Пример #1
0
                                  SCREENHEIGHT // 2)
         w.blit(not_valid, not_valid_rect)
         pygame.display.update()
         time.sleep(2)
         w.fill((255, 255, 255))
 elif clear_board_rect.collidepoint(mouse_pos):
     g.clear_grid()
     w.fill((255, 255, 255))
     g.draw_grid(SCREENWIDTH, SCREENHEIGHT)
     board.set_board(g.get_board())
 elif reset_board_rect.collidepoint(mouse_pos):
     g = copy
     w.fill((255, 255, 255))
     g.draw_grid(SCREENWIDTH, SCREENHEIGHT)
     board.set_board(g.get_board())
     board.solutions = []
 elif solve_rect.collidepoint(mouse_pos):
     board.solve()
     for i in range(len(board.board)):
         for j in range(len(board.board)):
             tile = g.board[i][j]
             tile.number = board.solutions[counter].board[i][j]
 elif next_solution_rect.collidepoint(mouse_pos):
     counter += 1
     if counter < len(board.solutions):
         for i in range(len(board.board)):
             for j in range(len(board.board)):
                 tile = g.board[i][j]
                 tile.number = board.solutions[counter].board[i][j]
         w.fill((255, 255, 255))
         g.draw_grid(SCREENWIDTH, SCREENHEIGHT)