示例#1
0
        return True
    else:
        return False


brush = Circle(overlay, (0, 0, 255), (400, 400), 50)
guide = Circle(gameDisplay, (255, 255, 255), (400, 400), 50, 1)

crashed = False

alt = False

drawMode = False

while not crashed:
    guide.color = brush.color
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            crashed = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                crashed = True
            if event.key == pygame.K_r:
                brush.color = (255, 0, 0)
            if event.key == pygame.K_LEFTBRACKET:
                brush.update_radius(brush.radius - 5)
                guide.update_radius(guide.radius - 5)
            if event.key == pygame.K_RIGHTBRACKET:
                brush.update_radius(brush.radius + 5)
                guide.update_radius(guide.radius + 5)
            if event.key == pygame.K_b: