Пример #1
0

while run:
    g.draw_grid(SCREENWIDTH, SCREENHEIGHT)
    draw_menu()

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
        elif event.type == pygame.MOUSEBUTTONDOWN:
            mouse_pos = pygame.mouse.get_pos()
            tile = g.tile_clicked(mouse_pos, SCREENWIDTH)

            if set_board_rect.collidepoint(mouse_pos):
                copy = g.copy_grid()
                board.set_board(g.get_board())
                if not board.is_valid_board():
                    not_valid = font.render("Invalid Board", True, (255, 0, 0))
                    not_valid_rect = not_valid.get_rect()
                    not_valid_rect.center = (SCREENWIDTH // 2,
                                             SCREENHEIGHT // 2)
                    w.blit(not_valid, not_valid_rect)
                    pygame.display.update()
                    time.sleep(2)
                    w.fill((255, 255, 255))
            elif clear_board_rect.collidepoint(mouse_pos):
                g.clear_grid()
                w.fill((255, 255, 255))
                g.draw_grid(SCREENWIDTH, SCREENHEIGHT)
                board.set_board(g.get_board())
            elif reset_board_rect.collidepoint(mouse_pos):