def play(self, inputs): eloop = EventLoop(finished=False) eloop.movePLAYER(self.player, inputs) self.player.setFITNESS() self.fitness = self.player.fitness print(self.fitness)
def showLAST(self, inputs): clock = pygame.time.Clock() eloop = EventLoop(finished=False) eloop.movePLAYER(self.player, inputs) self.player.setFITNESS() self.fitness = self.player.fitness print(self.fitness) while not eloop.finished: eloop.check_events(self.settings, self.player, self.maze, inputs) self.player.update(self.maze) self.display_game() clock.tick(20)