Пример #1
0
    def add_polygons(self):
        a = self.i_hat.get_end()[0]*RIGHT
        b = self.j_hat.get_end()[0]*RIGHT
        c = self.i_hat.get_end()[1]*UP
        d = self.j_hat.get_end()[1]*UP

        shapes_colors_and_tex = [
            (Polygon(ORIGIN, a, a+c), TEAL, "bd/2"),
            (Polygon(ORIGIN, d+b, d), TEAL, "\\dfrac{bd}{2}"),
            (Polygon(a+c, a+b+c, a+b+c+d), MAROON, "\\dfrac{ac}{2}"),
            (Polygon(b+d, a+b+c+d, b+c+d), MAROON, "ac/2"),
            (Polygon(a, a+b, a+b+c, a+c), PINK, "bc"),
            (Polygon(d, d+b, d+b+c, d+c), PINK, "bc"),
        ]
        everyone = VMobject()
        for shape, color, tex in shapes_colors_and_tex:
            shape.set_stroke(width = 0)
            shape.set_fill(color = color, opacity = 0.7)
            tex_mob = TexMobject(tex)
            tex_mob.scale(0.7)
            tex_mob.move_to(shape.get_center_of_mass())
            everyone.add(shape, tex_mob)
        self.play(FadeIn(
            everyone, 
            submobject_mode = "lagged_start",
            run_time = 1
        ))
Пример #2
0
 def construct(self):
     self.setup()
     blob = Blob(
         height = self.blob_height, 
         random_seed = 5,
         random_nudge_size = 0.2,
     )
     blob.next_to(ORIGIN, UP+RIGHT)
     self.add_transformable_mobject(blob)
     arange = np.arange(
         0, self.blob_height + self.square_size, 
         self.square_size
     )
     square = Square(side_length = self.square_size)
     square.set_stroke(YELLOW, width = 2)
     square.set_fill(YELLOW, opacity = 0.3)
     squares = VMobject()
     for x, y in it.product(*[arange]*2):
         point = x*RIGHT + y*UP
         if blob.probably_contains(point):
             squares.add(square.copy().shift(point))
     self.play(ShowCreation(
         squares, submobject_mode = "lagged_start",
         run_time = 2,
     ))
     self.add_transformable_mobject(squares)
     self.dither()
     self.apply_transposed_matrix([[1, -1], [0.5, 1]])
     self.dither()
Пример #3
0
 def construct(self):
     self.setup()
     blob = Blob(
         height=self.blob_height,
         random_seed=5,
         random_nudge_size=0.2,
     )
     blob.next_to(ORIGIN, UP + RIGHT)
     self.add_transformable_mobject(blob)
     arange = np.arange(0, self.blob_height + self.square_size,
                        self.square_size)
     square = Square(side_length=self.square_size)
     square.set_stroke(YELLOW, width=2)
     square.set_fill(YELLOW, opacity=0.3)
     squares = VMobject()
     for x, y in it.product(*[arange] * 2):
         point = x * RIGHT + y * UP
         if blob.probably_contains(point):
             squares.add(square.copy().shift(point))
     self.play(
         ShowCreation(
             squares,
             submobject_mode="lagged_start",
             run_time=2,
         ))
     self.add_transformable_mobject(squares)
     self.wait()
     self.apply_transposed_matrix([[1, -1], [0.5, 1]])
     self.wait()
Пример #4
0
    def add_braces(self):
        a = self.i_hat.get_end()[0]*RIGHT
        b = self.j_hat.get_end()[0]*RIGHT
        c = self.i_hat.get_end()[1]*UP
        d = self.j_hat.get_end()[1]*UP

        quads = [
            (ORIGIN, a, DOWN, "a"),
            (a, a+b, DOWN, "b"),
            (a+b, a+b+c, RIGHT, "c"),
            (a+b+c, a+b+c+d, RIGHT, "d"),
            (a+b+c+d, a+c+d, UP, "a"),
            (a+c+d, d+c, UP, "b"),
            (d+c, d, LEFT, "c"),
            (d, ORIGIN, LEFT, "d"),
        ]
        everyone = VMobject()
        for p1, p2, direction, char in quads:
            line = Line(p1, p2)
            brace = Brace(line, direction, buff = 0)
            text = brace.get_text(char)
            text.add_background_rectangle()
            if char in ["a", "c"]:
                text.highlight(X_COLOR)
            else:
                text.highlight(Y_COLOR)
            everyone.add(brace, text)
        self.play(Write(everyone), run_time = 1)
Пример #5
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    def add_braces(self):
        a = self.i_hat.get_end()[0] * RIGHT
        b = self.j_hat.get_end()[0] * RIGHT
        c = self.i_hat.get_end()[1] * UP
        d = self.j_hat.get_end()[1] * UP

        quads = [
            (ORIGIN, a, DOWN, "a"),
            (a, a + b, DOWN, "b"),
            (a + b, a + b + c, RIGHT, "c"),
            (a + b + c, a + b + c + d, RIGHT, "d"),
            (a + b + c + d, b + c + d, UP, "a"),
            (b + c + d, d + c, UP, "b"),
            (d + c, d, LEFT, "c"),
            (d, ORIGIN, LEFT, "d"),
        ]
        everyone = VMobject()
        for p1, p2, direction, char in quads:
            line = Line(p1, p2)
            brace = Brace(line, direction, buff=0)
            text = brace.get_text(char)
            text.add_background_rectangle()
            if char in ["a", "c"]:
                text.highlight(X_COLOR)
            else:
                text.highlight(Y_COLOR)
            everyone.add(brace, text)
        self.play(Write(everyone), run_time=1)
Пример #6
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    def add_lines(self, left, right):
        line_kwargs = {
            "color": BLUE,
            "stroke_width": 2,
        }
        left_rows = [VMobject(*row) for row in left.get_mob_matrix()]
        h_lines = VMobject()
        for row in left_rows[:-1]:
            h_line = Line(row.get_left(), row.get_right(), **line_kwargs)
            h_line.next_to(row, DOWN, buff=left.v_buff / 2.)
            h_lines.add(h_line)

        right_cols = [
            VMobject(*col) for col in np.transpose(right.get_mob_matrix())
        ]
        v_lines = VMobject()
        for col in right_cols[:-1]:
            v_line = Line(col.get_top(), col.get_bottom(), **line_kwargs)
            v_line.next_to(col, RIGHT, buff=right.h_buff / 2.)
            v_lines.add(v_line)

        self.play(ShowCreation(h_lines))
        self.play(ShowCreation(v_lines))
        self.wait()
        self.show_frame()
Пример #7
0
    def add_lines(self, left, right):
        line_kwargs = {
            "color" : BLUE,
            "stroke_width" : 2,
        }
        left_rows = [
            VMobject(*row) for row in left.get_mob_matrix()
        ]
        h_lines = VMobject()
        for row in left_rows[:-1]:
            h_line = Line(row.get_left(), row.get_right(), **line_kwargs)
            h_line.next_to(row, DOWN, buff = left.v_buff/2.)
            h_lines.add(h_line)

        right_cols = [
            VMobject(*col) for col in np.transpose(right.get_mob_matrix())
        ]
        v_lines = VMobject()
        for col in right_cols[:-1]:
            v_line = Line(col.get_top(), col.get_bottom(), **line_kwargs)
            v_line.next_to(col, RIGHT, buff = right.h_buff/2.)
            v_lines.add(v_line)

        self.play(ShowCreation(h_lines))
        self.play(ShowCreation(v_lines))
        self.dither()
        self.show_frame()
Пример #8
0
def get_det_text(matrix, determinant = None):
    parens = TexMobject(["(", ")"])
    parens.scale(2)
    parens.stretch_to_fit_height(matrix.get_height())
    l_paren, r_paren = parens.split()
    l_paren.next_to(matrix, LEFT, buff = 0.1)
    r_paren.next_to(matrix, RIGHT, buff = 0.1)
    det = TextMobject("det").next_to(l_paren, LEFT, buff = 0.1)
    det.add_background_rectangle()
    det_text = VMobject(det, l_paren, r_paren)
    if determinant is not None:
        eq = TexMobject("=")
        eq.next_to(r_paren, RIGHT, buff = 0.1)
        result = TexMobject(str(determinant))
        result.next_to(eq, RIGHT, buff = 0.2)
        det_text.add(eq, result)
    return det_text
Пример #9
0
def get_det_text(matrix, determinant=None, background_rect=True):
    parens = TexMobject(["(", ")"])
    parens.scale(2)
    parens.stretch_to_fit_height(matrix.get_height())
    l_paren, r_paren = parens.split()
    l_paren.next_to(matrix, LEFT, buff=0.1)
    r_paren.next_to(matrix, RIGHT, buff=0.1)
    det = TextMobject("det").next_to(l_paren, LEFT, buff=0.1)
    if background_rect:
        det.add_background_rectangle()
    det_text = VMobject(det, l_paren, r_paren)
    if determinant is not None:
        eq = TexMobject("=")
        eq.next_to(r_paren, RIGHT, buff=0.1)
        result = TexMobject(str(determinant))
        result.next_to(eq, RIGHT, buff=0.2)
        det_text.add(eq, result)
    return det_text
Пример #10
0
 def construct(self):
     self.setup()
     self.add_unit_square()
     pairs = [
         (2 * RIGHT + UP, 1),
         (3 * LEFT, 2),
         (2 * LEFT + DOWN, 0.5),
         (3.5 * RIGHT + 2.5 * UP, 1.5),
         (RIGHT + 2 * DOWN, 0.25),
         (3 * LEFT + 3 * DOWN, 1),
     ]
     squares = VMobject()
     for position, side_length in pairs:
         square = self.square.copy()
         square.scale(side_length)
         square.shift(position)
         squares.add(square)
     self.play(FadeIn(squares, submobject_mode="lagged_start", run_time=3))
     self.add_transformable_mobject(squares)
     self.apply_transposed_matrix([[1, -1], [0.5, 1]])
     self.wait()
Пример #11
0
 def construct(self):
     self.setup()
     self.add_unit_square()
     pairs = [
         (2*RIGHT+UP, 1),
         (3*LEFT, 2),
         (2*LEFT+DOWN, 0.5),          
         (3.5*RIGHT+2.5*UP, 1.5),
         (RIGHT+2*DOWN, 0.25),
         (3*LEFT+3*DOWN, 1),
     ]
     squares = VMobject()
     for position, side_length in pairs:
         square = self.square.copy()
         square.scale(side_length)
         square.shift(position)
         squares.add(square)
     self.play(FadeIn(
         squares, submobject_mode = "lagged_start",
         run_time = 3
     ))
     self.add_transformable_mobject(squares)
     self.apply_transposed_matrix([[1, -1], [0.5, 1]])
     self.dither()
Пример #12
0
    def add_polygons(self):
        a = self.i_hat.get_end()[0] * RIGHT
        b = self.j_hat.get_end()[0] * RIGHT
        c = self.i_hat.get_end()[1] * UP
        d = self.j_hat.get_end()[1] * UP

        shapes_colors_and_tex = [
            (Polygon(ORIGIN, a, a + c), MAROON, "ac/2"),
            (Polygon(ORIGIN, d + b, d, d), TEAL, "\\dfrac{bd}{2}"),
            (Polygon(a + c, a + b + c, a + b + c,
                     a + b + c + d), TEAL, "\\dfrac{bd}{2}"),
            (Polygon(b + d, a + b + c + d, b + c + d), MAROON, "ac/2"),
            (Polygon(a, a + b, a + b + c, a + c), PINK, "bc"),
            (Polygon(d, d + b, d + b + c, d + c), PINK, "bc"),
        ]
        everyone = VMobject()
        for shape, color, tex in shapes_colors_and_tex:
            shape.set_stroke(width=0)
            shape.set_fill(color=color, opacity=0.7)
            tex_mob = TexMobject(tex)
            tex_mob.scale(0.7)
            tex_mob.move_to(shape.get_center_of_mass())
            everyone.add(shape, tex_mob)
        self.play(FadeIn(everyone, submobject_mode="lagged_start", run_time=1))
Пример #13
0
class NumberPlane(VMobject):
    CONFIG = {
        "color" : BLUE_D,
        "secondary_color" : BLUE_E,
        "axes_color" : WHITE,
        "secondary_stroke_width" : 1,
        "x_radius": None,
        "y_radius": None,
        "x_unit_size" : 1,
        "y_unit_size" : 1,
        "center_point" : ORIGIN,
        "x_line_frequency" : 1,
        "y_line_frequency" : 1,
        "secondary_line_ratio" : 1,
        "written_coordinate_height" : 0.2,
        "propagate_style_to_family" : False,
    }
    def generate_points(self):
        if self.x_radius is None:
            center_to_edge = (SPACE_WIDTH + abs(self.center_point[0])) 
            self.x_radius = center_to_edge / self.x_unit_size
        if self.y_radius is None:
            center_to_edge = (SPACE_HEIGHT + abs(self.center_point[1])) 
            self.y_radius = center_to_edge / self.y_unit_size
        self.axes = VMobject()
        self.main_lines = VMobject()
        self.secondary_lines = VMobject()
        tuples = [
            (
                self.x_radius, 
                self.x_line_frequency, 
                self.y_radius*DOWN, 
                self.y_radius*UP,
                RIGHT
            ),
            (
                self.y_radius, 
                self.y_line_frequency, 
                self.x_radius*LEFT, 
                self.x_radius*RIGHT,
                UP,
            ),
        ]
        for radius, freq, start, end, unit in tuples:
            main_range = np.arange(0, radius, freq)
            step = freq/float(freq + self.secondary_line_ratio)
            for v in np.arange(0, radius, step):
                line1 = Line(start+v*unit, end+v*unit)
                line2 = Line(start-v*unit, end-v*unit)                
                if v == 0:
                    self.axes.add(line1)
                elif v in main_range:
                    self.main_lines.add(line1, line2)
                else:
                    self.secondary_lines.add(line1, line2)
        self.add(self.secondary_lines, self.main_lines, self.axes)
        self.stretch(self.x_unit_size, 0)
        self.stretch(self.y_unit_size, 1)
        self.shift(self.center_point)
        #Put x_axis before y_axis
        y_axis, x_axis = self.axes.split()
        self.axes = VMobject(x_axis, y_axis)

    def init_colors(self):
        VMobject.init_colors(self)
        self.axes.set_stroke(self.axes_color, self.stroke_width)
        self.main_lines.set_stroke(self.color, self.stroke_width)
        self.secondary_lines.set_stroke(
            self.secondary_color, self.secondary_stroke_width
        )
        return self

    def get_center_point(self):
        return self.coords_to_point(0, 0)

    def coords_to_point(self, x, y):
        x, y = np.array([x, y])
        result = self.axes.get_center()
        result += x*self.get_x_unit_size()*RIGHT
        result += y*self.get_y_unit_size()*UP
        return result

    def point_to_coords(self, point):
        new_point = point - self.axes.get_center()
        x = new_point[0]/self.get_x_unit_size()
        y = new_point[1]/self.get_y_unit_size()
        return x, y

    def get_x_unit_size(self):
        return self.axes.get_width() / (2.0*self.x_radius)

    def get_y_unit_size(self):
        return self.axes.get_height() / (2.0*self.y_radius)

    def get_coordinate_labels(self, x_vals = None, y_vals = None):
        coordinate_labels = VGroup()
        if x_vals == None:
            x_vals = range(-int(self.x_radius), int(self.x_radius)+1)
        if y_vals == None:
            y_vals = range(-int(self.y_radius), int(self.y_radius)+1)
        for index, vals in enumerate([x_vals, y_vals]):
            num_pair = [0, 0]
            for val in vals:
                if val == 0:
                    continue
                num_pair[index] = val
                point = self.coords_to_point(*num_pair)
                num = TexMobject(str(val))
                num.add_background_rectangle()
                num.scale_to_fit_height(
                    self.written_coordinate_height
                )
                num.next_to(point, DOWN+LEFT, buff = SMALL_BUFF)
                coordinate_labels.add(num)
        self.coordinate_labels = coordinate_labels
        return coordinate_labels

    def get_axes(self):
        return self.axes

    def get_axis_labels(self, x_label = "x", y_label = "y"):
        x_axis, y_axis = self.get_axes().split()
        quads = [
            (x_axis, x_label, UP, RIGHT),
            (y_axis, y_label, RIGHT, UP),
        ]
        labels = VGroup()
        for axis, tex, vect, edge in quads:
            label = TexMobject(tex)
            label.add_background_rectangle()
            label.next_to(axis, vect)
            label.to_edge(edge)
            labels.add(label)
        self.axis_labels = labels
        return labels

    def add_coordinates(self, x_vals = None, y_vals = None):
        self.add(*self.get_coordinate_labels(x_vals, y_vals))
        return self

    def get_vector(self, coords, **kwargs):
        point = coords[0]*RIGHT + coords[1]*UP
        arrow = Arrow(ORIGIN, coords, **kwargs)
        return arrow

    def prepare_for_nonlinear_transform(self, num_inserted_anchor_points = 50):
        for mob in self.family_members_with_points():
            num_anchors = mob.get_num_anchor_points()
            if num_inserted_anchor_points > num_anchors:
                mob.insert_n_anchor_points(num_inserted_anchor_points-num_anchors)
                mob.make_smooth()
        return self

    def apply_function(self, function, maintain_smoothness = True):
        VMobject.apply_function(self, function, maintain_smoothness = maintain_smoothness)
Пример #14
0
class NumberPlane(VMobject):
    CONFIG = {
        "color" : BLUE_D,
        "secondary_color" : BLUE_E,
        "axes_color" : WHITE,
        "secondary_stroke_width" : 1,
        "x_radius": SPACE_WIDTH,
        "y_radius": SPACE_HEIGHT,
        "space_unit_to_x_unit" : 1,
        "space_unit_to_y_unit" : 1,
        "x_line_frequency" : 1,
        "y_line_frequency" : 1,
        "secondary_line_ratio" : 1,
        "written_coordinate_height" : 0.2,
        "written_coordinate_nudge" : 0.1*(DOWN+RIGHT),
        "num_pair_at_center" : (0, 0),
        "propogate_style_to_family" : False,
        "submobject_partial_creation_mode" : "smoothed_lagged_start",
    }
    
    def generate_points(self):
        self.axes = VMobject()
        self.main_lines = VMobject()
        self.secondary_lines = VMobject()
        tuples = [
            (
                self.x_radius, 
                self.x_line_frequency, 
                self.y_radius*DOWN, 
                self.y_radius*UP,
                RIGHT
            ),
            (
                self.y_radius, 
                self.y_line_frequency, 
                self.x_radius*LEFT, 
                self.x_radius*RIGHT,
                UP,
            ),
        ]
        for radius, freq, start, end, unit in tuples:
            main_range = np.arange(0, radius, freq)
            step = freq/float(freq + self.secondary_line_ratio)
            for v in np.arange(0, radius, step):
                line1 = Line(start+v*unit, end+v*unit)
                line2 = Line(start-v*unit, end-v*unit)                
                if v == 0:
                    self.axes.add(line1)
                elif v in main_range:
                    self.main_lines.add(line1, line2)
                else:
                    self.secondary_lines.add(line1, line2)
        self.add(self.axes, self.main_lines, self.secondary_lines)
        self.stretch(self.space_unit_to_x_unit, 0)
        self.stretch(self.space_unit_to_y_unit, 1)
        #Put x_axis before y_axis
        y_axis, x_axis = self.axes.split()
        self.axes = VMobject(x_axis, y_axis)

    def init_colors(self):
        VMobject.init_colors(self)
        self.axes.set_stroke(self.axes_color, self.stroke_width)
        self.main_lines.set_stroke(self.color, self.stroke_width)
        self.secondary_lines.set_stroke(
            self.secondary_color, self.secondary_stroke_width
        )
        return self

    def get_center_point(self):
        return self.num_pair_to_point(self.num_pair_at_center)

    def num_pair_to_point(self, pair):
        pair = np.array(pair) + self.num_pair_at_center
        result = self.get_center()
        result[0] += pair[0]*self.space_unit_to_x_unit
        result[1] += pair[1]*self.space_unit_to_y_unit
        return result

    def point_to_num_pair(self, point):
        new_point = point-self.get_center()
        center_x, center_y = self.num_pair_at_center
        x = center_x + point[0]/self.space_unit_to_x_unit
        y = center_y + point[1]/self.space_unit_to_y_unit
        return x, y

    def get_coordinate_labels(self, x_vals = None, y_vals = None):
        result = []
        if x_vals == None and y_vals == None:
            x_vals = range(-int(self.x_radius), int(self.x_radius))
            y_vals = range(-int(self.y_radius), int(self.y_radius))
        for index, vals in enumerate([x_vals, y_vals]):
            num_pair = [0, 0]
            for val in vals:
                num_pair[index] = val
                point = self.num_pair_to_point(num_pair)
                num = TexMobject(str(val))
                num.scale_to_fit_height(
                    self.written_coordinate_height
                )
                num.shift(
                    point-num.get_corner(UP+LEFT),
                    self.written_coordinate_nudge
                )
                result.append(num)
        return result

    def get_axes(self):
        return self.axes

    def get_axis_labels(self, x_label = "x", y_label = "y"):
        x_axis, y_axis = self.get_axes().split()
        x_label_mob = TexMobject(x_label)
        y_label_mob = TexMobject(y_label)
        x_label_mob.next_to(x_axis, DOWN)
        x_label_mob.to_edge(RIGHT)
        y_label_mob.next_to(y_axis, RIGHT)
        y_label_mob.to_edge(UP)
        return VMobject(x_label_mob, y_label_mob)


    def add_coordinates(self, x_vals = None, y_vals = None):
        self.add(*self.get_coordinate_labels(x_vals, y_vals))
        return self

    def get_vector(self, coords, **kwargs):
        point = coords[0]*RIGHT + coords[1]*UP
        arrow = Arrow(ORIGIN, coords, **kwargs)
        return arrow

    def prepare_for_nonlinear_transform(self, num_inserted_anchor_points = 50):
        for mob in self.family_members_with_points():
            mob.insert_n_anchor_points(num_inserted_anchor_points)
            mob.make_smooth()
        return self
Пример #15
0
class NumberLine(VMobject):
    CONFIG = {
        "color" : BLUE,
        "x_min" : -SPACE_WIDTH,
        "x_max" : SPACE_WIDTH,
        "space_unit_to_num" : 1,
        "tick_size" : 0.1,
        "tick_frequency" : 0.5,
        "leftmost_tick" : None, #Defaults to ceil(x_min)
        "numbers_with_elongated_ticks" : [0],
        "longer_tick_multiple" : 2,
        "number_at_center" : 0,
        "propogate_style_to_family" : True
    }
    def __init__(self, **kwargs):
        digest_config(self, kwargs)
        if self.leftmost_tick is None:
            self.leftmost_tick = np.ceil(self.x_min)
        VMobject.__init__(self, **kwargs)

    def generate_points(self):
        self.main_line = Line(self.x_min*RIGHT, self.x_max*RIGHT)
        self.tick_marks = VMobject()
        self.add(self.main_line, self.tick_marks)
        for x in self.get_tick_numbers():
            self.add_tick(x, self.tick_size)
        for x in self.numbers_with_elongated_ticks:
            self.add_tick(x, self.longer_tick_multiple*self.tick_size)
        self.stretch(self.space_unit_to_num, 0)
        self.shift(-self.number_to_point(self.number_at_center))

    def add_tick(self, x, size):
        self.tick_marks.add(Line(
            x*RIGHT+size*DOWN,
            x*RIGHT+size*UP,
        ))
        return self

    def get_tick_marks(self):
        return self.tick_marks

    def get_tick_numbers(self):
        return np.arange(self.leftmost_tick, self.x_max, self.tick_frequency)

    def number_to_point(self, number):
        return interpolate(
            self.main_line.get_left(),
            self.main_line.get_right(),
            float(number-self.x_min)/(self.x_max - self.x_min)
        )

    def point_to_number(self, point):
        dist_from_left = (point[0]-self.main_line.get_left()[0])
        num_dist_from_left = num_dist_from_left/self.space_unit_to_num
        return self.x_min + dist_from_left

    def default_numbers_to_display(self):
        return self.get_tick_numbers()[::2]

    def get_vertical_number_offset(self, direction = DOWN):
        return 4*direction*self.tick_size

    def get_number_mobjects(self, *numbers, **kwargs):
        #TODO, handle decimals
        if len(numbers) == 0:
            numbers = self.default_numbers_to_display()
        result = []
        for number in numbers:
            mob = TexMobject(str(int(number)))
            mob.scale_to_fit_height(2*self.tick_size)
            mob.shift(
                self.number_to_point(number),
                self.get_vertical_number_offset(**kwargs)
            )
            result.append(mob)
        return result

    def add_numbers(self, *numbers, **kwargs):
        self.numbers = self.get_number_mobjects(
            *numbers, **kwargs
        )
        self.add(*self.numbers)
        return self
Пример #16
0
class NumberLine(VMobject):
    CONFIG = {
        "color": BLUE,
        "x_min": -SPACE_WIDTH,
        "x_max": SPACE_WIDTH,
        "space_unit_to_num": 1,
        "tick_size": 0.1,
        "tick_frequency": 1,
        "leftmost_tick": None,  #Defaults to ceil(x_min)
        "numbers_with_elongated_ticks": [0],
        "longer_tick_multiple": 2,
        "number_at_center": 0,
        "propogate_style_to_family": True
    }

    def __init__(self, **kwargs):
        digest_config(self, kwargs)
        if self.leftmost_tick is None:
            self.leftmost_tick = np.ceil(self.x_min)
        VMobject.__init__(self, **kwargs)

    def generate_points(self):
        self.main_line = Line(self.x_min * RIGHT, self.x_max * RIGHT)
        self.tick_marks = VMobject()
        self.add(self.main_line, self.tick_marks)
        for x in self.get_tick_numbers():
            self.add_tick(x, self.tick_size)
        for x in self.numbers_with_elongated_ticks:
            self.add_tick(x, self.longer_tick_multiple * self.tick_size)
        self.stretch(self.space_unit_to_num, 0)
        self.shift(-self.number_to_point(self.number_at_center))

    def add_tick(self, x, size):
        self.tick_marks.add(
            Line(
                x * RIGHT + size * DOWN,
                x * RIGHT + size * UP,
            ))
        return self

    def get_tick_marks(self):
        return self.tick_marks

    def get_tick_numbers(self):
        return np.arange(self.leftmost_tick, self.x_max, self.tick_frequency)

    def number_to_point(self, number):
        return interpolate(
            self.main_line.get_left(), self.main_line.get_right(),
            float(number - self.x_min) / (self.x_max - self.x_min))

    def point_to_number(self, point):
        dist_from_left = (point[0] - self.main_line.get_left()[0])
        num_dist_from_left = num_dist_from_left / self.space_unit_to_num
        return self.x_min + dist_from_left

    def default_numbers_to_display(self):
        return np.arange(self.leftmost_tick, self.x_max, 1)

    def get_vertical_number_offset(self, direction=DOWN):
        return 4 * direction * self.tick_size

    def get_number_mobjects(self, *numbers, **kwargs):
        #TODO, handle decimals
        if len(numbers) == 0:
            numbers = self.default_numbers_to_display()
        result = []
        for number in numbers:
            mob = TexMobject(str(int(number)))
            mob.scale_to_fit_height(3 * self.tick_size)
            mob.shift(self.number_to_point(number),
                      self.get_vertical_number_offset(**kwargs))
            result.append(mob)
        return result

    def get_numbers(self, *numbers, **kwargs):
        ##TODO, this shouldn't exist alongside the above method.
        return VMobject(*self.get_number_mobjects(*numbers, **kwargs))

    def add_numbers(self, *numbers, **kwargs):
        self.numbers = self.get_number_mobjects(*numbers, **kwargs)
        self.add(*self.numbers)
        return self
Пример #17
0
class NumberPlane(VMobject):
    CONFIG = {
        "color" : BLUE_D,
        "secondary_color" : BLUE_E,
        "axes_color" : WHITE,
        "secondary_stroke_width" : 1,
        "x_radius": None,
        "y_radius": None,
        "x_unit_size" : 1,
        "y_unit_size" : 1,
        "center_point" : ORIGIN,
        "x_line_frequency" : 1,
        "y_line_frequency" : 1,
        "secondary_line_ratio" : 1,
        "written_coordinate_height" : 0.2,
        "propogate_style_to_family" : False,
    }
    
    def generate_points(self):
        if self.x_radius is None:
            center_to_edge = (SPACE_WIDTH + abs(self.center_point[0])) 
            self.x_radius = center_to_edge / self.x_unit_size
        if self.y_radius is None:
            center_to_edge = (SPACE_HEIGHT + abs(self.center_point[1])) 
            self.y_radius = center_to_edge / self.y_unit_size
        self.axes = VMobject()
        self.main_lines = VMobject()
        self.secondary_lines = VMobject()
        tuples = [
            (
                self.x_radius, 
                self.x_line_frequency, 
                self.y_radius*DOWN, 
                self.y_radius*UP,
                RIGHT
            ),
            (
                self.y_radius, 
                self.y_line_frequency, 
                self.x_radius*LEFT, 
                self.x_radius*RIGHT,
                UP,
            ),
        ]
        for radius, freq, start, end, unit in tuples:
            main_range = np.arange(0, radius, freq)
            step = freq/float(freq + self.secondary_line_ratio)
            for v in np.arange(0, radius, step):
                line1 = Line(start+v*unit, end+v*unit)
                line2 = Line(start-v*unit, end-v*unit)                
                if v == 0:
                    self.axes.add(line1)
                elif v in main_range:
                    self.main_lines.add(line1, line2)
                else:
                    self.secondary_lines.add(line1, line2)
        self.add(self.secondary_lines, self.main_lines, self.axes)
        self.stretch(self.x_unit_size, 0)
        self.stretch(self.y_unit_size, 1)
        self.shift(self.center_point)
        #Put x_axis before y_axis
        y_axis, x_axis = self.axes.split()
        self.axes = VMobject(x_axis, y_axis)

    def init_colors(self):
        VMobject.init_colors(self)
        self.axes.set_stroke(self.axes_color, self.stroke_width)
        self.main_lines.set_stroke(self.color, self.stroke_width)
        self.secondary_lines.set_stroke(
            self.secondary_color, self.secondary_stroke_width
        )
        return self

    def get_center_point(self):
        return self.coords_to_point(0, 0)

    def coords_to_point(self, x, y):
        x, y = np.array([x, y])
        result = self.axes.get_center()
        result += x*self.get_x_unit_size()*RIGHT
        result += y*self.get_y_unit_size()*UP
        return result

    def point_to_coords(self, point):
        new_point = point - self.axes.get_center()
        x = new_point[0]/self.get_x_unit_size()
        y = new_point[1]/self.get_y_unit_size()
        return x, y

    def get_x_unit_size(self):
        return self.axes.get_width() / (2.0*self.x_radius)

    def get_y_unit_size(self):
        return self.axes.get_height() / (2.0*self.y_radius)

    def get_coordinate_labels(self, x_vals = None, y_vals = None):
        result = []
        if x_vals == None and y_vals == None:
            x_vals = range(-int(self.x_radius), int(self.x_radius))
            y_vals = range(-int(self.y_radius), int(self.y_radius))
        for index, vals in enumerate([x_vals, y_vals]):
            num_pair = [0, 0]
            for val in vals:
                if val == 0:
                    continue
                num_pair[index] = val
                point = self.coords_to_point(*num_pair)
                num = TexMobject(str(val))
                num.add_background_rectangle()
                num.scale_to_fit_height(
                    self.written_coordinate_height
                )
                vect = DOWN if index == 0 else LEFT
                num.next_to(point, vect, buff = SMALL_BUFF)
                result.append(num)
        return result

    def get_axes(self):
        return self.axes

    def get_axis_labels(self, x_label = "x", y_label = "y"):
        x_axis, y_axis = self.get_axes().split()
        quads = [
            (x_axis, x_label, UP, RIGHT),
            (y_axis, y_label, RIGHT, UP),
        ]
        labels = VGroup()
        for axis, tex, vect, edge in quads:
            label = TexMobject(tex)
            label.add_background_rectangle()
            label.next_to(axis, vect)
            label.to_edge(edge)
            labels.add(label)
        self.axis_labels = labels
        return labels

    def add_coordinates(self, x_vals = None, y_vals = None):
        self.add(*self.get_coordinate_labels(x_vals, y_vals))
        return self

    def get_vector(self, coords, **kwargs):
        point = coords[0]*RIGHT + coords[1]*UP
        arrow = Arrow(ORIGIN, coords, **kwargs)
        return arrow

    def prepare_for_nonlinear_transform(self, num_inserted_anchor_points = 50):
        for mob in self.family_members_with_points():
            num_anchors = mob.get_num_anchor_points()
            if num_inserted_anchor_points > num_anchors:
                mob.insert_n_anchor_points(num_inserted_anchor_points-num_anchors)
                mob.make_smooth()
        return self
Пример #18
0
class NumberLine(VMobject):
    CONFIG = {
        "color" : BLUE,
        "x_min" : -SPACE_WIDTH,
        "x_max" : SPACE_WIDTH,
        "unit_size" : 1,
        "tick_size" : 0.1,
        "tick_frequency" : 1,
        "leftmost_tick" : None, #Defaults to ceil(x_min)
        "numbers_with_elongated_ticks" : [0],
        "numbers_to_show" : None,
        "longer_tick_multiple" : 2,
        "number_at_center" : 0,
        "propogate_style_to_family" : True
    }
    def __init__(self, **kwargs):
        digest_config(self, kwargs)
        if self.leftmost_tick is None:
            self.leftmost_tick = np.ceil(self.x_min)
        VMobject.__init__(self, **kwargs)

    def generate_points(self):
        self.main_line = Line(self.x_min*RIGHT, self.x_max*RIGHT)
        self.tick_marks = VMobject()
        self.add(self.main_line, self.tick_marks)
        for x in self.get_tick_numbers():
            self.add_tick(x, self.tick_size)
        for x in self.numbers_with_elongated_ticks:
            self.add_tick(x, self.longer_tick_multiple*self.tick_size)
        self.stretch(self.unit_size, 0)
        self.shift(-self.number_to_point(self.number_at_center))

    def add_tick(self, x, size):
        self.tick_marks.add(Line(
            x*RIGHT+size*DOWN,
            x*RIGHT+size*UP,
        ))
        return self

    def get_tick_marks(self):
        return self.tick_marks

    def get_tick_numbers(self):
        epsilon = 0.001
        return np.arange(
            self.leftmost_tick, self.x_max+epsilon,
            self.tick_frequency
        )

    def number_to_point(self, number):
        alpha = float(number-self.x_min)/(self.x_max - self.x_min)
        return interpolate(
            self.main_line.get_start(),
            self.main_line.get_end(),
            alpha
        )

    def point_to_number(self, point):
        left_point, right_point = self.main_line.get_start_and_end()
        full_vect = right_point-left_point
        def distance_from_left(p):
            return np.dot(p-left_point, full_vect)/np.linalg.norm(full_vect)

        return interpolate(
            self.x_min, self.x_max, 
            distance_from_left(point)/distance_from_left(right_point)
        )

    def default_numbers_to_display(self):
        if self.numbers_to_show is not None:
            return self.numbers_to_show
        return np.arange(self.leftmost_tick, self.x_max, 1)

    def get_vertical_number_offset(self, direction = DOWN):
        return 4*direction*self.tick_size

    def get_number_mobjects(self, *numbers, **kwargs):
        #TODO, handle decimals
        if len(numbers) == 0:
            numbers = self.default_numbers_to_display()
        result = VGroup()
        for number in numbers:
            mob = TexMobject(str(int(number)))
            mob.scale_to_fit_height(3*self.tick_size)
            mob.shift(
                self.number_to_point(number),
                self.get_vertical_number_offset(**kwargs)
            )
            result.add(mob)
        return result

    def add_numbers(self, *numbers, **kwargs):
        self.numbers = self.get_number_mobjects(
            *numbers, **kwargs
        )
        self.add(*self.numbers)
        return self
Пример #19
0
class NumberPlane(VMobject):
    CONFIG = {
        "color": BLUE_D,
        "secondary_color": BLUE_E,
        "axes_color": WHITE,
        "secondary_stroke_width": 1,
        "x_radius": SPACE_WIDTH,
        "y_radius": SPACE_HEIGHT,
        "space_unit_to_x_unit": 1,
        "space_unit_to_y_unit": 1,
        "x_line_frequency": 1,
        "y_line_frequency": 1,
        "secondary_line_ratio": 1,
        "written_coordinate_height": 0.2,
        "written_coordinate_nudge": 0.1 * (DOWN + RIGHT),
        "num_pair_at_center": (0, 0),
        "propogate_style_to_family": False,
    }

    def generate_points(self):
        self.axes = VMobject()
        self.main_lines = VMobject()
        self.secondary_lines = VMobject()
        tuples = [
            (self.x_radius, self.x_line_frequency, self.y_radius * DOWN,
             self.y_radius * UP, RIGHT),
            (
                self.y_radius,
                self.y_line_frequency,
                self.x_radius * LEFT,
                self.x_radius * RIGHT,
                UP,
            ),
        ]
        for radius, freq, start, end, unit in tuples:
            main_range = np.arange(0, radius, freq)
            step = freq / float(freq + self.secondary_line_ratio)
            for v in np.arange(0, radius, step):
                line1 = Line(start + v * unit, end + v * unit)
                line2 = Line(start - v * unit, end - v * unit)
                if v == 0:
                    self.axes.add(line1)
                elif v in main_range:
                    self.main_lines.add(line1, line2)
                else:
                    self.secondary_lines.add(line1, line2)
        self.add(self.secondary_lines, self.main_lines, self.axes)
        self.stretch(self.space_unit_to_x_unit, 0)
        self.stretch(self.space_unit_to_y_unit, 1)
        #Put x_axis before y_axis
        y_axis, x_axis = self.axes.split()
        self.axes = VMobject(x_axis, y_axis)

    def init_colors(self):
        VMobject.init_colors(self)
        self.axes.set_stroke(self.axes_color, self.stroke_width)
        self.main_lines.set_stroke(self.color, self.stroke_width)
        self.secondary_lines.set_stroke(self.secondary_color,
                                        self.secondary_stroke_width)
        return self

    def get_center_point(self):
        return self.num_pair_to_point(self.num_pair_at_center)

    def num_pair_to_point(self, pair):
        pair = np.array(pair) + self.num_pair_at_center
        result = self.axes.get_center()
        result[0] += pair[0] * self.space_unit_to_x_unit
        result[1] += pair[1] * self.space_unit_to_y_unit
        return result

    def point_to_num_pair(self, point):
        new_point = point - self.get_center()
        center_x, center_y = self.num_pair_at_center
        x = center_x + point[0] / self.space_unit_to_x_unit
        y = center_y + point[1] / self.space_unit_to_y_unit
        return x, y

    def get_coordinate_labels(self, x_vals=None, y_vals=None):
        result = []
        if x_vals == None and y_vals == None:
            x_vals = range(-int(self.x_radius), int(self.x_radius))
            y_vals = range(-int(self.y_radius), int(self.y_radius))
        for index, vals in enumerate([x_vals, y_vals]):
            num_pair = [0, 0]
            for val in vals:
                num_pair[index] = val
                point = self.num_pair_to_point(num_pair)
                num = TexMobject(str(val))
                num.scale_to_fit_height(self.written_coordinate_height)
                num.shift(point - num.get_corner(UP + LEFT),
                          self.written_coordinate_nudge)
                result.append(num)
        return result

    def get_axes(self):
        return self.axes

    def get_axis_labels(self, x_label="x", y_label="y"):
        x_axis, y_axis = self.get_axes().split()
        x_label_mob = TexMobject(x_label)
        y_label_mob = TexMobject(y_label)
        x_label_mob.next_to(x_axis, DOWN)
        x_label_mob.to_edge(RIGHT)
        y_label_mob.next_to(y_axis, RIGHT)
        y_label_mob.to_edge(UP)
        return VMobject(x_label_mob, y_label_mob)

    def add_coordinates(self, x_vals=None, y_vals=None):
        self.add(*self.get_coordinate_labels(x_vals, y_vals))
        return self

    def get_vector(self, coords, **kwargs):
        point = coords[0] * RIGHT + coords[1] * UP
        arrow = Arrow(ORIGIN, coords, **kwargs)
        return arrow

    def prepare_for_nonlinear_transform(self, num_inserted_anchor_points=50):
        for mob in self.family_members_with_points():
            num_anchors = mob.get_num_anchor_points()
            if num_inserted_anchor_points > num_anchors:
                mob.insert_n_anchor_points(num_inserted_anchor_points -
                                           num_anchors)
                mob.make_smooth()
        return self
Пример #20
0
class NumberLine(VMobject):
    CONFIG = {
        "color": BLUE,
        "x_min": -SPACE_WIDTH,
        "x_max": SPACE_WIDTH,
        "space_unit_to_num": 1,
        "tick_size": 0.1,
        "tick_frequency": 1,
        "leftmost_tick": None,  #Defaults to ceil(x_min)
        "numbers_with_elongated_ticks": [0],
        "numbers_to_show": None,
        "longer_tick_multiple": 2,
        "number_at_center": 0,
        "propogate_style_to_family": True
    }

    def __init__(self, **kwargs):
        digest_config(self, kwargs)
        if self.leftmost_tick is None:
            self.leftmost_tick = np.ceil(self.x_min)
        VMobject.__init__(self, **kwargs)

    def generate_points(self):
        self.main_line = Line(self.x_min * RIGHT, self.x_max * RIGHT)
        self.tick_marks = VMobject()
        self.add(self.main_line, self.tick_marks)
        for x in self.get_tick_numbers():
            self.add_tick(x, self.tick_size)
        for x in self.numbers_with_elongated_ticks:
            self.add_tick(x, self.longer_tick_multiple * self.tick_size)
        self.stretch(self.space_unit_to_num, 0)
        self.shift(-self.number_to_point(self.number_at_center))

    def add_tick(self, x, size):
        self.tick_marks.add(
            Line(
                x * RIGHT + size * DOWN,
                x * RIGHT + size * UP,
            ))
        return self

    def get_tick_marks(self):
        return self.tick_marks

    def get_tick_numbers(self):
        return np.arange(self.leftmost_tick, self.x_max + self.tick_frequency,
                         self.tick_frequency)

    def number_to_point(self, number):
        alpha = float(number - self.x_min) / (self.x_max - self.x_min)
        return interpolate(self.main_line.get_start(),
                           self.main_line.get_end(), alpha)

    def point_to_number(self, point):
        left_point, right_point = self.main_line.get_start_and_end()
        full_vect = right_point - left_point

        def distance_from_left(p):
            return np.dot(p - left_point,
                          full_vect) / np.linalg.norm(full_vect)

        return interpolate(
            self.x_min, self.x_max,
            distance_from_left(point) / distance_from_left(right_point))

    def default_numbers_to_display(self):
        if self.numbers_to_show is not None:
            return self.numbers_to_show
        return np.arange(self.leftmost_tick, self.x_max, 1)

    def get_vertical_number_offset(self, direction=DOWN):
        return 4 * direction * self.tick_size

    def get_number_mobjects(self, *numbers, **kwargs):
        #TODO, handle decimals
        if len(numbers) == 0:
            numbers = self.default_numbers_to_display()
        result = VGroup()
        for number in numbers:
            mob = TexMobject(str(int(number)))
            mob.scale_to_fit_height(3 * self.tick_size)
            mob.shift(self.number_to_point(number),
                      self.get_vertical_number_offset(**kwargs))
            result.add(mob)
        return result

    def add_numbers(self, *numbers, **kwargs):
        self.numbers = self.get_number_mobjects(*numbers, **kwargs)
        self.add(*self.numbers)
        return self