示例#1
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def test_addAndGetHand():
	"""
	Testing adding of a hand object
	"""
	
	p = Player(money=100)

	# Add a blank hand
	p.addHand()
	
	# Make sure we got it
	assert len(p.getHands()) == 1
	
	# Get it specifically
	h = p.getHand()
	assert ofType(h,"Hand")
	
	h = Hand()
	p.addHand(h)
	
	assert len(p.getHands()) == 2
	assert ofType(p.getHand(1),"Hand")

	with pytest.raises(AssertionError):
		p.addHand("Blerg")
	
	p.clearHands()
	assert len(p.getHands()) == 0
示例#2
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def test_addAndGetHand():
    """
	Testing adding of a hand object
	"""

    p = Player(money=100)

    # Add a blank hand
    p.addHand()

    # Make sure we got it
    assert len(p.getHands()) == 1

    # Get it specifically
    h = p.getHand()
    assert ofType(h, "Hand")

    h = Hand()
    p.addHand(h)

    assert len(p.getHands()) == 2
    assert ofType(p.getHand(1), "Hand")

    with pytest.raises(AssertionError):
        p.addHand("Blerg")

    p.clearHands()
    assert len(p.getHands()) == 0
示例#3
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def test_payoutTable():
    """
	Testing payoutTable method
	"""

    # Create the table
    table = Table()

    # Create the UI
    ui = UI(table)

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Set up the player
    player = Player(money=100, name="Bill")
    player2 = Player(money=100, name="Dave")

    table.addPlayer(player)
    table.addPlayer(player2)
    table.setDealer(dealer)

    #########################################
    # Dealer is busted / Player 2 is busted #
    #########################################
    # Bet
    player.placeBet(5)
    player2.placeBet(10)

    hand = Hand(Card("K", "Spade"), Card("Q", "Spade"))
    hand.addCard(Card("5", "Club"))
    # He busted
    player2.addHand(hand)

    # Player 1 hasn't busted
    hand2 = Hand(Card("J", "Spade"), Card("2", "Club"))
    player.addHand(hand2)

    # Dealer has busted
    hand3 = Hand(Card("5", "Diamond"), Card("7", "Club"))
    hand3.addCard(Card("10", "Club"))
    dealer.addHand(hand3)

    # Play it
    dealer.payoutTable(table)

    # Test it
    assert player.getMoney() == 105
    assert player2.getMoney() == 90

    ###########################################
    # Dealer Beats Player 1 / Pushes Player 2 #
    ###########################################
    table.reset()
    # Bet
    player.placeBet(10)
    player2.placeBet(20)

    player.clearHands()
    hand = Hand(Card("K", "Spade"), Card("5", "Spade"))
    player.addHand(hand)

    player2.clearHands()
    hand2 = Hand(Card("J", "Spade"), Card("8", "Club"))
    player2.addHand(hand2)

    # Dealer has 18
    dealer.clearHands()
    hand3 = Hand(Card("8", "Diamond"), Card("J", "Club"))
    dealer.addHand(hand3)

    # Play it
    dealer.payoutTable(table)

    # Test it
    assert player.getMoney() == 95
    assert player2.getMoney() == 90
示例#4
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def test_playDealersHand(monkeypatch):
    """
	Test playDealersHand method
	"""
    # Create the table
    table = Table()

    # Create the UI
    ui = UI(table)

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Patching UI call as we can test that separately
    monkeypatch.setattr(dealer.ui, "drawTable", lambda: None)

    # Set up the player
    player = Player(money=100, name="Mike")

    ############################
    # No active hands at table #
    ############################
    # Give the player a busted hand
    hand = Hand(Card("10", "Diamond"), Card("10", "Spade"))
    hand.addCard(Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    hand2 = Hand(Card("5", "Spade"), Card("10", "Club"))
    dealer.addHand(hand2)

    # Setup table
    table.addPlayer(player)
    table.setDealer(dealer)

    # Play the dealer
    dealer.playDealersHand(table)

    # We should not have gotten any cards
    assert len(dealer.getHand().getCards()) == 2

    ################
    # Dealer Busts #
    ################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("5", "Spade"), Card("10", "Club"))
    dealer.addHand(hand2)

    # Make sure the next card busts him
    dealer.shoe.cards[0] = Card("K", "Club")

    dealer.playDealersHand(table)

    # Check that he busted
    assert dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 3

    ############################
    # Dealer Stands on Hard 17 #
    ############################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("5", "Spade"), Card("10", "Club"))
    dealer.addHand(hand2)

    # Make sure the next card busts him
    dealer.shoe.cards[0] = Card("2", "Club")

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 3
    assert dealer.getHand().getValue()[-1] == 17

    ############################
    # Dealer Stands on Soft 18 #
    ############################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("A", "Spade"), Card("7", "Club"))
    dealer.addHand(hand2)

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 2
    assert dealer.getHand().getValue()[-1] == 18

    #################################
    # Dealer Hits on Soft 16 and 17 #
    #################################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("A", "Spade"), Card("5", "Club"))
    dealer.addHand(hand2)

    # Next two cards to be dealt
    dealer.shoe.cards[0] = Card("A", "Spade")
    dealer.shoe.cards[1] = Card("K", "Club")

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 4
    assert dealer.getHand().getValue()[-1] == 17

    ############################
    # Dealer Stands on Soft 17 #
    ############################
    # Get our rule set
    houseRules = ui.selectHouseRules("Generic -- Liberal Two Deck")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Patching UI call as we can test that separately
    monkeypatch.setattr(dealer.ui, "drawTable", lambda: None)

    # Re-add the dealer
    table.setDealer(dealer)

    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("A", "Spade"), Card("6", "Club"))
    dealer.addHand(hand2)

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 2
    assert dealer.getHand().getValue()[-1] == 17
    assert len(dealer.getHand().getValue()) == 2
示例#5
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def test_allowedActions():
    """
	Test out that we're allowing the correct actions
	"""

    # Create the player
    player = Player(money=100, name="John")

    # Create the UI
    ui = UI()

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer
    dealer = Dealer(houseRules=houseRules, ui=ui)

    #######
    # A/A #
    #######
    # Give the player a hand
    c1 = Card("A", "Spade")
    c2 = Card("A", "Diamond")
    hand = Hand(c1, c2)
    player.addHand(hand)

    # Figure out the allowed actions
    allowedActions = dealer.allowedHandActions(hand, player)

    # We should have the following actions
    assert allowedActions == {"hit", "stand", "double", "split"}

    #######
    # 5/6 #
    #######
    player.clearHands()
    # Give the player a hand
    c1 = Card("5", "Spade")
    c2 = Card("6", "Diamond")
    hand = Hand(c1, c2)
    player.addHand(hand)

    # Figure out the allowed actions
    allowedActions = dealer.allowedHandActions(hand, player)

    # We should have the following actions
    assert allowedActions == {"hit", "stand", "double"}

    #########
    # 5/6/2 #
    #########
    player.clearHands()
    # Give the player a hand
    c1 = Card("5", "Spade")
    c2 = Card("6", "Diamond")
    c3 = Card("2", "Diamond")
    hand = Hand(c1, c2)
    hand.addCard(c3)
    player.addHand(hand)

    # Figure out the allowed actions
    allowedActions = dealer.allowedHandActions(hand, player)

    # We should have the following actions
    assert allowedActions == {"hit", "stand"}
示例#6
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def test_payoutTable():
	"""
	Testing payoutTable method
	"""
	
	# Create the table
	table = Table()

	# Create the UI
	ui = UI(table)

	# Get our rule set
	houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

	# Set up the dealer (don't waste time between cards)
	dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0)

	# Set up the player
	player = Player(money=100,name="Bill")
	player2 = Player(money=100,name="Dave")
	
	table.addPlayer(player)
	table.addPlayer(player2)
	table.setDealer(dealer)
	
	#########################################
	# Dealer is busted / Player 2 is busted #
	#########################################
	# Bet
	player.placeBet(5)
	player2.placeBet(10)
	
	hand = Hand(Card("K","Spade"),Card("Q","Spade"))
	hand.addCard(Card("5","Club"))
	# He busted
	player2.addHand(hand)
	
	# Player 1 hasn't busted
	hand2 = Hand(Card("J","Spade"),Card("2","Club"))
	player.addHand(hand2)
	
	# Dealer has busted
	hand3 = Hand(Card("5","Diamond"),Card("7","Club"))
	hand3.addCard(Card("10","Club"))
	dealer.addHand(hand3)
	
	# Play it
	dealer.payoutTable(table)
	
	# Test it
	assert player.getMoney() == 105
	assert player2.getMoney() == 90

	###########################################
	# Dealer Beats Player 1 / Pushes Player 2 #
	###########################################
	table.reset()
	# Bet
	player.placeBet(10)
	player2.placeBet(20)

	player.clearHands()
	hand = Hand(Card("K","Spade"),Card("5","Spade"))
	player.addHand(hand)

	player2.clearHands()
	hand2 = Hand(Card("J","Spade"),Card("8","Club"))
	player2.addHand(hand2)

	# Dealer has 18
	dealer.clearHands()
	hand3 = Hand(Card("8","Diamond"),Card("J","Club"))
	dealer.addHand(hand3)

	# Play it
	dealer.payoutTable(table)

	# Test it
	assert player.getMoney() == 95
	assert player2.getMoney() == 90
示例#7
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def test_playDealersHand(monkeypatch):
	"""
	Test playDealersHand method
	"""
	# Create the table
	table = Table()
	
	# Create the UI
	ui = UI(table)

	# Get our rule set
	houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

	# Set up the dealer (don't waste time between cards)
	dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0)
	
	# Patching UI call as we can test that separately	
	monkeypatch.setattr(dealer.ui,"drawTable",lambda : None)
	
	# Set up the player
	player = Player(money=100,name="Mike")
	
	############################
	# No active hands at table #
	############################
	# Give the player a busted hand
	hand = Hand(Card("10","Diamond"),Card("10","Spade"))
	hand.addCard(Card("5","Spade"))
	player.addHand(hand)
	
	# Give the dealer a hand
	hand2 = Hand(Card("5","Spade"),Card("10","Club"))
	dealer.addHand(hand2)
	
	# Setup table
	table.addPlayer(player)
	table.setDealer(dealer)
	
	# Play the dealer
	dealer.playDealersHand(table)
	
	# We should not have gotten any cards
	assert len(dealer.getHand().getCards()) == 2
	
	################
	# Dealer Busts #
	################
	# Give the player a busted hand
	player.clearHands()
	hand = Hand(Card("10","Diamond"),Card("5","Spade"))
	player.addHand(hand)
	
	# Give the dealer a hand
	dealer.clearHands()
	hand2 = Hand(Card("5","Spade"),Card("10","Club"))
	dealer.addHand(hand2)
	
	# Make sure the next card busts him
	dealer.shoe.cards[0] = Card("K","Club")
	
	dealer.playDealersHand(table)
	
	# Check that he busted
	assert dealer.getHand().isBusted()
	assert len(dealer.getHand().getCards()) == 3
	
	############################
	# Dealer Stands on Hard 17 #
	############################
	# Give the player a busted hand
	player.clearHands()
	hand = Hand(Card("10","Diamond"),Card("5","Spade"))
	player.addHand(hand)

	# Give the dealer a hand
	dealer.clearHands()
	hand2 = Hand(Card("5","Spade"),Card("10","Club"))
	dealer.addHand(hand2)

	# Make sure the next card busts him
	dealer.shoe.cards[0] = Card("2","Club")

	dealer.playDealersHand(table)

	# Check our results
	assert not dealer.getHand().isBusted()
	assert len(dealer.getHand().getCards()) == 3
	assert dealer.getHand().getValue()[-1] == 17
	
	############################
	# Dealer Stands on Soft 18 #
	############################
	# Give the player a busted hand
	player.clearHands()
	hand = Hand(Card("10","Diamond"),Card("5","Spade"))
	player.addHand(hand)

	# Give the dealer a hand
	dealer.clearHands()
	hand2 = Hand(Card("A","Spade"),Card("7","Club"))
	dealer.addHand(hand2)

	dealer.playDealersHand(table)

	# Check our results
	assert not dealer.getHand().isBusted()
	assert len(dealer.getHand().getCards()) == 2
	assert dealer.getHand().getValue()[-1] == 18

	#################################
	# Dealer Hits on Soft 16 and 17 #
	#################################
	# Give the player a busted hand
	player.clearHands()
	hand = Hand(Card("10","Diamond"),Card("5","Spade"))
	player.addHand(hand)

	# Give the dealer a hand
	dealer.clearHands()
	hand2 = Hand(Card("A","Spade"),Card("5","Club"))
	dealer.addHand(hand2)

	# Next two cards to be dealt
	dealer.shoe.cards[0] = Card("A","Spade")
	dealer.shoe.cards[1] = Card("K","Club")

	dealer.playDealersHand(table)

	# Check our results
	assert not dealer.getHand().isBusted()
	assert len(dealer.getHand().getCards()) == 4
	assert dealer.getHand().getValue()[-1] == 17
	
	############################
	# Dealer Stands on Soft 17 #
	############################
	# Get our rule set
	houseRules = ui.selectHouseRules("Generic -- Liberal Two Deck")

	# Set up the dealer (don't waste time between cards)
	dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0)

	# Patching UI call as we can test that separately	
	monkeypatch.setattr(dealer.ui,"drawTable",lambda : None)
	
	# Re-add the dealer
	table.setDealer(dealer)

	# Give the player a busted hand
	player.clearHands()
	hand = Hand(Card("10","Diamond"),Card("5","Spade"))
	player.addHand(hand)

	# Give the dealer a hand
	dealer.clearHands()
	hand2 = Hand(Card("A","Spade"),Card("6","Club"))
	dealer.addHand(hand2)

	dealer.playDealersHand(table)

	# Check our results
	assert not dealer.getHand().isBusted()
	assert len(dealer.getHand().getCards()) == 2
	assert dealer.getHand().getValue()[-1] == 17
	assert len(dealer.getHand().getValue()) == 2
示例#8
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def test_allowedActions():
	"""
	Test out that we're allowing the correct actions
	"""
	
	# Create the player
	player = Player(money=100,name="John")

	# Create the UI
	ui = UI()

	# Get our rule set
	houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

	# Set up the dealer
	dealer = Dealer(houseRules=houseRules,ui=ui)

	#######
	# A/A #
	#######
	# Give the player a hand
	c1 = Card("A","Spade")
	c2 = Card("A","Diamond")
	hand = Hand(c1,c2)
	player.addHand(hand)

	# Figure out the allowed actions
	allowedActions = dealer.allowedHandActions(hand,player)

	# We should have the following actions
	assert allowedActions == {"hit","stand","double","split"}
	
	#######
	# 5/6 #
	#######
	player.clearHands()
	# Give the player a hand
	c1 = Card("5","Spade")
	c2 = Card("6","Diamond")
	hand = Hand(c1,c2)
	player.addHand(hand)

	# Figure out the allowed actions
	allowedActions = dealer.allowedHandActions(hand,player)

	# We should have the following actions
	assert allowedActions == {"hit","stand","double"}

	#########
	# 5/6/2 #
	#########
	player.clearHands()
	# Give the player a hand
	c1 = Card("5","Spade")
	c2 = Card("6","Diamond")
	c3 = Card("2","Diamond")
	hand = Hand(c1,c2)
	hand.addCard(c3)
	player.addHand(hand)

	# Figure out the allowed actions
	allowedActions = dealer.allowedHandActions(hand,player)

	# We should have the following actions
	assert allowedActions == {"hit","stand"}