def __init__(self, game): super().__init__(game, "DIMENSION MISSION", missions.DimensionMission) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Checkbox, setting_key="all_stages", text="All stages")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting( setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select Dimension Mission stage difficulty", min=1, max=15)) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Checkbox, setting_key="use_hidden_tickets", text="Use Hidden Tickets for battle")) self.mode_settings.append( GameMode.ModeSetting( setting_type=GameMode.ModeSetting.Checkbox, setting_key="acquire_rewards", text="Acquire all contribution rewards at the end"))
def __init__(self, game): super().__init__(game, "GIANT BOSS RAID", missions.GiantBossRaid) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Checkbox, setting_key="max_rewards", text="Use maximum boost points for rewards"))
def __init__(self, game): super().__init__(game, "CO-OP PLAY", missions.CoopPlay) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Checkbox, setting_key="all_stages", text="All stages")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete", min=1, max=5))
def __init__(self, game): super().__init__(game, "QUANTUM POWER", missions.QuantumPower, "Quantum Power [Gamora]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=4))
def __init__(self, game): super().__init__(game, "WINGS OF DARKNESS", missions.WingsOfDarkness, "Wings Of Darkness [Darkhawk]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=4))
def __init__(self, game): super().__init__(game, "DEVIANT DIVERSION", missions.DeviantDiversion, "Deviant Diversion [Black Panther]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=4))
def __init__(self, game): super().__init__(game, "THE BIG TWIN", missions.TheBigTwin, "The Big Twin [Feathers/Crystals]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Checkbox, setting_key="all_stages", text="All stages")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete", min=1, max=6))
def __init__(self, game): super().__init__(game, "ROAD TO MONASTERY", missions.RoadToMonastery, "Road To Monastery [Baron Mordo]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=6))
def __init__(self, game): super().__init__(game, "MYSTERIOUS AMBUSH", missions.MysteriousAmbush, "Mysterious Ambush [Wong]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=6))
def __init__(self, game): super().__init__(game, "GOING ROGUE", missions.GoingRogue, "Going Rogue [Rogue]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=4))
def __init__(self, game): super().__init__(game, "HEROES REUNITED", missions.HeroesReunited, "Heroes Reunited [Makkari]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Checkbox, setting_key="all_stages", text="All stages")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete", min=1, max=4))
def __init__(self, game): super().__init__(game, "AW MAN THIS GUY", missions.AwManThisGuy, "Aw, Man. This Guy? [Fantomex]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=4))
def __init__(self, game): super().__init__(game, "DOMINO FALLS", missions.DominoFalls, "Domino Falls [Domino]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=4))
def __init__(self, game): super().__init__(game, "VEILED SECRET", missions.VeiledSecret, "Veiled Secret [Feathers/Crystals]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Checkbox, setting_key="all_stages", text="All stages")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete", min=1, max=4))
def __init__(self, game): super().__init__(game, "HOTHEAD", missions.Hothead, "Hothead [Human Torch]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=4))
def __init__(self, game): super().__init__(game, "CLOBBERIN TIME", missions.ClobberinTime, "Clobberin Time [Thing]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=4))
def __init__(self, game): super().__init__(game, "POWER OF THE DARK", missions.PowerOfTheDark, "Power Of The Dark [Kaecilius]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=6))
def __init__(self, game): super().__init__(game, "MONASTERY IN TROUBLE", missions.MonasteryInTrouble, "Monastery In Trouble [Ancient One]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=6))
def __init__(self, game): super().__init__(game, "LEGACY OF BLOOD", missions.LegacyOfBlood, "Legacy Of Blood [Daken]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=4))
def __init__(self, game): super().__init__(game, "WEATHERING THE STORM", missions.WeatheringTheStorm, "Weathering The Storm [Storm]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=4))
def __init__(self, game): super().__init__(game, "INDUSTRIAL COMPLEX", missions.IndustrialComplex, "Industrial Complex [Sersi]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=4))
def __init__(self, game): super().__init__(game, "FRIENDS AND ENEMIES", missions.FriendsAndEnemies, "Friends And Enemies [Beast]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="difficulty", text="Select stage difficulty", min=1, max=4))
def __init__(self, game): super().__init__(game, "INCREASING DARKNESS", missions.IncreasingDarkness, "Increasing Darkness [Hellstorm/Cleo]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting( setting_type=GameMode.ModeSetting.Checkbox, setting_key="farm_shifter_bios", initial_state=False, text="Farm shifter's biometrics (requires restartable emulator)" ))
def __init__(self, game): super().__init__(game, "DARK ADVENT", missions.DarkAdvent, "Dark Advent [Satana/Cleo]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting( setting_type=GameMode.ModeSetting.Checkbox, setting_key="farm_shifter_bios", initial_state=False, text="Farm shifter's biometrics (requires restartable emulator)" ))
def __init__(self, game): super().__init__(game, "INHUMAN PRINCESS", missions.InhumanPrincess, "Inhuman Princess [Crystal]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete"))
def __init__(self, game): super().__init__(game, "COSMIC RIDER", missions.CosmicRider, "Cosmic Rider [Punisher]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete"))
def __init__(self, game): super().__init__(game, "BLINDSIDED", missions.Blindsided, "Blindsided [Cyclops]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete"))
def __init__(self, game): super().__init__(game, "STORY MISSION", missions.Story) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete")) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Combobox, setting_key="story_mission", text="Select Story Mission", values_dict=self.story_missions)) self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Combobox, setting_key="story_stage", text="Select mission stage", values_dict=self.story_stage))
def __init__(self, game): super().__init__(game, "MEAN AND GREEN", missions.MeanAndGreen, "Mean And Green [She-Hulk]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete"))
def __init__(self, game): super().__init__(game, "DANGEROUS SISTERS", missions.DangerousSisters, "Dangerous Sisters [Nebula]") self.mode_settings.append( GameMode.ModeSetting(setting_type=GameMode.ModeSetting.Spinbox, setting_key="times", text="Select how many stages to complete"))