def test_get_game_server_deployment(transport: str = "grpc"): client = GameServerDeploymentsServiceClient( credentials=credentials.AnonymousCredentials(), transport=transport) # Everything is optional in proto3 as far as the runtime is concerned, # and we are mocking out the actual API, so just send an empty request. request = game_server_deployments.GetGameServerDeploymentRequest() # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.get_game_server_deployment), "__call__") as call: # Designate an appropriate return value for the call. call.return_value = game_server_deployments.GameServerDeployment( name="name_value", etag="etag_value", description="description_value") response = client.get_game_server_deployment(request) # Establish that the underlying gRPC stub method was called. assert len(call.mock_calls) == 1 _, args, _ = call.mock_calls[0] assert args[0] == request # Establish that the response is the type that we expect. assert isinstance(response, game_server_deployments.GameServerDeployment) assert response.name == "name_value" assert response.etag == "etag_value" assert response.description == "description_value"
def test_get_game_server_deployment_flattened_error(): client = GameServerDeploymentsServiceClient( credentials=credentials.AnonymousCredentials()) # Attempting to call a method with both a request object and flattened # fields is an error. with pytest.raises(ValueError): client.get_game_server_deployment( game_server_deployments.GetGameServerDeploymentRequest(), name="name_value")
def get_deployment(project_id, deployment_id): """Gets a game server deployment.""" client = gaming.GameServerDeploymentsServiceClient() # Location is hard coded as global, as game server deployments can # only be created in global. This is done for all operations on # game server deployments, as well as for its child resource types. request = game_server_deployments.GetGameServerDeploymentRequest( name= f"projects/{project_id}/locations/global/gameServerDeployments/{deployment_id}", ) response = client.get_game_server_deployment(request) print(f"Get deployment response:\n{response}") return response
def test_get_game_server_deployment_field_headers(): client = GameServerDeploymentsServiceClient( credentials=credentials.AnonymousCredentials()) # Any value that is part of the HTTP/1.1 URI should be sent as # a field header. Set these to a non-empty value. request = game_server_deployments.GetGameServerDeploymentRequest( name="name/value") # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.get_game_server_deployment), "__call__") as call: call.return_value = game_server_deployments.GameServerDeployment() client.get_game_server_deployment(request) # Establish that the underlying gRPC stub method was called. assert len(call.mock_calls) == 1 _, args, _ = call.mock_calls[0] assert args[0] == request # Establish that the field header was sent. _, _, kw = call.mock_calls[0] assert ("x-goog-request-params", "name=name/value") in kw["metadata"]
def get_game_server_deployment( self, request: game_server_deployments.GetGameServerDeploymentRequest = None, *, name: str = None, retry: retries.Retry = gapic_v1.method.DEFAULT, timeout: float = None, metadata: Sequence[Tuple[str, str]] = (), ) -> game_server_deployments.GameServerDeployment: r"""Gets details of a single game server deployment. Args: request (google.cloud.gaming_v1.types.GetGameServerDeploymentRequest): The request object. Request message for GameServerDeploymentsService.GetGameServerDeployment. name (str): Required. The name of the game server delpoyment to retrieve. Uses the form: ``projects/{project}/locations/{location}/gameServerDeployments/{deployment}``. This corresponds to the ``name`` field on the ``request`` instance; if ``request`` is provided, this should not be set. retry (google.api_core.retry.Retry): Designation of what errors, if any, should be retried. timeout (float): The timeout for this request. metadata (Sequence[Tuple[str, str]]): Strings which should be sent along with the request as metadata. Returns: google.cloud.gaming_v1.types.GameServerDeployment: A game server deployment resource. """ # Create or coerce a protobuf request object. # Sanity check: If we got a request object, we should *not* have # gotten any keyword arguments that map to the request. has_flattened_params = any([name]) if request is not None and has_flattened_params: raise ValueError("If the `request` argument is set, then none of " "the individual field arguments should be set.") # Minor optimization to avoid making a copy if the user passes # in a game_server_deployments.GetGameServerDeploymentRequest. # There's no risk of modifying the input as we've already verified # there are no flattened fields. if not isinstance( request, game_server_deployments.GetGameServerDeploymentRequest): request = game_server_deployments.GetGameServerDeploymentRequest( request) # If we have keyword arguments corresponding to fields on the # request, apply these. if name is not None: request.name = name # Wrap the RPC method; this adds retry and timeout information, # and friendly error handling. rpc = self._transport._wrapped_methods[ self._transport.get_game_server_deployment] # Certain fields should be provided within the metadata header; # add these here. metadata = tuple(metadata) + (gapic_v1.routing_header.to_grpc_metadata( (("name", request.name), )), ) # Send the request. response = rpc( request, retry=retry, timeout=timeout, metadata=metadata, ) # Done; return the response. return response
async def get_game_server_deployment( self, request: Union[game_server_deployments.GetGameServerDeploymentRequest, dict] = None, *, name: str = None, retry: OptionalRetry = gapic_v1.method.DEFAULT, timeout: float = None, metadata: Sequence[Tuple[str, str]] = (), ) -> game_server_deployments.GameServerDeployment: r"""Gets details of a single game server deployment. .. code-block:: python from google.cloud import gaming_v1 async def sample_get_game_server_deployment(): # Create a client client = gaming_v1.GameServerDeploymentsServiceAsyncClient() # Initialize request argument(s) request = gaming_v1.GetGameServerDeploymentRequest( name="name_value", ) # Make the request response = await client.get_game_server_deployment(request=request) # Handle the response print(response) Args: request (Union[google.cloud.gaming_v1.types.GetGameServerDeploymentRequest, dict]): The request object. Request message for GameServerDeploymentsService.GetGameServerDeployment. name (:class:`str`): Required. The name of the game server delpoyment to retrieve, in the following form: ``projects/{project}/locations/{location}/gameServerDeployments/{deployment}``. This corresponds to the ``name`` field on the ``request`` instance; if ``request`` is provided, this should not be set. retry (google.api_core.retry.Retry): Designation of what errors, if any, should be retried. timeout (float): The timeout for this request. metadata (Sequence[Tuple[str, str]]): Strings which should be sent along with the request as metadata. Returns: google.cloud.gaming_v1.types.GameServerDeployment: A game server deployment resource. """ # Create or coerce a protobuf request object. # Quick check: If we got a request object, we should *not* have # gotten any keyword arguments that map to the request. has_flattened_params = any([name]) if request is not None and has_flattened_params: raise ValueError("If the `request` argument is set, then none of " "the individual field arguments should be set.") request = game_server_deployments.GetGameServerDeploymentRequest( request) # If we have keyword arguments corresponding to fields on the # request, apply these. if name is not None: request.name = name # Wrap the RPC method; this adds retry and timeout information, # and friendly error handling. rpc = gapic_v1.method_async.wrap_method( self._client._transport.get_game_server_deployment, default_retry=retries.Retry( initial=1.0, maximum=10.0, multiplier=1.3, predicate=retries.if_exception_type( core_exceptions.ServiceUnavailable, ), deadline=60.0, ), default_timeout=60.0, client_info=DEFAULT_CLIENT_INFO, ) # Certain fields should be provided within the metadata header; # add these here. metadata = tuple(metadata) + (gapic_v1.routing_header.to_grpc_metadata( (("name", request.name), )), ) # Send the request. response = await rpc( request, retry=retry, timeout=timeout, metadata=metadata, ) # Done; return the response. return response
def get_game_server_deployment( self, request: game_server_deployments.GetGameServerDeploymentRequest = None, *, name: str = None, retry: retries.Retry = gapic_v1.method.DEFAULT, timeout: float = None, metadata: Sequence[Tuple[str, str]] = (), ) -> game_server_deployments.GameServerDeployment: r"""Gets details of a single Game Server Deployment. Args: request (:class:`~.game_server_deployments.GetGameServerDeploymentRequest`): The request object. Request message for GameServerDeploymentsService.GetGameServerDeployment. name (:class:`str`): Required. The name of the Game Server Deployment to retrieve. Uses the form: ``projects/{project}/locations/{location}/gameServerDeployments/{deployment}``. This corresponds to the ``name`` field on the ``request`` instance; if ``request`` is provided, this should not be set. retry (google.api_core.retry.Retry): Designation of what errors, if any, should be retried. timeout (float): The timeout for this request. metadata (Sequence[Tuple[str, str]]): Strings which should be sent along with the request as metadata. Returns: ~.game_server_deployments.GameServerDeployment: A Game Server Deployment resource. """ # Create or coerce a protobuf request object. # Sanity check: If we got a request object, we should *not* have # gotten any keyword arguments that map to the request. if request is not None and any([name]): raise ValueError("If the `request` argument is set, then none of " "the individual field arguments should be set.") request = game_server_deployments.GetGameServerDeploymentRequest( request) # If we have keyword arguments corresponding to fields on the # request, apply these. if name is not None: request.name = name # Wrap the RPC method; this adds retry and timeout information, # and friendly error handling. rpc = gapic_v1.method.wrap_method( self._transport.get_game_server_deployment, default_timeout=None, client_info=_client_info, ) # Certain fields should be provided within the metadata header; # add these here. metadata = tuple(metadata) + (gapic_v1.routing_header.to_grpc_metadata( (("name", request.name), )), ) # Send the request. response = rpc(request, retry=retry, timeout=timeout, metadata=metadata) # Done; return the response. return response