Пример #1
0
 def action(self, controller):
     pos = controller.pos()
     for i, bounds in enumerate(WORLDS_BOUNDS):
         if controller.button_a and scene.contains(bounds, pos):
             self.client.send(i)
             s = Battle(self.client, self.player_id, i)
             s.server = self.server
             return s
     return self