def becomeVIP(playerId,prop_id): player = db_tool.__getPlayerById(playerId) bool=1 time_now = int(time.time()) if(PROP_CONFIG[prop_id]['KB']>0): player['kb'] -= PROP_CONFIG[prop_id]['KB'] if player['kb'] < 0: bool=0 else: #add cost log player_module.addCostLog(playerId,PROP_CONFIG[prop_id]['KB'],'becomeVIP') elif (PROP_CONFIG[prop_id]['GB']>0): player['gb'] -= PROP_CONFIG[prop_id]['GB'] if player['gb'] < 0: bool=0 if(bool): if player['vip'] > time_now: player['vip'] += PROP_CONFIG[prop_id]['period'] else: player['vip'] = time_now + PROP_CONFIG[prop_id]['period'] db_tool.__updatePlayer(player['id'],{'vip':player['vip'],'kb':player['kb'],'gb':player['gb']}) return {'status':1,'vip':player['vip'],'kb':player['kb']} else: return {'status':0,'msg':'Not enough money.'}
def decorateGroupInShop(playerId,param): habitatId = param['map_index'] groupId = param['groupId'] groupItems = param['group'] item = {'definitionId':groupId} #买装饰物需要花费的钱 cost_money=__getCostMoney(item) player = db_tool.__getPlayerById(playerId) #比较 if (player['kb']<cost_money['kb']): return {'status':0,'msg':'not enough KB'} elif (player['gb']<cost_money['gb']): return {'status':0,'msg':'not enough GB'} #扣除 player['gb'] -=cost_money['gb'] player['kb'] -=cost_money['kb'] player['exp'] += cost_money['exp'] #添加 addItems = db_tool.addMapItemList(playerId,habitatId,groupItems) db_tool.__updatePlayer(player['id'],{'gb':player['gb'],'kb':player['kb'],'exp':player['exp']}) #add cost log if cost_money['kb']>0: player_module.addCostLog(player['id'],cost_money['kb'],'decorateGroupInShop') return {'status':1,'group':addItems,'player':player}
def buyPropInShop(playerId,params): player = db_tool.__getPlayerById(playerId) bool = True for each in params : prop_id = each['definitionId'] number = each['number'] # if str(prop_id) == '2': pass elif PROP_CONFIG[prop_id]['KB']>0 : #logging.debug(each) money=PROP_CONFIG[prop_id]['KB']*number player['kb']-=money if player['kb'] < 0: bool=False else: #add cost log player_module.addCostLog(playerId,money,'buyPropInShop') elif PROP_CONFIG[prop_id]['GB']>0: money=PROP_CONFIG[prop_id]['GB']*number player['gb']-=money if player['gb'] < 0: bool=False else: return {'status':0,'msg':'There is a error in PROP_CONFIG'} if bool: db_tool.__updatePlayer(player['id'],{'gb':player['gb'],'kb':player['kb']}) propDict = db_tool.getAllProp(playerId) for each in params : db_tool.__addPropItem(propDict,each['definitionId'],each['number'])#Not update db db_tool.saveAllProp(player['id'],propDict)#update db returnVal = {} returnVal['status'] = 1 returnVal['player'] = player returnVal['bag'] = propDict returnVal['items'] = params return returnVal else : return {'status':0,'msg':'Not enough money.'}