def eventListener(obj, f): """ The making of this plugin was hell. F**k the iourt team for the stupid decisions in the way flag capping is handled. Die in a cold, dark, horrible place. -B1 """ global A, redFlag, blueFlag if redFlag == None: redFlag = Timer() if blueFlag == None: blueFlag = Timer() elif obj.type == "GAME_FLAGPICKUP": print obj.data['flagid'], redFlag.status, blueFlag.status if obj.data['flagid'] == 1 and redFlag.status == 0: redFlag.start() elif obj.data['flagid'] == 2 and blueFlag.status == 0: blueFlag.start() elif obj.type == "GAME_FLAGRETURN": if obj.data['flagid'] == 1: redFlag.reset() elif obj.data['flagid'] == 2: blueFlag.reset() elif obj.type == "GAME_FLAGCAPTURE": if obj.data['flagid'] == 2: redFlag.stop() A.say('%sRed %sFlag captured in %s%s seconds' % (A.RED, A.YELLOW, A.CYAN, redFlag.value())) redFlag.reset() elif obj.data['flagid'] == 1: blueFlag.stop() A.say('%sBlue %sFlag captured in %s%s seconds' % (A.BLUE, A.YELLOW, A.CYAN, blueFlag.value())) blueFlag.reset() elif obj.type == "GAME_FLAGRESET": if obj.data['flagid'] == 1: redFlag.reset() elif obj.data['flagid'] == 2: blueFlag.reset()
def cmdTeams(obj, t): msg = obj.data["msg"].split(" ") sender = obj.data["sender"] redPlayers = A.retrieveTeam('red') bluePlayers = A.retrieveTeam('blue') toTeam = 0 fromTeam = None difference = abs(len(redPlayers) - len(bluePlayers)) if difference <= 1: A.tell(sender, "Teams are already balanced.") return A.rcon('bigtext "AUTO-BALANCING TEAMS') if len(bluePlayers) > len(redPlayers): fromTeam = bluePlayers toTeam = 1 elif len(redPlayers) > len(bluePlayers): fromTeam = redPlayers toTeam = 2 while difference > 1: # pick a cid from fromTeam cid = random.choice(fromTeam) fromTeam.remove(cid) A.rcon("forceteam %s %s" % (cid, toTeam)) difference -= 1 A.say("Balanced teams.") #<<< should be told to the user?
def init(x=0): A.debug('ads.init() was called... looping', _name) while True: time.sleep(leng) if len(A.B.Clients) > 1: #Only print ads A.say(msg[x]) x+=1 if x >= len(msg): x = 0
def welcomeEvent(obj, t): time.sleep(8) A.say('Everyone welcome ^1%s ^3to the server!' % A.B.Clients[obj.data['client']].nick)
def testr(obj, n0): A.say('TESTING 1... 2... 3...') print "Testing!"