Пример #1
0
    def initialize(self):
        GameClass.initialize(self)

        # Init pygame
        pygame.init()
        self.screen = pygame.display.set_mode(self.SCREEN_SIZE)
        self.clock = pygame.time.Clock()
Пример #2
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    def initialize(self):
        GameClass.initialize(self)

        # Init pygame
        pygame.init()
        self.screen = pygame.display.set_mode(self.SCREEN_SIZE)
        self.clock = pygame.time.Clock()
Пример #3
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    def update(self):
        # Must be done before GameClass.update() so it can
        # be used by GameState this frame
        self.clock.tick(self.DESIRED_FPS)
        self.time = pygame.time.get_ticks()
        self.time_step = self.clock.get_time() / 1000.0

        GameClass.update(self)
Пример #4
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    def update(self):
        # Must be done before GameClass.update() so it can
        # be used by GameState this frame
        self.clock.tick(self.DESIRED_FPS)
        self.time = pygame.time.get_ticks()
        self.time_step = self.clock.get_time()/1000.0

        GameClass.update(self)
Пример #5
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    def __init__(self):
        GameClass.__init__(self)

        # Global Constants
        self.SCREEN_SIZE = (660, 450)
        self.DESIRED_FPS = 32

        # Itemize Global GameClass variables for reference
        # Anything here can be accessed in a GameState by self.gc.****
        self.screen = None
        self.clock = None
        self.time = 0
        self.time_step = 0.0
Пример #6
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    def __init__(self):
        GameClass.__init__(self)

        # Global Constants
        self.SCREEN_SIZE = (660, 450)
        self.DESIRED_FPS = 32

        # Itemize Global GameClass variables for reference
        # Anything here can be accessed in a GameState by self.gc.****
        self.screen = None
        self.clock = None
        self.time = 0
        self.time_step = 0.0
Пример #7
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 def shutdown(self):
     GameClass.shutdown(self)
     pygame.quit()
Пример #8
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 def shutdown(self):
     GameClass.shutdown(self)
     pygame.quit()