Пример #1
0
 def __init__(self, xy, vector):
     pygame.sprite.Sprite.__init__(self)
     self.image, self.rect = common.load_png('ball.png', (30, 30))
     screen = pygame.display.get_surface()
     self.area = screen.get_rect()
     self.vector = vector
     self.hit = 0
Пример #2
0
 def __init__(self, side):
     pygame.sprite.Sprite.__init__(self)
     self.image, self.rect = common.load_png('bat.png', (30, 30))
     screen = pygame.display.get_surface()
     self.area = screen.get_rect()
     self.side = side
     self.speed = 10
     self.state = "still"
     self.reinit()
Пример #3
0
    def __init__(self, screen):
        ps.Sprite.__init__(self)

        self.image, self.rect = common.load_png('bullet.png', (20, 20))
        self.speed = 1

        screen = pg.display.get_surface()
        self.area = screen.get_rect()
        self.movepos = [-10, 0]
Пример #4
0
    def __init__(self, screen):
        ps.Sprite.__init__(self)

        self.image, self.rect = common.load_png('bat.png', (40, 40))
        self.speed = 1

        screen = pg.display.get_surface()
        self.area = screen.get_rect()
        self.rect[0], self.rect[1] = 900, 300
        self.movepos = [0, 7]
Пример #5
0
    def __init__(self,screen):
        sp.Sprite.__init__(self)

        # rect : x y 가로 세로
        self.image, self.rect = common.load_png('SDchar.png', (50, 50))

        self.speed = 10
        self.movepos = [0, 0]
        self.state = "still"
        self.area = screen.get_rect()