def __assign_transform(self, element: ET.Element, go: GameObject):
        (x, y, center) = self.__parse_transform(element.find('transform'))
        if center:
            go.center = Vector2(x, y)
        else:
            go.transform = Vector2(x, y)

        go.move(self._global_offset)
示例#2
0
 def move(self, of: Vector2, physics_scale=False):
     self.is_on_ground = False
     GameObject.move(self, of, physics_scale)