def follow_walls(angle_max_range, left_circle, right_circle, barrier, delta_time): global last_speed prediction_distance = parameters.corner_cutting + \ parameters.straight_smoothing * last_speed predicted_car_position = Point(0, prediction_distance) # target_direction = Point(10 * -np.sin(angle_max_range), 10 * np.cos(angle_max_range)) # left_point = left_circle.get_closest_point(predicted_car_position) # right_point = right_circle.get_closest_point(predicted_car_position) error = (predicted_car_position.y * - np.tan(angle_max_range)) / \ prediction_distance if math.isnan(error) or math.isinf(error): error = 0 steering_angle = pid.update_and_get_correction(error, delta_time) radius = min(left_circle.radius, right_circle.radius) speed_limit_radius = map(parameters.radius_lower, parameters.radius_upper, 0, 1, radius) # nopep8 speed_limit_error = max( 0, 1 + parameters.steering_slow_down_dead_zone - abs(error) * parameters.steering_slow_down) # nopep8 speed_limit_acceleration = last_speed + parameters.max_acceleration * delta_time speed_limit_barrier = map(parameters.barrier_lower_limit, parameters.barrier_upper_limit, 0, 1, barrier)**parameters.barrier_exponent # nopep8 relative_speed = min(speed_limit_error, speed_limit_radius, speed_limit_acceleration, speed_limit_barrier) last_speed = relative_speed speed = map(0, 1, parameters.min_throttle, parameters.max_throttle, relative_speed) # nopep8 steering_angle = steering_angle * map( parameters.high_speed_steering_limit_dead_zone, 1, 1, parameters.high_speed_steering_limit, relative_speed) # nopep8 steering_angle_limit = 0.4 if abs(steering_angle) > steering_angle_limit: steering_angle = steering_angle * steering_angle_limit / abs( steering_angle) # print('speed_before:',speed) speed = speed * np.cos(abs(steering_angle / (steering_angle_limit * 1.1))) drive(steering_angle, speed) # print('steering_angle:', steering_angle) # print('speed:', speed) # show_line_in_rviz(2, [left_point, right_point], # color=ColorRGBA(1, 1, 1, 0.3), line_width=0.005) show_line_in_rviz(2, [Point(0, 0), predicted_car_position], color=ColorRGBA(1, 1, 1, 0.3), line_width=0.005)
def follow_walls(left_circle, right_circle, barrier, delta_time): global last_speed prediction_distance = parameters.corner_cutting + \ parameters.straight_smoothing * last_speed predicted_car_position = Point(0, prediction_distance) left_point = left_circle.get_closest_point(predicted_car_position) right_point = right_circle.get_closest_point(predicted_car_position) target_position = Point((left_point.x + right_point.x) / 2, (left_point.y + right_point.y) / 2) error = (target_position.x - predicted_car_position.x) / \ prediction_distance if math.isnan(error) or math.isinf(error): error = 0 steering_angle = pid.update_and_get_correction(error, delta_time) radius = min(left_circle.radius, right_circle.radius) speed_limit_radius = map(parameters.radius_lower, parameters.radius_upper, 0, 1, radius) # nopep8 speed_limit_error = max( 0, 1 + parameters.steering_slow_down_dead_zone - abs(error) * parameters.steering_slow_down) # nopep8 speed_limit_acceleration = last_speed + parameters.max_acceleration * delta_time speed_limit_barrier = map(parameters.barrier_lower_limit, parameters.barrier_upper_limit, 0, 1, barrier)**parameters.barrier_exponent # nopep8 relative_speed = min(speed_limit_error, speed_limit_radius, speed_limit_acceleration, speed_limit_barrier) last_speed = relative_speed speed = map(0, 1, parameters.min_throttle, parameters.max_throttle, relative_speed) # nopep8 steering_angle = steering_angle * map( parameters.high_speed_steering_limit_dead_zone, 1, 1, parameters.high_speed_steering_limit, relative_speed) # nopep8 print('steering:', steering_angle) print('speed:', speed) drive(steering_angle, speed) show_line_in_rviz(2, [left_point, right_point], color=ColorRGBA(1, 1, 1, 0.3), line_width=0.005) show_line_in_rviz(3, [Point(0, 0), predicted_car_position], color=ColorRGBA(1, 1, 1, 0.3), line_width=0.005) show_line_in_rviz(4, [predicted_car_position, target_position], color=ColorRGBA(1, 0.4, 0, 1)) show_line_in_rviz( 5, [Point(-2, barrier), Point(2, barrier)], color=ColorRGBA(1, 1, 0, 1))
def greedy_exploration(points, ranges, usable_range_angle): length = len(ranges) bodysizeb = 0.18 + 0.5 # width of car + extra safe margin # search by gates safe_margin = 0.8 gate_angle = 5 # degrees, search every * degrees number_of_detections = usable_range_angle // gate_angle - 1 detection = [[0] for k in range(number_of_detections) ] # laser points in each gate for i in range( number_of_detections ): # only consider the conditions: usable_range_angle <=180 degrees gate_rad = math.radians(-usable_range_angle / 2 + (i + 1) * gate_angle) # points in each gate points_x_plus_y_side = points[:, 1] + points[:, 0] / np.tan( gate_rad) # y + x/-tan(-theta) points_x_plus_y_bottom = points[:, 1] - points[:, 0] * np.tan(gate_rad) if gate_rad < 0: for j in range(length): if 0.5 * bodysizeb/-np.sin(gate_rad) > points_x_plus_y_side[j] > 0.5 * bodysizeb/np.sin(gate_rad)\ and points_x_plus_y_bottom[j] > 0: if ranges[j] < safe_margin: detection[i] = [0] break else: detection[i].append(ranges[j]) elif gate_rad > 0: for j in range(length): if 0.5 * bodysizeb/-np.sin(gate_rad) < points_x_plus_y_side[j] < 0.5 * bodysizeb/np.sin(gate_rad)\ and points_x_plus_y_bottom[j] > 0: if ranges[j] < safe_margin: detection[i] = [0] break else: detection[i].append(ranges[j]) else: # gate_rad == 0 for j in range(length): if 0.1 > points[j, 0] > -0.1: if ranges[j] < safe_margin: detection[i] = [0] break else: detection[i].append(ranges[j]) detection[i] = mean(detection[i]) max_gate = np.argmax(detection) angle_max_range = math.radians(-usable_range_angle / 2 + (max_gate + 1) * gate_angle) max_range = 10 # only use to visualize the target direction, doesn't matter what value it is. p11 = Point(0.5 * bodysizeb / -np.cos(angle_max_range), 0) p12 = Point( max_range * -np.sin(angle_max_range) + 0.5 * bodysizeb / -np.cos(angle_max_range), max_range * np.cos(angle_max_range)) p21 = Point(0.5 * bodysizeb / np.cos(angle_max_range), 0) p22 = Point( max_range * -np.sin(angle_max_range) + 0.5 * bodysizeb / np.cos(angle_max_range), max_range * np.cos(angle_max_range)) show_line_in_rviz(4, [p11, p12], color=ColorRGBA(1, 0.4, 0, 1), line_width=0.005) show_line_in_rviz(5, [p21, p22], color=ColorRGBA(1, 0.4, 0, 1), line_width=0.005) show_line_in_rviz(6, [Point(0, 0), Point(0, safe_margin)], color=ColorRGBA(0.5, 0.4, 0.7, 1), line_width=0.02) return angle_max_range
t.fd(circle.radius) t.lt(90) t.pd() polygon.circle(t, circle.radius) if __name__ == "__main__": t = turtle.Turtle() #draw the axe: length = 400 t.fd(length) t.bk(length) t.lt(90) t.fd(length) #draw rectangle rect = Rectangle() rect.width = 100 rect.height = 200 rect.corner = Point() rect.corner.x = 30.0 rect.corner.y = 100.0 #draw circle circle = Circle() circle.radius = 200 circle.corner = Point() circle.corner.x = 0.0 circle.corner.y = 0.0 #draw_rect(t, rect) draw_circle(t, circle)