def play_game(input, channel, user): """Utilizes input from slack channel to process game play""" if input[0] == 'play': if len(input) == 1: message = """You need to tag someone to play! \n TYPE: '/ttt play @an_awesome_person' """ return send_message(channel, message) elif Channel.query_channel_game is True: #Querying channel to see if game in plan message = """Sorry game in play! TYPE:" '/ttt board' to show the board! """ return send_message(channel, message) else: Channel.link_game_channel(channel, user, input[1]) message = """Time to play! \n From left to right, top to bottom the spaces are numbers 1-9 TYPE: '/ttt move (then your number)' to make a move!""" return send_message(channel, message) elif input[0] == 'board': return send_message(channel, display_board(channel)) elif input[0] == 'move': if input[1] is None: message = """Please specify space!""" return send_message(channel, message) else: if Move.whose_turn(channel) != user: message = "Not your turn!" return send_message(channel, message) elif Move.move_made(input[1], channel): message = "Move already made!" return send_message(channel, message) else: Move.create_move(channel, user, input[1]) is_game_over = Move.game_over(channel, user) if (is_game_over[0] is True): Move.clear_game(channel) return send_message(channel, "Yay, you won!") else: if (Move.board_full(channel) is True): message = "Cat's game! Try again." Move.clear_game(channel) return send_message(channel, message) else: message = "Your turn: " + Move.whose_turn(channel) send_message(channel, display_board(channel)) return send_message(channel, message) return