Пример #1
0
def cmdTeams(obj, t):
	msg = obj.data["msg"].split(" ")
	sender = obj.data["sender"]

	redPlayers = A.retrieveTeam('red')
	bluePlayers = A.retrieveTeam('blue')
	toTeam = 0
	fromTeam = None
	
	difference = abs(len(redPlayers) - len(bluePlayers))
	if difference <= 1:
		A.tell(sender, "Teams are already balanced.")
		return

	A.rcon('bigtext "AUTO-BALANCING TEAMS')

	if len(bluePlayers) > len(redPlayers):
		fromTeam = bluePlayers
		toTeam = 1
	elif len(redPlayers) > len(bluePlayers):
		fromTeam = redPlayers
		toTeam = 2
	
	while difference > 1:
		# pick a cid from fromTeam
		cid = random.choice(fromTeam)
		fromTeam.remove(cid)
		A.rcon("forceteam %s %s" % (cid, toTeam))
		difference -= 1
	
	A.say("Balanced teams.") #<<< should be told to the user?
Пример #2
0
def cmdKick(obj, t):
	msg = obj.data["msg"].split(" ")
	sender = obj.data["sender"]
	if len(msg) == 1: A.tell(sender, "Usage: !kick <user>")
	elif len(msg) == 2:
		if msg[1].isdigit():
			kick = int(msg[1]) #@DEV This needs a check to see if players name is 0 or something annoying like that
		else:
			cli = A.findClient(msg[1])
			if cli != None:
				kick = cli.uid
		A.rcon('clientkick %d' % kick)
Пример #3
0
def cmdMap(obj, t):
	msg = obj.data["msg"].split(" ")
	sender = obj.data["sender"]
	if len(msg) == 1: A.tell(sender, "Usage: !map <map>")
	elif len(msg) == 2:
		maps = A.findMap(msg[1])
		if len(maps) == 0:
			A.tell(sender, "No map found matching that name")
		elif len(maps) > 1:
			A.tell(sender, "Found %d maps: %s" % (len(maps), maps))
		else:
			A.rcon('set thismap "map %s"' % maps[0])
			A.rcon('vstr thismap')
Пример #4
0
def cmdIDDQD(obj, t):
	sender = obj.data['sender']
	client = A.getClient(sender)

	db = database.DB()
	db.tableSelect("clients")
	entry = db.rowFind(client.cl_guid, 'guid')
	entry["cgroup"] = 5
	db.rowUpdate(entry)
	db.commit()
	db.disconnect()

	A.rcon('bigtext "Congratuations! You have exquisite taste.')
	A.delCmd("!iddqd")
Пример #5
0
def cmdNuke(obj, t):
	msg = obj.data["msg"].split(" ")
	sender = obj.data["sender"]
	if len(msg) == 1: A.tell(sender, "Usage: !nuke <user> <count>")
	else:
		if msg[1].isdigit():
			nuke = int(msg[1])
		else:
			cli = A.findClient(msg[1])
			if cli != None:
				nuke = cli.uid
		count = 1
		if len(msg) == 3:
			if canInt(msg[2]): count = int(msg[2])
		for i in range(count):
			A.rcon('nuke %d' % nuke)
			time.sleep(.8)
Пример #6
0
def cmdSlap(obj, t):
	msg = obj.data["msg"].split(" ")
	sender = obj.data["sender"]
	if len(msg) == 1: A.tell(sender, "Usage: !slap <user> <count>")
	else:
		if msg[1].isdigit():
			slap = int(msg[1])
		else:
			cli = A.findClient(msg[1])
			if cli != None:
				slap = cli.uid
			else: return None
		count = 1
		if len(msg) == 3:
			if canInt(msg[2]): count = int(msg[2])
		for i in range(count):
			A.rcon('slap %d' % slap)
			time.sleep(.8)
Пример #7
0
def cmdForce(obj, t):
	msg = obj.data['msgsplit']
	sender = obj.data['sender'] #The sender id
	team = msg[2] #Team to switch player to

	playobj = A.findClient(msg[1]) #Player obj

	if A.canInt(team): team = const.teams[int(team)] #Is the team an integer representation of a team? if so use the team name
	if team not in const.teams.values() and team != 'spectator': #we are a bad team! 
		return A.tell(sender, 'Unknown team %s (spec/spectator/red/blue)' % team)
	if team == 'spec': team == 'spectator' #urt likes spectator

	if len(msg) == 3 and playobj.team != team: #!force player team
		A.rcon('forceteam %s %s' % (playobj.uid, team))
		A.tell(sender, '%s was forced to %s.' % (playobj.name, team))

	elif len(msg) == 4 and msg[3] == 'lock': #!force player team lock
		A.rcon('forceteam %s %s' % (playobj.uid, team))
		playobj.fairplay_locked = True
		playobj.fairplay_lockedteam = team
		A.tell(sender, '%s was forced and locked to %s. Type !unlock %s to unlock player.' % (playobj.name, team, playobj.name))
	else:
		A.tell(sender, "Usage: !force <client> <team> [lock]")
Пример #8
0
def cmdSet(obj, t): 
	msg = obj.data["msg"].split(" ")
	sender = obj.data["sender"]
	if len(msg) == 1: A.tell(sender, "Usage: !set <cvar> <value>")
	elif len(msg) == 2:
		A.rcon('set %s %s' % (msg[1], msg[2]))
Пример #9
0
def eveLock(obj, t):
	cobj = A.getClient(obj.client)
	if 'fairplay_locked' in cobj.__dict__.keys():
		if cobj.fairplay_locked is True:
			A.rcon('forceteam %s %s' % (cobj.uid, cobj.fairplay_lockedteam))