def _setup_looper(self): looper = LooperComponent(self) is_momentary = True loop_on = ButtonElement(is_momentary, MIDI_CC_TYPE, 4, 79) loop_start = ButtonElement(is_momentary, MIDI_CC_TYPE, 4, 80) halve = ButtonElement(is_momentary, MIDI_CC_TYPE, 4, 81) double = ButtonElement(is_momentary, MIDI_CC_TYPE, 4, 82) looper.set_shift_button(self.shift_button) looper.set_loop_toggle_button(loop_on) looper.set_loop_start_button(loop_start) looper.set_loop_double_button(double) looper.set_loop_halve_button(halve)
def _setup_looper(self): looper = LooperComponent(self) is_momentary = True #pedal = ButtonElement(is_momentary, MIDI_CC_TYPE, 0, 67) loop_on = ButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, 99) loop_start = ButtonElement(is_momentary, MIDI_NOTE_TYPE, 5, 50) double = ButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, 100) halve = ButtonElement(is_momentary, MIDI_NOTE_TYPE, 0, 101) looper = LooperComponent(self) looper.set_shift_button(self._shift_button) looper.set_loop_toggle_button(loop_on) looper.set_loop_start_button(loop_start) looper.set_loop_double_button(double) looper.set_loop_halve_button(halve)
class KorgKaossDJ(ControlSurface): __module__ = __name__ __doc__ = " Korg Kaoss DJ controller script " def __init__(self, c_instance): """everything except the '_on_selected_track_changed' override and 'disconnect' runs from here""" ControlSurface.__init__(self, c_instance) self._selected_track = None self._current_clip = None with self.component_guard(): self._create_controls() self._setup_transport_control( ) # Run the transport setup part of the script self._setup_loop_control() self._setup_scrub_control() self._setup_fx_control() self._setup_mixer_control() # Setup the mixer object self._setup_session_control() # Setup the session object def _create_controls(self): # ------ SLIDER self._crossfader_slider = SliderElement(MIDI_CC_TYPE, CHANNEL_CENTER, 23) self._left_volume_slider = SliderElement(MIDI_CC_TYPE, CHANNEL_LEFT, 24) self._right_volume_slider = SliderElement(MIDI_CC_TYPE, CHANNEL_RIGHT, 24) self._left_tempo_fader = SliderElement(MIDI_CC_TYPE, CHANNEL_LEFT, 25) self._right_tempo_fader = SliderElement(MIDI_CC_TYPE, CHANNEL_RIGHT, 25) # ------ BUTTONS self._left_play_button = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_LEFT, 27) self._right_play_button = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_RIGHT, 27) self._left_prelisten_button = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_LEFT, 25) self._right_prelisten_button = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_RIGHT, 25) self._left_fx_button = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_LEFT, 24) self._right_fx_button = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_RIGHT, 24) self._left_A_button = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_LEFT, 14) self._right_B_button = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_RIGHT, 14) self._left_shift_button = ButtonElement( True, MIDI_NOTE_TYPE, CHANNEL_LEFT, 26, name='Shift_Button', resource_type=PrioritizedResource) self._right_shift_button = ButtonElement( True, MIDI_NOTE_TYPE, CHANNEL_RIGHT, 26, name='Shift_Button', resource_type=PrioritizedResource) self._left_sync_button = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_LEFT, 29) self._right_sync_button = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_RIGHT, 29) self._left_cue_button = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_LEFT, 30) self._right_cue_button = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_RIGHT, 30) self._left_sync_button_shift = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_LEFT, 47) self._right_sync_button_shift = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_RIGHT, 47) self._left_cue_button_shift = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_LEFT, 48) self._right_cue_button_shift = ButtonElement(True, MIDI_NOTE_TYPE, CHANNEL_RIGHT, 48) for i in range(3): for side, channel in zip(['_left', '_right'], [CHANNEL_LEFT, CHANNEL_RIGHT]): setattr(self, side + '_loop_' + str(i + 1), ButtonElement(True, MIDI_NOTE_TYPE, channel, 15 + i)) setattr(self, side + '_loop_' + str(i + 1) + '_shift', ButtonElement(True, MIDI_NOTE_TYPE, channel, 40 + i)) setattr(self, side + '_hotcue_' + str(i + 1), ButtonElement(True, MIDI_NOTE_TYPE, channel, 18 + i)) setattr(self, side + '_hotcue_' + str(i + 1) + '_shift', ButtonElement(True, MIDI_NOTE_TYPE, channel, 43 + i)) setattr(self, side + '_nolight_' + str(i + 1), ButtonElement(True, MIDI_NOTE_TYPE, channel, 21 + i)) # ------ ENCODER # browser self._center_browse_encoder = EncoderElement( MIDI_CC_TYPE, CHANNEL_CENTER, 30, Live.MidiMap.MapMode.relative_smooth_two_compliment) # gain left self._left_gain_encoder = EncoderElement(MIDI_CC_TYPE, CHANNEL_LEFT, 26, Live.MidiMap.MapMode.absolute) # gain right self._right_gain_encoder = EncoderElement( MIDI_CC_TYPE, CHANNEL_RIGHT, 26, Live.MidiMap.MapMode.absolute) # middle light off -> does not send on-off messages! self._left_jogwheel_encoder = EncoderElement( MIDI_CC_TYPE, CHANNEL_LEFT, 14, Live.MidiMap.MapMode.relative_smooth_two_compliment) self._right_jogwheel_encoder = EncoderElement( MIDI_CC_TYPE, CHANNEL_RIGHT, 14, Live.MidiMap.MapMode.relative_smooth_two_compliment) self._left_jogwheel_encoder_shift = EncoderElement( MIDI_CC_TYPE, CHANNEL_LEFT, 15, Live.MidiMap.MapMode.relative_smooth_two_compliment) self._right_jogwheel_encoder_shift = EncoderElement( MIDI_CC_TYPE, CHANNEL_RIGHT, 15, Live.MidiMap.MapMode.relative_smooth_two_compliment) # middle light on -> sends on-off message on channel 31! self._left_jogwheel_encoder_active = EncoderElement( MIDI_CC_TYPE, CHANNEL_LEFT, 16, Live.MidiMap.MapMode.relative_smooth_two_compliment) self._left_jogwheel_encoder_active_button = ButtonElement( True, MIDI_NOTE_TYPE, CHANNEL_LEFT, 31) self._right_jogwheel_encoder_active = EncoderElement( MIDI_CC_TYPE, CHANNEL_RIGHT, 16, Live.MidiMap.MapMode.relative_smooth_two_compliment) self._right_jogwheel_encoder_active_button = ButtonElement( True, MIDI_NOTE_TYPE, CHANNEL_RIGHT, 31) # FX touchpad (same for both channels so we need to read only one) self._touchpad_x_encoder = EncoderElement( MIDI_CC_TYPE, CHANNEL_LEFT, 12, Live.MidiMap.MapMode.absolute) self._touchpad_y_encoder = EncoderElement( MIDI_CC_TYPE, CHANNEL_LEFT, 13, Live.MidiMap.MapMode.absolute) self._touchpad_x_encoder_shift = EncoderElement( MIDI_CC_TYPE, CHANNEL_CENTER, 17, Live.MidiMap.MapMode.absolute) self._touchpad_y_encoder_shift = EncoderElement( MIDI_CC_TYPE, CHANNEL_CENTER, 18, Live.MidiMap.MapMode.absolute) # hi-mid-lo encoders _device_MSG_IDS = [27, 28, 29] self._device_encoders = ButtonMatrixElement( rows=[[ EncoderElement(MIDI_CC_TYPE, CHANNEL_LEFT, MSG_ID, Live.MidiMap.MapMode.absolute) for MSG_ID in _device_MSG_IDS ], [ EncoderElement(MIDI_CC_TYPE, CHANNEL_RIGHT, MSG_ID, Live.MidiMap.MapMode.absolute) for MSG_ID in _device_MSG_IDS ]]) def _setup_loop_control(self): # set looping function ality to Loop- and HotCue buttons self._looper_left = LooperComponent(self, assign_track=0, move_increment=4, increase_factor=(0, 2), decrease_factor=(0, 2), start_loop_length=32, quantize_start=4) self._looper_right = LooperComponent(self, assign_track=1, move_increment=4, increase_factor=(0, 2), decrease_factor=(0, 2), start_loop_length=32, quantize_start=1) self._looper_left_fine = LooperComponent(self, assign_track=0, move_increment=1, increase_factor=(1, 1), decrease_factor=(1, 1), start_loop_length=16, quantize_start=1) self._looper_right_fine = LooperComponent(self, assign_track=1, move_increment=1, increase_factor=(1, 1), decrease_factor=(1, 1), start_loop_length=16, quantize_start=1) self._looper_left.set_loop_decrease_button(self._left_loop_1) self._looper_left.set_loop_start_button(self._left_loop_2) self._looper_left.set_loop_increase_button(self._left_loop_3) self._looper_left.set_loop_move_left_button(self._left_loop_1_shift) self._looper_left.set_loop_toggle_button(self._left_loop_2_shift) self._looper_left.set_loop_move_right_button(self._left_loop_3_shift) self._looper_left_fine.set_loop_decrease_button(self._left_hotcue_1) self._looper_left_fine.set_loop_start_button(self._left_hotcue_2) self._looper_left_fine.set_loop_increase_button(self._left_hotcue_3) self._looper_left_fine.set_loop_move_left_button( self._left_hotcue_1_shift) self._looper_left_fine.set_loop_toggle_button( self._left_hotcue_2_shift) self._looper_left_fine.set_loop_move_right_button( self._left_hotcue_3_shift) self._looper_right.set_loop_decrease_button(self._right_loop_1) self._looper_right.set_loop_start_button(self._right_loop_2) self._looper_right.set_loop_increase_button(self._right_loop_3) self._looper_right.set_loop_move_left_button(self._right_loop_1_shift) self._looper_right.set_loop_toggle_button(self._right_loop_2_shift) self._looper_right.set_loop_move_right_button(self._right_loop_3_shift) self._looper_right_fine.set_loop_decrease_button(self._right_hotcue_1) self._looper_right_fine.set_loop_start_button(self._right_hotcue_2) self._looper_right_fine.set_loop_increase_button(self._right_hotcue_3) self._looper_right_fine.set_loop_move_left_button( self._right_hotcue_1_shift) self._looper_right_fine.set_loop_toggle_button( self._right_hotcue_2_shift) self._looper_right_fine.set_loop_move_right_button( self._right_hotcue_3_shift) def _setup_scrub_control(self): self._scrub_left = ScrubComponent(self, assign_track=LEFT_STRIP_ID, increment_scrub=1, increment_fine=0.1) self._scrub_right = ScrubComponent(self, assign_track=RIGHT_STRIP_ID, increment_scrub=1, increment_fine=0.1) self._scrub_left.set_move_position_button(self._left_jogwheel_encoder) self._scrub_left.set_move_position_coarse_button( self._left_jogwheel_encoder_shift) self._scrub_left.set_scrub_position_button( self._left_jogwheel_encoder_active) self._scrub_left.set_scrub_on_off_button( self._left_jogwheel_encoder_active_button) self._scrub_right.set_move_position_button( self._right_jogwheel_encoder) self._scrub_right.set_move_position_coarse_button( self._right_jogwheel_encoder_shift) self._scrub_right.set_scrub_position_button( self._right_jogwheel_encoder_active) self._scrub_right.set_scrub_on_off_button( self._right_jogwheel_encoder_active_button) def _setup_fx_control(self): self._fx_left = FXComponent(self, assign_track=LEFT_STRIP_ID) self._fx_left.set_touchpad_x_button(self._touchpad_x_encoder) self._fx_left.set_touchpad_y_button(self._touchpad_y_encoder) self._fx_left.set_touchpad_x_shift_button( self._touchpad_x_encoder_shift) self._fx_left.set_touchpad_y_shift_button( self._touchpad_y_encoder_shift) self._fx_left.set_fx_on_off_button(self._left_fx_button) self._fx_left.set_gain_encoder_button(self._left_gain_encoder) self._fx_left.set_warping_button(self._left_sync_button_shift) self._fx_left.set_warp_mode_button(self._left_sync_button) self._fx_left.set_pitch_down_button(self._left_nolight_1) self._fx_left.set_pitch_up_button(self._left_nolight_3) self._fx_right = FXComponent(self, assign_track=RIGHT_STRIP_ID) self._fx_right.set_touchpad_x_button(self._touchpad_x_encoder) self._fx_right.set_touchpad_y_button(self._touchpad_y_encoder) self._fx_right.set_touchpad_x_shift_button( self._touchpad_x_encoder_shift) self._fx_right.set_touchpad_y_shift_button( self._touchpad_y_encoder_shift) self._fx_right.set_fx_on_off_button(self._right_fx_button) self._fx_right.set_gain_encoder_button(self._right_gain_encoder) self._fx_right.set_warping_button(self._right_sync_button_shift) self._fx_right.set_warp_mode_button(self._right_sync_button) def _setup_transport_control(self): """set up the sliders""" self._transport = TransportComponent(self, name=u'Transport', is_enabled=False) #set tempo-fader self._transport.set_tempo_control( self._left_tempo_fader, fine_control=self._right_tempo_fader) #(control, fine_control) self._transport.set_enabled(True) def _setup_mixer_control(self): self._mixer = MixerComponent(num_tracks=2, num_returns=0, name=u'Mixer', is_enabled=False) self._mixer.set_crossfader_control(self._crossfader_slider) # set volume sliders self._mixer.channel_strip(LEFT_STRIP_ID).set_volume_control( self._left_volume_slider) self._mixer.channel_strip(RIGHT_STRIP_ID).set_volume_control( self._right_volume_slider) # set prelisten buttons self._mixer.channel_strip(LEFT_STRIP_ID).set_solo_button( self._left_prelisten_button) self._mixer.channel_strip(RIGHT_STRIP_ID).set_solo_button( self._right_prelisten_button) # use fx buttons to select a track self._mixer.channel_strip(LEFT_STRIP_ID).set_select_button( self._left_A_button) self._mixer.channel_strip(RIGHT_STRIP_ID).set_select_button( self._right_B_button) self._mixer.set_enabled(True) def _setup_session_control(self): self._session = SessionComponent(num_tracks=2, num_scenes=1, name=u'Session', is_enabled=False) # set horizontal scene selector (this is why we import SessionComponent from _Arturia!) self._session.set_scene_select_control(self._center_browse_encoder) # set launch-buttons for scene self._session.selected_scene().clip_slot(0).set_launch_button( self._left_play_button) self._session.selected_scene().clip_slot(1).set_launch_button( self._right_play_button) # hightlite the current selection self.set_highlighting_session_component(self._session) self._session.set_enabled(True) # ----------- add functionality to turn playing-light on-off def update_lights(track, button): playing_clip_idx = track.playing_slot_index if playing_clip_idx >= 0: button.turn_on() else: button.turn_off() def update_playlight_left(): track = self.song().tracks[LEFT_STRIP_ID] update_lights(track, self._left_play_button) def update_playlight_right(): track = self.song().tracks[RIGHT_STRIP_ID] update_lights(track, self._right_play_button) self.song().tracks[LEFT_STRIP_ID].add_playing_slot_index_listener( update_playlight_left) self.song().tracks[RIGHT_STRIP_ID].add_playing_slot_index_listener( update_playlight_right) # override the selected scene change behaviour of the playing light self.song().view.add_selected_scene_listener(update_playlight_left) self.song().view.add_selected_scene_listener(update_playlight_right)
def _setup_looper_control(self): is_momentary = True #pedal = ButtonElement(is_momentary, MIDI_CC_TYPE, 0, 67) loop_on = ButtonElement(is_momentary, MIDI_NOTE_TYPE, 4, 50) loop_start = ButtonElement(is_momentary, MIDI_NOTE_TYPE, 5, 50) halve = ButtonElement(is_momentary, MIDI_NOTE_TYPE, 6, 50) double = ButtonElement(is_momentary, MIDI_NOTE_TYPE, 7, 50) looper = LooperComponent(self) looper.set_shift_button(self._shift_button) looper.set_loop_toggle_button(loop_on) looper.set_loop_start_button(loop_start) looper.set_loop_double_button(double) looper.set_loop_halve_button(halve)
def _setup_loop_control(self): # set looping function ality to Loop- and HotCue buttons self._looper_left = LooperComponent(self, assign_track=0, move_increment=4, increase_factor=(0, 2), decrease_factor=(0, 2), start_loop_length=32, quantize_start=4) self._looper_right = LooperComponent(self, assign_track=1, move_increment=4, increase_factor=(0, 2), decrease_factor=(0, 2), start_loop_length=32, quantize_start=1) self._looper_left_fine = LooperComponent(self, assign_track=0, move_increment=1, increase_factor=(1, 1), decrease_factor=(1, 1), start_loop_length=16, quantize_start=1) self._looper_right_fine = LooperComponent(self, assign_track=1, move_increment=1, increase_factor=(1, 1), decrease_factor=(1, 1), start_loop_length=16, quantize_start=1) self._looper_left.set_loop_decrease_button(self._left_loop_1) self._looper_left.set_loop_start_button(self._left_loop_2) self._looper_left.set_loop_increase_button(self._left_loop_3) self._looper_left.set_loop_move_left_button(self._left_loop_1_shift) self._looper_left.set_loop_toggle_button(self._left_loop_2_shift) self._looper_left.set_loop_move_right_button(self._left_loop_3_shift) self._looper_left_fine.set_loop_decrease_button(self._left_hotcue_1) self._looper_left_fine.set_loop_start_button(self._left_hotcue_2) self._looper_left_fine.set_loop_increase_button(self._left_hotcue_3) self._looper_left_fine.set_loop_move_left_button( self._left_hotcue_1_shift) self._looper_left_fine.set_loop_toggle_button( self._left_hotcue_2_shift) self._looper_left_fine.set_loop_move_right_button( self._left_hotcue_3_shift) self._looper_right.set_loop_decrease_button(self._right_loop_1) self._looper_right.set_loop_start_button(self._right_loop_2) self._looper_right.set_loop_increase_button(self._right_loop_3) self._looper_right.set_loop_move_left_button(self._right_loop_1_shift) self._looper_right.set_loop_toggle_button(self._right_loop_2_shift) self._looper_right.set_loop_move_right_button(self._right_loop_3_shift) self._looper_right_fine.set_loop_decrease_button(self._right_hotcue_1) self._looper_right_fine.set_loop_start_button(self._right_hotcue_2) self._looper_right_fine.set_loop_increase_button(self._right_hotcue_3) self._looper_right_fine.set_loop_move_left_button( self._right_hotcue_1_shift) self._looper_right_fine.set_loop_toggle_button( self._right_hotcue_2_shift) self._looper_right_fine.set_loop_move_right_button( self._right_hotcue_3_shift)