Пример #1
0
 def test_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     sfcn = SingleFootChooseNumber(self.driver)
     sfcl = SingleFootConfirmLottery(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = sfcn.jzdg_rqspf_choose(1)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()  # 点击-按钮
         text = sfcl.lottery_times_text()  # 获取投注倍数文本
         self.assertIn('1注4倍', text)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
Пример #2
0
 def test_single_basketball_sf_delete_all_event_case(self):
     """验证删除选择的全部赛事图标,流程测试"""
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞彩足球
     hcn.Play_f()  ###点击玩法
     hcn.Play_sf()  ##点击胜负
     aa = sbcn.jldg_sf_choose(2)  ###随机点击2场比赛
     if aa > 0:
         hcn.confirm_match()  ###点击确认赛事
         pbc.Pf_del_icon()  #点击删除图标
         cl.confirm_delete_button()  #点击确认删除按钮
         sbcn.jldg_sf_choose(4)  #选择4场比赛
         hcn.confirm_match()  ###点击确认赛事
         text = pbc.Pf_pass_text()  # 获取过关方式文本
         self.assertIn("4串1", text)
Пример #3
0
 def test_choose7_throw_add_btn_case(self):
     '''选号页面,任意选择七场对阵,增加倍数,提交订单'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     sfcn = SingleFootChooseNumber(self.driver)
     sfcl = SingleFootConfirmLottery(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_spf()  # 选择胜平负
     aa = sfcn.jzdg_spf_choose(7)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Btn_add()  #点击+按钮
         text = sfcl.lottery_times_text()  #获取投注倍数文本
         self.assertIn('1注6倍', text)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
 def test_throw_add_btn_case(self):
     '''点击投注倍数的+按钮流程测试'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     sfcn = SingleFootChooseNumber(self.driver)
     sfcl = SingleFootConfirmLottery(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择2选1
     aa = sfcn.jzdg_two_choose_one_choose(1)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Btn_add()  # 点击+按钮
         text = sfcl.lottery_times_text()  # 获取投注倍数文本
         self.assertIn('1注6倍', text)
     if aa == 0:
         texxt = hp.My_lottery_ticket_text()  #获取首页顶端文本
         self.assertEqual("我的", texxt)
Пример #5
0
 def test_input_throw_times_case(self):
     '''输入投注3倍测试流程'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     sfcn = SingleFootChooseNumber(self.driver)
     sfcl = SingleFootConfirmLottery(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = sfcn.jzdg_rqspf_choose(1)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  # 点击投注倍数输入框
         pbc.Times_input(3)  # 输入投注3倍
         text = sfcl.lottery_times_text()  # 获取投注倍数文本
         self.assertIn('1注3倍', text)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
Пример #6
0
 def test_Play_zjq_Times_input(self):
     """验证修改倍数输入框功能,支付流程"""
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_zq()  ##点击总进球
     aa = hb.Football_zjq_nus_X(2)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input(3)  #####修改倍数为3
         mul = hc1.Times_display()  ###获取倍数
         self.assertEqual('3', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Пример #7
0
 def optimize_award_case(self):
     '''验证奖金优化流程测试'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_zq()  ##点击总进球()  ##点击胜平负
     aa = pbcn.Football_mix_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         pbcn.confirm_match()  ###点击确认赛事
         pbc.Pf_bouns()  ##点击奖金优化
         text = pbc.optimize_award()  #获取奖金优化页上方文本
         self.assertIn("平均优化购买", text)
         cl.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         cl.submit_order_to_station_owner_button()  # 点击提交给站主
         cl.confirm_and_pay_button()  # 点击确认支付
 def test_UnionLotto_unitary_del_X(self):
     """左边X按钮,能够删除所选号码"""
     ha = HomePage(self.driver)
     hb = UnionLottoChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallChooseNumber(self.driver)
     hd = PaintBallConfirm(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.Del_x()  ##点击左侧X按钮
     mur1 = hc1.Play_fb()
     self.assertEqual('玩\n法', mur1)
Пример #9
0
 def test_immediately_reture_homepage(self):
     '''在投注选号页面,点击右上角即时比分,可以打开并返回首页'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     t = There_D_choosenumber(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.haobc_link()  #点击竞彩蓝球
     t.Instruct()  # 点击右上角的。。。
     pbcn.immediately()  # 点击即时比分
     pbcn.immediately_page_return_homepage()  #点击返回首页
Пример #10
0
 def test_single_basketball_sf_choose_num_clear_button_case(self):
     '''选号页面清除所选比赛流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_sf()  # 选择胜负
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa > 0:
         hcn.clear_button()  #点击清除按钮
         sbcn.jldg_sf_choose(3)  #选择3场比赛
         hcn.confirm_match()  #确认所选场次
 def test_Direct_add_Del_all_nu_ok_case(self):
     """验证确认投注页面,点击删除选号图标功能"""
     ha = HomePage(self.driver)
     hb = UnionLottoChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallChooseNumber(self.driver)
     hd = PaintBallConfirm(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.delete_all_num_button()  ###点击清除所有选号
     hc.confirm_delete_button()  # 点击确定
     mur = hc1.Play_fb()
     self.assertEqual('玩\n法', mur)
 def test_play_instruction_open_close_case(self):
     '''在投注选号页面,点击右上角玩法说明,可以打开和关闭'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     sos = SubmitOrderSuccess(self.driver)
     t = There_D_choosenumber(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞彩足球
     t.Instruct()  #点击右上角的。。。
     pbcn.paintball_play_instruct()  #点击玩法说明
     t.There_D_know()  #点击我知道了
 def test_filter_button_case(self):
     '''在投注选号页面,点击筛选按钮,对所有的筛选项进行点击'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     sos = SubmitOrderSuccess(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞彩足球
     pbcn.filter_button()  #点击筛选按钮
     pbcn.allccsel()  #点击全选
     pbcn.noallccsel()  #点击反选
     pbcn.fivecc()  #点击五大联赛
     pbcn.findcc()  #点击筛选banner的确定按钮
 def test_paintball_two_choose_one_2_case(self):
     '''选择两场比赛流程测试'''
     ###点击进入竞彩足球选号页面###
     hp=HomePage(self.driver)
     pbcn=PaintBallChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     l=Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.paintball_link()#####点击进入竞彩足球选号页面###
     pbcn.Play_f()#选择玩法
     pbcn.Play_2x1()#选择二选一
     aa=pbcn.two_choose_one_choose(2)#选择比赛
     if aa==2:
         pbcn.confirm_match()#确认所选场次
         cl.submit_order_to_station_owner_button()#提交订单给站主
         l.login()#点击登录
         cl.submit_order_to_station_owner_button()  # 提交订单给站主
         cl.confirm_and_pay_button()#确认支付
Пример #15
0
 def test_haobc_rfsf_2_case(self):
     '''选择两场比赛流程测试'''
     ###点击进入竞彩篮球选号页面###
     hp=HomePage(self.driver)
     hcn=HaobcChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hc = HaobcConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     l=Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()##点击竞篮
     hcn.Play_f()#选择玩法
     hcn.Play_rfsf()#选择让分胜负
     aa=hcn.sf_choose(2)#选择比赛
     if aa==2:
         hcn.confirm_match()#确认所选场次
         cl.submit_order_to_station_owner_button()#提交订单给站主
         l.login()#点击登录
         cl.submit_order_to_station_owner_button()  # 提交订单给站主
         cl.confirm_and_pay_button()#确认支付
 def test_singlefoot_two_choose_one_2_case(self):
     '''选择两场比赛进行投注,流程测试'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     sfcn = SingleFootChooseNumber(self.driver)
     sfcl = SingleFootConfirmLottery(self.driver)
     cl = ConfirmLottery(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ###点击进入竞足单关选号页面###
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择2选1模式
     aa = sfcn.jzdg_two_choose_one_choose(2)  # 选择两场比赛
     if aa == 2:
         pbcn.confirm_match()  # 确认场次
         text1 = sfcl.lottery_times_text()  # 获取投注倍数文本
         self.assertIn("2注5倍 ", text1)
     if aa == 0:
         texxt = hp.My_lottery_ticket_text()  #获取首页顶端文本
         self.assertEqual("我的", texxt)
Пример #17
0
 def test_Play_zjq_choosnumber(self):
     """验证总进球玩法赛事结果功能,支付流程"""
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_zq()  ##点击总进球
     aa = hb.Football_zjq_nu()  # 点击展开投注
     if aa == 1:
         hb.Football_zjq_nus(8)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Пример #18
0
 def test_single_basketball_sf_2_case(self):
     '''选择两场比赛流程测试'''
     ###点击进入竞篮单关选号页面###
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hc = HaobcConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  #选择玩法
     hcn.Play_sf()  #选择胜负
     aa = sbcn.jldg_sf_choose(2)  #选择比赛
     if aa > 0:
         hcn.confirm_match()  #确认所选场次
         cl.submit_order_to_station_owner_button()  #提交订单给站主
         l.login()  #点击登录
         cl.submit_order_to_station_owner_button()  # 提交订单给站主
         cl.confirm_and_pay_button()  #确认支付
Пример #19
0
 def test_singlefoot_rqspf_2_case(self):
     '''选择两场比赛进行投注,流程测试'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     sfcn = SingleFootChooseNumber(self.driver)
     sfcl = SingleFootConfirmLottery(self.driver)
     cl = ConfirmLottery(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ###点击进入竞足单关选号页面###
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负模式
     aa = sfcn.jzdg_rqspf_choose(2)  # 选择两场比赛
     if aa == 2:
         pbcn.confirm_match()  # 确认场次
         text1 = sfcl.lottery_times_text()  # 获取投注倍数文本
         self.assertIn("2注5倍 ", text1)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
Пример #20
0
 def test_order_details_score_direct_broadcast_link_case(self):
     '''验证订单详情页【比分直播】链接,点击页面跳转至即时比分页面,选择两场比赛'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     sfcn = SingleFootChooseNumber(self.driver)
     l = Login(self.driver)
     sos = SubmitOrderSuccess(self.driver)
     od = OrderDetails(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.single_foot_link()  ##点击竞足单关
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_spf()  ##点击让球胜平负
     aa = sfcn.jzdg_spf_choose(2)  # 选择2场赛事
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         cl.submit_order_to_station_owner_button()  #点击提交订单给站主
         cl.confirm_and_pay_button()  #点击确认支付
         sos.check_order_details()  #点击查看详情
         od.score_direct_broadcast_link()  #点击比分直播
         bb = pbcn.enter_analysis_page()  # 点击进入赛事分析
         if bb == 1:
             pbcn.lottery_jczq_button()  # 点击【投注竞彩足球】
             pbcn.Play_f()  ###点击玩法
             pbcn.Play_spf()  ##点击让球胜平负
             aa = sfcn.jzdg_spf_choose(2)  # 选择2场赛事
             if aa == 2:
                 pbcn.confirm_match()  ###点击确认赛事
                 cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
                 cl.confirm_and_pay_button()  # 点击确认支付
                 text1 = sos.submit_order_success()  # 获取提交订单成功文本
                 self.assertEqual('订单提交成功', text1)
 def test_UnionLotto_unitary_many_note_del_X(self):
     """左边X按钮,能够删除所选号码"""
     ha = HomePage(self.driver)
     hb = UnionLottoChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hd = PaintBallConfirm(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.continue_choose_num_button()  ##继续选号
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.Del_x()  ##点击左侧X按钮
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('1', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
Пример #22
0
 def test_Play_bqc_choosenumber_too_case(self):
     """验证选号页面点击2场赛事,支付流程,若运行不成功,查看是否点击重复的场次"""
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_bqc()  ##点击比分
     aa = hb.Football_bqc_nus_too()  ####点击2场赛事
     if aa == 1:
         mul = hb.Text_confirm_loc()
         self.assertEqual('已选2场比赛', mul)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Пример #23
0
 def test_Play_dgp_Pf_del_icon(self):
     """验证删除选择的全部赛事图标,支付流程"""
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hb1 = SingleFootChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = SingleFootConfirmLottery(self.driver)
     hc2 = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_foot_link()  ###点击竞足单关
     hb.Play_f()  ####点击玩法
     hb1.Play_dgp()  ###点击单关配
     sleep(1)
     hb1.Dgp_tan()  ##点击弹框
     aa = hb1.Paintball_single_dgp_nus_X(1)  ###随机点击1场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc2.down_bf()
         hc2.Pf_del_icon()  ##点击删除图标
         hc.confirm_delete_button()
         hb.top_more()
         hb1.Paintball_single_dgp_nus_X(1)
         mul = hb.Text_confirm_loc()
         self.assertEqual('已选%d场比赛' % aa, mul)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hb1.Know_dgp()  ##点击我知道了
         hc2.Times_input_click()  #####点击倍数输入框
         hc2.Times_number(10)  ####点击10倍
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_optimize_award_add_lottery_sum_restore_case(self):
     '''选择五场对阵,点击奖金优化,进入奖金优化页面,增加投注金额,然后点击还原选项,提交订单'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     sos = SubmitOrderSuccess(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_rqspf()  ##点击让球胜平负
     aa = pbcn.rqspf_choose(5)  ###随机点击5场比赛
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         pbc.Pf_pass()  # 点击过关方式
         pbc.choose_all_pass_nu()  ###选中所有的过关方式
         a = pbc.Pf_pass_text()  ###读取选中的过关方式
         self.assertIn('2串1,3串1,4串1', a)
         pbc.Pf_bouns()  ##点击奖金优化
         mix_text1 = pbc.maximum_text()
         pbc.optimize_add_money_input(200)  # 修改奖金优化金额
         pbc.restroe_button()  #点击还原选项按钮
         mix_text3 = pbc.maximum_text()
         print('third%s' % mix_text3)
         self.assertEqual(mix_text1, mix_text3)
         pbc.submit_order()  # 点击提交订单给站主
         cl.confirm_and_pay_button()  # 点击确认支付
         text1 = sos.submit_order_success()  # 获取提交订单成功文本
         self.assertEqual('订单提交成功', text1)