def postRig(self): ''' clean up for the rig build. ''' if common.isValid('%s.jointVis' % self.rigGrp): return True if cmds.ls(type = 'rig') and common.isValid(self.controlsGrp) and not common.isValid(self.rigGrp): return True jointVisAttr = attribute.addAttr(self.rigGrp, 'jointVis', attrType = 'enum', defValue = 'off:on') scaleAttr = attribute.addAttr(self.rigGrp, 'uniformScale', attrType = 'double', defValue = 1, min = 0) jointDisplayAttr = attribute.addAttr(self.rigGrp, 'displayJnts', attrType = 'enum', defValue = 'Normal:Template:Reference') cmds.setAttr(jointDisplayAttr, 2) #setup attribute for uniform scale attribute.connect(scaleAttr, '%s.sx' % self.rigGrp) attribute.connect(scaleAttr, '%s.sy' % self.rigGrp) attribute.connect(scaleAttr, '%s.sz' % self.rigGrp) if self.skinClusterJnts: for jnt in self.skinClusterJnts: if cmds.objExists(jnt): attribute.connect(jointVisAttr , '%s.v' % jnt) cmds.setAttr('%s.overrideEnabled' % jnt, 1) attribute.connect(jointDisplayAttr , '%s.overrideDisplayType' % jnt) #set joint visibility attribute cmds.setAttr(jointVisAttr, 1) for grp in [self.rigGrp, self.jointsGrp, self.controlsGrp]: attribute.lockAndHide(['t', 'r', 's', 'v'], grp)
def setupRig(self): if super(Arm,self).setupRig(): return True self.skinClusterJnts.remove(self.endJoint) self.skinClusterJnts.insert(0,self.clavicleJoint) #delete end joint and end guide endJntGuide = self.endJoint.replace(common.JOINT, common.GUIDES) if common.isValid(self.endJoint): cmds.delete(self.endJoint) if common.isValid(endJntGuide): cmds.delete(endJntGuide) if self._getSide() == common.LEFT: positions = ( [self.position[0] + .5, self.position[1], self.position[2] + 1], [self.position[0] + 2, self.position[1], self.position[2]], [self.position[0] + 5, self.position[1], self.position[2] - 1], [self.position[0] + 8, self.position[1], self.position[2]] ) elif self._getSide() == common.RIGHT: positions = ( [self.position[0] + -.5, self.position[1], self.position[2] + 1], [self.position[0] - 2, self.position[1], self.position[2]], [self.position[0] - 5, self.position[1], self.position[2] - 1], [self.position[0] - 8, self.position[1], self.position[2]] ) else: positions = ( [self.position[0] + .5, self.position[1], self.position[2] + 1], [self.position[0] + 2, self.position[1], self.position[2]], [self.position[0] + 5, self.position[1], self.position[2] - 1], [self.position[0] + 8, self.position[1], self.position[2]] ) #create pelvis joint and parent leg under pelvis if not common.isValid(self.clavicleJoint): joint.create(name = self.clavicleJoint, parent = self.skeletonGrp, position = positions[0]) cmds.parent(self.startJoint, self.clavicleJoint) #declare guides clavicleJointGuide = self.setupCtrl(self.clavicleJoint.replace('_%s' % common.JOINT, ''),self.clavicleJoint) startJointGuide = self.startJoint.replace(common.JOINT, common.GUIDES) midJointGuide = self.midJoint.replace(common.JOINT, common.GUIDES) tipJointGuide = self.tipJoint.replace(common.JOINT, common.GUIDES) #move master guide to clavicle position for i, guide in enumerate([clavicleJointGuide,startJointGuide,midJointGuide, tipJointGuide]): zeroGroup = common.getParent(guide) if i == 0: cmds.xform(common.getParent(self.masterGuide), ws = True, t = positions[i]) cmds.xform(zeroGroup, ws = True, t = positions[i])
def postSetupRig(self): ''' clean up section for the setup rig ''' if common.isValid('%s.displayAxis' % self.masterGuide) or common.isValid(self.masterGuide) != True: return True #create attributes and lock/hide attrs on top nodes as well as masterGuide control displayAttr = attribute.addAttr(self.masterGuide, 'displayAxis', attrType = 'enum', defValue = 'off:on') attribute.lockAndHide(['r','t','s','v'], [self.setupRigGrp, self.skeletonGrp,self.guidesGrp, common.getParent(self.masterGuide)]) attribute.lockAndHide('v', self.masterGuide) #resize guide controls for guide in self.getGuides(): cmds.setAttr('%s.radius' % common.getShapes(guide, 0), self.controlScale * .5) #resize masterGuide control control.scaleShape(self.masterGuide, scale = [self.controlScale * 2, self.controlScale * 2, self.controlScale * 2]) #declaring skeleton joints skeletonJnts = self.getSkeletonJnts() #connect joints to the attributes on the masterGuide control for jnt in skeletonJnts: if cmds.objExists(jnt): attribute.connect(displayAttr , '%s.displayLocalAxis' % jnt) common.setDisplayType(jnt, 'reference') #parent all constraints to guides group if self.setupConstraints: cmds.parent(self.setupConstraints, self.guidesGrp) #Put the build attributes onto setup rigs ''' cmds.addAttr(self.setupRigGrp, ln = 'kwargs', dt = "string") cmds.setAttr('%s.kwargs' % self.setupRigGrp, str(self._buildAttrs), type = "string") ''' attribute.copy('displayAxis', self.masterGuide, self.name(), reverseConnect = True) #parent setup under puppet node self._puppetNode.addChild(self.setupRigGrp) if self.parentHook: if cmds.objExists(self.parentHook): displayLine = control.displayLine(self.masterGuide, self.parentHook, name = self.masterGuide.replace('_%s' % common.GUIDES, '_%s' % common.CURVE)) cmds.parent(displayLine, self.guidesGrp) #set build args on puppet node attrs = dict() for attr in self.attributes(): attrs[attr.name()] = attr.value() self.puppetNode.storeArgs(**attrs)
def saveJoints(cls, joints, filepath): """ Save the joints for the asset :param joints: joints that will be written out :type joints: list | str | tuple """ # declare list that will be used to gather controls to save savedJoints = list() # make sure controls is a list before proceeding joints = common.toList(joints) if not isinstance(joints, list): raise RuntimeError("%s must be a list" % joints) # end if for jnt in joints: if common.isValid(jnt): if common.isType(jnt, "joint"): savedJoints.append(jnt) # end if # end loop # save the controls in savedControls list joint.save(savedJoints, filepath=filepath)
def postBuild(self): """ clean up rig asset .. todo: Finish complete cleanup of the rig """ # create nodes on the rigGrp node tagControlsAttr = control.tag_as_control(self.rigGrp) cmds.addAttr(self.rigGrp, ln="deform_joints", at="message") tagJointsAttr = "%s.deform_joints" % self.rigGrp if self.controls: for ctrl in self.controls: attribute.connect(tagControlsAttr, "%s.%s" % (ctrl, tagControlsAttr.split(".")[1])) # end loop # end if if self.skinClusterJoints: for jnt in self.skinClusterJoints: if common.isValid(jnt): cmds.addAttr(jnt, ln="deform_joints", at="message") attribute.connect(tagJointsAttr, "%s.deform_joints" % jnt) # end if # end loop # end if # lock and hide attributes attribute.lockAndHide(["s", "v"], [self._shotCtrl, self._trsCtrl]) attribute.lockAndHide(["t", "r", "s", "v"], self.rigGrp) # clear selection cmds.select(cl=True)
def preBuild(self): """ sets up the hierachry """ # if there is no puppet node in the scene, we will run the setup first if not cmds.ls(type="puppet"): self.setup() if common.isValid(self.rigGrp): return True # create hierachy cmds.createNode("rig", n=self.rigGrp) cmds.createNode("transform", n=self.noXformGrp) cmds.createNode("transform", n=self.jointsGrp) cmds.createNode("transform", n=self.controlsGrp) # create shot and trs controls control.create(self._shotCtrl.replace("_%s" % common.CONTROL, ""), parent=self.controlsGrp, color=common.WHITE) control.create(self._trsCtrl.replace("_%s" % common.CONTROL, ""), parent=self._shotCtrl, color=common.WHITE) # get the parents of the controls shotZero = common.getParent(self._shotCtrl) trsZero = common.getParent(self._trsCtrl) cmds.parent(self._shotCtrl, self.controlsGrp) cmds.parent(self._trsCtrl, self._shotCtrl) control.scaleShape(self._shotCtrl, [2, 2, 2]) cmds.delete([shotZero, trsZero]) # cmds.createNode('transform', n = self.modelGroup) cmds.parent([self.noXformGrp, self.jointsGrp, self.controlsGrp], self.rigGrp) # turn off inherit transforms on the noXformGrp cmds.setAttr("%s.inheritsTransform" % self.noXformGrp, 0) self.controls.extend([self._shotCtrl, self._trsCtrl])
def setupRig(self): if common.isValid(self.name()): return True self.setupConstraints = [] #makes component a puppet node self.puppetNode = puppet.create(self.name()) #Create master guide control and control.createSetup('{0}_master'.format(self.name()), type = 'square') common.setColor(self.masterGuide, 'darkred') #create hierarchy cmds.createNode('transform', n = self.setupRigGrp) cmds.createNode('transform', n = self.skeletonGrp) cmds.createNode('transform', n = self.guidesGrp) cmds.parent(self.skeletonGrp, self.setupRigGrp) cmds.parent(self.guidesGrp, self.setupRigGrp) cmds.parent(common.getParent(self.masterGuide),self.guidesGrp) #add attributes to groups attribute.addAttr(self.setupRigGrp, 'tag_guides', attrType = 'message') masterGuideAttr = attribute.addAttr(self.setupRigGrp, 'master_guide', attrType = 'message') attribute.connect(masterGuideAttr, '%s.tag_controls' % self.masterGuide)
def saveControls(cls, controls, filepath): """ Save the controls for the asset :param controls: controls that will be written out if they're nurbsCurves :type controls: list | str | tuple """ # declare list that will be used to gather controls to save savedControls = list() # make sure controls is a list before proceeding controls = common.toList(controls) if not isinstance(controls, list): raise RuntimeError("%s must be a list" % controls) # end if for ctrl in controls: if common.isValid(ctrl): if common.isType(ctrl, "nurbsCurve") or common.isType(common.getShapes(ctrl, 0), "nurbsCurve"): savedControls.append(ctrl) # end if # end loop # save the controls in savedControls list control.save(savedControls, filepath=filepath)
def getJoints(cls, asset): """ Get joints based on whether or not the given asset has a tag_joints attribute. .. warning: This is probably going to change because it's unstable to change. .. todo: get this working with just an attribute connected to all the deform joints :param asset: Asset you want to get controls from :type asset: str :return: Returns controls on the given asset :rtype: list | None """ # if the attribute is valid then get connections and return jointAttr = "%s.displayJnts" % asset if common.isValid(jointAttr): joints = attribute.getConnections(jointAttr, plugs=False) if joints: return joints # if there is no "displayJnts" attribute, we check for a puppet node # in the scene. If there is one, we will check connections to that and # traverse through the connections until we get to the joints if cmds.ls(type="puppet"): puppet = cmds.ls(type="puppet") joints = list() if puppet: for node in attribute.getConnections("%s.puppet_nodes" % puppet[0], plugs=False): jointAttr = "%s.displayAxis" % node # get the connections to the "displayAxis" attribute on the node # and if there is a connection, it should be the "masterGuide" control. if common.isValid(jointAttr): masterGuides = attribute.getConnections(jointAttr, plugs=False) # get the connections to the masterGuide control, which should contain the joints if masterGuides: for guide in masterGuides: jnts = attribute.getConnections(jointAttr.replace(node, guide), plugs=False) # removes the node from the jnts list, since it is # connected to the "displayAxis" attribute if node in jnts: jnts.pop(jnts.index(node)) joints.extend(jnts) return joints return None
def skinTwistSurfaces(joints, surface): """ adds a skinCluster to a surface based on joints Example: .. python:: skinTwistSurfaces(joints = [joint1, joint2], surface = nurbsPlane1) @param joints: joints to deform surface @type joints: *list* @param surface: surface to be deformed by joints @type surface: *str* """ if not isinstance(surface, str): if isinstance(surface, unicode): surface = str(surface) else: raise TypeError("%s is not a string. Pass string into argument surface" % surface) if not common.isValid(surface): raise RuntimeError("%s is does not exist in the scene." % surface) for jnt in joints: if not common.isValid(jnt): raise RuntimeError("%s is does not exist in the scene." % jnt) # create the skinCluster based on joints and surface skinCluster = cmds.skinCluster(joints, surface, dr=0.1, tsb=True) # iterate through joints and assign values to cv's on surface so the are bound to a specific joint # check surface degree surfShape = common.getShape(surface)[0] degree = cmds.getAttr("%s.degreeU" % surfShape) for i in range(0, len(joints)): cmds.skinPercent(skinCluster[0], (surface + ".cv[0:%d][%d]" % (degree, i)), transformValue=[(joints[i], 1.0)]) return skinCluster
def getControls(cls, asset): """ Get controls based on whether or not the given asset has a tag_controls attribute. :param asset: Asset you want to get controls from :type asset: str :return: Returns controls on the given asset :rtype: list | None """ controlAttr = "%s.tag_controls" % asset if common.isValid(controlAttr): return attribute.getConnections(controlAttr, plugs=False) # end if return None
def rig(self): ''' this is the build section for the rig. ''' if common.isValid(self.controlsGrp): return True if not self._puppetNode: self.runSetupRig() #resolve build arguments if not self.puppetNode == self.name(): self.puppetNode = puppet.Puppet(self.name()) self.puppetNode.restoreArgs(self) cmds.createNode('transform', n = self.rigGrp) cmds.createNode('transform', n = self.jointsGrp) cmds.createNode('transform', n = self.controlsGrp) cmds.parent([self.jointsGrp, self.controlsGrp], self.rigGrp) if not self.skinClusterJnts: self.skinClusterJnts.extend(self.getSkeletonJnts()) for jnt in self.skinClusterJnts: if cmds.objExists(jnt): common.setDisplayType(jnt, 'normal') #get parent jnt parent = cmds.listRelatives(jnt, p = True) if parent: if parent[0] == self.skeletonGrp: cmds.parent(jnt, self.jointsGrp) #delete the setup rig group cmds.delete(self.setupRigGrp) for jnt in self.skinClusterJnts: if cmds.objExists(jnt): #turn display axis off cmds.setAttr('%s.displayLocalAxis' % jnt, 0) #take the rotations of the joint and make the orientation joint.rotateToOrient(jnt)
def create(name): ''' Creation of a puppet node Example: ...python: puppet.create('l_leg') #Result: puppet.Puppet object @param name: Name of the puppet node @type name: *str* @return: puppet.Puppet object @rtype: *Puppet* ''' global PUPPET, TAGNAME name = common.checkName(name) #create a transform node with the name passed mFnDependNode = om.MFnDependencyNode() #create MFnDependency Node object #if puppet node does not exist, create one if not common.isValid(PUPPET): puppetObject = mFnDependNode.create('puppet', PUPPET) cmds.addAttr(PUPPET, ln = TAGNAME, at = 'message') #end if #create cmds.createNode('transform', name = name) #create transform #mFnDependNode.setName(name) #set name #return an asset object newPuppetNode = Puppet(name) #parent node to puppet cmds.parent(newPuppetNode.fullPathName(), PUPPET) #tag puppet nodes newPuppetNode.tagNode() return newPuppetNode
def postRig(self): super(Foot, self).postRig() #lock bank controls for node in (self.__bankInCtrl,self.__bankOutCtrl, self.__heelPivotCtrl): if common.isValid(node): attribute.lockAndHide(['rx','s', 'v'], node) #end if #end loop #lock and hide foot control attributes attribute.lockAndHide(['t', 'r', 's', 'v'], self.__footCtrl) for handle in self.__footIkFk.getIkHandles(): cmds.setAttr('%s.v' % handle, 0 ) #end loop cmds.setAttr('%s.v' % self.__footIkFk.ikJoints[0], 0) cmds.setAttr('%s.v' % self.__footIkFk.fkJoints[0], 0) cmds.setAttr('%s.v' % self.__footIkFk.blendJoints[0], 0)
def build(self): """ build rig hierarchy and attach components """ # if there is no rig node in the scene, we will run the setup first if not cmds.ls(type="rig"): self.preBuild() self.run() for node in self.nodes(): if not isinstance(node, component.Component): continue if not common.isValid(node.rigGrp): node.runRig() trsChildren = cmds.listRelatives(self._trsCtrl, c=True) if node.controlsGrp in trsChildren: continue cmds.parent(node.controlsGrp, self._trsCtrl) cmds.parent(node.jointsGrp, self.jointsGrp) for attr in ["displayJnts", "jointVis"]: fullAttrPath = "%s.%s" % (self.rigGrp, attr) componentAttr = "%s.%s" % (node.rigGrp, attr) if cmds.objExists(componentAttr): if not cmds.objExists(fullAttrPath): attribute.copy(attr, node.rigGrp, self.rigGrp, reverseConnect=False) # end if connectedAttrs = attribute.getConnections(attr, node.rigGrp, incoming=False) if connectedAttrs: for connectedAttr in connectedAttrs: cmds.disconnectAttr(componentAttr, connectedAttr) attribute.connect(fullAttrPath, connectedAttr) # end for # end if # end if # end for cmds.delete(node.rigGrp)
def restorePuppetNodes(): global PUPPET #declare empty dictionary for restored nodes restoredNodes = dict() #check for a PUPPET node if not common.isValid(PUPPET): raise RunTimeError('%s does not exist in your scene! You need a %s node to restore puppet nodes' % (PUPPET, PUPPET)) #end if #get the children of PUPPET children = common.getChildren(PUPPET) #check to see if there are any children, if not, raise a warning and return nothing if not children: cmds.warning('%s has no child puppet nodes to restore!' % PUPPET) return False #end if #If nodes exist then place them in the restored dictionary for node in children: restoredNodes[node] = Puppet(node) return restoredNodes
def setupRig(self): if super(Limb,self).setupRig(): return True self.skinClusterJnts = [ self.startJoint, self.midJoint, self.tipJoint, self.endJoint ] if self._getSide() == common.LEFT: positions = ( [self.position[0] + 2, self.position[1], self.position[2]], [self.position[0] + 5, self.position[1], self.position[2] - 1], [self.position[0] + 8, self.position[1], self.position[2]], [self.position[0] + 9, self.position[1], self.position[2]] ) elif self._getSide() == common.RIGHT: positions = ( [self.position[0] - 2, self.position[1], self.position[2]], [self.position[0] - 5, self.position[1], self.position[2] - 1], [self.position[0] - 8, self.position[1], self.position[2]], [self.position[0] - 9, self.position[1], self.position[2]] ) else: positions = ( [self.position[0] - 2, self.position[1], self.position[2]], [self.position[0] - 5, self.position[1], self.position[2] - 1], [self.position[0] - 8, self.position[1], self.position[2]], [self.position[0] - 9, self.position[1], self.position[2]] ) for i,jnt in enumerate(self.skinClusterJnts): if not common.isValid(jnt): cmds.joint(n = jnt,position = positions[i]) if i == 0: cmds.parent(jnt, self.skeletonGrp) #place Master Guide control in the same position as the first joint transform.matchXform(jnt, common.getParent(self.masterGuide), type = 'position') else: cmds.parent(jnt, self.skinClusterJnts[i - 1]) ctrl = self.setupCtrl(jnt.replace('_%s' % common.JOINT, ''),jnt) #create template control #control.createTemplate(ctrl) cmds.select(cl = True) # ---------------------------------------------------------------------- # CREATE GUIDES startJointGuide = self.startJoint.replace(common.JOINT, common.GUIDES) midJointGuide = self.midJoint.replace(common.JOINT, common.GUIDES) tipJointGuide = self.tipJoint.replace(common.JOINT, common.GUIDES) endJointGuide = self.endJoint.replace(common.JOINT, common.GUIDES) #templateNullGroup = cmds.createNode('transform', n = endJointGuide.replace(common.GUIDES, common.GROUP)) #transform.matchXform(locator, endJointGuide, type = 'position') #cmds.pointConstraint(tipJointGuide, templateNullGroup) #cmds.parent(templateNullGroup, self.guidesGrp) #control.createTemplate(templateNullGroup, defaultType = 'implicitSphere') # ---------------------------------------------------------------------- # ORIENTATION # if self._getSide() == common.RIGHT: aimVectorAttr = \ attribute.switch ('aimVector', node= self.masterGuide, value=4, choices=['x','y','z','-x','-y','-z'], outputs=[(1,0,0),(0,1,0),(0,0,1),(-1,0,0),(0,-1,0),(0,0,-1)]) upVectorAttr = \ attribute.switch ('upVector', node=self.masterGuide, value=3, choices=['x','y','z','-x','-y','-z'], outputs=[(1,0,0),(0,1,0),(0,0,1),(-1,0,0),(0,-1,0),(0,0,-1)]) else: aimVectorAttr = \ attribute.switch ('aimVector', node=self.masterGuide, value=1, choices=['x','y','z','-x','-y','-z'], outputs=[(1,0,0),(0,1,0),(0,0,1),(-1,0,0),(0,-1,0),(0,0,-1)]) upVectorAttr = \ attribute.switch ('upVector', node=self.masterGuide, value=3, choices=['x','y','z','-x','-y','-z'], outputs=[(1,0,0),(0,1,0),(0,0,1),(-1,0,0),(0,-1,0),(0,0,-1)]) #Get Vectors for the cross product #Decompose matrix nodes startJointDcm = \ cmds.createNode('decomposeMatrix', name = self.startJoint.replace('%s_%s' % (common.SKINCLUSTER, common.JOINT), common.DECOMPOSEMATRIX )) attribute.connect('%s.worldMatrix' % startJointGuide,'%s.inputMatrix' % startJointDcm) midJointDcm = \ cmds.createNode('decomposeMatrix', name = self.midJoint.replace('%s_%s' % (common.SKINCLUSTER, common.JOINT), common.DECOMPOSEMATRIX )) attribute.connect('%s.worldMatrix' % midJointGuide, '%s.inputMatrix' % midJointDcm) tipJointDcm = \ cmds.createNode('decomposeMatrix', name = self.tipJoint.replace('%s_%s' % (common.SKINCLUSTER, common.JOINT), common.DECOMPOSEMATRIX )) attribute.connect('%s.worldMatrix' % tipJointGuide, '%s.inputMatrix' % tipJointDcm) #plus minus average nodes v1Node = cmds.createNode('plusMinusAverage') v2Node = cmds.createNode('plusMinusAverage') cmds.setAttr('%s.operation' % v1Node, 2) cmds.setAttr('%s.operation' % v2Node, 2) #connect Decompose Matrix and Plus Minus Average nodes attribute.connect('%s.outputTranslate' % tipJointDcm, '%s.input3D[0]' % v1Node) attribute.connect('%s.outputTranslate' % startJointDcm, '%s.input3D[1]' % v1Node) attribute.connect('%s.outputTranslate' % midJointDcm, '%s.input3D[0]' % v2Node) attribute.connect('%s.outputTranslate' % startJointDcm, '%s.input3D[1]' % v2Node) #Get the cross product crossNode = cmds.createNode('vectorProduct') cmds.setAttr( '%s.%s' % (crossNode,'operation') , 2 ) attribute.connect( '%s.%s' % (v1Node,'output3D'), '%s.%s' % (crossNode,'input1') ) attribute.connect( '%s.%s' % (v2Node,'output3D'), '%s.%s' % (crossNode,'input2') ) crossVectorAttr = '%s.%s' % (crossNode,'output') #Aim start joint to the middle joint constraint = \ cmds.aimConstraint(midJointGuide, self.startJoint, aimVector = (1,0,0), upVector = (0,1,0), worldUpType = 'vector', worldUpVector = (0,1,0))[0] attribute.connect(aimVectorAttr, '%s.aimVector' % constraint) attribute.connect(upVectorAttr, '%s.upVector' % constraint) attribute.connect(crossVectorAttr, '%s.worldUpVector' % constraint) self.setupConstraints.append(constraint) #Aim middle joint to the tip joint constraint = \ cmds.aimConstraint(tipJointGuide, self.midJoint, aimVector = (1,0,0), upVector = (0,1,0), worldUpType = 'vector', worldUpVector = (0,1,0))[0] attribute.connect(aimVectorAttr, '%s.aimVector' % constraint) attribute.connect(upVectorAttr, '%s.upVector' % constraint) attribute.connect(crossVectorAttr, '%s.worldUpVector' % constraint) self.setupConstraints.append(constraint) constraint = cmds.orientConstraint(self.midJoint, self.tipJoint)[0] self.setupConstraints.append(constraint) cmds.setAttr('%s.normalizeOutput' % crossNode, True) self.upTwistJnts = list() step = 1.0 / (self.numSegments + 1) parent = self.startJoint for i in range( 1, self.numSegments + 1 ): j = joint.create( name='%s' % (self.startJoint.replace('_%s' % common.SKINCLUSTER, 'Twist_%s_%s' % (common.padNumber(i,3), common.SKINCLUSTER))), parent=parent ) transform.matchXform( self.startJoint,j, type='rotate' ) constraint = cmds.pointConstraint( self.startJoint, self.midJoint, j )[0] weightAliasList = cmds.pointConstraint( constraint, q=True, weightAliasList=True ) cmds.setAttr( '%s.%s' % (constraint, weightAliasList[0]), 1-(step*i) ) cmds.setAttr( '%s.%s' % (constraint, weightAliasList[1]), step*i ) self.upTwistJnts.append(j) self.skinClusterJnts.append(j) #adding the joint to skincluster joints list # Create MiddleJoint Segments self.loTwistJnts = list() parent = self.midJoint for i in range( 1, self.numSegments + 1): j = joint.create( name='%s' % (self.midJoint.replace('_%s' % common.SKINCLUSTER, 'Twist_%s_%s' % (common.padNumber(i,3), common.SKINCLUSTER))), parent=parent ) transform.matchXform( self.midJoint,j, type='rotate' ) constraint = cmds.pointConstraint( self.midJoint, self.tipJoint, j )[0] weightAliasList = cmds.pointConstraint( constraint, q=True, weightAliasList=True ) cmds.setAttr( '%s.%s' % (constraint, weightAliasList[0]), 1-(step*i) ) cmds.setAttr( '%s.%s' % (constraint, weightAliasList[1]), step*i ) self.loTwistJnts.append(j) self.skinClusterJnts.append(j) #adding the joint to skincluster joints list
def rig(self): if not self._puppetNode: self.runSetupRig() if cmds.objExists('%s.master_guide' % self.setupRigGrp): self.masterGuide = attribute.getConnections('master_guide', self.setupRigGrp)[0].split('.')[0] if common.isValid(self.masterGuide): #get orientations for controls fkOrient = self.__fkOrient() ikOrient = self.__ikOrient() upVector = self.upVector aimVector = self.aimVector #call parent class rig function if super(Limb, self).rig(): return True #create ik fk switch ikfkDict = ikfk.create(jointChain = [self.startJoint, self.midJoint, self.tipJoint], stretch = self.stretch) ikfkDict['group'] = cmds.rename(ikfkDict['group'], '%s_%s' % (self.name(),ikfkDict['group'])) #set the visibility on the ik/fk/blend joints to off cmds.setAttr('%s.v' % ikfkDict['fkJoints'][0], 0) cmds.setAttr('%s.v' % ikfkDict['ikJoints'][0], 0) cmds.setAttr('%s.v' % ikfkDict['blendJoints'][0], 0) ikfkAttr = attribute.addAttr(self.rigGrp, attr = 'ikfk', attrType = 'enum', defValue = ['off','on'],value = 0) cmds.connectAttr(ikfkAttr, '%s.ikfk' % ikfkDict['group'], l = True, f = True) #parent ikfk group under joints group cmds.parent(ikfkDict['group'], self.jointsGrp) #rename all ik and blend joints for i,jnt in enumerate(ikfkDict['ikJoints']): jnt = cmds.rename(jnt, jnt.replace('%s_%s_%s' % (common.SKINCLUSTER,common.JOINT, common.IK), '%s_%s' % (common.IK, common.JOINT))) ikfkDict['ikJoints'][i] = jnt for i,jnt in enumerate(ikfkDict['blendJoints']): jnt = cmds.rename(jnt, jnt.replace('%s_%s_%s' % (common.SKINCLUSTER,common.JOINT, common.BLEND), '%s_%s' % (common.BLEND, common.JOINT))) ikfkDict['blendJoints'][i] = jnt #create ik setup ikCtrl = control.create(name = ikfkDict['ikJoints'][2].replace('_%s' % common.JOINT, ''),type = 'cube', parent = self.controlsGrp, color = common.SIDE_COLOR[self._getSide()]) ikCtrlZero = common.getParent(ikCtrl) attribute.copy('stretch', ikfkDict['group'], destination = ikCtrl, connect = True,reverseConnect = False) attribute.copy('stretchTop', ikfkDict['group'], destination = ikCtrl, connect = True,reverseConnect = False) attribute.copy('stretchBottom', ikfkDict['group'], destination = ikCtrl, connect = True,reverseConnect = False) if ikOrient == 'Local': transform.matchXform(ikfkDict['ikJoints'][2], ikCtrlZero, type = 'pose') else: transform.matchXform(ikfkDict['ikJoints'][2], ikCtrlZero, type = 'position') cmds.orientConstraint(ikCtrl, ikfkDict['ikJoints'][2], mo = True) common.setColor(ikCtrl, common.SIDE_COLOR[self._getSide()]) #setup poleVector pvCtrl = control.create(name = ikfkDict['ikJoints'][2].replace('_%s' % common.JOINT, '_%s' % common.POLEVECTOR),type = 'cube', parent = self.controlsGrp, color = common.SIDE_COLOR[self._getSide()]) #size polevector control for i in range(len(common.getShapes(pvCtrl))): control.scaleShape(pvCtrl, scale = [self.controlScale * .5, self.controlScale * .5, self.controlScale * .5], index = i) pvCtrlZero = common.getParent(pvCtrl) pvDisplayLineAttr = attribute.addAttr(pvCtrl, attr = 'pvLine', attrType = 'enum', defValue = 'off:on', value = 1) transform.matchXform(ikfkDict['ikJoints'][1], pvCtrlZero, type = 'position') #cmds.parent(ikfkDict['ikHandle'], w = True) pvPos = ikfk.getPoleVectorPosition(ikfkDict['ikJoints'][1], ikfkDict['ikHandle']) cmds.xform(pvCtrlZero, ws = True, t = pvPos) common.setColor(pvCtrlZero, common.SIDE_COLOR[self._getSide()]) #create polevector constraint and parent under control cmds.poleVectorConstraint(pvCtrl, ikfkDict['ikHandle']) targetConstraint = cmds.pointConstraint(ikCtrl, ikfkDict['targetJnts'][1], mo = True) #ikhandle is under target joint pvDisplayLine = control.displayLine(ikfkDict['ikJoints'][0], pvCtrl, name = pvCtrl.replace(common.CONTROL, common.DISPLAYLINE), parent = self.controlsGrp) cmds.orientConstraint(ikCtrl,ikfkDict['ikJoints'][0], mo = True) #adding attribute to ik ctrl ikTwistAttr = attribute.addAttr(ikCtrl, attr = 'twist') cmds.connectAttr(ikTwistAttr, '%s.twist' % ikfkDict['ikHandle'], f = True) #connecting to shapes ikfkReverse = cmds.createNode('reverse', n = ikCtrl.replace('%s_%s' % (common.IK, common.CONTROL), '%s_%s' % (common.REVERSE, common.UTILITY))) attribute.connect('%s.ikfk' % ikfkDict['group'], '%s.inputX' % ikfkReverse) for shape in common.getShapes(ikCtrl): attribute.connect('%s.outputX' % ikfkReverse,'%s.v' % shape) for shape in common.getShapes(pvCtrl): attribute.connect('%s.outputX' % ikfkReverse,'%s.v' % shape) #connect pvDisplayLineAttr in pvDisplayLine visibility displayLineMultiply = cmds.createNode('multiplyDivide', n = pvDisplayLine.replace(common.DISPLAYLINE, common.MULTIPLYDIVIDE)) attribute.connect(pvDisplayLineAttr, '%s.input1X' % displayLineMultiply) attribute.connect('%s.outputX' % ikfkReverse, '%s.input2X' % displayLineMultiply) attribute.connect('%s.outputX' % displayLineMultiply, '%s.v' % common.getChildren(pvDisplayLine)[0]) #create fk setup fkCtrls = list() parent = self.controlsGrp for i,jnt in enumerate(ikfkDict['fkJoints']): cmds.select(cl = True) #rename fk joint jnt = cmds.rename(jnt,jnt.replace('%s_%s_%s' % (common.SKINCLUSTER,common.JOINT,common.FK), '%s_%s' % (common.FK,common.JOINT))) ikfkDict['fkJoints'][i] = jnt #re-assign fk joint intop ikfkDict #create controls, set color, and make connections fkCtrl = control.create(name = jnt.replace('_%s' % common.JOINT, ''),type = 'circle', parent = parent, color = common.SIDE_COLOR[self._getSide()]) fkCtrlZero = common.getParent(fkCtrl) if fkOrient == 'Local': transform.matchXform(jnt, fkCtrlZero, type = 'pose') #end if else: transform.matchXform(jnt, fkCtrlZero, type = 'position') #end else cmds.connectAttr('%s.ikfk' % ikfkDict['group'], '%s.v' % common.getShapes(fkCtrl)[0], f = True) cmds.parentConstraint(fkCtrl, jnt, mo = True) attribute.lockAndHide('t', fkCtrl) attribute.lockAndHide('s', fkCtrl) attribute.lockAndHide('v', fkCtrl) #get joint rotate order and apply to control and parent group rotateOrder = attribute.getValue('rotateOrder', jnt) for node in [fkCtrl, fkCtrlZero]: cmds.setAttr('%s.rotateOrder' % node, rotateOrder) fkCtrls.append(fkCtrl) parent = fkCtrl #end loop #end loop aimAxis = transform.getAimAxis(ikfkDict['blendJoints'][0], allowNegative = False) #Up Twist Joint Setup if self.upTwistJnts: noTwistJnt = common.duplicate(self.startJoint, name = self.startJoint.replace('%s' % common.SKINCLUSTER, 'NoTwist_%s' % common.SKINCLUSTER), parent = self.startJoint) inverseMultNode = cmds.createNode('multiplyDivide', n = noTwistJnt.replace('%s_%s' % (common.SKINCLUSTER,common.JOINT), '%s_%s' % (common.UTILITY, common.MULTIPLYDIVIDE))) cmds.connectAttr('%s.r%s' % (ikfkDict['blendJoints'][0], aimAxis), '%s.input1X' % inverseMultNode, f = True) cmds.setAttr('%s.input2X' % inverseMultNode, -1) cmds.connectAttr('%s.outputX' % inverseMultNode, '%s.r%s' % (noTwistJnt, aimAxis), f = True) step = 1.0 / (len(self.upTwistJnts) +1) for i in range( 1, (len(self.upTwistJnts)+1) ): twsitMultNode = cmds.createNode('multiplyDivide', n = self.upTwistJnts[i - 1].replace('%s_%s' % (common.SKINCLUSTER,common.JOINT), '%s_%s' % (common.UTILITY, common.MULTIPLYDIVIDE))) cmds.connectAttr('%s.r%s' % (ikfkDict['blendJoints'][0], aimAxis), '%s.input1X' % twsitMultNode, f = True) cmds.setAttr('%s.input2X' % twsitMultNode, -(1-(step*i)) ) cmds.connectAttr('%s.outputX' % twsitMultNode, '%s.r%s' % (self.upTwistJnts[i -1], aimAxis),f = True) #end loop self.upTwistJnts.insert(0, noTwistJnt) #end if if self.loTwistJnts: twistJnt = common.duplicate(self.midJoint,name = self.midJoint.replace('%s' % common.SKINCLUSTER, 'loTwist_%s' % common.SKINCLUSTER), parent = self.midJoint) constraint = cmds.aimConstraint(ikfkDict['blendJoints'][2],twistJnt,aimVector = aimVector, upVector = upVector, worldUpType ="objectrotation", worldUpVector = upVector, worldUpObject = self.tipJoint) cmds.setAttr('%s.v' % twistJnt, 0) #end if step = 1.0 / (len(self.loTwistJnts) +1) for i in range( 1, (len(self.loTwistJnts)+1) ): twsitMultNode = cmds.createNode('multiplyDivide', n = self.loTwistJnts[i - 1].replace('%s_%s' % (common.SKINCLUSTER,common.JOINT), '%s_%s' % (common.UTILITY, common.MULTIPLYDIVIDE))) cmds.connectAttr('%s.r%s' % (ikfkDict['blendJoints'][2], aimAxis), '%s.input1X' % twsitMultNode, f = True) cmds.setAttr('%s.input2X' % twsitMultNode, 1-(step*i) ) cmds.connectAttr('%s.outputX' % twsitMultNode, '%s.r%s' % (self.loTwistJnts[i -1], aimAxis),f = True) #end loop #------------------------ #Add to class variables #------------------------ #assign joints to the joints list self.joints = {'ik' : ikfkDict['ikJoints'], 'fk' : ikfkDict['fkJoints'], 'blend' : ikfkDict['blendJoints'], 'target' : ikfkDict['targetJnts']} #assign controls to the controls list #assign fkCtrls into the controls dictionary self.controls = {'ik' : [ikCtrl, pvCtrl],'fk' : fkCtrls } self.ikfkGroup = ikfkDict['group'] #assign hooks self.hookRoot = [ikfkDict['ikJoints'][0], common.getParent(fkCtrls[0]), ikCtrl, ikfkDict['targetJnts'][-1]] self.hookPoint = [ikfkDict['blendJoints'][-1]] #add no twist joint to the skincluster list self.skinClusterJnts.append(noTwistJnt)
def load( filepath, world=False ): '''Import joints exported with the *save* function. **python format** If the joint already exists it will set the transformation, if it doesn't it will create it. .. python :: # This command will only import the exported values into persp node, if any. load( '/var/tmp/attributes.pyson', 'persp' ) :param filepath: File exported with the save function. :type filepath: **str** :param world: Import world position :type world: **bool** ''' if not fileIO.isFile(filepath): raise RuntimeError, 'No valid filepath "%s"' % filepath # Get Data data = pyon.load( filepath ) # Create Joints for joint in data.keys(): parameters = data[joint]['parameters'] parent = data[joint]['parent'] # Create Joint if not common.isValid( joint ): joint = create( name=joint ) # Create Parent Node if not common.isValid( parent ) and parent in data.keys(): parent = create( name=parent ) # Parent joint if common.isValid( parent ) and common.getParent( joint ) != parent: cmds.parent( joint, parent ) # Set values for attr in parameters.keys(): # Check if valid if not common.isValid('%s.%s' % (joint, attr)): continue # ------------------------------------------------------------------ # Check if connected or locked locked = False if attribute.isConnected( attr, joint, incoming=True, outgoing=False ) or attribute.isLocked( attr, joint ): locked = True if attribute.isCompound( attr, joint ): attrChildren = cmds.attributeQuery( attr, node = joint, listChildren = True) for attrChild in attrChildren: if attribute.isConnected( attrChild, joint, incoming=True, outgoing=False ) or attribute.isLocked( attrChild, joint ): locked = True if locked: continue # ------------------------------------------------------------------ # Set values value = parameters[attr] attribute.setValue( attr, joint, value ) # Set world position if world: for joint in data.keys(): worldPosition = data[joint]['worldPosition'] cmds.move( worldPosition[0], worldPosition[1], worldPosition[2], joint, worldSpace=True, a=True, pcp=True ) #logger.info( 'Joints loaded from: "%s"' % filepath)
def setupRig(self): if super(Chain, self).setupRig(): return True self.skinClusterJnts = [self.startJoint, self.endJoint] if self._getSide() == common.LEFT: positions = ( [self.position[0] + 2, self.position[1], self.position[2]], [self.position[0] + 9, self.position[1], self.position[2]] ) aimCtrlPosition = [positions[0][0], positions[0][1] + 5, positions[0][2]] #end if elif self._getSide() == common.RIGHT: positions = ( [self.position[0] - 2, self.position[1], self.position[2]], [self.position[0] - 9, self.position[1], self.position[2]] ) aimCtrlPosition = [positions[0][0], positions[0][1] + 5, positions[0][2]] #end elif else: positions = ( [self.position[0], self.position[1], self.position[2]], [self.position[0], self.position[1] + 9, self.position[2]] ) aimCtrlPosition = [positions[0][0], positions[0][1], positions[0][2] + 5] #end elif for i,jnt in enumerate(self.skinClusterJnts): if not common.isValid(jnt): cmds.joint(n = jnt,position = positions[i]) if i == 0: cmds.parent(jnt, self.skeletonGrp) #place Master Guide control in the same position # as the first joint transform.matchXform(jnt, common.getParent(self.masterGuide), type = 'position') else: cmds.parent(jnt, self.skinClusterJnts[i - 1]) #end if/else ctrl = self.setupCtrl(jnt.replace('_%s' % common.JOINT, ''),jnt) #create template control #control.createTemplate(ctrl) cmds.select(cl = True) #end loop # ---------------------------------------------------------------------- # CREATE GUIDES startJointGuide = self.startJoint.replace(common.JOINT, common.GUIDES) endJointGuide = self.endJoint.replace(common.JOINT, common.GUIDES) # ---------------------------------------------------------------------- # ORIENTATION # if self._getSide() == common.RIGHT: aimVectorAttr = attribute.switch ('aimVector', node= self.masterGuide, value=4, choices=['x','y','z','-x','-y','-z'], outputs=[(1,0,0),(0,1,0),(0,0,1),(-1,0,0),(0,-1,0),(0,0,-1)]) upVectorAttr = attribute.switch ('upVector', node=self.masterGuide, value=3, choices=['x','y','z','-x','-y','-z'], outputs=[(1,0,0),(0,1,0),(0,0,1),(-1,0,0),(0,-1,0),(0,0,-1)]) else: aimVectorAttr = attribute.switch ('aimVector', node=self.masterGuide, value=1, choices=['x','y','z','-x','-y','-z'], outputs=[(1,0,0),(0,1,0),(0,0,1),(-1,0,0),(0,-1,0),(0,0,-1)]) upVectorAttr = attribute.switch ('upVector', node=self.masterGuide, value=3, choices=['x','y','z','-x','-y','-z'], outputs=[(1,0,0),(0,1,0),(0,0,1),(-1,0,0),(0,-1,0),(0,0,-1)]) #create in-between joints and guides and make connections step = 1.0 / (self.numJoints - 1) parent = self.startJoint for i in range( 1, self.numJoints - 1 ): j = '%s_%s_%s_%s_%s' % (self._getPrefix(), common.getDescription(self.name()), common.padNumber(i,3), common.SKINCLUSTER, common.JOINT) if not common.isValid(j): joint.create( name= j) transform.matchXform( self.startJoint,j, type='rotate' ) ctrl = self.setupCtrl(j.replace('_%s' % common.JOINT, ''),j) ctrlParent = common.getParent(ctrl) #create point constraint and figure out percentage for position constraint = cmds.pointConstraint( self.startJoint, endJointGuide, ctrlParent )[0] weightAliasList = cmds.pointConstraint( constraint, q=True, weightAliasList=True) cmds.setAttr( '%s.%s' % (constraint, weightAliasList[0]), 1-(step*i) ) cmds.setAttr( '%s.%s' % (constraint, weightAliasList[1]), step*i ) #adding the joint to skincluster joints list self.skinClusterJnts.insert(-1, j) relatives = cmds.listRelatives(j, p = True) if not relatives: cmds.parent(j, parent) parent = j if i == self.numJoints - 2: cmds.parent(self.endJoint, j) constraint = cmds.orientConstraint(j, self.endJoint)[0] #add constraints to setup constraint list self._addSetupConstraints(constraint) #create aim control aimLocator = self._createAimLocator(aimCtrlPosition, color = common.SIDE_COLOR_SECONDARY[self._getSide()]) #create aim constraints for i, jnt in enumerate(self.skinClusterJnts): if jnt == self.endJoint: break constraint = cmds.aimConstraint( self.skinClusterJnts[i+1].replace('_%s' % common.JOINT, '_%s' % common.GUIDES), jnt, worldUpType = "object", worldUpObject = aimLocator)[0] attribute.connect(aimVectorAttr, '%s.aimVector' % constraint) attribute.connect(upVectorAttr, '%s.upVector' % constraint) #add constraints to setup constraint list self._addSetupConstraints(constraint)
def setupRig(self): if super(Hand, self).setupRig(): return True if self._getSide() == common.LEFT: #move master guide into position cmds.xform(common.getParent(self.masterGuide), ws = True, t = self.handPosition) for i,obj in enumerate(self.fingers): self.__fingers[obj] = finger.Finger('%s_%s' % (self._getPrefix(), obj)) self.__fingers[obj].initialize(numJoints = self.numJoints, position=[self.position[0] + 10, self.position[1], (self.position[2] + 2 )- i], parent = self.parent) self.__fingers[obj].setupRig() cmds.parentConstraint(self.masterGuide, common.getParent(self.__fingers[obj].masterGuide), mo = True) for guide in self.__fingers[obj].getGuides(): #tag the guide control with a tag_guides attribute tagAttr = attribute.addAttr(guide, 'hand_guides', attrType = 'message') attribute.connect('%s.tag_guides' % self.setupRigGrp, tagAttr) #end loop #end loop #end if elif self._getSide() == common.RIGHT: #move master guide into position cmds.xform(common.getParent(self.masterGuide), ws = True, t = self.handPosition) for i,obj in enumerate(self.fingers): self.__fingers[obj] = finger.Finger('%s_%s' % (self._getPrefix(), obj)) self.__fingers[obj].initialize(numJoints = self.numJoints, position = [self.position[0] - 10, self.position[1], (self.position[2] + 2 ) - i], parent = self.parent) self.__fingers[obj].setupRig() cmds.parentConstraint(self.masterGuide, common.getParent(self.__fingers[obj].masterGuide), mo = True) for guide in self.__fingers[obj].getGuides(): #tag the guide control with a tag_guides attribute tagAttr = attribute.addAttr(guide, 'hand_guides', attrType = 'message') attribute.connect('%s.tag_guides' % self.setupRigGrp, tagAttr) #end loop #end loop #end elif else: #move master guide into position cmds.xform(common.getParent(self.masterGuide), ws = True, t = self.handPosition) for i,obj in enumerate(self.fingers): self.__fingers[obj] = finger.Finger('%s_%s' % (self._getPrefix(), obj)) self.__fingers[obj].initialize(numJoints = self.numJoints, position = [self.position[0] - 10, self.position[1], (self.position[2] + 2 ) - i], parent = self.parent) self.__fingers[obj].setupRig() cmds.parentConstraint(self.masterGuide, common.getParent(self.__fingers[obj].masterGuide), mo = True) for guide in self.__fingers[obj].getGuides(): #tag the guide control with a tag_guides attribute tagAttr = attribute.addAttr(guide, 'hand_guides', attrType = 'message') attribute.connect('%s.tag_guides' % self.setupRigGrp, tagAttr) #end loop #end loop #end elif #create joint and guide if not common.isValid(self.handJoint): joint.create(self.handJoint, self.skeletonGrp, self.handPosition) if not common.isValid(self.handJoint.replace(common.JOINT,common.CONTROL)): self.setupCtrl(self.handGuide,self.handJoint, common.SIDE_COLOR[self._getSide()])
def rig(self): if not self._puppetNode: self.runSetupRig() if common.isValid('%s_%s%s' % (self.name(), common.IK, common.FK)): return True cmds.parent([self.__bankInPivot, self.__bankOutPivot, self.__heelPivot], w = True) if super(Foot,self).rig(): return True #create foot ik/fk chain and parent group to joints group self.__footIkFk = \ ikfk.IkFkFoot(self.ankleJoint, self.toeJoint, name = self.name()) #list the groups for the foot ik setup self.__footRollGroups.insert(0, 'anklePivot') footRollGrpList = self.__footRollGroups #create foot setup self.__footIkFk.create(searchReplace = '%s' % common.SKINCLUSTER, footRollGrpList = footRollGrpList) #parent to joints group cmds.parent(self.__footIkFk.group, self.jointsGrp) #get position of joints anklePosition = \ cmds.xform(self.ankleJoint, q = True, ws = True, rp = True) ballPosition = \ cmds.xform(self.ballJoint, q = True, ws = True, rp = True) toePosition = \ cmds.xform(self.toeJoint, q = True, ws = True, rp = True) bankInPosition = \ cmds.xform(self.__bankInPivot, q = True, ws = True, rp = True) bankOutPosition = \ cmds.xform(self.__bankOutPivot, q = True, ws = True, rp = True) heelPosition = \ cmds.xform(self.__heelPivot, q = True, ws = True, rp = True) #delete pivot joints for jnt in (self.__heelPivot,self.__bankOutPivot, self.__bankInPivot): cmds.delete(jnt) #end loop #get foot roll groups footRollGroups = self.__footIkFk.getFootRolls() handles = self.__footIkFk.getIkHandles() #position foot roll groups for grp in footRollGroups: if grp in ['ballRoll', 'toeBend']: cmds.xform(footRollGroups[grp], ws = True, rp = ballPosition) elif grp in ['heelRoll', 'heelPivot']: if grp == self.__heelPivotName: cmds.setAttr('%s.rotateOrder' % footRollGroups[grp], 2) cmds.xform(footRollGroups[grp], ws = True, rp = heelPosition) elif grp in ['toeRoll', 'toePivot']: cmds.xform(footRollGroups[grp], ws = True, rp = toePosition) elif grp in ['bankIn', self.__bankInZero]: cmds.xform(footRollGroups[grp], ws = True, rp = bankInPosition) elif grp in ['bankOut', self.__bankOutZero]: cmds.xform(footRollGroups[grp], ws = True, rp = bankOutPosition) cmds.setAttr('%s.rotateOrder' % footRollGroups[grp], 2) elif grp in ['anklePivot']: cmds.xform(footRollGroups[grp], ws = True, rp = anklePosition) #end loop #create controls self.__footCtrl = \ control.create(name= self.name(), type = 'implicitSphere', parent = self.controlsGrp, color = common.SIDE_COLOR[self._getSide()]) self.__bankInCtrl = \ control.create(name= footRollGroups[self.__bankIn] , type = 'implicitSphere', parent = self.controlsGrp, color = common.SIDE_COLOR_SECONDARY[self._getSide()]) self.__bankOutCtrl = \ control.create(name= footRollGroups[self.__bankOut] , type = 'implicitSphere', parent = self.controlsGrp, color = common.SIDE_COLOR_SECONDARY[self._getSide()]) self.__heelPivotCtrl = \ control.create(name= footRollGroups[self.__heelPivotName] , type = 'implicitSphere', parent = self.controlsGrp, color = common.SIDE_COLOR_SECONDARY[self._getSide()]) #parent of controls parentBankOutCtrl = common.getParent(self.__bankOutCtrl) parentBankInCtrl = common.getParent(self.__bankInCtrl) parentHeelPivotCtrl = common.getParent(self.__heelPivotCtrl) #scale controls for ctrl in [self.__footCtrl,self.__bankOutCtrl, self.__bankInCtrl, self.__heelPivotCtrl]: for i in range(len(common.getShapes(ctrl))): control.scaleShape (ctrl, scale = [.3, .3, .3], index = i) #place controls in correct positions transform.matchXform(self.ankleJoint, common.getParent(self.__footCtrl), type = 'pose') cmds.xform(common.getParent(self.__footCtrl), ws = True, r = True, t = [0,0,-2]) cmds.delete(cmds.parentConstraint(footRollGroups['bankIn'], parentBankInCtrl)) cmds.delete(cmds.parentConstraint(footRollGroups['bankOut'], parentBankOutCtrl)) cmds.delete(cmds.parentConstraint(footRollGroups['heelPivot'], parentHeelPivotCtrl)) #Decompose matrix nodes for pivots and connect the controls to them for ctrl, grp in zip([self.__bankInCtrl, self.__bankOutCtrl, self.__heelPivotCtrl] , [footRollGroups['bankIn'], footRollGroups['bankOut'], footRollGroups[self.__heelRoll]]): grpZero = common.getChildren(grp)[0] dcm = cmds.createNode('decomposeMatrix', n = '%s_%s' % (grp, common.DECOMPOSEMATRIX)) mdn = cmds.createNode('multiplyDivide', n = '%s_%s' % (grp, common.MULTIPLYDIVIDE)) attribute.connect('%s.worldMatrix[0]' % ctrl, '%s.inputMatrix' % dcm) #connect controls to pivots attribute.connect('%s.outputTranslate' % dcm, '%s.rotatePivot' % grp) attribute.connect('%s.outputTranslate' % dcm, '%s.rotatePivot' % grpZero) #Change attributes on Multiply divide node and make connections cmds.setAttr('%s.input2Y' % mdn, -1) attribute.connect('%s.ry' % ctrl, '%s.input1Y' % mdn) attribute.connect('%s.outputY' % mdn, '%s.ry' % grpZero) attribute.connect('%s.ry' % ctrl, '%s.ry' % grp) #parent constrain the foot control to the ankle joint for node in [self.__footCtrl,parentBankOutCtrl, parentBankInCtrl, parentHeelPivotCtrl]: cmds.parentConstraint(footRollGroups['anklePivot'], node, mo = True) #add attributes to the foot control and connect them to the pivots ikfkAttr = \ attribute.addAttr(self.__footCtrl, 'ikfk' , attrType = 'enum', defValue = ['off', 'on'], value = 0) bankAttr = \ attribute.addAttr(self.__footCtrl, 'bank' , attrType = 'double', defValue = 0, min = -10, max = 10) ballRollAttr = \ attribute.addAttr(self.__footCtrl, self.__ballRoll , attrType = 'double', defValue = 0, min = 0, max = 10) toeRollAttr = \ attribute.addAttr(self.__footCtrl, self.__toeRoll , attrType = 'double', defValue = 0, min = 0, max = 10) toePivotAttr = \ attribute.addAttr(self.__footCtrl, self.__toePivot , attrType = 'double', defValue = 0, min = -10, max = 10) toeBendAttr = \ attribute.addAttr(self.__footCtrl, self.__toeBend , attrType = 'double', defValue = 0, min = -10, max = 10) heelRollAttr = \ attribute.addAttr(self.__footCtrl, self.__heelRoll , attrType = 'double', defValue = 0, min = -10, max = 0) heelPivotAttr = \ attribute.addAttr(self.__footCtrl, self.__heelPivotName , attrType = 'double', defValue = 0, min = -10, max = 10) self.__footRollAttrs.extend([ikfkAttr, bankAttr, ballRollAttr, toeRollAttr , toePivotAttr, toeBendAttr, heelRollAttr, heelPivotAttr]) #create remap dictionary to place remap nodes in based on foot roll group names ramapNodes = dict() #create remap nodes and connect them to foot roll groups for attr in [bankAttr,toePivotAttr,toeBendAttr,heelPivotAttr]: node, attrName = attr.split('.') ramapNodes[attrName] = \ cmds.createNode('remapValue', n = '%s_%s_%s' % (node, attrName, common.REMAP)) attribute.connect(attr, '%s.inputValue' % ramapNodes[attrName]) cmds.setAttr('%s.outputMax' % ramapNodes[attrName], 100) cmds.setAttr('%s.outputMin' % ramapNodes[attrName], -100) cmds.setAttr('%s.inputMax' % ramapNodes[attrName], 10) cmds.setAttr('%s.inputMin' % ramapNodes[attrName], -10) #end loop for attr in [ballRollAttr,toeRollAttr, heelRollAttr]: node, attrName = attr.split('.') ramapNodes[attrName] = \ cmds.createNode('remapValue', n = '%s_%s_%s' % (node, attrName, common.REMAP)) attribute.connect(attr, '%s.inputValue' % ramapNodes[attrName]) cmds.setAttr('%s.outputMax' % ramapNodes[attrName], 100) cmds.setAttr('%s.outputMin' % ramapNodes[attrName], 0) cmds.setAttr('%s.inputMax' % ramapNodes[attrName], 10) cmds.setAttr('%s.inputMin' % ramapNodes[attrName], 0) if attr == heelRollAttr: cmds.setAttr('%s.outputMax' % ramapNodes[attrName], 0) cmds.setAttr('%s.outputMin' % ramapNodes[attrName], -100) cmds.setAttr('%s.inputMax' % ramapNodes[attrName], 0) cmds.setAttr('%s.inputMin' % ramapNodes[attrName], -10) #end if #end loop #connect remap nodes to roll groups #---Bank In/Out--- if self._getSide() == common.LEFT: attribute.connect('%s.outValue' % ramapNodes['bank'], '%s.rz' % footRollGroups[self.__bankIn]) attribute.connect('%s.outValue' % ramapNodes['bank'], '%s.rz' % footRollGroups[self.__bankOut]) cmds.transformLimits(footRollGroups[self.__bankIn], rz =[0, 100], erz = [1, 1]) cmds.transformLimits(footRollGroups[self.__bankOut], rz =[-100, 0], erz = [1, 1]) elif self._getSide() == common.RIGHT: invertMDN = \ cmds.createNode('multiplyDivide', n = '%s_bankInvert_%s' % (self._getSide(), common.MULTIPLYDIVIDE)) cmds.setAttr('%s.input2X' % invertMDN, -1) attribute.connect('%s.outValue' % ramapNodes['bank'], '%s.input1X' % invertMDN) attribute.connect('%s.outputX' % invertMDN, '%s.rz' % footRollGroups[self.__bankIn]) attribute.connect('%s.outputX' % invertMDN, '%s.rz' % footRollGroups[self.__bankOut]) cmds.transformLimits(footRollGroups[self.__bankIn], rz =[-100, 0], erz = [1, 1]) cmds.transformLimits(footRollGroups[self.__bankOut], rz =[0, 100], erz = [1, 1]) #---Ball Roll--- attribute.connect('%s.outValue' % ramapNodes[self.__ballRoll], '%s.rx' % footRollGroups[self.__ballRoll]) #---Toe Roll--- attribute.connect('%s.outValue' % ramapNodes[self.__toeRoll], '%s.rx' % footRollGroups[self.__toeRoll]) #---Toe Pivot--- attribute.connect('%s.outValue' % ramapNodes[self.__toePivot], '%s.ry' % footRollGroups[self.__toePivot]) #---Heel Roll--- attribute.connect('%s.outValue' % ramapNodes[self.__heelRoll], '%s.rx' % footRollGroups[self.__heelRoll]) #---Heel Pivot--- attribute.connect('%s.outValue' % ramapNodes[self.__heelPivotName], '%s.ry' % footRollGroups[self.__heelPivotName]) #---IK/FK--- attribute.connect(ikfkAttr, '%s.ikfk' % self.__footIkFk.group) #---Ball Roll--- attribute.connect('%s.outValue' % ramapNodes[self.__toeBend], '%s.rx' % footRollGroups[self.__toeBend]) #connect fk joints to the ankle pivot #cmds.parentConstraint(footRollGroups['anklePivot'], self.__footIkFk.fkJoints[0], mo = True) #connecting visibility of control shapes to the controls ikfkReverse = \ cmds.createNode('reverse', n = '%s_%s' % (self.name(),common.REVERSE)) attribute.connect(ikfkAttr, '%s.inputX' % ikfkReverse) for ikCtrl in [self.__bankInCtrl,self.__bankOutCtrl,self.__heelPivotCtrl]: cmds.setAttr('%s.rotateOrder' % ikCtrl, 2) for shape in common.getShapes(ikCtrl): if shape: attribute.connect('%s.outputX' % ikfkReverse, '%s.v' % shape) #----FK Setup--- fkCtrls = list() parent = self.controlsGrp for jnt in self.__footIkFk.fkJoints: if jnt == self.__footIkFk.fkJoints[-1]: continue #end if ctrl = \ control.create(name= jnt.split('_%s' % common.JOINT)[0], type = 'circle', parent = parent, color = common.SIDE_COLOR[self._getSide()]) ctrlParent = common.getParent(ctrl) transform.matchXform(jnt, ctrlParent, type = 'pose') cmds.parentConstraint(ctrl, jnt, mo = True) #----> might change this to connect rotations and not use translation if jnt == self.__footIkFk.fkJoints[0]: cmds.parentConstraint(footRollGroups['anklePivot'], ctrlParent, mo = True) #end if #connect visibility of shapes to foot control for shape in common.getShapes(ctrl): attribute.connect(ikfkAttr, '%s.v' % shape) #end for parent = ctrl fkCtrls.append(ctrl) #assign hooks self.hookRoot.extend([footRollGroups['anklePivot'], common.getParent(fkCtrls[0])]) self.hookPoint.extend([footRollGroups['ballRoll']])