def test_throw_sub_btn_case(self): '''点击投注倍数的-按钮流程测试''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = sfcn.jzdg_rqspf_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Btn_less() # 点击-按钮 text = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn('1注4倍', text) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_single_basketball_sf_delete_all_event_case(self): """验证删除选择的全部赛事图标,流程测试""" hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) sbcn = SingleBasketballChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) hl = Login(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.single_basketball_link() ##点击竞彩足球 hcn.Play_f() ###点击玩法 hcn.Play_sf() ##点击胜负 aa = sbcn.jldg_sf_choose(2) ###随机点击2场比赛 if aa > 0: hcn.confirm_match() ###点击确认赛事 pbc.Pf_del_icon() #点击删除图标 cl.confirm_delete_button() #点击确认删除按钮 sbcn.jldg_sf_choose(4) #选择4场比赛 hcn.confirm_match() ###点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 self.assertIn("4串1", text)
def test_choose7_throw_add_btn_case(self): '''选号页面,任意选择七场对阵,增加倍数,提交订单''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = sfcn.jzdg_spf_choose(7) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Btn_add() #点击+按钮 text = sfcl.lottery_times_text() #获取投注倍数文本 self.assertIn('1注6倍', text) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_throw_add_btn_case(self): '''点击投注倍数的+按钮流程测试''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择2选1 aa = sfcn.jzdg_two_choose_one_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Btn_add() # 点击+按钮 text = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn('1注6倍', text) if aa == 0: texxt = hp.My_lottery_ticket_text() #获取首页顶端文本 self.assertEqual("我的", texxt)
def test_input_throw_times_case(self): '''输入投注3倍测试流程''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = sfcn.jzdg_rqspf_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() # 点击投注倍数输入框 pbc.Times_input(3) # 输入投注3倍 text = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn('1注3倍', text) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_Play_zjq_Times_input(self): """验证修改倍数输入框功能,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.paintball_link() ##点击竞彩足球 hb.Play_f() ###点击玩法 hb.Play_zq() ##点击总进球 aa = hb.Football_zjq_nus_X(2) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input(3) #####修改倍数为3 mul = hc1.Times_display() ###获取倍数 self.assertEqual('3', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def optimize_award_case(self): '''验证奖金优化流程测试''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) hl = Login(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_zq() ##点击总进球() ##点击胜平负 aa = pbcn.Football_mix_nus_X(4) ###随机点击4场比赛 if aa > 0: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_bouns() ##点击奖金优化 text = pbc.optimize_award() #获取奖金优化页上方文本 self.assertIn("平均优化购买", text) cl.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 cl.submit_order_to_station_owner_button() # 点击提交给站主 cl.confirm_and_pay_button() # 点击确认支付
def test_UnionLotto_unitary_del_X(self): """左边X按钮,能够删除所选号码""" ha = HomePage(self.driver) hb = UnionLottoChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallChooseNumber(self.driver) hd = PaintBallConfirm(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.UnionLotto_link() # 点击双色球链接 hb.u_red_label6() # 任意选择6个红球 hb.u_bule_label1() # 任意选择1个蓝球 hb.Confirm_button() # 点击确认选号按钮 hc.Del_x() ##点击左侧X按钮 mur1 = hc1.Play_fb() self.assertEqual('玩\n法', mur1)
def test_immediately_reture_homepage(self): '''在投注选号页面,点击右上角即时比分,可以打开并返回首页''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) t = There_D_choosenumber(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.haobc_link() #点击竞彩蓝球 t.Instruct() # 点击右上角的。。。 pbcn.immediately() # 点击即时比分 pbcn.immediately_page_return_homepage() #点击返回首页
def test_single_basketball_sf_choose_num_clear_button_case(self): '''选号页面清除所选比赛流程测试''' hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) sbcn = SingleBasketballChooseNumber(self.driver) pbc = PaintBallConfirm(self.driver) cl = ConfirmLottery(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() # 选择玩法 hcn.Play_sf() # 选择胜负 aa = sbcn.jldg_sf_choose(2) # 选择比赛 if aa > 0: hcn.clear_button() #点击清除按钮 sbcn.jldg_sf_choose(3) #选择3场比赛 hcn.confirm_match() #确认所选场次
def test_Direct_add_Del_all_nu_ok_case(self): """验证确认投注页面,点击删除选号图标功能""" ha = HomePage(self.driver) hb = UnionLottoChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallChooseNumber(self.driver) hd = PaintBallConfirm(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.UnionLotto_link() # 点击双色球链接 hb.u_red_label6() # 任意选择6个红球 hb.u_bule_label1() # 任意选择1个蓝球 hb.Confirm_button() # 点击确认选号按钮 hc.delete_all_num_button() ###点击清除所有选号 hc.confirm_delete_button() # 点击确定 mur = hc1.Play_fb() self.assertEqual('玩\n法', mur)
def test_play_instruction_open_close_case(self): '''在投注选号页面,点击右上角玩法说明,可以打开和关闭''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) sos = SubmitOrderSuccess(self.driver) t = There_D_choosenumber(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.paintball_link() ##点击竞彩足球 t.Instruct() #点击右上角的。。。 pbcn.paintball_play_instruct() #点击玩法说明 t.There_D_know() #点击我知道了
def test_filter_button_case(self): '''在投注选号页面,点击筛选按钮,对所有的筛选项进行点击''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) sos = SubmitOrderSuccess(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.paintball_link() ##点击竞彩足球 pbcn.filter_button() #点击筛选按钮 pbcn.allccsel() #点击全选 pbcn.noallccsel() #点击反选 pbcn.fivecc() #点击五大联赛 pbcn.findcc() #点击筛选banner的确定按钮
def test_paintball_two_choose_one_2_case(self): '''选择两场比赛流程测试''' ###点击进入竞彩足球选号页面### hp=HomePage(self.driver) pbcn=PaintBallChooseNumber(self.driver) pbc = PaintBallConfirm(self.driver) cl = ConfirmLottery(self.driver) l=Login(self.driver) hp.open() hp.Moveable_float_close() hp.paintball_link()#####点击进入竞彩足球选号页面### pbcn.Play_f()#选择玩法 pbcn.Play_2x1()#选择二选一 aa=pbcn.two_choose_one_choose(2)#选择比赛 if aa==2: pbcn.confirm_match()#确认所选场次 cl.submit_order_to_station_owner_button()#提交订单给站主 l.login()#点击登录 cl.submit_order_to_station_owner_button() # 提交订单给站主 cl.confirm_and_pay_button()#确认支付
def test_haobc_rfsf_2_case(self): '''选择两场比赛流程测试''' ###点击进入竞彩篮球选号页面### hp=HomePage(self.driver) hcn=HaobcChooseNumber(self.driver) pbc = PaintBallConfirm(self.driver) hc = HaobcConfirm(self.driver) cl = ConfirmLottery(self.driver) l=Login(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link()##点击竞篮 hcn.Play_f()#选择玩法 hcn.Play_rfsf()#选择让分胜负 aa=hcn.sf_choose(2)#选择比赛 if aa==2: hcn.confirm_match()#确认所选场次 cl.submit_order_to_station_owner_button()#提交订单给站主 l.login()#点击登录 cl.submit_order_to_station_owner_button() # 提交订单给站主 cl.confirm_and_pay_button()#确认支付
def test_singlefoot_two_choose_one_2_case(self): '''选择两场比赛进行投注,流程测试''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) pbc = PaintBallConfirm(self.driver) sfcn = SingleFootChooseNumber(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ###点击进入竞足单关选号页面### pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择2选1模式 aa = sfcn.jzdg_two_choose_one_choose(2) # 选择两场比赛 if aa == 2: pbcn.confirm_match() # 确认场次 text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("2注5倍 ", text1) if aa == 0: texxt = hp.My_lottery_ticket_text() #获取首页顶端文本 self.assertEqual("我的", texxt)
def test_Play_zjq_choosnumber(self): """验证总进球玩法赛事结果功能,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.paintball_link() ##点击竞彩足球 hb.Play_f() ###点击玩法 hb.Play_zq() ##点击总进球 aa = hb.Football_zjq_nu() # 点击展开投注 if aa == 1: hb.Football_zjq_nus(8) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_single_basketball_sf_2_case(self): '''选择两场比赛流程测试''' ###点击进入竞篮单关选号页面### hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) sbcn = SingleBasketballChooseNumber(self.driver) pbc = PaintBallConfirm(self.driver) hc = HaobcConfirm(self.driver) cl = ConfirmLottery(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() #选择玩法 hcn.Play_sf() #选择胜负 aa = sbcn.jldg_sf_choose(2) #选择比赛 if aa > 0: hcn.confirm_match() #确认所选场次 cl.submit_order_to_station_owner_button() #提交订单给站主 l.login() #点击登录 cl.submit_order_to_station_owner_button() # 提交订单给站主 cl.confirm_and_pay_button() #确认支付
def test_singlefoot_rqspf_2_case(self): '''选择两场比赛进行投注,流程测试''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) pbc = PaintBallConfirm(self.driver) sfcn = SingleFootChooseNumber(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ###点击进入竞足单关选号页面### pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负模式 aa = sfcn.jzdg_rqspf_choose(2) # 选择两场比赛 if aa == 2: pbcn.confirm_match() # 确认场次 text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("2注5倍 ", text1) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_order_details_score_direct_broadcast_link_case(self): '''验证订单详情页【比分直播】链接,点击页面跳转至即时比分页面,选择两场比赛''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) sfcn = SingleFootChooseNumber(self.driver) l = Login(self.driver) sos = SubmitOrderSuccess(self.driver) od = OrderDetails(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.single_foot_link() ##点击竞足单关 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击让球胜平负 aa = sfcn.jzdg_spf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() #点击提交订单给站主 cl.confirm_and_pay_button() #点击确认支付 sos.check_order_details() #点击查看详情 od.score_direct_broadcast_link() #点击比分直播 bb = pbcn.enter_analysis_page() # 点击进入赛事分析 if bb == 1: pbcn.lottery_jczq_button() # 点击【投注竞彩足球】 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击让球胜平负 aa = sfcn.jzdg_spf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_UnionLotto_unitary_many_note_del_X(self): """左边X按钮,能够删除所选号码""" ha = HomePage(self.driver) hb = UnionLottoChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hd = PaintBallConfirm(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.UnionLotto_link() # 点击双色球链接 hb.u_red_label6() # 任意选择6个红球 hb.u_bule_label1() # 任意选择1个蓝球 hb.Confirm_button() # 点击确认选号按钮 hc.continue_choose_num_button() ##继续选号 hb.u_red_label6() # 任意选择6个红球 hb.u_bule_label1() # 任意选择1个蓝球 hb.Confirm_button() # 点击确认选号按钮 hc.Del_x() ##点击左侧X按钮 mur = hc.lottery_number_text() # 读取注数 self.assertEqual('1', mur) ##断言 nu = hc.throw_time_text() ###倍数 self.assertEqual('1', nu) hc.submit_order_to_station_owner_button()
def test_Play_bqc_choosenumber_too_case(self): """验证选号页面点击2场赛事,支付流程,若运行不成功,查看是否点击重复的场次""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.paintball_link() ##点击竞彩足球 hb.Play_f() ###点击玩法 hb.Play_bqc() ##点击比分 aa = hb.Football_bqc_nus_too() ####点击2场赛事 if aa == 1: mul = hb.Text_confirm_loc() self.assertEqual('已选2场比赛', mul) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_dgp_Pf_del_icon(self): """验证删除选择的全部赛事图标,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = SingleFootConfirmLottery(self.driver) hc2 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb1.Play_dgp() ###点击单关配 sleep(1) hb1.Dgp_tan() ##点击弹框 aa = hb1.Paintball_single_dgp_nus_X(1) ###随机点击1场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc2.down_bf() hc2.Pf_del_icon() ##点击删除图标 hc.confirm_delete_button() hb.top_more() hb1.Paintball_single_dgp_nus_X(1) mul = hb.Text_confirm_loc() self.assertEqual('已选%d场比赛' % aa, mul) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hb1.Know_dgp() ##点击我知道了 hc2.Times_input_click() #####点击倍数输入框 hc2.Times_number(10) ####点击10倍 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hc.confirm_and_pay_button() # 点击确认支付
def test_optimize_award_add_lottery_sum_restore_case(self): '''选择五场对阵,点击奖金优化,进入奖金优化页面,增加投注金额,然后点击还原选项,提交订单''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) sos = SubmitOrderSuccess(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_rqspf() ##点击让球胜平负 aa = pbcn.rqspf_choose(5) ###随机点击5场比赛 if aa == 2: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_pass() # 点击过关方式 pbc.choose_all_pass_nu() ###选中所有的过关方式 a = pbc.Pf_pass_text() ###读取选中的过关方式 self.assertIn('2串1,3串1,4串1', a) pbc.Pf_bouns() ##点击奖金优化 mix_text1 = pbc.maximum_text() pbc.optimize_add_money_input(200) # 修改奖金优化金额 pbc.restroe_button() #点击还原选项按钮 mix_text3 = pbc.maximum_text() print('third%s' % mix_text3) self.assertEqual(mix_text1, mix_text3) pbc.submit_order() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)