def attack(self, monster_name): roll = randint(1,10) if roll <= 6: print spider_attack(1, monster_name) return dice_roll(4,1,8) elif roll > 6 and roll < 9: print spider_attack(2, monster_name) return 0 else: print spider_attack(3, monster_name) return dice_roll(6,3,6)
def attack(self, monster_name): roll = randint(1,10) if roll <= 5: print spider_attack(1, monster_name) return dice_roll(2,2,5) elif roll > 5 and roll < 9: print spider_attack(2, monster_name) return 0 else: print spider_attack(3, monster_name) return dice_roll(4,2,5)