def main(): #SCREEN_SIZEの画面を作成 screen = pygame.display.set_mode(global_data.SCREEN_SIZE) #タイトルバーの文字列をセット pygame.display.set_caption(u"シューティングゲーム") #FPSの取得 clock = pygame.time.Clock() myship = MyShip(50,50) enemies = Enemies() while True: #FPSを60に設定 clock.tick(60) #背景色の設定 screen.fill((255,255,255)) # ***いろんな処理*** # myship.move() enemies.move() enemies.reloadEnemy() myship.draw(pygame,screen) enemies.draw(pygame,screen) #画面の更新 pygame.display.update() for event in pygame.event.get(): if event.type == QUIT: pygame.quit(); sys.exit() elif event.type == KEYDOWN: if event.key == K_RIGHT: myship.direction["right"] = True elif event.key == K_LEFT: myship.direction["left"] = True if event.key == K_UP: myship.direction["up"] = True elif event.key == K_DOWN: myship.direction["down"] = True elif event.type == KEYUP: if event.key == K_RIGHT: myship.direction["right"] = False elif event.key == K_LEFT: myship.direction["left"] = False if event.key == K_UP: myship.direction["up"] = False elif event.key == K_DOWN: myship.direction["down"] = False