def test_oder_details_page_lottery_paintball_case(self):
     '''验证订单详情页【点击投注竞彩足球】按钮,点击页面跳转至,竞彩足球选号页面'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     od = OrderDetails_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_rqspf()  ##点击让球胜平负
     aa = pbcn.rqspf_choose(2)  # 选择2场赛事
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
         cl.confirm_and_pay_button()  # 点击确认支付
         hp.Moveable_float_close()
         sos.check_order_details()  # 点击查看详情
         od.continue_buy()  #验证订单详情页【点击投注竞彩足球】按钮
         pbcn.Play_f()  ###点击玩法
         pbcn.Play_rqspf()  ##点击让球胜平负
         aa = pbcn.rqspf_choose(2)  # 选择2场赛事
         if aa == 2:
             pbcn.confirm_match()  ###点击确认赛事
             cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
             hp.Moveable_float_close()
             cl.confirm_and_pay_button()  # 点击确认支付
             hp.Moveable_float_close()
             text1 = sos.submit_order_success()  # 获取提交订单成功文本
             self.assertEqual('订单提交成功', text1)
 def test_machine_choose_continue_button_case(self):
     '''投注确认页“继续选号”按钮测试流程'''
     hp = HomePage_lexiu(self.driver)
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.gd_11_5_link()  # 点击广东11选5链接
     efcn = ElevenFiveChooseNumber_lexiu(self.driver)
     efcn.countdown_text()  # 检查“距离第xxx期截止:”文案是否存在
     ulcn.machine_choose_button()  # 点击机选
     ulcn.machine_choose_one_button()  # 机选一注
     efcn.confirm_number_button()  # 确认选号
     ecfcl = EleChooseFiveConfirmLottery_lexiu(self.driver)
     ecfcl.countdown_text()  # 检查倒计时文案
     ecfcl.continue_choose_num()  # 点击“继续选号”按钮
     ulcn.machine_choose_button()  # 点击机选
     ulcn.machine_choose_one_button()  # 机选一注
     efcn.confirm_number_button()  # 确认选号
     check = ecfcl.lottery_chase_throw_text()  #获取投注注数、追号期数、投注倍数
     self.assertIn("2注1期1倍", check)  ##验证投注注数、投注期号、投注倍数
     ecfcl.submit_order_button()  # 提交订单给站主
     l = Login_lexiu(self.driver)
     l.login_lexiu()  # 登录
     ecfcl.submit_order_button()  # 提交订单给站主
     cl = ConfirmLottery_lexiu(self.driver)
     cl.confirm_and_pay_button()  # 点击确认并支付
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()  # 如果出现浮层弹框,关闭
     text = sos.submit_order_success()  # 获取页面“订单提交成功”文本
     self.assertEqual("订单提交成功", text)
     hp.Moveable_float_close()  # 如果出现浮层弹框,关闭
     trade_name = sos.trade_name_text()  # 获取页面商品名称文本
     self.assertIn("商品名称:乐秀赢球-广东11选5", trade_name)
     sos.check_order_details()  # 点击查看详情
     od = OrderDetails_lexiu(self.driver)
     od.order_details_check()  # 检查订单详情页页面元素
 def test_many_note_many_double_pause_five_case(self):
     """多注多倍,机选五注"""
     ha = HomePage_lexiu(self.driver)
     hb = Arrang_there_choosenumber_lexiu(self.driver)
     hb1 = UnionLottoChooseNumber_lexiu(self.driver)
     hb2 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_three_link()  ####点击排列3
     hb.Play()  ###点击玩法
     hb.Play_Direct()  ####点击直选
     hb.there_bais(2)  # 随机选取百位去个数字
     hb.there_shis(1)  # 随机选取十位1个数字
     hb.there_ges(1)  # 随机选择个位1个数字
     hb2.Confirm_nu()  # 点击确认选号
     mur1 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('2', mur1)
     hc1.Multiple_input(5)  ###点击倍数输入功能
     mur = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5', mur)
     hc1.Pause_five()  ###点击机选五注
     mur3 = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5', mur3)
     mur4 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('7', mur4)
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     mur5 = hd.assect_pay()  ##读取支付状态文本
     self.assertEqual('订单提交成功', mur5)
Beispiel #4
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 def test_many_note_many_double_Continue_after_case(self):
     """多注多倍,继续选号,复式"""
     ha = HomePage_lexiu(self.driver)
     hb = Arrang_there_choosenumber_lexiu(self.driver)
     hb1 = UnionLottoChooseNumber_lexiu(self.driver)
     hb2 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_three_link()  ####点击排列3
     hb.Play()  ###点击玩法
     hb.Play_Group_six()  ####点击组六
     hb.group_sixs(4)
     hb2.Confirm_nu()  # 点击确认选号
     mur1 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('4', mur1)
     hc1.Multiple_input(5)  ###点击倍数输入功能
     mur = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5', mur)
     hc1.Coun_nu()###点击继续选号
     hb.group_sixs(3)
     hb2.Confirm_nu()  # 点击确认选号
     mur2 = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5',mur2)
     mur3= hc1.Test_note_nu()  ##读取注数
     self.assertEqual('5', mur3)
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     mur4= hd.assect_pay()  ##读取支付状态文本
     self.assertEqual('订单提交成功', mur4)
 def test_gxks_many_note_many_double_Continue_znzh_case(self):
     """多注多倍,继续选号,智能追号"""
     ha = HomePage_lexiu(self.driver)
     hb = GXKS_ChooseNumber_lexiu(self.driver)
     hb1 = ElevenFiveChooseNumber_lexiu(self.driver)
     hc = JXKS_Confirm_lexiu(self.driver)
     hc1 = EleChooseFiveConfirmLottery_lexiu(self.driver)
     hc2 = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = LessPaySucess_lexiu(self.driver)
     ssc_cl = CQSSCConfirmLottery_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.guangxi_express_three_link()  #点击广西快三
     hb.play_jxks_add()  ##点击和值
     hb.Add_choosenumber(2)  ##点击1注
     hb1.confirm_number_button()  ###点击确认选号
     hc.Button_add()  #点击倍数+号
     hc.Cont()  ###点击继续选号
     hb.Add_choosenumber(1)  ##点击1注
     hb1.confirm_number_button()  ###点击确认选号
     mur = hc1.lottery_chase_throw_text()  #读取注数
     self.assertEqual('3注1期2倍共12元', mur)
     ssc_cl.intelligently_chase_button()  # 点击智能追号
     text = ssc_cl.totalIssue_text()
     ssc_cl.revise_button()  # 点击修改方案
     ssc_cl.revise_times_add()  # 点击起始倍数的+
     ssc_cl.revise_confirm()  # 点击确认修改
     text1 = ssc_cl.totalIssue_text()
     self.assertNotEqual(text1, text, '倍数没有被修改')  # 检查是否修改追号期数
     ssc_cl.submit_button()  # 点击提交按钮
     hl.login_lexiu()  # 输入账号,密码
     hc1.submit_order_button()  # 点击提交给站主
     hc2.confirm_and_pay_button()  # 点击确认支付
     mur1 = hd.assect_pay()  ##读取支付状态文本
     self.assertEqual('订单提交成功', mur1)
 def test_Play_dgp_Pf_del_icon(self):
     """验证删除选择的全部赛事图标,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hb1 = SingleFootChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = SingleFootConfirmLottery_lexiu(self.driver)
     hc2 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_foot_link()  ###点击竞足单关
     hb.Play_f()  ####点击玩法
     hb1.Play_dgp()  ###点击单关配
     sleep(1)
     hb1.Dgp_tan()  ##点击弹框
     aa = hb1.Paintball_single_dgp_nus_X(1)  ###随机点击1场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc2.down_bf()
         hc2.Pf_del_icon()  ##点击删除图标
         hc.confirm_delete_button()
         hb.top_more()
         hb1.Paintball_single_dgp_nus_X(1)
         mul = hb.Text_confirm_loc()
         self.assertEqual('已选%d场比赛' % aa, mul)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hb1.Know_dgp()  ##点击我知道了
         hc2.Times_input_click()  #####点击倍数输入框
         hc2.Times_number(10)  ####点击10倍
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hc.confirm_and_pay_button()  # 点击确认支付
Beispiel #7
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 def test_bigsmall_choose_one_clear_case(self):
     '''大小单双玩法,个位十位各选一个属性,点击【清除所有选号】图标,确认选号,提交订单'''
     hp = HomePage_lexiu(self.driver)
     hp.open()
     l = Login_lexiu(self.driver)
     efcn = ElevenFiveChooseNumber_lexiu(self.driver)
     efcl = EleChooseFiveConfirmLottery_lexiu(self.driver)
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()  # 点击关闭浮窗
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.cqssc_link()  # 点击重庆时时彩链接
     ssc_cn = CQSSC_ChooseNumber_lexiu(self.driver)
     ssc_cn.play_mode()  # 选择模式
     ssc_cn.big_little()  # 选择大小单双
     ssc_cn.ds_shiwei_random(1)  #十位选择一个号码
     ssc_cn.ds_gewei_random(1)  #个位选择一个号码
     aa = efcn.total_buy_text()
     self.assertIn("1注 ", aa)
     ulcn.clear_number()  # 清除所有选号
     cc = efcn.total_buy_text()
     self.assertIn("请至少每位选择1种属性", cc)
     ssc_cn.ds_shiwei_random(2)  # 十位选择2个号码
     ssc_cn.ds_gewei_random(2)  # 个位选择2个号码
     cc = efcn.total_buy_text()
     self.assertIn("4注", cc)
     efcn.confirm_number_button()  # 点击确认选号
     efcl.submit_order_button()  # 点击提交订单给站主
     cl.confirm_and_pay_button()  # 点击确认并支付
     hp.Moveable_float_close()  # 如果出现浮层弹框,关闭
     text = sos.submit_order_success()  # 获取页面“订单提交成功”文本
     self.assertEqual("订单提交成功", text)
     trade_name = sos.trade_name_text()  # 获取页面商品名称文本
     self.assertIn("商品名称:乐秀赢球-重庆时时彩", trade_name)
 def test_Direct_Del_none_case(self):
     """验证确认投注页面,点击X图标功能"""
     ha = HomePage_lexiu(self.driver)
     hb = Arrang_there_choosenumber_lexiu(self.driver)
     hb1 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_three_link()  ####点击排列3
     hb.Play()  ###点击玩法
     hb.Play_Direct()  ####点击直选
     hb1.machine_choose_button()  ###点击机选
     hb1.machine_choose_ten_button()  ##点击机选10注
     hd.Del_none(2)  ######删除2注
     mur = hd.Test_note_nu()
     self.assertEqual('8', mur)  ####断言注数
     hc.submit_order_to_station_owner_button()  ##点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
 def test_lottery_success_page_continue_lottery_case(
         self):  #####################-----------------mj20171215
     '''验证投注成功页【继续投注该彩种】按钮,点击页面跳转至竞彩足球选号页面'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     t = There_D_choosenumber_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_rqspf()  ##点击让球胜平负
     aa = pbcn.rqspf_choose(2)  #选择2场赛事
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         cl.submit_order_to_station_owner_button()  #点击提交订单给站主
         cl.confirm_and_pay_button()  #点击确认支付
         hp.Moveable_float_close()
         sos.Continue_buy()  #点击【继续投注该彩种】
         pbcn.Play_f()  ###点击玩法
         pbcn.Play_rqspf()  ##点击让球胜平负
         bb = pbcn.rqspf_choose(2)  #选择2场赛事
         if bb == 2:
             pbcn.confirm_match()  #点击确认赛事
             cl.submit_order_to_station_owner_button()  #点击提交订单给站主
             hp.Moveable_float_close()
             cl.confirm_and_pay_button()  #点击确认支付
             text1 = sos.submit_order_success()  # 获取提交订单成功文本
             self.assertEqual('订单提交成功', text1)
 def optimize_award_case(self):
     '''验证奖金优化流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  ###点击玩法
     hcn.Play_sfc()  ##点击胜负
     aa = hcn.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hcn.confirm_match()  ###点击确认赛事
         pbc.Pf_bouns()##点击奖金优化
         text=pbc.optimize_award()#获取奖金优化页上方文本
         self.assertIn("平均优化购买",text)
         cl.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         cl.submit_order_to_station_owner_button()  # 点击提交给站主
         cl.confirm_and_pay_button()  # 点击确认支付
 def test_group_six_Screening_da_case(self):
     """验证选号页面筛选 大 按钮功能"""
     ha = HomePage_lexiu(self.driver)
     hb = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Play_d()  ###点击玩法
     hb.Play_group_there_d()  ####点击组三
     hb.Screening_d(2)  ###点击筛选中 大 按钮
     hb1.Confirm_nu()  # 点击确认选号
     mur = hd.Test_note_nu()
     self.assertEqual('20', mur)  ####断言注数
     hc.submit_order_to_station_owner_button()  ##点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
 def test_group_there_click_too_confirm_case(self):
     """验证选号页面,点击2次确认选号按钮功能"""
     ha = HomePage_lexiu(self.driver)
     hb = Arrang_there_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_three_link()  ####点击排列3
     hb.Play()  ###点击玩法
     hb.Play_Group_there()  ####点击组三
     hb1.Confirm_nu()  # 点击确认选号
     hb1.Confirm_nu()  # 点击确认选号
     mur = hd.Test_note_nu()
     self.assertEqual('2', mur)  ####断言注数
     hc.submit_order_to_station_owner_button()  ##点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
 def test_threestar_choose_all_cancel_case(self):
     '''三星直选玩法,选择所有选号,再次点击取消流程'''
     hp = HomePage_lexiu(self.driver)
     hp.open()
     l = Login_lexiu(self.driver)
     efcn = ElevenFiveChooseNumber_lexiu(self.driver)
     hp.Moveable_float_close()  #点击关闭浮窗
     hp.My_lottery_ticket()  #点击我的彩票
     l.login_lexiu()  #点击登录
     hp.homepage_link()  #点击首页
     hp.cqssc_link()  #点击重庆时时彩链接
     ssc_cn = CQSSC_ChooseNumber_lexiu(self.driver)
     ssc_cn.play_mode()  #选择模式
     ssc_cn.three_star()  #选择三星
     ssc_cn.baiwei_all()
     ssc_cn.shiwei_all()
     ssc_cn.gewei_all()
     aa = efcn.total_buy_text()
     self.assertIn("1000注 ", aa)
     ssc_cn.baiwei_all()
     ssc_cn.shiwei_all()
     ssc_cn.gewei_all()
     aa = efcn.total_buy_text()
     self.assertIn("请每位至少选择1个号码", aa)
Beispiel #14
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 def test_Play_zjq_emptying(self):
     """验证选号页面清空按钮功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hb1 = SingleFootChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_foot_link()  ###点击竞足单关
     hb.Play_f()  ####点击玩法
     hb.Play_zq()  ###点击总进球
     aa = hb1.Paintball_single_zjq_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb1.Emptying_pbs()  ###点击清空按钮
         hb.confirm_match()  ###点击已选N场比赛
         hb.Football_mix_nus_X(5)  ###随机点击4场比赛
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_onestar_clear_num_case(self):
     '''一星玩法,选择5号码,并清除,流程测试'''
     hp = HomePage_lexiu(self.driver)
     hp.open()
     l = Login_lexiu(self.driver)
     efcn = ElevenFiveChooseNumber_lexiu(self.driver)
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     hp.Moveable_float_close()  # 点击关闭浮窗
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.cqssc_link()  # 点击重庆时时彩链接
     ssc_cn = CQSSC_ChooseNumber_lexiu(self.driver)
     ssc_cn.play_mode()  # 选择模式
     ssc_cn.one_star()  # 选择一星
     ssc_cn.gewei_random(5)  #选择5个号码
     aa = efcn.total_buy_text()
     self.assertIn("5注", aa)
     ulcn.clear_number()  #清除所有选号
     cc = efcn.total_buy_text()
     self.assertIn("请至少选择1个号码", cc)
     ssc_cn.gewei_random(2)  #选择2个号码
     aa = efcn.total_buy_text()
     self.assertIn("2注", aa)
Beispiel #16
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 def test_UnionLotto_Machine_choose_five_case(self):
     '''机选五注流程测试'''
     ###点击进入双色球选号页面###
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.UnionLotto_link()  # 点击双色球链接
     ####选择机选一注并确认选号####
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.machine_choose_button()  # 点击机选
     ulcn.machine_choose_five_button()  # 机选5注
     ######进入提交订单页面######
     cl = ConfirmLottery_lexiu(self.driver)
     chase = cl.chase_time_text()  # 获取追号期数
     times = cl.throw_time_text()  # 获取输入的投注倍数
     lottery_num = cl.lottery_number_text()  #获取投注注数
     self.assertEqual("5", lottery_num)  #检查投注的注数为5注
     self.assertEqual("1", chase)  # 检查追号期数是否是所选期数
     self.assertEqual("1", times)  # 检查投注倍数是否是所投注倍数
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     #####用户登录######
     l = Login_lexiu(self.driver)
     l.login_lexiu()
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     cl.confirm_and_pay_button()  # 点击“确认并支付”按钮
     '''断言验证提交订单成功'''
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()  # 关闭弹窗
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
     trade_text = sos.trade_name_text()  # 获取商品名称
     self.assertIn("商品名称:乐秀赢球-双色球", trade_text)  # 检查商品名称正确
     sos.check_order_details()  # 查看订单详情
     od = OrderDetails_lexiu(self.driver)
     od.order_details_check()  # 检查订单详情页
Beispiel #17
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 def test_UnionLotto_Machine_delete_all_num_case(self):
     '''提交订单页“删除所有选号”按钮并确认删除测试'''
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.UnionLotto_link()  # 点击双色球链接
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.machine_choose_button()  # 点击机选
     ulcn.machine_choose_one_button()  # 机选1注
     ulcn.Confirm_button()  #确认选号
     cl = ConfirmLottery_lexiu(self.driver)
     cl.delete_all_num_button()  #点击删除所有选号
     cl.confirm_delete_button()  #点击确定删除按钮
     ulcn.machine_choose_button()  # 点击机选
     ulcn.machine_choose_one_button()  # 机选1注
     ulcn.Confirm_button()  #确认选号
     cl = ConfirmLottery_lexiu(self.driver)
     lottery_number = cl.lottery_number_text()  #获取投注注数文本
     self.assertIn("1", lottery_number)  #检查投注注数
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     #####用户登录######
     l = Login_lexiu(self.driver)
     l.login_lexiu()
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     cl.confirm_and_pay_button()  # 点击“确认并支付”按钮
     '''断言验证提交订单成功'''
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()  # 关闭弹窗
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
     trade_text = sos.trade_name_text()  # 获取商品名称
     self.assertIn("商品名称:乐秀赢球-双色球", trade_text)  # 检查商品名称正确
     sos.check_order_details()  # 查看订单详情
     od = OrderDetails_lexiu(self.driver)
     od.order_details_check()  # 检查订单详情页
Beispiel #18
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 def test_Play_bqc_Times_input(self):
     """验证修改倍数输入框功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_bqc()  ##点击比分
     aa = hb.Football_bqc_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input(3)  #####修改倍数为3
         mul = hc1.Times_display()  ###获取倍数
         self.assertEqual('3', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Beispiel #19
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 def test_UnionLotto_Hand_re_r18b1_case(self):
     '''重复选号取消选中测试'''
     ###点击进入双色球选号页面###
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.UnionLotto_link()  # 点击双色球链接
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.u_rechoose_red_label18()  #随机选中18个红球,再取消选中的红球
     ulcn.u_red_label18()  #重新选取18个红球
     ulcn.u_bule_label1()  #选取1个蓝球
     ulcn.Confirm_button()  #点击确认选号按钮
     cl = ConfirmLottery_lexiu(self.driver)
     cl.submit_order_to_station_owner_button()  # 提交订单给站主
     l = Login_lexiu(self.driver)  #####用户登录######
     l.login_lexiu()
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     cl.confirm_and_pay_button()  # 点击确认并支付按钮
     '''断言验证提交订单成功'''
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()  # 关闭悬浮窗口
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
 def test_Lottery_information_buy_pause_five_case(self):
     """进入开奖公告,打开双色球开奖详情,点击投注双色球,进入双色球投注页面,选1注号码,在投注确认页,机选5注,修改倍数,期数"""
     ha = HomePage_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = PaymetMode_lexiu(self.driver)
     he = BaofooPayment_lexiu(self.driver)
     hf = ChooseBank_lexiu(self.driver)
     hf1 = SubmitOrderSuccess_lexiu(self.driver)
     hf2 = LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.Lottery_information()  ##点击开奖信息
     hb.Lottery_information_unionlotto()  ##点击开奖信息中的双色球
     hc.Unionlotto_History_buy()  ###点击双色球最近的开奖信息
     hc.Buy_unionlotto()  ##点击投注双色球
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.machine_choose_five_button()  ##点击机选5注
     hc.chase_ticket_input("4")  # 输入追4期
     hc.throw_times_input("3")  #输入投注倍数为3倍
     lottery_number_text = hc.lottery_number_text()  # 获取投注注数文本
     self.assertIn("6", lottery_number_text)  # 检查投注注数为1注
     chase_time_text = hc.chase_time_text()  # 获取追号期数
     self.assertIn("4", chase_time_text)  # 检查追号期数为4期
     throw_times = hc.throw_time_text()  # 获取投注倍数定位
     self.assertIn("3", throw_times)  # 检查投注倍数为3倍
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     text1 = hf1.submit_order_success()  # 获取提交订单成功文本
     self.assertEqual('订单提交成功', text1)
Beispiel #21
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 def test_UnionLotto_Continue_buy(self):
     """验证继续投注该彩种"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallChooseNumber_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = SubmitOrderSuccess_lexiu(self.driver)
     hf = SubmitOrderSuccess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('1', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     ha.Moveable_float_close()
     hd.Continue_buy()  ##点击继续购买该彩种
     mur1 = hc1.Play_fb()
     self.assertEqual('玩\n法', mur1)
     hb.machine_choose_button()  # 点击机选
     hb.machine_choose_one_button()  # 机选一注
     hb.Confirm_button()  # 确认选号
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     text1 = hf.submit_order_success()  # 获取提交订单成功文本
     self.assertEqual('订单提交成功', text1)
Beispiel #22
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 def test_choosenumber_case(self):
     """验证选号页赛事结果功能"""
     ha = HomePage_lexiu(self.driver)
     hb = RX9C_choosenumber_lexiu(self.driver)
     hc = RX9C_ConfirmLottery_lexiu(self.driver)
     hc1 = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.victory_defeat_14_link()  # 点击胜负14场
     a = hb.Games_nu()  ###点击展示的全部赛事结果
     if a == 1:
         hb.Games_nu()  ###取消展示的全部赛事结果
         hb.Games_nus(14, 1)  ###点击14场展示的赛事结果
         hb.Confirm_pick()  ###点击确认选号
         hc.Submit_station()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.Submit_station()  # 点击提交给站主
         hc1.confirm_and_pay_button()  # 点击确认支付()
         mur1 = hd.assect_pay()  ##读取支付状态文本
         self.assertEqual('订单提交成功', mur1)
Beispiel #23
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 def test_Lottery_DanTuo_4_18_1_11_case(self):
     '''胆拖模式前区选择4个胆码,18个拖码,后区选择1个胆码,11个拖码测试流程'''
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.Lottery_link()  # 点击大乐透链接
     blcn = BigLotteryChooseNum_lexiu(self.driver)
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.DanTuo_mode()  # 选择胆拖模式
     blcn.l_red_four_eighteen()  # 红球选取4个胆码18个拖码
     blcn.l_bule_one_eleven()  # 后区选择1个胆码11个拖码
     ulcn.Confirm_button()  # 点击确认选号
     cl = ConfirmLottery_lexiu(self.driver)
     cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
     l = Login_lexiu(self.driver)
     #l.new_user_login_tab()  # 切换到新用户登录
     l.login_lexiu()  # 点击登录
     cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
     cl.confirm_and_pay_button()  # 点击确认并支付
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
Beispiel #24
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 def test_Direct_pause_ten_case(self):
     """验证选号页面,点击机选10注功能"""
     ha = HomePage_lexiu(self.driver)
     hb = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Play_d()  ###点击玩法
     hb.Play_direct_d()  ###点击直选
     hb2.machine_choose_button()###点击机选
     hb2.machine_choose_ten_button()##点击机选10注
     mur = hd.Test_note_nu()
     self.assertEqual('10', mur)  ####断言注数
     hc.submit_order_to_station_owner_button()##点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
Beispiel #25
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 def test_Direct_add_clear_number_case(self):
     """验证选号页面,点击清除选号按钮功能"""
     ha = HomePage_lexiu(self.driver)
     hb = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Play_d()  ###点击玩法
     hb.Play_group_direct_add_d()  ##点击直选和值
     hb.Direct_addA()
     hb2.clear_number()#点击清除选号页面
     hb1.Confirm_nu()  # 点击确认选号
     hb1.Confirm_nu()  # 点击确认选号
     hc.submit_order_to_station_owner_button()##点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
 def test_Play_sfc_emptying(self):
     """验证选号页面清空按钮功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = HaobcChooseNumber_lexiu(self.driver)
     hb1 = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_basketball_link()  ##点击竞篮单关
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  #点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa>0:
         hb.Emptying()##点击清除
         hb.confirm_match()  ###点击已选N场比赛
         hb.Basketball_sfc_nus_X(5)  ###随机点击5场比赛
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_optimize_award_add_lottery_sum_restore_case(self):
     '''选择五场对阵,点击奖金优化,进入奖金优化页面,增加投注金额,然后点击还原选项,提交订单'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_rqspf()  ##点击让球胜平负
     aa = pbcn.rqspf_choose(5)  ###随机点击5场比赛
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         pbc.Pf_pass()  # 点击过关方式
         pbc.choose_all_pass_nu()  ###选中所有的过关方式
         a = pbc.Pf_pass_text()  ###读取选中的过关方式
         self.assertIn('2串1,3串1,4串1', a)
         pbc.Pf_bouns()  ##点击奖金优化
         mix_text1 = pbc.maximum_text()
         pbc.optimize_add_money_input(200)  # 修改奖金优化金额
         pbc.restroe_button()  #点击还原选项按钮
         mix_text3 = pbc.maximum_text()
         print('third%s' % mix_text3)
         self.assertEqual(mix_text1, mix_text3)
         pbc.submit_order()  # 点击提交订单给站主
         cl.confirm_and_pay_button()  # 点击确认支付
         hp.Moveable_float_close()
         text1 = sos.submit_order_success()  # 获取提交订单成功文本
         self.assertEqual('订单提交成功', text1)