def test_get_game_server_deployment(transport: str = "grpc"):
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials(), transport=transport)

    # Everything is optional in proto3 as far as the runtime is concerned,
    # and we are mocking out the actual API, so just send an empty request.
    request = game_server_deployments.GetGameServerDeploymentRequest()

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.get_game_server_deployment),
                           "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = game_server_deployments.GameServerDeployment(
            name="name_value",
            etag="etag_value",
            description="description_value")

        response = client.get_game_server_deployment(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]

        assert args[0] == request

    # Establish that the response is the type that we expect.
    assert isinstance(response, game_server_deployments.GameServerDeployment)
    assert response.name == "name_value"
    assert response.etag == "etag_value"
    assert response.description == "description_value"
def test_get_game_server_deployment_flattened_error():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Attempting to call a method with both a request object and flattened
    # fields is an error.
    with pytest.raises(ValueError):
        client.get_game_server_deployment(
            game_server_deployments.GetGameServerDeploymentRequest(),
            name="name_value")
Пример #3
0
def get_deployment(project_id, deployment_id):
    """Gets a game server deployment."""

    client = gaming.GameServerDeploymentsServiceClient()

    # Location is hard coded as global, as game server deployments can
    # only be created in global.  This is done for all operations on
    # game server deployments, as well as for its child resource types.
    request = game_server_deployments.GetGameServerDeploymentRequest(
        name=
        f"projects/{project_id}/locations/global/gameServerDeployments/{deployment_id}",
    )

    response = client.get_game_server_deployment(request)
    print(f"Get deployment response:\n{response}")
    return response
def test_get_game_server_deployment_field_headers():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Any value that is part of the HTTP/1.1 URI should be sent as
    # a field header. Set these to a non-empty value.
    request = game_server_deployments.GetGameServerDeploymentRequest(
        name="name/value")

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.get_game_server_deployment),
                           "__call__") as call:
        call.return_value = game_server_deployments.GameServerDeployment()
        client.get_game_server_deployment(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[0] == request

    # Establish that the field header was sent.
    _, _, kw = call.mock_calls[0]
    assert ("x-goog-request-params", "name=name/value") in kw["metadata"]
Пример #5
0
    def get_game_server_deployment(
        self,
        request: game_server_deployments.GetGameServerDeploymentRequest = None,
        *,
        name: str = None,
        retry: retries.Retry = gapic_v1.method.DEFAULT,
        timeout: float = None,
        metadata: Sequence[Tuple[str, str]] = (),
    ) -> game_server_deployments.GameServerDeployment:
        r"""Gets details of a single game server deployment.

        Args:
            request (google.cloud.gaming_v1.types.GetGameServerDeploymentRequest):
                The request object. Request message for
                GameServerDeploymentsService.GetGameServerDeployment.
            name (str):
                Required. The name of the game server delpoyment to
                retrieve. Uses the form:

                ``projects/{project}/locations/{location}/gameServerDeployments/{deployment}``.

                This corresponds to the ``name`` field
                on the ``request`` instance; if ``request`` is provided, this
                should not be set.
            retry (google.api_core.retry.Retry): Designation of what errors, if any,
                should be retried.
            timeout (float): The timeout for this request.
            metadata (Sequence[Tuple[str, str]]): Strings which should be
                sent along with the request as metadata.

        Returns:
            google.cloud.gaming_v1.types.GameServerDeployment:
                A game server deployment resource.
        """
        # Create or coerce a protobuf request object.
        # Sanity check: If we got a request object, we should *not* have
        # gotten any keyword arguments that map to the request.
        has_flattened_params = any([name])
        if request is not None and has_flattened_params:
            raise ValueError("If the `request` argument is set, then none of "
                             "the individual field arguments should be set.")

        # Minor optimization to avoid making a copy if the user passes
        # in a game_server_deployments.GetGameServerDeploymentRequest.
        # There's no risk of modifying the input as we've already verified
        # there are no flattened fields.
        if not isinstance(
                request,
                game_server_deployments.GetGameServerDeploymentRequest):
            request = game_server_deployments.GetGameServerDeploymentRequest(
                request)
            # If we have keyword arguments corresponding to fields on the
            # request, apply these.
            if name is not None:
                request.name = name

        # Wrap the RPC method; this adds retry and timeout information,
        # and friendly error handling.
        rpc = self._transport._wrapped_methods[
            self._transport.get_game_server_deployment]

        # Certain fields should be provided within the metadata header;
        # add these here.
        metadata = tuple(metadata) + (gapic_v1.routing_header.to_grpc_metadata(
            (("name", request.name), )), )

        # Send the request.
        response = rpc(
            request,
            retry=retry,
            timeout=timeout,
            metadata=metadata,
        )

        # Done; return the response.
        return response
    async def get_game_server_deployment(
        self,
        request: Union[game_server_deployments.GetGameServerDeploymentRequest,
                       dict] = None,
        *,
        name: str = None,
        retry: OptionalRetry = gapic_v1.method.DEFAULT,
        timeout: float = None,
        metadata: Sequence[Tuple[str, str]] = (),
    ) -> game_server_deployments.GameServerDeployment:
        r"""Gets details of a single game server deployment.

        .. code-block:: python

            from google.cloud import gaming_v1

            async def sample_get_game_server_deployment():
                # Create a client
                client = gaming_v1.GameServerDeploymentsServiceAsyncClient()

                # Initialize request argument(s)
                request = gaming_v1.GetGameServerDeploymentRequest(
                    name="name_value",
                )

                # Make the request
                response = await client.get_game_server_deployment(request=request)

                # Handle the response
                print(response)

        Args:
            request (Union[google.cloud.gaming_v1.types.GetGameServerDeploymentRequest, dict]):
                The request object. Request message for
                GameServerDeploymentsService.GetGameServerDeployment.
            name (:class:`str`):
                Required. The name of the game server delpoyment to
                retrieve, in the following form:
                ``projects/{project}/locations/{location}/gameServerDeployments/{deployment}``.

                This corresponds to the ``name`` field
                on the ``request`` instance; if ``request`` is provided, this
                should not be set.
            retry (google.api_core.retry.Retry): Designation of what errors, if any,
                should be retried.
            timeout (float): The timeout for this request.
            metadata (Sequence[Tuple[str, str]]): Strings which should be
                sent along with the request as metadata.

        Returns:
            google.cloud.gaming_v1.types.GameServerDeployment:
                A game server deployment resource.
        """
        # Create or coerce a protobuf request object.
        # Quick check: If we got a request object, we should *not* have
        # gotten any keyword arguments that map to the request.
        has_flattened_params = any([name])
        if request is not None and has_flattened_params:
            raise ValueError("If the `request` argument is set, then none of "
                             "the individual field arguments should be set.")

        request = game_server_deployments.GetGameServerDeploymentRequest(
            request)

        # If we have keyword arguments corresponding to fields on the
        # request, apply these.
        if name is not None:
            request.name = name

        # Wrap the RPC method; this adds retry and timeout information,
        # and friendly error handling.
        rpc = gapic_v1.method_async.wrap_method(
            self._client._transport.get_game_server_deployment,
            default_retry=retries.Retry(
                initial=1.0,
                maximum=10.0,
                multiplier=1.3,
                predicate=retries.if_exception_type(
                    core_exceptions.ServiceUnavailable, ),
                deadline=60.0,
            ),
            default_timeout=60.0,
            client_info=DEFAULT_CLIENT_INFO,
        )

        # Certain fields should be provided within the metadata header;
        # add these here.
        metadata = tuple(metadata) + (gapic_v1.routing_header.to_grpc_metadata(
            (("name", request.name), )), )

        # Send the request.
        response = await rpc(
            request,
            retry=retry,
            timeout=timeout,
            metadata=metadata,
        )

        # Done; return the response.
        return response
Пример #7
0
    def get_game_server_deployment(
        self,
        request: game_server_deployments.GetGameServerDeploymentRequest = None,
        *,
        name: str = None,
        retry: retries.Retry = gapic_v1.method.DEFAULT,
        timeout: float = None,
        metadata: Sequence[Tuple[str, str]] = (),
    ) -> game_server_deployments.GameServerDeployment:
        r"""Gets details of a single Game Server Deployment.

        Args:
            request (:class:`~.game_server_deployments.GetGameServerDeploymentRequest`):
                The request object. Request message for
                GameServerDeploymentsService.GetGameServerDeployment.
            name (:class:`str`):
                Required. The name of the Game Server Deployment to
                retrieve. Uses the form:

                ``projects/{project}/locations/{location}/gameServerDeployments/{deployment}``.
                This corresponds to the ``name`` field
                on the ``request`` instance; if ``request`` is provided, this
                should not be set.

            retry (google.api_core.retry.Retry): Designation of what errors, if any,
                should be retried.
            timeout (float): The timeout for this request.
            metadata (Sequence[Tuple[str, str]]): Strings which should be
                sent along with the request as metadata.

        Returns:
            ~.game_server_deployments.GameServerDeployment:
                A Game Server Deployment resource.
        """
        # Create or coerce a protobuf request object.
        # Sanity check: If we got a request object, we should *not* have
        # gotten any keyword arguments that map to the request.
        if request is not None and any([name]):
            raise ValueError("If the `request` argument is set, then none of "
                             "the individual field arguments should be set.")

        request = game_server_deployments.GetGameServerDeploymentRequest(
            request)

        # If we have keyword arguments corresponding to fields on the
        # request, apply these.

        if name is not None:
            request.name = name

        # Wrap the RPC method; this adds retry and timeout information,
        # and friendly error handling.
        rpc = gapic_v1.method.wrap_method(
            self._transport.get_game_server_deployment,
            default_timeout=None,
            client_info=_client_info,
        )

        # Certain fields should be provided within the metadata header;
        # add these here.
        metadata = tuple(metadata) + (gapic_v1.routing_header.to_grpc_metadata(
            (("name", request.name), )), )

        # Send the request.
        response = rpc(request,
                       retry=retry,
                       timeout=timeout,
                       metadata=metadata)

        # Done; return the response.
        return response