def start_server(): ''' Main entry point for the application ''' sockets = netutil.bind_sockets(config.listen_port) server = HTTPServer(app) server.add_sockets(sockets) io_loop = IOLoop.instance() scoring = PeriodicCallback( scoring_round, int(5 * 60 * 1000), io_loop=io_loop ) scoring.start() try: sys.stdout.write("\r" + INFO + "The game has begun, good hunting!\n") if config.debug: sys.stdout.write(WARN + "WARNING: Debug mode is enabled.\n") sys.stdout.flush() game_history = GameHistory.Instance() history_callback = PeriodicCallback( game_history.take_snapshot, int(60 * 1000), io_loop=io_loop ) history_callback.start() io_loop.start() except KeyboardInterrupt: print('\r' + WARN + 'Shutdown Everything!') except: logging.exception("Main i/o loop threw exception") finally: io_loop.stop() if config.debug and \ raw_input(PROMPT + "Flush Memcache? [Y/n]: ").lower() == 'y': print(INFO + 'Flushing cache ...'), FileCache.flush() print('OK') _exit(0)
def start_server(): ''' Main entry point for the application ''' sockets = netutil.bind_sockets(config.listen_port) server = HTTPServer(app) server.add_sockets(sockets) io_loop = IOLoop.instance() scoring = PeriodicCallback(scoring_round, int(5 * 60 * 1000), io_loop=io_loop) scoring.start() try: sys.stdout.write("\r" + INFO + "The game has begun, good hunting!\n") if config.debug: sys.stdout.write(WARN + "WARNING: Debug mode is enabled.\n") sys.stdout.flush() game_history = GameHistory.Instance() history_callback = PeriodicCallback(game_history.take_snapshot, int(60 * 1000), io_loop=io_loop) history_callback.start() io_loop.start() except KeyboardInterrupt: print('\r' + WARN + 'Shutdown Everything!') except: logging.exception("Main i/o loop threw exception") finally: io_loop.stop() if config.debug and \ raw_input(PROMPT + "Flush Memcache? [Y/n]: ").lower() == 'y': print(INFO + 'Flushing cache ...'), FileCache.flush() print('OK') _exit(0)
def start_game(): try: print("\r" + INFO + "Starting web server; binding to port %d" % config.listen_port) application.listen(config.listen_port) tornado.ioloop.IOLoop.instance().start() except KeyboardInterrupt: FileCache.flush() print("\r" + WARN + "Shutting everything!")
def start_server(): ''' Main entry point for the application ''' if config.debug: sys.stdout.write(WARN+"WARNING: Debug mode is enabled in "+config.filename) sys.stdout.flush() logging.warn("Debug mode is enabled; some security measures will be ignored") # Setup server object if config.use_ssl: server = HTTPServer(app, ssl_options={ "certfile": config.certfile, "keyfile": config.keyfile, }, xheaders=config.x_headers ) else: server = HTTPServer(app, xheaders=config.x_headers) # Bind to a socket sockets = netutil.bind_sockets(config.listen_port) server.add_sockets(sockets) # Start the i/o loop, and callbacks try: io_loop = IOLoop.instance() game_history = GameHistory.Instance() history_callback = PeriodicCallback( game_history.take_snapshot, config.history_snapshot_interval, io_loop=io_loop ) if config.use_bots: scoring_callback = PeriodicCallback( score_bots, config.bot_reward_interval, io_loop=io_loop ) bot_ping_callback = PeriodicCallback( ping_bots, 30000, io_loop=io_loop ) bot_ping_callback.start() scoring_callback.start() history_callback.start() io_loop.start() except KeyboardInterrupt: sys.stdout.write('\r'+WARN+'Shutdown Everything!\n') except: logging.exception("Main i/o loop threw exception") finally: io_loop.stop() if config.debug and raw_input(PROMPT+"Flush Memcache? [Y/n]: ").lower() == 'y': sys.stdout.write(INFO+'Flushing cache ... '), FileCache.flush() sys.stdout.write('okay\n') _exit(0)
def start_server(): ''' Main entry point for the application ''' server = HTTPServer(app) sockets = netutil.bind_sockets(config.listen_port) server.add_sockets(sockets) io_loop = IOLoop.instance() try: if config.debug: # Print a nice verbose warning sys.stdout.write(WARN + "WARNING: Debug mode is enabled in " + config.filename) sys.stdout.write( bold + "\n\n\t>>> Debug Mode Disables Some Security Measures <<<" + W + "\n\n") sys.stdout.flush() game_history = GameHistory.Instance() history_callback = PeriodicCallback(game_history.take_snapshot, config.history_snapshot_interval, io_loop=io_loop) scoring_callback = PeriodicCallback(score_bots, config.bot_reward_interval, io_loop=io_loop) bot_ping_callback = PeriodicCallback(ping_bots, 30000, io_loop=io_loop) # Start ALL THE THINGS! bot_ping_callback.start() history_callback.start() scoring_callback.start() io_loop.start() except KeyboardInterrupt: sys.stdout.write('\r' + WARN + 'Shutdown Everything!\n') except: logging.exception("Main i/o loop threw exception") finally: io_loop.stop() if config.debug and raw_input( PROMPT + "Flush Memcache? [Y/n]: ").lower() == 'y': sys.stdout.write(INFO + 'Flushing cache ... '), FileCache.flush() sys.stdout.write('okay\n') _exit(0)