Пример #1
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [
         DAIMONS_EYES, HESTIAS_FAIRY_STONE, NUCLEUS_OF_LESSER_GOLEM,
         FALSTON_FANG, SHAIDS_TALON
     ]
Пример #2
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 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onTalk (Self,npc,player):
Пример #3
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 def __init__(self, id, name, descr):
     self.ol_mahum_general = 20438
     self.FirstAttacked = False
     # finalmente, não esqueça de chamar o construtor pai para preparar o acionamento do evento
     # mecanismos etc.
     JQuest.__init__(self, id, name, descr)
Пример #4
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [
         ECTOPLASM, STABILIZED_ECTOPLASM, ORDER, GLASS_JAGUAR_CRYSTAL,
         BOOK_OF_SEAL
     ]
Пример #5
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [Fang]
Пример #6
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 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) 

 def onEvent (self,event,st) : 
Пример #7
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.isSpawned = 0
     self.questItemIds = [
         Starstone, Detector, Detector2, Letter, Starstone2
     ]
 def __init__(self, id, name, descr):
     self.scarlet_stokate_noble = 21378
     self.scarlet_stokate_noble_b = 21652
     JQuest.__init__(self, id, name, descr)
Пример #9
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     # list to hold the player and pet instance of the player in the duel and an "isFoul" flag, indexed by npcId
     self.inProgressDuelMobs = {}  # [player, player.getPet(), True/False]
Пример #10
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [Letter, Letter2, Tablet, Report]
Пример #11
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [
         Flower, SilverCross, BrokenSilverCross, Letter, Hairpin, Totem
     ]
Пример #12
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [SuspiciousTotem, GemstoneKey, TotemDoll, Dress]
Пример #13
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     # Crescido
     self.adultSmallSquash = [12775, 12776]
     self.adultLargeSquash = [12778, 12779]
Пример #14
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [Medal]
     #a dynamic dictionary mapping player names to board status and selected numbers - name : [[game],[guesses],bet]
     self.gameStatus = {}
Пример #15
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 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onAdvEvent (self,event,npc,player) :
Пример #16
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 def __init__(self, id, name, descr):
     self.turek_orc_footman = 20499
     self.FirstAttacked = False
     # finalmente, não esqueça de chamar o construtor pai para preparar o acionamento do evento
     # mecanismos etc.
     JQuest.__init__(self, id, name, descr)
Пример #17
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [Certificate, MetalReport, Accessory]
Пример #18
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 def __init__(self, id, name, descr):
     self.karul_bugbear = 20600
     self.FirstAttacked = False
     # finalmente, não esqueça de chamar o construtor pai para preparar o acionamento do evento
     # mecanismos etc.
     JQuest.__init__(self, id, name, descr)
Пример #19
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
Пример #20
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.isAngelSpawned = 0
     self.questItemIds = [CRYPT, FRAGMENT, BLOOD]