def create_minion(self, player): return Minion(1, 4, effects=[ Effect(DidDamage(), ActionTag(Heal(EventValue()), HeroSelector())) ])
def create_minion(self, player): return Minion(2, 3, effects=[ Effect(DidDamage(), ActionTag(Freeze(), TargetSelector())) ])
def create_minion(self, player): return Minion(3, 6, effects=[ Effect(DidDamage(), ActionTag(Give(Frozen()), TargetSelector())) ])
def create_minion(self, player): return Minion(1, 1, stealth=True, effects=[ Effect(DidDamage(), ActionTag(Kill(), TargetSelector(IsMinion()))) ])
def create_minion(self, player): return Minion( 3, 6, effects=[Effect(DidDamage(), Freeze(), TargetSelector())])