def on_complete(self): if self.player is not self.interface.player: return self.launch_event_style("complete", alert=True) if must_be_said(self.number): voice.info( substitute_args(self.get_style("complete_msg"), [self.title])) self.interface.send_menu_alerts_if_needed( ) # not necessary for "on_repair_complete" (if it existed)
def on_added(self): self.launch_event_style("added", alert=True) if "unit_added" in config.verbosity and must_be_said(self.number): voice.info(substitute_args(self.get_style("added_msg"), [self.ext_title]))
def on_complete(self): if self.player is not self.interface.player: return self.launch_event_style("complete", alert=True) if "unit_complete" in config.verbosity and must_be_said(self.number): voice.info(substitute_args(self.get_style("complete_msg"), [self.title])) self.interface.send_menu_alerts_if_needed() # not necessary for "on_repair_complete" (if it existed)
def on_added(self): self.launch_event_style("added", alert=True) if must_be_said(self.number): voice.info(substitute_args(self.get_style("added_msg"), [self.ext_title]))