Пример #1
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 def filter(self, selected, game_state: GameState):
     new_selected = []
     for item in selected:
         game_state.set_selected(item)
         if self.test.test(game_state):
             new_selected.append(item)
     return new_selected
Пример #2
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 def perform(self, game_state: GameState):
     selected = self.selector.select(game_state)
     try:
         game_state.set_var(selected, self.label)
     except:
         print("Selector: " + str(self.selector))
         print("Selected: " + str(selected))
         raise
Пример #3
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 def perform(self, game_state: GameState):
     selected = self.selector.select(game_state)
     try:
         game_state.set_var(selected, self.label)
     except:
         print("Selector: "+str(self.selector))
         print("Selected: "+str(selected))
         raise
Пример #4
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 def perform(self, game_state: GameState):
     self.select.perform(game_state)
     selected = game_state.get_var(self.select.label)
     real_max = self.max.select_one_of_type(game_state, int)
     real_min = self.min.select_one_of_type(game_state, int)
     assert(real_min <= real_max), "Min greater than max"+str(self.min)+" "+str(self.max)
     assert(real_min <= len(selected)), "Min greater than available options selected by "+str(self.select)
     if real_max > len(selected):
         real_max = len(selected)
     if selected:
         from Game.game import Player
         player = self.player.select_one_of_type(game_state, Player)
         selected = player.select(selected, real_min, real_max, game_state, self.line_num)
         assert(len(selected) <= real_max)
         assert(len(selected) >= real_min)
     game_state.set_var(selected, self.select.label)
Пример #5
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 def perform(self, game_state: GameState):
     self.select.perform(game_state)
     selected = game_state.get_var(self.select.label)
     real_max = self.max.select_one_of_type(game_state, int)
     real_min = self.min.select_one_of_type(game_state, int)
     assert (real_min <= real_max), "Min greater than max" + str(
         self.min) + " " + str(self.max)
     assert (
         real_min <= len(selected)
     ), "Min greater than available options selected by " + str(self.select)
     if real_max > len(selected):
         real_max = len(selected)
     if selected:
         from Game.game import Player
         player = self.player.select_one_of_type(game_state, Player)
         selected = player.select(selected, real_min, real_max, game_state,
                                  self.line_num)
         assert (len(selected) <= real_max)
         assert (len(selected) >= real_min)
     game_state.set_var(selected, self.select.label)
Пример #6
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 def perform(self, game_state: GameState):
     action = self.action_selector.select_one_of_type(game_state, Action)
     for piece in self.selector.select(game_state):
         game_state.set_var([piece], self.label)
         action.perform(game_state)
Пример #7
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 def perform(self, game_state: GameState):
     game_state.del_var(self.to_remove)
Пример #8
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 def perform(self, game_state: GameState):
     game_state.winners = self.winners.select(game_state)
     from Game.game import WonException
     raise WonException()
Пример #9
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 def perform(self, game_state: GameState):
     action = self.action_selector.select_one_of_type(game_state, Action)
     for piece in self.selector.select(game_state):
         game_state.set_var([piece], self.label)
         action.perform(game_state)
Пример #10
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 def perform(self, game_state: GameState):
     game_state.del_var(self.to_remove)
Пример #11
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 def perform(self, game_state: GameState):
     game_state.winners = self.winners.select(game_state)
     from Game.game import WonException
     raise WonException()
Пример #12
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 def select(self, game_state: GameState, selected: list):
     return game_state.get_var(self.variable_name)