def test_oder_details_page_lottery_paintball_case(self): '''验证订单详情页【点击投注竞彩足球】按钮,点击页面跳转至,竞彩足球选号页面''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) sos = SubmitOrderSuccess_lexiu(self.driver) od = OrderDetails_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_rqspf() ##点击让球胜平负 aa = pbcn.rqspf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 hp.Moveable_float_close() sos.check_order_details() # 点击查看详情 od.continue_buy() #验证订单详情页【点击投注竞彩足球】按钮 pbcn.Play_f() ###点击玩法 pbcn.Play_rqspf() ##点击让球胜平负 aa = pbcn.rqspf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 hp.Moveable_float_close() cl.confirm_and_pay_button() # 点击确认支付 hp.Moveable_float_close() text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_machine_choose_continue_button_case(self): '''投注确认页“继续选号”按钮测试流程''' hp = HomePage_lexiu(self.driver) ulcn = UnionLottoChooseNumber_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.gd_11_5_link() # 点击广东11选5链接 efcn = ElevenFiveChooseNumber_lexiu(self.driver) efcn.countdown_text() # 检查“距离第xxx期截止:”文案是否存在 ulcn.machine_choose_button() # 点击机选 ulcn.machine_choose_one_button() # 机选一注 efcn.confirm_number_button() # 确认选号 ecfcl = EleChooseFiveConfirmLottery_lexiu(self.driver) ecfcl.countdown_text() # 检查倒计时文案 ecfcl.continue_choose_num() # 点击“继续选号”按钮 ulcn.machine_choose_button() # 点击机选 ulcn.machine_choose_one_button() # 机选一注 efcn.confirm_number_button() # 确认选号 check = ecfcl.lottery_chase_throw_text() #获取投注注数、追号期数、投注倍数 self.assertIn("2注1期1倍", check) ##验证投注注数、投注期号、投注倍数 ecfcl.submit_order_button() # 提交订单给站主 l = Login_lexiu(self.driver) l.login_lexiu() # 登录 ecfcl.submit_order_button() # 提交订单给站主 cl = ConfirmLottery_lexiu(self.driver) cl.confirm_and_pay_button() # 点击确认并支付 sos = SubmitOrderSuccess_lexiu(self.driver) hp.Moveable_float_close() # 如果出现浮层弹框,关闭 text = sos.submit_order_success() # 获取页面“订单提交成功”文本 self.assertEqual("订单提交成功", text) hp.Moveable_float_close() # 如果出现浮层弹框,关闭 trade_name = sos.trade_name_text() # 获取页面商品名称文本 self.assertIn("商品名称:乐秀赢球-广东11选5", trade_name) sos.check_order_details() # 点击查看详情 od = OrderDetails_lexiu(self.driver) od.order_details_check() # 检查订单详情页页面元素
def test_many_note_many_double_pause_five_case(self): """多注多倍,机选五注""" ha = HomePage_lexiu(self.driver) hb = Arrang_there_choosenumber_lexiu(self.driver) hb1 = UnionLottoChooseNumber_lexiu(self.driver) hb2 = ArrangeFiveChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) hd = LessPaySucess_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_three_link() ####点击排列3 hb.Play() ###点击玩法 hb.Play_Direct() ####点击直选 hb.there_bais(2) # 随机选取百位去个数字 hb.there_shis(1) # 随机选取十位1个数字 hb.there_ges(1) # 随机选择个位1个数字 hb2.Confirm_nu() # 点击确认选号 mur1 = hc1.Test_note_nu() ##读取注数 self.assertEqual('2', mur1) hc1.Multiple_input(5) ###点击倍数输入功能 mur = hc1.Test_multiple_show() ##读取倍数 self.assertEqual('5', mur) hc1.Pause_five() ###点击机选五注 mur3 = hc1.Test_multiple_show() ##读取倍数 self.assertEqual('5', mur3) mur4 = hc1.Test_note_nu() ##读取注数 self.assertEqual('7', mur4) hc.submit_order_to_station_owner_button() # 点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 mur5 = hd.assect_pay() ##读取支付状态文本 self.assertEqual('订单提交成功', mur5)
def test_many_note_many_double_Continue_after_case(self): """多注多倍,继续选号,复式""" ha = HomePage_lexiu(self.driver) hb = Arrang_there_choosenumber_lexiu(self.driver) hb1 = UnionLottoChooseNumber_lexiu(self.driver) hb2 = ArrangeFiveChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) hd = LessPaySucess_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_three_link() ####点击排列3 hb.Play() ###点击玩法 hb.Play_Group_six() ####点击组六 hb.group_sixs(4) hb2.Confirm_nu() # 点击确认选号 mur1 = hc1.Test_note_nu() ##读取注数 self.assertEqual('4', mur1) hc1.Multiple_input(5) ###点击倍数输入功能 mur = hc1.Test_multiple_show() ##读取倍数 self.assertEqual('5', mur) hc1.Coun_nu()###点击继续选号 hb.group_sixs(3) hb2.Confirm_nu() # 点击确认选号 mur2 = hc1.Test_multiple_show() ##读取倍数 self.assertEqual('5',mur2) mur3= hc1.Test_note_nu() ##读取注数 self.assertEqual('5', mur3) hc.submit_order_to_station_owner_button() # 点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 mur4= hd.assect_pay() ##读取支付状态文本 self.assertEqual('订单提交成功', mur4)
def test_gxks_many_note_many_double_Continue_znzh_case(self): """多注多倍,继续选号,智能追号""" ha = HomePage_lexiu(self.driver) hb = GXKS_ChooseNumber_lexiu(self.driver) hb1 = ElevenFiveChooseNumber_lexiu(self.driver) hc = JXKS_Confirm_lexiu(self.driver) hc1 = EleChooseFiveConfirmLottery_lexiu(self.driver) hc2 = ConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) hd = LessPaySucess_lexiu(self.driver) ssc_cl = CQSSCConfirmLottery_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.guangxi_express_three_link() #点击广西快三 hb.play_jxks_add() ##点击和值 hb.Add_choosenumber(2) ##点击1注 hb1.confirm_number_button() ###点击确认选号 hc.Button_add() #点击倍数+号 hc.Cont() ###点击继续选号 hb.Add_choosenumber(1) ##点击1注 hb1.confirm_number_button() ###点击确认选号 mur = hc1.lottery_chase_throw_text() #读取注数 self.assertEqual('3注1期2倍共12元', mur) ssc_cl.intelligently_chase_button() # 点击智能追号 text = ssc_cl.totalIssue_text() ssc_cl.revise_button() # 点击修改方案 ssc_cl.revise_times_add() # 点击起始倍数的+ ssc_cl.revise_confirm() # 点击确认修改 text1 = ssc_cl.totalIssue_text() self.assertNotEqual(text1, text, '倍数没有被修改') # 检查是否修改追号期数 ssc_cl.submit_button() # 点击提交按钮 hl.login_lexiu() # 输入账号,密码 hc1.submit_order_button() # 点击提交给站主 hc2.confirm_and_pay_button() # 点击确认支付 mur1 = hd.assect_pay() ##读取支付状态文本 self.assertEqual('订单提交成功', mur1)
def test_Play_dgp_Pf_del_icon(self): """验证删除选择的全部赛事图标,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hb1 = SingleFootChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = SingleFootConfirmLottery_lexiu(self.driver) hc2 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb1.Play_dgp() ###点击单关配 sleep(1) hb1.Dgp_tan() ##点击弹框 aa = hb1.Paintball_single_dgp_nus_X(1) ###随机点击1场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc2.down_bf() hc2.Pf_del_icon() ##点击删除图标 hc.confirm_delete_button() hb.top_more() hb1.Paintball_single_dgp_nus_X(1) mul = hb.Text_confirm_loc() self.assertEqual('已选%d场比赛' % aa, mul) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hb1.Know_dgp() ##点击我知道了 hc2.Times_input_click() #####点击倍数输入框 hc2.Times_number(10) ####点击10倍 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hc.confirm_and_pay_button() # 点击确认支付
def test_bigsmall_choose_one_clear_case(self): '''大小单双玩法,个位十位各选一个属性,点击【清除所有选号】图标,确认选号,提交订单''' hp = HomePage_lexiu(self.driver) hp.open() l = Login_lexiu(self.driver) efcn = ElevenFiveChooseNumber_lexiu(self.driver) efcl = EleChooseFiveConfirmLottery_lexiu(self.driver) ulcn = UnionLottoChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) sos = SubmitOrderSuccess_lexiu(self.driver) hp.Moveable_float_close() # 点击关闭浮窗 hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.cqssc_link() # 点击重庆时时彩链接 ssc_cn = CQSSC_ChooseNumber_lexiu(self.driver) ssc_cn.play_mode() # 选择模式 ssc_cn.big_little() # 选择大小单双 ssc_cn.ds_shiwei_random(1) #十位选择一个号码 ssc_cn.ds_gewei_random(1) #个位选择一个号码 aa = efcn.total_buy_text() self.assertIn("1注 ", aa) ulcn.clear_number() # 清除所有选号 cc = efcn.total_buy_text() self.assertIn("请至少每位选择1种属性", cc) ssc_cn.ds_shiwei_random(2) # 十位选择2个号码 ssc_cn.ds_gewei_random(2) # 个位选择2个号码 cc = efcn.total_buy_text() self.assertIn("4注", cc) efcn.confirm_number_button() # 点击确认选号 efcl.submit_order_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认并支付 hp.Moveable_float_close() # 如果出现浮层弹框,关闭 text = sos.submit_order_success() # 获取页面“订单提交成功”文本 self.assertEqual("订单提交成功", text) trade_name = sos.trade_name_text() # 获取页面商品名称文本 self.assertIn("商品名称:乐秀赢球-重庆时时彩", trade_name)
def test_Direct_Del_none_case(self): """验证确认投注页面,点击X图标功能""" ha = HomePage_lexiu(self.driver) hb = Arrang_there_choosenumber_lexiu(self.driver) hb1 = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hd = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_three_link() ####点击排列3 hb.Play() ###点击玩法 hb.Play_Direct() ####点击直选 hb1.machine_choose_button() ###点击机选 hb1.machine_choose_ten_button() ##点击机选10注 hd.Del_none(2) ######删除2注 mur = hd.Test_note_nu() self.assertEqual('8', mur) ####断言注数 hc.submit_order_to_station_owner_button() ##点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_lottery_success_page_continue_lottery_case( self): #####################-----------------mj20171215 '''验证投注成功页【继续投注该彩种】按钮,点击页面跳转至竞彩足球选号页面''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) sos = SubmitOrderSuccess_lexiu(self.driver) t = There_D_choosenumber_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_rqspf() ##点击让球胜平负 aa = pbcn.rqspf_choose(2) #选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() #点击提交订单给站主 cl.confirm_and_pay_button() #点击确认支付 hp.Moveable_float_close() sos.Continue_buy() #点击【继续投注该彩种】 pbcn.Play_f() ###点击玩法 pbcn.Play_rqspf() ##点击让球胜平负 bb = pbcn.rqspf_choose(2) #选择2场赛事 if bb == 2: pbcn.confirm_match() #点击确认赛事 cl.submit_order_to_station_owner_button() #点击提交订单给站主 hp.Moveable_float_close() cl.confirm_and_pay_button() #点击确认支付 text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def optimize_award_case(self): '''验证奖金优化流程测试''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() ###点击玩法 hcn.Play_sfc() ##点击胜负 aa = hcn.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa > 0: hcn.confirm_match() ###点击确认赛事 pbc.Pf_bouns()##点击奖金优化 text=pbc.optimize_award()#获取奖金优化页上方文本 self.assertIn("平均优化购买",text) cl.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 cl.submit_order_to_station_owner_button() # 点击提交给站主 cl.confirm_and_pay_button() # 点击确认支付
def test_group_six_Screening_da_case(self): """验证选号页面筛选 大 按钮功能""" ha = HomePage_lexiu(self.driver) hb = There_D_choosenumber_lexiu(self.driver) hb1 = ArrangeFiveChooseNumber_lexiu(self.driver) hb2 = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hd = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Play_d() ###点击玩法 hb.Play_group_there_d() ####点击组三 hb.Screening_d(2) ###点击筛选中 大 按钮 hb1.Confirm_nu() # 点击确认选号 mur = hd.Test_note_nu() self.assertEqual('20', mur) ####断言注数 hc.submit_order_to_station_owner_button() ##点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_group_there_click_too_confirm_case(self): """验证选号页面,点击2次确认选号按钮功能""" ha = HomePage_lexiu(self.driver) hb = Arrang_there_choosenumber_lexiu(self.driver) hb1 = ArrangeFiveChooseNumber_lexiu(self.driver) hb2 = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hd = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_three_link() ####点击排列3 hb.Play() ###点击玩法 hb.Play_Group_there() ####点击组三 hb1.Confirm_nu() # 点击确认选号 hb1.Confirm_nu() # 点击确认选号 mur = hd.Test_note_nu() self.assertEqual('2', mur) ####断言注数 hc.submit_order_to_station_owner_button() ##点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_threestar_choose_all_cancel_case(self): '''三星直选玩法,选择所有选号,再次点击取消流程''' hp = HomePage_lexiu(self.driver) hp.open() l = Login_lexiu(self.driver) efcn = ElevenFiveChooseNumber_lexiu(self.driver) hp.Moveable_float_close() #点击关闭浮窗 hp.My_lottery_ticket() #点击我的彩票 l.login_lexiu() #点击登录 hp.homepage_link() #点击首页 hp.cqssc_link() #点击重庆时时彩链接 ssc_cn = CQSSC_ChooseNumber_lexiu(self.driver) ssc_cn.play_mode() #选择模式 ssc_cn.three_star() #选择三星 ssc_cn.baiwei_all() ssc_cn.shiwei_all() ssc_cn.gewei_all() aa = efcn.total_buy_text() self.assertIn("1000注 ", aa) ssc_cn.baiwei_all() ssc_cn.shiwei_all() ssc_cn.gewei_all() aa = efcn.total_buy_text() self.assertIn("请每位至少选择1个号码", aa)
def test_Play_zjq_emptying(self): """验证选号页面清空按钮功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hb1 = SingleFootChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb.Play_zq() ###点击总进球 aa = hb1.Paintball_single_zjq_nus_X(4) ###随机点击4场比赛 if aa > 0: hb1.Emptying_pbs() ###点击清空按钮 hb.confirm_match() ###点击已选N场比赛 hb.Football_mix_nus_X(5) ###随机点击4场比赛 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_onestar_clear_num_case(self): '''一星玩法,选择5号码,并清除,流程测试''' hp = HomePage_lexiu(self.driver) hp.open() l = Login_lexiu(self.driver) efcn = ElevenFiveChooseNumber_lexiu(self.driver) ulcn = UnionLottoChooseNumber_lexiu(self.driver) hp.Moveable_float_close() # 点击关闭浮窗 hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.cqssc_link() # 点击重庆时时彩链接 ssc_cn = CQSSC_ChooseNumber_lexiu(self.driver) ssc_cn.play_mode() # 选择模式 ssc_cn.one_star() # 选择一星 ssc_cn.gewei_random(5) #选择5个号码 aa = efcn.total_buy_text() self.assertIn("5注", aa) ulcn.clear_number() #清除所有选号 cc = efcn.total_buy_text() self.assertIn("请至少选择1个号码", cc) ssc_cn.gewei_random(2) #选择2个号码 aa = efcn.total_buy_text() self.assertIn("2注", aa)
def test_UnionLotto_Machine_choose_five_case(self): '''机选五注流程测试''' ###点击进入双色球选号页面### hp = HomePage_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.UnionLotto_link() # 点击双色球链接 ####选择机选一注并确认选号#### ulcn = UnionLottoChooseNumber_lexiu(self.driver) ulcn.machine_choose_button() # 点击机选 ulcn.machine_choose_five_button() # 机选5注 ######进入提交订单页面###### cl = ConfirmLottery_lexiu(self.driver) chase = cl.chase_time_text() # 获取追号期数 times = cl.throw_time_text() # 获取输入的投注倍数 lottery_num = cl.lottery_number_text() #获取投注注数 self.assertEqual("5", lottery_num) #检查投注的注数为5注 self.assertEqual("1", chase) # 检查追号期数是否是所选期数 self.assertEqual("1", times) # 检查投注倍数是否是所投注倍数 cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 #####用户登录###### l = Login_lexiu(self.driver) l.login_lexiu() cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 cl.confirm_and_pay_button() # 点击“确认并支付”按钮 '''断言验证提交订单成功''' sos = SubmitOrderSuccess_lexiu(self.driver) hp.Moveable_float_close() # 关闭弹窗 text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败") trade_text = sos.trade_name_text() # 获取商品名称 self.assertIn("商品名称:乐秀赢球-双色球", trade_text) # 检查商品名称正确 sos.check_order_details() # 查看订单详情 od = OrderDetails_lexiu(self.driver) od.order_details_check() # 检查订单详情页
def test_UnionLotto_Machine_delete_all_num_case(self): '''提交订单页“删除所有选号”按钮并确认删除测试''' hp = HomePage_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.UnionLotto_link() # 点击双色球链接 ulcn = UnionLottoChooseNumber_lexiu(self.driver) ulcn.machine_choose_button() # 点击机选 ulcn.machine_choose_one_button() # 机选1注 ulcn.Confirm_button() #确认选号 cl = ConfirmLottery_lexiu(self.driver) cl.delete_all_num_button() #点击删除所有选号 cl.confirm_delete_button() #点击确定删除按钮 ulcn.machine_choose_button() # 点击机选 ulcn.machine_choose_one_button() # 机选1注 ulcn.Confirm_button() #确认选号 cl = ConfirmLottery_lexiu(self.driver) lottery_number = cl.lottery_number_text() #获取投注注数文本 self.assertIn("1", lottery_number) #检查投注注数 cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 #####用户登录###### l = Login_lexiu(self.driver) l.login_lexiu() cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 cl.confirm_and_pay_button() # 点击“确认并支付”按钮 '''断言验证提交订单成功''' sos = SubmitOrderSuccess_lexiu(self.driver) hp.Moveable_float_close() # 关闭弹窗 text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败") trade_text = sos.trade_name_text() # 获取商品名称 self.assertIn("商品名称:乐秀赢球-双色球", trade_text) # 检查商品名称正确 sos.check_order_details() # 查看订单详情 od = OrderDetails_lexiu(self.driver) od.order_details_check() # 检查订单详情页
def test_Play_bqc_Times_input(self): """验证修改倍数输入框功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.paintball_link() ##点击竞彩足球 hb.Play_f() ###点击玩法 hb.Play_bqc() ##点击比分 aa = hb.Football_bqc_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input(3) #####修改倍数为3 mul = hc1.Times_display() ###获取倍数 self.assertEqual('3', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_UnionLotto_Hand_re_r18b1_case(self): '''重复选号取消选中测试''' ###点击进入双色球选号页面### hp = HomePage_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.UnionLotto_link() # 点击双色球链接 ulcn = UnionLottoChooseNumber_lexiu(self.driver) ulcn.u_rechoose_red_label18() #随机选中18个红球,再取消选中的红球 ulcn.u_red_label18() #重新选取18个红球 ulcn.u_bule_label1() #选取1个蓝球 ulcn.Confirm_button() #点击确认选号按钮 cl = ConfirmLottery_lexiu(self.driver) cl.submit_order_to_station_owner_button() # 提交订单给站主 l = Login_lexiu(self.driver) #####用户登录###### l.login_lexiu() cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 cl.confirm_and_pay_button() # 点击确认并支付按钮 '''断言验证提交订单成功''' sos = SubmitOrderSuccess_lexiu(self.driver) hp.Moveable_float_close() # 关闭悬浮窗口 text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败")
def test_Lottery_information_buy_pause_five_case(self): """进入开奖公告,打开双色球开奖详情,点击投注双色球,进入双色球投注页面,选1注号码,在投注确认页,机选5注,修改倍数,期数""" ha = HomePage_lexiu(self.driver) hl = Login_lexiu(self.driver) hb = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hd = PaymetMode_lexiu(self.driver) he = BaofooPayment_lexiu(self.driver) hf = ChooseBank_lexiu(self.driver) hf1 = SubmitOrderSuccess_lexiu(self.driver) hf2 = LessPaySucess_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.Lottery_information() ##点击开奖信息 hb.Lottery_information_unionlotto() ##点击开奖信息中的双色球 hc.Unionlotto_History_buy() ###点击双色球最近的开奖信息 hc.Buy_unionlotto() ##点击投注双色球 hb.u_red_label6() # 任意选择6个红球 hb.u_bule_label1() # 任意选择1个蓝球 hb.Confirm_button() # 点击确认选号按钮 hc.machine_choose_five_button() ##点击机选5注 hc.chase_ticket_input("4") # 输入追4期 hc.throw_times_input("3") #输入投注倍数为3倍 lottery_number_text = hc.lottery_number_text() # 获取投注注数文本 self.assertIn("6", lottery_number_text) # 检查投注注数为1注 chase_time_text = hc.chase_time_text() # 获取追号期数 self.assertIn("4", chase_time_text) # 检查追号期数为4期 throw_times = hc.throw_time_text() # 获取投注倍数定位 self.assertIn("3", throw_times) # 检查投注倍数为3倍 hc.submit_order_to_station_owner_button() # 点击提交给站主 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 text1 = hf1.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_UnionLotto_Continue_buy(self): """验证继续投注该彩种""" ha = HomePage_lexiu(self.driver) hb = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallChooseNumber_lexiu(self.driver) hl = Login_lexiu(self.driver) hd = SubmitOrderSuccess_lexiu(self.driver) hf = SubmitOrderSuccess_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.UnionLotto_link() # 点击双色球链接 hb.u_red_label6() # 任意选择6个红球 hb.u_bule_label1() # 任意选择1个蓝球 hb.Confirm_button() # 点击确认选号按钮 mur = hc.lottery_number_text() # 读取注数 self.assertEqual('1', mur) ##断言 nu = hc.throw_time_text() ###倍数 self.assertEqual('1', nu) hc.submit_order_to_station_owner_button() #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 ha.Moveable_float_close() hd.Continue_buy() ##点击继续购买该彩种 mur1 = hc1.Play_fb() self.assertEqual('玩\n法', mur1) hb.machine_choose_button() # 点击机选 hb.machine_choose_one_button() # 机选一注 hb.Confirm_button() # 确认选号 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 text1 = hf.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_choosenumber_case(self): """验证选号页赛事结果功能""" ha = HomePage_lexiu(self.driver) hb = RX9C_choosenumber_lexiu(self.driver) hc = RX9C_ConfirmLottery_lexiu(self.driver) hc1 = ConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) hd = LessPaySucess_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.victory_defeat_14_link() # 点击胜负14场 a = hb.Games_nu() ###点击展示的全部赛事结果 if a == 1: hb.Games_nu() ###取消展示的全部赛事结果 hb.Games_nus(14, 1) ###点击14场展示的赛事结果 hb.Confirm_pick() ###点击确认选号 hc.Submit_station() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.Submit_station() # 点击提交给站主 hc1.confirm_and_pay_button() # 点击确认支付() mur1 = hd.assect_pay() ##读取支付状态文本 self.assertEqual('订单提交成功', mur1)
def test_Lottery_DanTuo_4_18_1_11_case(self): '''胆拖模式前区选择4个胆码,18个拖码,后区选择1个胆码,11个拖码测试流程''' hp = HomePage_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.Lottery_link() # 点击大乐透链接 blcn = BigLotteryChooseNum_lexiu(self.driver) ulcn = UnionLottoChooseNumber_lexiu(self.driver) ulcn.DanTuo_mode() # 选择胆拖模式 blcn.l_red_four_eighteen() # 红球选取4个胆码18个拖码 blcn.l_bule_one_eleven() # 后区选择1个胆码11个拖码 ulcn.Confirm_button() # 点击确认选号 cl = ConfirmLottery_lexiu(self.driver) cl.submit_order_to_station_owner_button() # 点击提交订单给站主 l = Login_lexiu(self.driver) #l.new_user_login_tab() # 切换到新用户登录 l.login_lexiu() # 点击登录 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认并支付 sos = SubmitOrderSuccess_lexiu(self.driver) hp.Moveable_float_close() text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败")
def test_Direct_pause_ten_case(self): """验证选号页面,点击机选10注功能""" ha = HomePage_lexiu(self.driver) hb = There_D_choosenumber_lexiu(self.driver) hb1 = ArrangeFiveChooseNumber_lexiu(self.driver) hb2 = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hd = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Play_d() ###点击玩法 hb.Play_direct_d() ###点击直选 hb2.machine_choose_button()###点击机选 hb2.machine_choose_ten_button()##点击机选10注 mur = hd.Test_note_nu() self.assertEqual('10', mur) ####断言注数 hc.submit_order_to_station_owner_button()##点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Direct_add_clear_number_case(self): """验证选号页面,点击清除选号按钮功能""" ha = HomePage_lexiu(self.driver) hb = There_D_choosenumber_lexiu(self.driver) hb1 = ArrangeFiveChooseNumber_lexiu(self.driver) hb2 = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hd = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Play_d() ###点击玩法 hb.Play_group_direct_add_d() ##点击直选和值 hb.Direct_addA() hb2.clear_number()#点击清除选号页面 hb1.Confirm_nu() # 点击确认选号 hb1.Confirm_nu() # 点击确认选号 hc.submit_order_to_station_owner_button()##点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_sfc_emptying(self): """验证选号页面清空按钮功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_basketball_link() ##点击竞篮单关 hb.Play_f() ####点击玩法 hb.Play_sfc() #点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa>0: hb.Emptying()##点击清除 hb.confirm_match() ###点击已选N场比赛 hb.Basketball_sfc_nus_X(5) ###随机点击5场比赛 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_optimize_award_add_lottery_sum_restore_case(self): '''选择五场对阵,点击奖金优化,进入奖金优化页面,增加投注金额,然后点击还原选项,提交订单''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) sos = SubmitOrderSuccess_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login_lexiu() # 点击登录 hp.homepage_link() # 点击首页 hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_rqspf() ##点击让球胜平负 aa = pbcn.rqspf_choose(5) ###随机点击5场比赛 if aa == 2: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_pass() # 点击过关方式 pbc.choose_all_pass_nu() ###选中所有的过关方式 a = pbc.Pf_pass_text() ###读取选中的过关方式 self.assertIn('2串1,3串1,4串1', a) pbc.Pf_bouns() ##点击奖金优化 mix_text1 = pbc.maximum_text() pbc.optimize_add_money_input(200) # 修改奖金优化金额 pbc.restroe_button() #点击还原选项按钮 mix_text3 = pbc.maximum_text() print('third%s' % mix_text3) self.assertEqual(mix_text1, mix_text3) pbc.submit_order() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 hp.Moveable_float_close() text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)