def __init__(self, x_co, y_co, w_co, h_co, vx_co, vy_co, mass, world_name, c_co): Block.__init__(self, x_co, y_co, w_co, h_co, vx_co, vy_co, mass, world_name, c_co) self.graphics = TiledGraphics("img/bluerounded.png", self.mylevel.meter * self.w, self.mylevel.meter * self.h)
def __init__(self, x, y, image, viewport, targetable=True): Block.__init__(self, x, y, image, viewport) self.targetable = targetable self.collided = False self.selected = False
def __init__(self, image_path, position, center, collider=None): Block.__init__(self, image_path, position, collider) self.center = center self.this_center = pygame.math.Vector2(self.position.x + self.animation.current_frame().get_width() / 2, self.position.y + self.animation.current_frame().get_height() / 2) self.distance = self.this_center - self.center self.type = Entity.TYPE_OBJECT_DYNAMIC
def __init__(self, position, velocity, height, width, identifier): pygame.sprite.Sprite.__init__(self) Block.__init__( self, position, velocity, height, width, Moss.MASS, Moss.MOMENT, pygame.image.load( "images/moss square box tileset game obstacle/PNG/moss_tile.png" ), identifier, body_type=pymunk.Body.STATIC)
def __init__(self, position, velocity, height, width, identifier): pygame.sprite.Sprite.__init__(self) Block.__init__(self, position, velocity, height, width, Stone.MASS, Stone.MOMENT, pygame.image.load( "images/brick_game_asset_game_obstacles/PNG/brick_1.png"), identifier)
def __init__(self, position, velocity, height, width, identifier): pygame.sprite.Sprite.__init__(self) Block.__init__(self, position, velocity, height, width, Crate.MASS, Crate.MOMENT, pygame.image.load( "images/wooden brick tile game obstacle/PNG/1.png"), identifier)
def __init__(self, x, y, viewport, dispatcher): image = random.choice(Unit.images) Block.__init__(self, x, y, image, viewport) self.dispatcher = dispatcher self.old_x = x self.old_y = y with open("names.json") as f: names = json.load(f) self.name = random.choice(names["unit_names"]) self.cooperation_rating = 10 self.regeneration_coefficient = random.uniform(0.2, 0.70) self.degeneration_coefficient = random.uniform(0.5, 1.2) self.stuck_options_tried = [False, False, False, False] self.stuck_location = None self.turns_stuck = 0 self.stock_pile = None self.inventory = [] self.inventory_size = 10 self.id = str(uuid4()) self.work_surf = None self.task = None self.work_target = None self.collection_target = None self.return_from_collection = False self.dirty = 2
def __init__(self,game,grid_x,grid_y,grid_x_max,grid_y_max): Block.__init__(self,game,grid_x,grid_y,grid_x_max,grid_y_max,2)
def __init__(self, parent=None): Block.__init__(self, parent) self.setOriginalBackGround()
def __init__(self): Block.__init__(self, random.randint(1, COLUMNS - 2), random.randint(1, ROWS - 2))
def __init__(self, index, data, previous_hash=None): self.index = index self.data = data # this must be at last line of __init__ Block.__init__(self, previous_hash)
def __init__(self,screen,pos,size,num,color=(0,0,0)): Block.__init__(self,screen,pos,size,num,color) self.param_init()
def __init__(self, position, velocity, height, width, identifier): pygame.sprite.Sprite.__init__(self) Block.__init__(self, position, velocity, height, width, Sheep.MASS, Sheep.MOMENT, pygame.image.load("images/RoundAnimals/sheep.png"), identifier)
def __init__(self): Block.__init__(self) self.name = "self.name" self.state = False self.canvas = self.frame = self.id = None self.coords = (0,0)
def __init__(self, x_co, y_co, w_co, h_co, vx_co, vy_co, mass, world_name, c_co): Block.__init__(self, x_co, y_co, w_co, h_co, vx_co, vy_co, mass, world_name, c_co) self.graphics = TiledGraphics("img/bluerounded.png", self.mylevel.meter*self.w, self.mylevel.meter*self.h)
def __init__(self, index, path, previous_hash=None): self.index = index self.path = path # this must be at last line of __init__ Block.__init__(self, previous_hash)
def __init__(self): Block.__init__(self) self.name = "self.name" self.state = False self.canvas = self.frame = self.id = None self.coords = (0, 0)
def __init__(self, position, velocity, height, width, identifier): pygame.sprite.Sprite.__init__(self) Block.__init__(self, position, velocity, height, width, Ice.MASS, Ice.MOMENT, pygame.image.load("images/iceblock.png"), identifier)