def __init__(self, xy, vector): pygame.sprite.Sprite.__init__(self) self.image, self.rect = common.load_png('ball.png', (30, 30)) screen = pygame.display.get_surface() self.area = screen.get_rect() self.vector = vector self.hit = 0
def __init__(self, side): pygame.sprite.Sprite.__init__(self) self.image, self.rect = common.load_png('bat.png', (30, 30)) screen = pygame.display.get_surface() self.area = screen.get_rect() self.side = side self.speed = 10 self.state = "still" self.reinit()
def __init__(self, screen): ps.Sprite.__init__(self) self.image, self.rect = common.load_png('bullet.png', (20, 20)) self.speed = 1 screen = pg.display.get_surface() self.area = screen.get_rect() self.movepos = [-10, 0]
def __init__(self, screen): ps.Sprite.__init__(self) self.image, self.rect = common.load_png('bat.png', (40, 40)) self.speed = 1 screen = pg.display.get_surface() self.area = screen.get_rect() self.rect[0], self.rect[1] = 900, 300 self.movepos = [0, 7]
def __init__(self,screen): sp.Sprite.__init__(self) # rect : x y 가로 세로 self.image, self.rect = common.load_png('SDchar.png', (50, 50)) self.speed = 10 self.movepos = [0, 0] self.state = "still" self.area = screen.get_rect()