Пример #1
0
def main():
    GLUT.glutInit(sys.argv)
    GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH)
    GLUT.glutInitWindowSize(320, 240)
    global window
    window = GLUT.glutCreateWindow("Babal")

    GLUT.glutDisplayFunc(display_cb)
    GLUT.glutVisibilityFunc(visibility_cb)
    GLUT.glutReshapeFunc(reshape_cb)

    GLUT.glutIgnoreKeyRepeat(1)
    GLUT.glutKeyboardFunc(keyboard_cb)
    GLUT.glutKeyboardUpFunc(keyboard_up_cb)
    GLUT.glutSpecialFunc(special_cb)
    GLUT.glutSpecialUpFunc(special_up_cb)
    GLUT.glutJoystickFunc(joystick_cb, 0)

    map_file = None
    if len(sys.argv) > 1:
        map_file = open(sys.argv[1])

    global game
    game = Game(map_file)
    gl_draw.init(GL, GLU, game)

    # reshape_cb gets called when window is made visible

    GLUT.glutMainLoop()
Пример #2
0
    def __init__( self, width=256, height=256, title=None, visible=True, aspect=None,
                  decoration=True, fullscreen=False, config=None, context=None, color=(0,0,0,1), vsync=False):

        if vsync:
            log.warn('vsync not implemented for osxglut backend')

        if len(__windows__) > 0:
            log.critical(
                """OSXGLUT backend is unstable with more than one window.\n"""
                """Exiting...""")
            sys.exit(0)

        window.Window.__init__(self, width=width,
                                     height=height,
                                     title=title,
                                     visible=visible,
                                     aspect=aspect,
                                     decoration=decoration,
                                     fullscreen=fullscreen,
                                     config=config,
                                     context=context,
                                     color=color)

        if config is None:
            config = configuration.Configuration()
        set_configuration(config)

        self._native_window = glut.glutCreateWindow( self._title )
        if bool(glut.glutSetOption):
            glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE,
                               glut.GLUT_ACTION_CONTINUE_EXECUTION)
            glut.glutSetOption(glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS,
                               glut.GLUT_ACTION_CONTINUE_EXECUTION)
        glut.glutWMCloseFunc( self._close )
        glut.glutDisplayFunc( self._display )
        glut.glutReshapeFunc( self._reshape )
        glut.glutKeyboardFunc( self._keyboard )
        glut.glutKeyboardUpFunc( self._keyboard_up )
        glut.glutMouseFunc( self._mouse )
        glut.glutMotionFunc( self._motion )
        glut.glutPassiveMotionFunc( self._passive_motion )
        glut.glutVisibilityFunc( self._visibility )
        glut.glutEntryFunc( self._entry )
        glut.glutSpecialFunc( self._special )
        glut.glutSpecialUpFunc( self._special_up )
        glut.glutReshapeWindow( self._width, self._height )
        if visible:
            glut.glutShowWindow()
        else:
            glut.glutHideWindow()

        # This ensures glutCheckLoop never blocks
        def on_idle(): pass
        glut.glutIdleFunc(on_idle)

        __windows__.append(self)
Пример #3
0
    def __init__(self,
                 width=256,
                 height=256,
                 title=None,
                 visible=True,
                 decoration=True,
                 fullscreen=False,
                 config=None,
                 context=None):

        if len(__windows__) > 0:
            log.critical(
                """OSXGLUT backend is unstable with more than one window.\n"""
                """Exiting...""")
            sys.exit(0)

        window.Window.__init__(self, width, height, title, visible, decoration,
                               fullscreen, config, context)

        if config is None:
            config = configuration.Configuration()
        set_configuration(config)

        self._native_window = glut.glutCreateWindow(self._title)
        if bool(glut.glutSetOption):
            glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE,
                               glut.GLUT_ACTION_CONTINUE_EXECUTION)
            glut.glutSetOption(glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS,
                               glut.GLUT_ACTION_CONTINUE_EXECUTION)
        glut.glutWMCloseFunc(self._close)
        glut.glutDisplayFunc(self._display)
        glut.glutReshapeFunc(self._reshape)
        glut.glutKeyboardFunc(self._keyboard)
        glut.glutKeyboardUpFunc(self._keyboard_up)
        glut.glutMouseFunc(self._mouse)
        glut.glutMotionFunc(self._motion)
        glut.glutPassiveMotionFunc(self._passive_motion)
        glut.glutVisibilityFunc(self._visibility)
        glut.glutEntryFunc(self._entry)
        glut.glutSpecialFunc(self._special)
        glut.glutSpecialUpFunc(self._special_up)
        glut.glutReshapeWindow(self._width, self._height)
        if visible:
            glut.glutShowWindow()
        else:
            glut.glutHideWindow()

        # This ensures glutCheckLoop never blocks
        def on_idle():
            pass

        glut.glutIdleFunc(on_idle)

        __windows__.append(self)
Пример #4
0
    def attachGLUT(self):
        glut.glutMouseFunc(self.mouseInputHandler)
        glut.glutMouseWheelFunc(self.mouseWheelHandler)

        glut.glutMotionFunc(self.mouseMoveHandler)
        glut.glutPassiveMotionFunc(self.mouseMoveHandler)

        glut.glutKeyboardFunc(self.keyboardHandler)
        glut.glutKeyboardUpFunc(lambda *x:self.keyboardHandler(*x,isEnd=True))

        glut.glutSpecialFunc(self.specialKeyHandler)
        glut.glutSpecialUpFunc(lambda *x:self.specialKeyHandler(*x,isEnd=True))
Пример #5
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    def attachGLUT(self):
        glut.glutMouseFunc(self.mouseInputHandler)
        glut.glutMouseWheelFunc(self.mouseWheelHandler)

        glut.glutMotionFunc(self.mouseMoveHandler)
        glut.glutPassiveMotionFunc(self.mouseMoveHandler)

        glut.glutKeyboardFunc(self.keyboardHandler)
        glut.glutKeyboardUpFunc(
            lambda *x: self.keyboardHandler(*x, isEnd=True))

        glut.glutSpecialFunc(self.specialKeyHandler)
        glut.glutSpecialUpFunc(
            lambda *x: self.specialKeyHandler(*x, isEnd=True))
Пример #6
0
    def __init__(self, width=None, height=None, caption=None, visible=True, fullscreen=False):

        event.EventDispatcher.__init__(self)

        self._event_queue = []
        if width and width > 0:
            self._width = width
        else:
            self._width = Window._default_width
        if height and height > 0:
            self._height = height
        else:
            self._height = Window._default_height
        if caption is None:
            caption = sys.argv[0]
        self._caption = caption

        self._saved_width  = self._width
        self._saved_height = self._height

        if _window is None:
            glut.glutInit(sys.argv)
            glut.glutInitDisplayMode(glut.GLUT_DOUBLE |
                                     glut.GLUT_RGBA   |
                                     glut.GLUT_DEPTH)
            self._window_id = glut.glutCreateWindow(self._caption)
        glut.glutDisplayFunc(self._display)
        glut.glutReshapeFunc(self._reshape)
        glut.glutKeyboardFunc(self._keyboard)
        glut.glutKeyboardUpFunc(self._keyboard_up)
        glut.glutMouseFunc(self._mouse)
        glut.glutMotionFunc(self._motion)
        glut.glutPassiveMotionFunc(self._passive_motion)
        glut.glutVisibilityFunc(self._visibility)
        glut.glutEntryFunc(self._entry)
        glut.glutSpecialFunc(self._special)
        glut.glutSpecialUpFunc(self._special_up)
        gl.glClearColor(0,0,0,0)
        self._visible = visible
        self._time = glut.glutGet(glut.GLUT_ELAPSED_TIME)
        if not visible:
            glut.glutHideWindow()
        else:
            glut.glutShowWindow()
        self.set_size(self._width, self._height)
        screen_width = glut.glutGet(glut.GLUT_SCREEN_WIDTH)
        screen_height= glut.glutGet(glut.GLUT_SCREEN_HEIGHT)
        glut.glutPositionWindow((screen_width-self._width)//2,
                                (screen_height-self._height)//2)
        self.fullscreen = fullscreen
Пример #7
0
    def main(self):
        """Main function responsible for run the game."""

        glut.glutInit(sys.argv)

        # Select type of Display mode:
        #  Double buffer
        #  RGBA color
        # Alpha components supported
        # Depth buffer
        glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE
                                 | glut.GLUT_DEPTH)

        # get a 640 x 480 window
        glut.glutInitWindowSize(1000, 800)

        # the window starts at the upper left corner of the screen
        glut.glutInitWindowPosition(0, 0)

        # Asign name of the window
        glut.glutCreateWindow("PacMan")

        # Register the function called when the keyboard is pressed.
        glut.glutKeyboardFunc(self.key_pressed)

        glut.glutSpecialFunc(self.key_pressed_special)

        glut.glutSpecialUpFunc(self.key_pressed_special_up)

        # Register the drawing function with glut.
        glut.glutDisplayFunc(self.draw_scene)

        # Uncomment this line to get full screen.
        # glut.glutFullScreen()

        # When we are doing nothing, redraw the scene.
        glut.glutIdleFunc(self.draw_scene)

        # Register the function called when our window is resized.
        glut.glutReshapeFunc(self.re_size_gl_scene)

        # Initialize our window.
        self.init_gl(640, 480)

        # Start Event Processing Engine
        glut.glutMainLoop()
Пример #8
0
    def __init__(self, scene):
        """Sets up the core functionality we need
        to begin rendering.
        This includes the OpenGL configuration, the
        window, the viewport, the event handler
        and update loop registration.
        """
        super(Application, self).__init__(scene)

        if self.scene.core_profile:
            raise ValueError("GLUT does not support Core profile")

        # glut initialization
        GLUT.glutInit(sys.argv)
        GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGBA
                                 | GLUT.GLUT_DEPTH)

        # set the window's dimensions
        GLUT.glutInitWindowSize(1024, 768)

        # set the window caption
        # create our window
        GLUT.glutCreateWindow("PyGLy - GLUT - " + scene.name)

        # print some opengl information
        pygly.gl.print_gl_info()

        # create the scene now that we've got our window open
        self.scene.initialise()

        self.last_time = time()

        # set the function to draw
        GLUT.glutReshapeFunc(self.on_window_resized)
        GLUT.glutIdleFunc(self.idle)
        GLUT.glutDisplayFunc(self.render)
        GLUT.glutKeyboardFunc(self.on_key_pressed)
        GLUT.glutKeyboardUpFunc(self.on_key_released)
        GLUT.glutSpecialFunc(self.on_special_key_pressed)
        GLUT.glutSpecialUpFunc(self.on_special_key_released)
Пример #9
0
    def __init__( self, scene ):
        """Sets up the core functionality we need
        to begin rendering.
        This includes the OpenGL configuration, the
        window, the viewport, the event handler
        and update loop registration.
        """
        super( Application, self ).__init__( scene )

        if self.scene.core_profile:
            raise ValueError( "GLUT does not support Core profile" )

        # glut initialization
        GLUT.glutInit( sys.argv )
        GLUT.glutInitDisplayMode( GLUT.GLUT_DOUBLE | GLUT.GLUT_RGBA | GLUT.GLUT_DEPTH )

        # set the window's dimensions
        GLUT.glutInitWindowSize( 1024, 768 )

        # set the window caption
        # create our window
        GLUT.glutCreateWindow( "PyGLy - GLUT - " + scene.name )

        # print some opengl information
        pygly.gl.print_gl_info()

        # create the scene now that we've got our window open
        self.scene.initialise()

        self.last_time = time()

        # set the function to draw
        GLUT.glutReshapeFunc( self.on_window_resized )
        GLUT.glutIdleFunc( self.idle )
        GLUT.glutDisplayFunc( self.render )
        GLUT.glutKeyboardFunc( self.on_key_pressed )
        GLUT.glutKeyboardUpFunc( self.on_key_released )
        GLUT.glutSpecialFunc( self.on_special_key_pressed )
        GLUT.glutSpecialUpFunc( self.on_special_key_released )
Пример #10
0
    global deltaMove

    if key == glut.GLUT_KEY_UP:
        deltaMove = 0.5
    elif key == glut.GLUT_KEY_DOWN:
        deltaMove = -0.5


# -------------------------------------------------------
def releaseKey(key, xx, yy):
    global deltaMove

    deltaMove = 0


# -------------------------------------------------------
# main program init
glut.glutInit()
glut.glutInitWindowSize(800, 600)
glut.glutInitDisplayMode(glut.GLUT_RGB | glut.GLUT_DOUBLE | glut.GLUT_DEPTH)
glut.glutCreateWindow("DynSimTest")
glut.glutDisplayFunc(render)
glut.glutIdleFunc(simulate)
glut.glutMouseFunc(mouseButton)
glut.glutMotionFunc(mouseMove)
glut.glutSpecialFunc(pressKey)
glut.glutSpecialUpFunc(releaseKey)

init()

glut.glutMainLoop()
Пример #11
0
    def __init__(self, size=None, position=None, title=None, fullscreen=False,enableAlpha=True,pointSize=2):
        '''
        Constructor
        '''
        self._mouse_x = 0
        self._mouse_y = 0
        self._button = mouse.NONE
        self._modifiers = None
        self._motionEventCounter=0
        self._time = None
        self._timer_stack = []
        self._timer_date = []
        self._title = title or "PyGLer" # FIXME: get default name from a central location 
        self._fullscreen = -1
        
        self.dragSensitivity = 5
        
        # Is there any glut loop already running ?
        if glut.glutGetWindow( ) == 0:
            glut.glutInit()
            glut.glutInitDisplayMode( glut.GLUT_DOUBLE |
                                      glut.GLUT_RGBA   |
                                      glut.GLUT_DEPTH )
            self._interactive = False
        else:
            self._interactive = True
            
        self._id = glut.glutCreateWindow( self._title )
        glut.glutShowWindow()        
        
        glut.glutDisplayFunc( self.redraw )
        glut.glutReshapeFunc( self._reshape )
        glut.glutKeyboardFunc( self._keyboard )
        glut.glutKeyboardUpFunc( self._keyboard_up )
        glut.glutMouseFunc( self._mouse )
        glut.glutMotionFunc( self._motion )
        glut.glutPassiveMotionFunc( self._passive_motion )
        glut.glutVisibilityFunc( self._visibility )
        glut.glutEntryFunc( self._entry )
        glut.glutSpecialFunc( self._special )
        glut.glutSpecialUpFunc( self._special_up )   
            
        GL.glEnable(GL.GL_DEPTH_TEST)
        
        GL.glEnable(GL.GL_BLEND)
        if enableAlpha:
            GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
        
        GL.glPolygonOffset(1, 1);
        GL.glEnable(GL.GL_POLYGON_OFFSET_FILL);

        GL.glPointSize(pointSize)
        GL.glEnable(GL.GL_PROGRAM_POINT_SIZE)
            
        if size is not None:
            width, height = size
            glut.glutReshapeWindow( width, height )

        width = glut.glutGet( glut.GLUT_WINDOW_WIDTH )
        height= glut.glutGet( glut.GLUT_WINDOW_HEIGHT )
        self._width = width
        self._height = height
        if position is not None:
            x,y = position
            glut.glutPositionWindow( x, y )
            
        x = glut.glutGet( glut.GLUT_WINDOW_X )
        y = glut.glutGet( glut.GLUT_WINDOW_X )
        self._x, self._y = x, y

        # These ones will be used when exiting fullscreen
        self._saved_width  = self._width
        self._saved_height = self._height
        self._saved_x = self._x
        self._saved_y = self._y

        self._time = glut.glutGet( glut.GLUT_ELAPSED_TIME )
        self._fullscreen = fullscreen
        if fullscreen:
            self.set_fullscreen(True)
Пример #12
0
 def start(self):
     GLUT.glutIgnoreKeyRepeat(True)
     GLUT.glutSpecialFunc(self.special_keyboard_down)
     GLUT.glutSpecialUpFunc(self.special_keyboard_up)
Пример #13
0
    def __init__( self, size=None, position=None, title=None, fullscreen=False):
        '''
        Create a window with given sise, position and title.

        :param (int,int) size:
            Initial window size as (width,height) in pixels.

        :param (int,int) position:
            Initial window position. Depending on the window-manager, the
            position request may or may not be honored.

        :param string title:
           The title of the window.
        '''

        global _window

        window.Window.__init__( self, size, position, title )
        self._mouse_x = 0
        self._mouse_y = 0
        self._button = mouse.NONE
        self._modifiers = None
        self._time = None
        self._timer_stack = []
        self._timer_date = []
        self._title = title or sys.argv[0]
        self._fullscreen = -1

        # Is there any glut loop already running ?
        if glut.glutGetWindow( ) == 0:
            glut.glutInit( sys.argv )
            glut.glutInitDisplayMode( glut.GLUT_DOUBLE |
                                      glut.GLUT_RGBA   |
                                      glut.GLUT_DEPTH )
            self._interactive = False
        else:
            self._interactive = True

        self._id = glut.glutCreateWindow( self._title )
        glut.glutShowWindow( )

        glut.glutDisplayFunc( self._display )
        glut.glutReshapeFunc( self._reshape )
        glut.glutKeyboardFunc( self._keyboard )
        glut.glutKeyboardUpFunc( self._keyboard_up )
        glut.glutMouseFunc( self._mouse )
        glut.glutMotionFunc( self._motion )
        glut.glutPassiveMotionFunc( self._passive_motion )
        glut.glutVisibilityFunc( self._visibility )
        glut.glutEntryFunc( self._entry )
        glut.glutSpecialFunc( self._special )
        glut.glutSpecialUpFunc( self._special_up )

        if size is not None:
            width, height = size
            glut.glutReshapeWindow( width, height )
        width = glut.glutGet( glut.GLUT_WINDOW_WIDTH )
        height= glut.glutGet( glut.GLUT_WINDOW_HEIGHT )
        self._width = width
        self._height = height
        if position is not None:
            x,y = position
            glut.glutPositionWindow( x, y )
        #else:
        #    screen_width = glut.glutGet( glut.GLUT_SCREEN_WIDTH )
        #    screen_height= glut.glutGet( glut.GLUT_SCREEN_HEIGHT )
        #    x = (screen_width - self._size[0]) / 2
        #    y = (screen_width - self._size[0]) / 2
        #    glut.glutPositionWindow( x, y )
        x = glut.glutGet( glut.GLUT_WINDOW_X )
        y = glut.glutGet( glut.GLUT_WINDOW_X )
        self._x, self._y = x, y

        # These ones will be used when exiting fullscreen
        self._saved_width  = self._width
        self._saved_height = self._height
        self._saved_x = self._x
        self._saved_y = self._y

        self._time = glut.glutGet( glut.GLUT_ELAPSED_TIME )
        _window = self
        self._fullscreen = False
        if fullscreen:
            self.set_fullscreen(True)