return True else: return False brush = Circle(overlay, (0, 0, 255), (400, 400), 50) guide = Circle(gameDisplay, (255, 255, 255), (400, 400), 50, 1) crashed = False alt = False drawMode = False while not crashed: guide.color = brush.color for event in pygame.event.get(): if event.type == pygame.QUIT: crashed = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: crashed = True if event.key == pygame.K_r: brush.color = (255, 0, 0) if event.key == pygame.K_LEFTBRACKET: brush.update_radius(brush.radius - 5) guide.update_radius(guide.radius - 5) if event.key == pygame.K_RIGHTBRACKET: brush.update_radius(brush.radius + 5) guide.update_radius(guide.radius + 5) if event.key == pygame.K_b: