def destroy(self): self._paramStack = None self.camParent = None self.cannonProp = None CameraMode.CameraMode.destroy(self) NodePath.removeNode(self) ParamObj.destroy(self)
def destroy(self): self._paramStack = None self.escapemntNode = None self.camParent = None self.lookAtNode.removeNode() del self.subject CameraMode.CameraMode.destroy(self) NodePath.removeNode(self) ParamObj.destroy(self)
def destroy(self): if self.zIval: self.zIval.finish() self.zIval = None if self.camIval: self.camIval.finish() self.camIval = None del self.subject NodePath.removeNode(self) ParamObj.destroy(self) CameraMode.CameraMode.destroy(self)
def destroy(self): if self.zIval: self.zIval.finish() self.zIval = None if self.camIval: self.camIval.finish() self.camIval = None del self.subject NodePath.removeNode(self) ParamObj.destroy(self) CameraMode.CameraMode.destroy(self) return
def __init__(self, params = None): ParamObj.__init__(self) NodePath.__init__(self, self._getTopNodeName()) CameraMode.CameraMode.__init__(self) self.camParent = self.attachNewNode('cannonCamParent') self.inputStateTokens = [] self._paramStack = [] self.keyboardDelta = (0, 0) self.keyboardRate = 1000 if params is None: self.setDefaultParams() else: params.applyTo(self)
def __init__(self, params=None): ParamObj.__init__(self) NodePath.__init__(self, self._getTopNodeName()) CameraMode.CameraMode.__init__(self) self.camParent = self.attachNewNode('cannonCamParent') self.inputStateTokens = [] self._paramStack = [] self.keyboardDelta = (0, 0) self.keyboardRate = 1000 if params is None: self.setDefaultParams() else: params.applyTo(self)
def __init__(self, subject, params=None): ParamObj.__init__(self) NodePath.__init__(self, self._getTopNodeName()) CameraMode.CameraMode.__init__(self) self.setSubject(subject) self.lookAtNode = NodePath('orbitCamLookAt') self.escapementNode = self.attachNewNode('orbitCamEscapement') self.camParent = self.escapementNode.attachNewNode('orbitCamParent') self._paramStack = [] if params is None: self.setDefaultParams() else: params.applyTo(self) self._isAtRear = True self._rotateToRearIval = None self._lockAtRear = False
def __init__(self, subject, params = None): ParamObj.__init__(self) NodePath.__init__(self, self._getTopNodeName()) CameraMode.CameraMode.__init__(self) self.setSubject(subject) self.lookAtNode = NodePath('orbitCamLookAt') self.escapementNode = self.attachNewNode('orbitCamEscapement') self.camParent = self.escapementNode.attachNewNode('orbitCamParent') self._paramStack = [] if params is None: self.setDefaultParams() else: params.applyTo(self) self._isAtRear = True self._rotateToRearIval = None self._lockAtRear = False
def __init__(self, subject, params=None): ParamObj.__init__(self) NodePath.__init__(self, 'fpsCam') CameraMode.CameraMode.__init__(self) self.subject = subject self.mouseX = 0 self.mouseY = 0 self.__paramStack = [] self.__hadMouse = False if params is None: self.setDefaultParams() else: params.applyTo(self) self.zIval = None self.camIval = None self.forceMaxDistance = True self.avFacingScreen = False
def __init__(self, subject, params = None): ParamObj.__init__(self) NodePath.__init__(self, 'fpsCam') CameraMode.CameraMode.__init__(self) self.subject = subject self.mouseX = 0.0 self.mouseY = 0.0 self._paramStack = [] self._hadMouse = False if params is None: self.setDefaultParams() else: params.applyTo(self) self.zIval = None self.camIval = None self.forceMaxDistance = True self.avFacingScreen = False
def __init__(self, *args, **kwArgs): ParamObj.__init__(self, *args, **kwArgs) self.goal = 0