def __assign_transform(self, element: ET.Element, go: GameObject): (x, y, center) = self.__parse_transform(element.find('transform')) if center: go.center = Vector2(x, y) else: go.transform = Vector2(x, y) go.move(self._global_offset)
def move(self, of: Vector2, physics_scale=False): self.is_on_ground = False GameObject.move(self, of, physics_scale)