def hurt(self): self.health -= 1 if self.health <= 0: self.world.player = None blood = Entity(self.world, self.pos.x, self.pos.y, DEAD_IMAGE, (125, 115)) blood.angle = self.angle self.world.misc.append(blood)
def kill(self): self.world.enemies.remove(self) blood = Entity(self.world, self.pos.x, self.pos.y, DEAD_IMAGE, (125, 115)) blood.angle = self.angle self.world.misc.append(blood)