def test_addAndGetHand(): """ Testing adding of a hand object """ p = Player(money=100) # Add a blank hand p.addHand() # Make sure we got it assert len(p.getHands()) == 1 # Get it specifically h = p.getHand() assert ofType(h,"Hand") h = Hand() p.addHand(h) assert len(p.getHands()) == 2 assert ofType(p.getHand(1),"Hand") with pytest.raises(AssertionError): p.addHand("Blerg") p.clearHands() assert len(p.getHands()) == 0
def test_addAndGetHand(): """ Testing adding of a hand object """ p = Player(money=100) # Add a blank hand p.addHand() # Make sure we got it assert len(p.getHands()) == 1 # Get it specifically h = p.getHand() assert ofType(h, "Hand") h = Hand() p.addHand(h) assert len(p.getHands()) == 2 assert ofType(p.getHand(1), "Hand") with pytest.raises(AssertionError): p.addHand("Blerg") p.clearHands() assert len(p.getHands()) == 0
def test_payoutTable(): """ Testing payoutTable method """ # Create the table table = Table() # Create the UI ui = UI(table) # Get our rule set houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN") # Set up the dealer (don't waste time between cards) dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0) # Set up the player player = Player(money=100, name="Bill") player2 = Player(money=100, name="Dave") table.addPlayer(player) table.addPlayer(player2) table.setDealer(dealer) ######################################### # Dealer is busted / Player 2 is busted # ######################################### # Bet player.placeBet(5) player2.placeBet(10) hand = Hand(Card("K", "Spade"), Card("Q", "Spade")) hand.addCard(Card("5", "Club")) # He busted player2.addHand(hand) # Player 1 hasn't busted hand2 = Hand(Card("J", "Spade"), Card("2", "Club")) player.addHand(hand2) # Dealer has busted hand3 = Hand(Card("5", "Diamond"), Card("7", "Club")) hand3.addCard(Card("10", "Club")) dealer.addHand(hand3) # Play it dealer.payoutTable(table) # Test it assert player.getMoney() == 105 assert player2.getMoney() == 90 ########################################### # Dealer Beats Player 1 / Pushes Player 2 # ########################################### table.reset() # Bet player.placeBet(10) player2.placeBet(20) player.clearHands() hand = Hand(Card("K", "Spade"), Card("5", "Spade")) player.addHand(hand) player2.clearHands() hand2 = Hand(Card("J", "Spade"), Card("8", "Club")) player2.addHand(hand2) # Dealer has 18 dealer.clearHands() hand3 = Hand(Card("8", "Diamond"), Card("J", "Club")) dealer.addHand(hand3) # Play it dealer.payoutTable(table) # Test it assert player.getMoney() == 95 assert player2.getMoney() == 90
def test_playDealersHand(monkeypatch): """ Test playDealersHand method """ # Create the table table = Table() # Create the UI ui = UI(table) # Get our rule set houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN") # Set up the dealer (don't waste time between cards) dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0) # Patching UI call as we can test that separately monkeypatch.setattr(dealer.ui, "drawTable", lambda: None) # Set up the player player = Player(money=100, name="Mike") ############################ # No active hands at table # ############################ # Give the player a busted hand hand = Hand(Card("10", "Diamond"), Card("10", "Spade")) hand.addCard(Card("5", "Spade")) player.addHand(hand) # Give the dealer a hand hand2 = Hand(Card("5", "Spade"), Card("10", "Club")) dealer.addHand(hand2) # Setup table table.addPlayer(player) table.setDealer(dealer) # Play the dealer dealer.playDealersHand(table) # We should not have gotten any cards assert len(dealer.getHand().getCards()) == 2 ################ # Dealer Busts # ################ # Give the player a busted hand player.clearHands() hand = Hand(Card("10", "Diamond"), Card("5", "Spade")) player.addHand(hand) # Give the dealer a hand dealer.clearHands() hand2 = Hand(Card("5", "Spade"), Card("10", "Club")) dealer.addHand(hand2) # Make sure the next card busts him dealer.shoe.cards[0] = Card("K", "Club") dealer.playDealersHand(table) # Check that he busted assert dealer.getHand().isBusted() assert len(dealer.getHand().getCards()) == 3 ############################ # Dealer Stands on Hard 17 # ############################ # Give the player a busted hand player.clearHands() hand = Hand(Card("10", "Diamond"), Card("5", "Spade")) player.addHand(hand) # Give the dealer a hand dealer.clearHands() hand2 = Hand(Card("5", "Spade"), Card("10", "Club")) dealer.addHand(hand2) # Make sure the next card busts him dealer.shoe.cards[0] = Card("2", "Club") dealer.playDealersHand(table) # Check our results assert not dealer.getHand().isBusted() assert len(dealer.getHand().getCards()) == 3 assert dealer.getHand().getValue()[-1] == 17 ############################ # Dealer Stands on Soft 18 # ############################ # Give the player a busted hand player.clearHands() hand = Hand(Card("10", "Diamond"), Card("5", "Spade")) player.addHand(hand) # Give the dealer a hand dealer.clearHands() hand2 = Hand(Card("A", "Spade"), Card("7", "Club")) dealer.addHand(hand2) dealer.playDealersHand(table) # Check our results assert not dealer.getHand().isBusted() assert len(dealer.getHand().getCards()) == 2 assert dealer.getHand().getValue()[-1] == 18 ################################# # Dealer Hits on Soft 16 and 17 # ################################# # Give the player a busted hand player.clearHands() hand = Hand(Card("10", "Diamond"), Card("5", "Spade")) player.addHand(hand) # Give the dealer a hand dealer.clearHands() hand2 = Hand(Card("A", "Spade"), Card("5", "Club")) dealer.addHand(hand2) # Next two cards to be dealt dealer.shoe.cards[0] = Card("A", "Spade") dealer.shoe.cards[1] = Card("K", "Club") dealer.playDealersHand(table) # Check our results assert not dealer.getHand().isBusted() assert len(dealer.getHand().getCards()) == 4 assert dealer.getHand().getValue()[-1] == 17 ############################ # Dealer Stands on Soft 17 # ############################ # Get our rule set houseRules = ui.selectHouseRules("Generic -- Liberal Two Deck") # Set up the dealer (don't waste time between cards) dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0) # Patching UI call as we can test that separately monkeypatch.setattr(dealer.ui, "drawTable", lambda: None) # Re-add the dealer table.setDealer(dealer) # Give the player a busted hand player.clearHands() hand = Hand(Card("10", "Diamond"), Card("5", "Spade")) player.addHand(hand) # Give the dealer a hand dealer.clearHands() hand2 = Hand(Card("A", "Spade"), Card("6", "Club")) dealer.addHand(hand2) dealer.playDealersHand(table) # Check our results assert not dealer.getHand().isBusted() assert len(dealer.getHand().getCards()) == 2 assert dealer.getHand().getValue()[-1] == 17 assert len(dealer.getHand().getValue()) == 2
def test_allowedActions(): """ Test out that we're allowing the correct actions """ # Create the player player = Player(money=100, name="John") # Create the UI ui = UI() # Get our rule set houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN") # Set up the dealer dealer = Dealer(houseRules=houseRules, ui=ui) ####### # A/A # ####### # Give the player a hand c1 = Card("A", "Spade") c2 = Card("A", "Diamond") hand = Hand(c1, c2) player.addHand(hand) # Figure out the allowed actions allowedActions = dealer.allowedHandActions(hand, player) # We should have the following actions assert allowedActions == {"hit", "stand", "double", "split"} ####### # 5/6 # ####### player.clearHands() # Give the player a hand c1 = Card("5", "Spade") c2 = Card("6", "Diamond") hand = Hand(c1, c2) player.addHand(hand) # Figure out the allowed actions allowedActions = dealer.allowedHandActions(hand, player) # We should have the following actions assert allowedActions == {"hit", "stand", "double"} ######### # 5/6/2 # ######### player.clearHands() # Give the player a hand c1 = Card("5", "Spade") c2 = Card("6", "Diamond") c3 = Card("2", "Diamond") hand = Hand(c1, c2) hand.addCard(c3) player.addHand(hand) # Figure out the allowed actions allowedActions = dealer.allowedHandActions(hand, player) # We should have the following actions assert allowedActions == {"hit", "stand"}
def test_payoutTable(): """ Testing payoutTable method """ # Create the table table = Table() # Create the UI ui = UI(table) # Get our rule set houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN") # Set up the dealer (don't waste time between cards) dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0) # Set up the player player = Player(money=100,name="Bill") player2 = Player(money=100,name="Dave") table.addPlayer(player) table.addPlayer(player2) table.setDealer(dealer) ######################################### # Dealer is busted / Player 2 is busted # ######################################### # Bet player.placeBet(5) player2.placeBet(10) hand = Hand(Card("K","Spade"),Card("Q","Spade")) hand.addCard(Card("5","Club")) # He busted player2.addHand(hand) # Player 1 hasn't busted hand2 = Hand(Card("J","Spade"),Card("2","Club")) player.addHand(hand2) # Dealer has busted hand3 = Hand(Card("5","Diamond"),Card("7","Club")) hand3.addCard(Card("10","Club")) dealer.addHand(hand3) # Play it dealer.payoutTable(table) # Test it assert player.getMoney() == 105 assert player2.getMoney() == 90 ########################################### # Dealer Beats Player 1 / Pushes Player 2 # ########################################### table.reset() # Bet player.placeBet(10) player2.placeBet(20) player.clearHands() hand = Hand(Card("K","Spade"),Card("5","Spade")) player.addHand(hand) player2.clearHands() hand2 = Hand(Card("J","Spade"),Card("8","Club")) player2.addHand(hand2) # Dealer has 18 dealer.clearHands() hand3 = Hand(Card("8","Diamond"),Card("J","Club")) dealer.addHand(hand3) # Play it dealer.payoutTable(table) # Test it assert player.getMoney() == 95 assert player2.getMoney() == 90
def test_playDealersHand(monkeypatch): """ Test playDealersHand method """ # Create the table table = Table() # Create the UI ui = UI(table) # Get our rule set houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN") # Set up the dealer (don't waste time between cards) dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0) # Patching UI call as we can test that separately monkeypatch.setattr(dealer.ui,"drawTable",lambda : None) # Set up the player player = Player(money=100,name="Mike") ############################ # No active hands at table # ############################ # Give the player a busted hand hand = Hand(Card("10","Diamond"),Card("10","Spade")) hand.addCard(Card("5","Spade")) player.addHand(hand) # Give the dealer a hand hand2 = Hand(Card("5","Spade"),Card("10","Club")) dealer.addHand(hand2) # Setup table table.addPlayer(player) table.setDealer(dealer) # Play the dealer dealer.playDealersHand(table) # We should not have gotten any cards assert len(dealer.getHand().getCards()) == 2 ################ # Dealer Busts # ################ # Give the player a busted hand player.clearHands() hand = Hand(Card("10","Diamond"),Card("5","Spade")) player.addHand(hand) # Give the dealer a hand dealer.clearHands() hand2 = Hand(Card("5","Spade"),Card("10","Club")) dealer.addHand(hand2) # Make sure the next card busts him dealer.shoe.cards[0] = Card("K","Club") dealer.playDealersHand(table) # Check that he busted assert dealer.getHand().isBusted() assert len(dealer.getHand().getCards()) == 3 ############################ # Dealer Stands on Hard 17 # ############################ # Give the player a busted hand player.clearHands() hand = Hand(Card("10","Diamond"),Card("5","Spade")) player.addHand(hand) # Give the dealer a hand dealer.clearHands() hand2 = Hand(Card("5","Spade"),Card("10","Club")) dealer.addHand(hand2) # Make sure the next card busts him dealer.shoe.cards[0] = Card("2","Club") dealer.playDealersHand(table) # Check our results assert not dealer.getHand().isBusted() assert len(dealer.getHand().getCards()) == 3 assert dealer.getHand().getValue()[-1] == 17 ############################ # Dealer Stands on Soft 18 # ############################ # Give the player a busted hand player.clearHands() hand = Hand(Card("10","Diamond"),Card("5","Spade")) player.addHand(hand) # Give the dealer a hand dealer.clearHands() hand2 = Hand(Card("A","Spade"),Card("7","Club")) dealer.addHand(hand2) dealer.playDealersHand(table) # Check our results assert not dealer.getHand().isBusted() assert len(dealer.getHand().getCards()) == 2 assert dealer.getHand().getValue()[-1] == 18 ################################# # Dealer Hits on Soft 16 and 17 # ################################# # Give the player a busted hand player.clearHands() hand = Hand(Card("10","Diamond"),Card("5","Spade")) player.addHand(hand) # Give the dealer a hand dealer.clearHands() hand2 = Hand(Card("A","Spade"),Card("5","Club")) dealer.addHand(hand2) # Next two cards to be dealt dealer.shoe.cards[0] = Card("A","Spade") dealer.shoe.cards[1] = Card("K","Club") dealer.playDealersHand(table) # Check our results assert not dealer.getHand().isBusted() assert len(dealer.getHand().getCards()) == 4 assert dealer.getHand().getValue()[-1] == 17 ############################ # Dealer Stands on Soft 17 # ############################ # Get our rule set houseRules = ui.selectHouseRules("Generic -- Liberal Two Deck") # Set up the dealer (don't waste time between cards) dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0) # Patching UI call as we can test that separately monkeypatch.setattr(dealer.ui,"drawTable",lambda : None) # Re-add the dealer table.setDealer(dealer) # Give the player a busted hand player.clearHands() hand = Hand(Card("10","Diamond"),Card("5","Spade")) player.addHand(hand) # Give the dealer a hand dealer.clearHands() hand2 = Hand(Card("A","Spade"),Card("6","Club")) dealer.addHand(hand2) dealer.playDealersHand(table) # Check our results assert not dealer.getHand().isBusted() assert len(dealer.getHand().getCards()) == 2 assert dealer.getHand().getValue()[-1] == 17 assert len(dealer.getHand().getValue()) == 2
def test_allowedActions(): """ Test out that we're allowing the correct actions """ # Create the player player = Player(money=100,name="John") # Create the UI ui = UI() # Get our rule set houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN") # Set up the dealer dealer = Dealer(houseRules=houseRules,ui=ui) ####### # A/A # ####### # Give the player a hand c1 = Card("A","Spade") c2 = Card("A","Diamond") hand = Hand(c1,c2) player.addHand(hand) # Figure out the allowed actions allowedActions = dealer.allowedHandActions(hand,player) # We should have the following actions assert allowedActions == {"hit","stand","double","split"} ####### # 5/6 # ####### player.clearHands() # Give the player a hand c1 = Card("5","Spade") c2 = Card("6","Diamond") hand = Hand(c1,c2) player.addHand(hand) # Figure out the allowed actions allowedActions = dealer.allowedHandActions(hand,player) # We should have the following actions assert allowedActions == {"hit","stand","double"} ######### # 5/6/2 # ######### player.clearHands() # Give the player a hand c1 = Card("5","Spade") c2 = Card("6","Diamond") c3 = Card("2","Diamond") hand = Hand(c1,c2) hand.addCard(c3) player.addHand(hand) # Figure out the allowed actions allowedActions = dealer.allowedHandActions(hand,player) # We should have the following actions assert allowedActions == {"hit","stand"}