def Lengths(self, eps, sig12, ssig1, csig1, ssig2, csig2, cbet1, cbet2, scalep, # Scratch areas of the right size C1a, C2a): # Return m12a = (reduced length)/_a; also calculate s12b = distance/_b, # and m0 = coefficient of secular term in expression for reduced length. Geodesic.C1f(eps, C1a) Geodesic.C2f(eps, C2a) A1m1 = Geodesic.A1m1f(eps) AB1 = (1 + A1m1) * ( Geodesic.SinCosSeries(True, ssig2, csig2, C1a, Geodesic.nC1_) - Geodesic.SinCosSeries(True, ssig1, csig1, C1a, Geodesic.nC1_)) A2m1 = Geodesic.A2m1f(eps) AB2 = (1 + A2m1) * ( Geodesic.SinCosSeries(True, ssig2, csig2, C2a, Geodesic.nC2_) - Geodesic.SinCosSeries(True, ssig1, csig1, C2a, Geodesic.nC2_)) cbet1sq = Math.sq(cbet1) cbet2sq = Math.sq(cbet2) w1 = math.sqrt(1 - self._e2 * cbet1sq) w2 = math.sqrt(1 - self._e2 * cbet2sq) # Make sure it's OK to have repeated dummy arguments m0x = A1m1 - A2m1 J12 = m0x * sig12 + (AB1 - AB2) m0 = m0x # Missing a factor of _a. # Add parens around (csig1 * ssig2) and (ssig1 * csig2) to ensure accurate # cancellation in the case of coincident points. m12a = ((w2 * (csig1 * ssig2) - w1 * (ssig1 * csig2)) - self._f1 * csig1 * csig2 * J12) # Missing a factor of _b s12b = (1 + A1m1) * sig12 + AB1 if scalep: csig12 = csig1 * csig2 + ssig1 * ssig2 J12 *= self._f1 M12 = csig12 + (self._e2 * (cbet1sq - cbet2sq) * ssig2 / (w1 + w2) - csig2 * J12) * ssig1 / w1 M21 = csig12 - (self._e2 * (cbet1sq - cbet2sq) * ssig1 / (w1 + w2) - csig1 * J12) * ssig2 / w2 else: M12 = M21 = Math.nan return s12b, m12a, m0, M12, M21
def __init__(self, a, f): """ Construct a Geodesic object for ellipsoid with major radius a and flattening f. """ self._a = float(a) self._f = float(f) if f <= 1 else 1.0/f self._f1 = 1 - self._f self._e2 = self._f * (2 - self._f) self._ep2 = self._e2 / Math.sq(self._f1) # e2 / (1 - e2) self._n = self._f / ( 2 - self._f) self._b = self._a * self._f1 # authalic radius squared self._c2 = (Math.sq(self._a) + Math.sq(self._b) * (1 if self._e2 == 0 else (Math.atanh(math.sqrt(self._e2)) if self._e2 > 0 else math.atan(math.sqrt(-self._e2))) / math.sqrt(abs(self._e2))))/2 self._etol2 = Geodesic.tol2_ / max(0.1, math.sqrt(abs(self._e2))) if not(Math.isfinite(self._a) and self._a > 0): raise ValueError("Major radius is not positive") if not(Math.isfinite(self._b) and self._b > 0): raise ValueError("Minor radius is not positive") self._A3x = list(range(int(Geodesic.nA3x_))) self._C3x = list(range(int(Geodesic.nC3x_))) self._C4x = list(range(int(Geodesic.nC4x_))) self.A3coeff() self.C3coeff() self.C4coeff()
def C2f(eps, c): eps2 = Math.sq(eps) d = eps c[1] = d*(eps2*(eps2+2)+16)/32 d *= eps c[2] = d*(eps2*(35*eps2+64)+384)/2048 d *= eps c[3] = d*(15*eps2+80)/768 d *= eps c[4] = d*(7*eps2+35)/512 d *= eps c[5] = 63*d/1280 d *= eps c[6] = 77*d/2048
def C1pf(eps, c): eps2 = Math.sq(eps) d = eps c[1] = d*(eps2*(205*eps2-432)+768)/1536 d *= eps c[2] = d*(eps2*(4005*eps2-4736)+3840)/12288 d *= eps c[3] = d*(116-225*eps2)/384 d *= eps c[4] = d*(2695-7173*eps2)/7680 d *= eps c[5] = 3467*d/7680 d *= eps c[6] = 38081*d/61440
def C1f(eps, c): eps2 = Math.sq(eps) d = eps c[1] = d*((6-eps2)*eps2-16)/32 d *= eps c[2] = d*((64-9*eps2)*eps2-128)/2048 d *= eps c[3] = d*(9*eps2-16)/768 d *= eps c[4] = d*(3*eps2-5)/512 d *= eps c[5] = -7*d/1280 d *= eps c[6] = -7*d/2048
def Astroid(x, y): # Solve k^4+2*k^3-(x^2+y^2-1)*k^2-2*y^2*k-y^2 = 0 for positive root k. # This solution is adapted from Geocentric::Reverse. p = Math.sq(x) q = Math.sq(y) r = (p + q - 1) / 6 if not(q == 0 and r <= 0): # Avoid possible division by zero when r = 0 by multiplying equations # for s and t by r^3 and r, resp. S = p * q / 4 # S = r^3 * s r2 = Math.sq(r) r3 = r * r2 # The discrimant of the quadratic equation for T3. This is zero on # the evolute curve p^(1/3)+q^(1/3) = 1 disc = S * (S + 2 * r3) u = r if (disc >= 0): T3 = S + r3 # Pick the sign on the sqrt to maximize abs(T3). This minimizes loss # of precision due to cancellation. The result is unchanged because # of the way the T is used in definition of u. T3 += cmp(T3, 0) * math.sqrt(disc) # T3 = (r * t)^3 # N.B. cbrt always returns the real root. cbrt(-8) = -2. T = Math.cbrt(T3) # T = r * t # T can be zero; but then r2 / T -> 0. u += T if T != 0: u += (r2 / T) else: # T is complex, but the way u is defined the result is real. ang = math.atan2(math.sqrt(-disc), -(S + r3)) # There are three possible cube roots. We choose the root which # avoids cancellation. Note that disc < 0 implies that r < 0. u += 2 * r * math.cos(ang / 3) v = math.sqrt(Math.sq(u) + q) # guaranteed positive # Avoid loss of accuracy when u < 0. # u+v, guaranteed positive if u < 0: uv = q / (v - u) else: uv = u + v w = (uv - q) / (2 * v) # positive? # Rearrange expression for k to avoid loss of accuracy due to # subtraction. Division by 0 not possible because uv > 0, w >= 0. k = uv / (math.sqrt(uv + Math.sq(w)) + w) # guaranteed positive else: # q == 0 && r <= 0 # y = 0 with |x| <= 1. Handle this case directly. # for y small, positive root is k = abs(y)/sqrt(1-x^2) k = 0 return k
def __init__(self, geod, lat1, lon1, azi1, caps = GeodesicCapability.ALL): from mpl_toolkits.basemap.geodesic import Geodesic self._a = geod._a self._f = geod._f self._b = geod._b self._c2 = geod._c2 self._f1 = geod._f1 self._caps = caps | Geodesic.LATITUDE | Geodesic.AZIMUTH azi1 = Geodesic.AngNormalize(azi1) # Guard against underflow in salp0 azi1 = Geodesic.AngRound(azi1) lon1 = Geodesic.AngNormalize(lon1) self._lat1 = lat1 self._lon1 = lon1 self._azi1 = azi1 # alp1 is in [0, pi] alp1 = azi1 * Math.degree # Enforce sin(pi) == 0 and cos(pi/2) == 0. Better to face the ensuing # problems directly than to skirt them. if azi1 == -180: self._salp1 = 0 else: self._salp1 = math.sin(alp1) if abs(azi1) == 90: self._calp1 = 0 else: self._calp1 = math.cos(alp1) # real cbet1, sbet1, phi phi = lat1 * Math.degree # Ensure cbet1 = +epsilon at poles sbet1 = self._f1 * math.sin(phi) if abs(lat1) == 90: cbet1 = Geodesic.tiny_ else: cbet1 = math.cos(phi) sbet1, cbet1 = Geodesic.SinCosNorm(sbet1, cbet1) # Evaluate alp0 from sin(alp1) * cos(bet1) = sin(alp0), self._salp0 = self._salp1 * cbet1 # alp0 in [0, pi/2 - |bet1|] # Alt: calp0 = hypot(sbet1, calp1 * cbet1). The following # is slightly better (consider the case salp1 = 0). self._calp0 = math.hypot(self._calp1, self._salp1 * sbet1) # Evaluate sig with tan(bet1) = tan(sig1) * cos(alp1). # sig = 0 is nearest northward crossing of equator. # With bet1 = 0, alp1 = pi/2, we have sig1 = 0 (equatorial line). # With bet1 = pi/2, alp1 = -pi, sig1 = pi/2 # With bet1 = -pi/2, alp1 = 0 , sig1 = -pi/2 # Evaluate omg1 with tan(omg1) = sin(alp0) * tan(sig1). # With alp0 in (0, pi/2], quadrants for sig and omg coincide. # No atan2(0,0) ambiguity at poles since cbet1 = +epsilon. # With alp0 = 0, omg1 = 0 for alp1 = 0, omg1 = pi for alp1 = pi. self._ssig1 = sbet1; self._somg1 = self._salp0 * sbet1 if sbet1 != 0 or self._calp1 != 0: self._csig1 = self._comg1 = cbet1 * self._calp1 else: self._csig1 = self._comg1 = 1.0 # sig1 in (-pi, pi] self._ssig1, self._csig1 = Geodesic.SinCosNorm(self._ssig1, self._csig1) self._somg1, self._comg1 = Geodesic.SinCosNorm(self._somg1, self._comg1) self._k2 = Math.sq(self._calp0) * geod._ep2 eps = self._k2 / (2 * (1 + math.sqrt(1 + self._k2)) + self._k2) if self._caps & Geodesic.CAP_C1: self._A1m1 = Geodesic.A1m1f(eps) self._C1a = list(range(Geodesic.nC1_ + 1)) Geodesic.C1f(eps, self._C1a) self._B11 = Geodesic.SinCosSeries( True, self._ssig1, self._csig1, self._C1a, Geodesic.nC1_) s = math.sin(self._B11); c = math.cos(self._B11) # tau1 = sig1 + B11 self._stau1 = self._ssig1 * c + self._csig1 * s self._ctau1 = self._csig1 * c - self._ssig1 * s # Not necessary because C1pa reverts C1a # _B11 = -SinCosSeries(true, _stau1, _ctau1, _C1pa, nC1p_) if self._caps & Geodesic.CAP_C1p: self._C1pa = list(range(Geodesic.nC1p_ + 1)) Geodesic.C1pf(eps, self._C1pa) if self._caps & Geodesic.CAP_C2: self._A2m1 = Geodesic.A2m1f(eps) self._C2a = list(range(Geodesic.nC2_ + 1)) Geodesic.C2f(eps, self._C2a) self._B21 = Geodesic.SinCosSeries( True, self._ssig1, self._csig1, self._C2a, Geodesic.nC2_) if self._caps & Geodesic.CAP_C3: self._C3a = list(range(Geodesic.nC3_)) geod.C3f(eps, self._C3a) self._A3c = -self._f * self._salp0 * geod.A3f(eps) self._B31 = Geodesic.SinCosSeries( True, self._ssig1, self._csig1, self._C3a, Geodesic.nC3_-1) if self._caps & Geodesic.CAP_C4: self._C4a = list(range(Geodesic.nC4_)) geod.C4f(self._k2, self._C4a) # Multiplier = a^2 * e^2 * cos(alpha0) * sin(alpha0) self._A4 = Math.sq(self._a) * self._calp0 * self._salp0 * geod._e2 self._B41 = Geodesic.SinCosSeries( False, self._ssig1, self._csig1, self._C4a, Geodesic.nC4_)
def GenPosition(self, arcmode, s12_a12, outmask): from mpl_toolkits.basemap.geodesic import Geodesic a12 = lat2 = lon2 = azi2 = s12 = m12 = M12 = M21 = S12 = Math.nan outmask &= self._caps & Geodesic.OUT_ALL if not (arcmode or (self._caps & Geodesic.DISTANCE_IN & Geodesic.OUT_ALL)): # Uninitialized or impossible distance calculation requested return a12, lat2, lon2, azi2, s12, m12, M12, M21, S12 # Avoid warning about uninitialized B12. B12 = 0; AB1 = 0 if arcmode: # Interpret s12_a12 as spherical arc length sig12 = s12_a12 * Math.degree s12a = abs(s12_a12) s12a -= 180 * math.floor(s12a / 180) if s12a == 0: ssig12 = 0.0 else: ssig12 = math.sin(sig12) if s12a == 90: csig12 = 0.0 else: csig12 = math.cos(sig12) else: # Interpret s12_a12 as distance tau12 = s12_a12 / (self._b * (1 + self._A1m1)) s = math.sin(tau12); c = math.cos(tau12) # tau2 = tau1 + tau12 B12 = - Geodesic.SinCosSeries(True, self._stau1 * c + self._ctau1 * s, self._ctau1 * c - self._stau1 * s, self._C1pa, Geodesic.nC1p_) sig12 = tau12 - (B12 - self._B11) ssig12 = math.sin(sig12); csig12 = math.cos(sig12) # real omg12, lam12, lon12 # real ssig2, csig2, sbet2, cbet2, somg2, comg2, salp2, calp2 # sig2 = sig1 + sig12 ssig2 = self._ssig1 * csig12 + self._csig1 * ssig12 csig2 = self._csig1 * csig12 - self._ssig1 * ssig12 if outmask & ( Geodesic.DISTANCE | Geodesic.REDUCEDLENGTH | Geodesic.GEODESICSCALE): if arcmode: B12 = Geodesic.SinCosSeries(True, ssig2, csig2, self._C1a, Geodesic.nC1_) AB1 = (1 + self._A1m1) * (B12 - self._B11) # sin(bet2) = cos(alp0) * sin(sig2) sbet2 = self._calp0 * ssig2 # Alt: cbet2 = hypot(csig2, salp0 * ssig2) cbet2 = math.hypot(self._salp0, self._calp0 * csig2) if cbet2 == 0: # I.e., salp0 = 0, csig2 = 0. Break the degeneracy in this case cbet2 = csig2 = Geodesic.tiny_ # tan(omg2) = sin(alp0) * tan(sig2) somg2 = self._salp0 * ssig2; comg2 = csig2 # No need to normalize # tan(alp0) = cos(sig2)*tan(alp2) salp2 = self._salp0; calp2 = self._calp0 * csig2 # No need to normalize # omg12 = omg2 - omg1 omg12 = math.atan2(somg2 * self._comg1 - comg2 * self._somg1, comg2 * self._comg1 + somg2 * self._somg1) if outmask & Geodesic.DISTANCE: if arcmode: s12 = self._b * ((1 + self._A1m1) * sig12 + AB1) else: s12 = s12_a12 if outmask & Geodesic.LONGITUDE: lam12 = omg12 + self._A3c * ( sig12 + (Geodesic.SinCosSeries(True, ssig2, csig2, self._C3a, Geodesic.nC3_-1) - self._B31)) lon12 = lam12 / Math.degree # Can't use AngNormalize because longitude might have wrapped multiple # times. lon12 = lon12 - 360 * math.floor(lon12/360 + 0.5) lon2 = Geodesic.AngNormalize(self._lon1 + lon12) if outmask & Geodesic.LATITUDE: lat2 = math.atan2(sbet2, self._f1 * cbet2) / Math.degree if outmask & Geodesic.AZIMUTH: # minus signs give range [-180, 180). 0- converts -0 to +0. azi2 = 0 - math.atan2(-salp2, calp2) / Math.degree if outmask & (Geodesic.REDUCEDLENGTH | Geodesic.GEODESICSCALE): ssig1sq = Math.sq(self._ssig1) ssig2sq = Math.sq( ssig2) w1 = math.sqrt(1 + self._k2 * ssig1sq) w2 = math.sqrt(1 + self._k2 * ssig2sq) B22 = Geodesic.SinCosSeries(True, ssig2, csig2, self._C2a, Geodesic.nC2_) AB2 = (1 + self._A2m1) * (B22 - self._B21) J12 = (self._A1m1 - self._A2m1) * sig12 + (AB1 - AB2) if outmask & Geodesic.REDUCEDLENGTH: # Add parens around (_csig1 * ssig2) and (_ssig1 * csig2) to ensure # accurate cancellation in the case of coincident points. m12 = self._b * ((w2 * (self._csig1 * ssig2) - w1 * (self._ssig1 * csig2)) - self._csig1 * csig2 * J12) if outmask & Geodesic.GEODESICSCALE: M12 = csig12 + (self._k2 * (ssig2sq - ssig1sq) * ssig2 / (w1 + w2) - csig2 * J12) * self._ssig1 / w1 M21 = csig12 - (self._k2 * (ssig2sq - ssig1sq) * self._ssig1 / (w1 + w2) - self._csig1 * J12) * ssig2 / w2 if outmask & Geodesic.AREA: B42 = Geodesic.SinCosSeries(False, ssig2, csig2, self._C4a, Geodesic.nC4_) # real salp12, calp12 if self._calp0 == 0 or self._salp0 == 0: # alp12 = alp2 - alp1, used in atan2 so no need to normalized salp12 = salp2 * self._calp1 - calp2 * self._salp1 calp12 = calp2 * self._calp1 + salp2 * self._salp1 # The right thing appears to happen if alp1 = +/-180 and alp2 = 0, viz # salp12 = -0 and alp12 = -180. However this depends on the sign being # attached to 0 correctly. The following ensures the correct behavior. if salp12 == 0 and calp12 < 0: salp12 = Geodesic.tiny_ * self._calp1 calp12 = -1 else: # tan(alp) = tan(alp0) * sec(sig) # tan(alp2-alp1) = (tan(alp2) -tan(alp1)) / (tan(alp2)*tan(alp1)+1) # = calp0 * salp0 * (csig1-csig2) / (salp0^2 + calp0^2 * csig1*csig2) # If csig12 > 0, write # csig1 - csig2 = ssig12 * (csig1 * ssig12 / (1 + csig12) + ssig1) # else # csig1 - csig2 = csig1 * (1 - csig12) + ssig12 * ssig1 # No need to normalize if csig12 > 0: salp12 = self._calp0 * self._salp0 * ( ssig12 * (self._csig1 * ssig12 / (1 + csig12) + self._ssig1)) else: salp12 = self._calp0 * self._salp0 * ( self._csig1 * (1 - csig12) + ssig12 * self._ssig1) calp12 = (Math.sq(self._salp0) + Math.sq(self._calp0) * self._csig1 * csig2) S12 = self._c2 * math.atan2(salp12, calp12) + self._A4 * (B42 - self._B41) if arcmode: a12 = s12_a12 else: a12 = sig12 / Math.degree return a12, lat2, lon2, azi2, s12, m12, M12, M21, S12
def CheckDistance(s): if not (Math.isfinite(s)): raise ValueError("distance " + str(s) + " not a finite number")
def GenInverse(self, lat1, lon1, lat2, lon2, outmask): a12 = s12 = azi1 = azi2 = m12 = M12 = M21 = S12 = Math.nan # return vals outmask &= Geodesic.OUT_ALL lon1 = Geodesic.AngNormalize(lon1) lon12 = Geodesic.AngNormalize(Geodesic.AngNormalize(lon2) - lon1) # If very close to being on the same meridian, then make it so. # Not sure this is necessary... lon12 = Geodesic.AngRound(lon12) # Make longitude difference positive. if lon12 >= 0: lonsign = 1 else: lonsign = -1 lon12 *= lonsign if lon12 == 180: lonsign = 1 # If really close to the equator, treat as on equator. lat1 = Geodesic.AngRound(lat1) lat2 = Geodesic.AngRound(lat2) # Swap points so that point with higher (abs) latitude is point 1 if abs(lat1) >= abs(lat2): swapp = 1 else: swapp = -1 lonsign *= -1 lat2, lat1 = lat1, lat2 # Make lat1 <= 0 if lat1 < 0: latsign = 1 else: latsign = -1 lat1 *= latsign lat2 *= latsign # Now we have # # 0 <= lon12 <= 180 # -90 <= lat1 <= 0 # lat1 <= lat2 <= -lat1 # # longsign, swapp, latsign register the transformation to bring the # coordinates to this canonical form. In all cases, 1 means no change was # made. We make these transformations so that there are few cases to # check, e.g., on verifying quadrants in atan2. In addition, this # enforces some symmetries in the results returned. # real phi, sbet1, cbet1, sbet2, cbet2, s12x, m12x phi = lat1 * Math.degree # Ensure cbet1 = +epsilon at poles sbet1 = self._f1 * math.sin(phi) if lat1 == -90: cbet1 = Geodesic.tiny_ else: cbet1 = math.cos(phi) sbet1, cbet1 = Geodesic.SinCosNorm(sbet1, cbet1) phi = lat2 * Math.degree # Ensure cbet2 = +epsilon at poles sbet2 = self._f1 * math.sin(phi) if abs(lat2) == 90: cbet2 = Geodesic.tiny_ else: cbet2 = math.cos(phi) sbet2, cbet2 = Geodesic.SinCosNorm(sbet2, cbet2) # If cbet1 < -sbet1, then cbet2 - cbet1 is a sensitive measure of the # |bet1| - |bet2|. Alternatively (cbet1 >= -sbet1), abs(sbet2) + sbet1 is # a better measure. This logic is used in assigning calp2 in Lambda12. # Sometimes these quantities vanish and in that case we force bet2 = +/- # bet1 exactly. An example where is is necessary is the inverse problem # 48.522876735459 0 -48.52287673545898293 179.599720456223079643 # which failed with Visual Studio 10 (Release and Debug) if cbet1 < -sbet1: if cbet2 == cbet1: if sbet2 < 0: sbet2 = sbet1 else: sbet2 = -sbet1 else: if abs(sbet2) == -sbet1: cbet2 = cbet1 lam12 = lon12 * Math.degree if lon12 == 180: slam12 = 0.0 else: slam12 = math.sin(lam12) clam12 = math.cos(lam12) # lon12 == 90 isn't interesting # real a12, sig12, calp1, salp1, calp2, salp2 # index zero elements of these arrays are unused C1a = list(range(Geodesic.nC1_ + 1)) C2a = list(range(Geodesic.nC2_ + 1)) C3a = list(range(Geodesic.nC3_)) meridian = lat1 == -90 or slam12 == 0 if meridian: # Endpoints are on a single full meridian, so the geodesic might lie on # a meridian. calp1 = clam12; salp1 = slam12 # Head to the target longitude calp2 = 1; salp2 = 0 # At the target we're heading north # tan(bet) = tan(sig) * cos(alp) ssig1 = sbet1; csig1 = calp1 * cbet1 ssig2 = sbet2; csig2 = calp2 * cbet2 # sig12 = sig2 - sig1 sig12 = math.atan2(max(csig1 * ssig2 - ssig1 * csig2, 0.0), csig1 * csig2 + ssig1 * ssig2) s12x, m12x, dummy, M12, M21 = self.Lengths( self._n, sig12, ssig1, csig1, ssig2, csig2, cbet1, cbet2, (outmask & Geodesic.GEODESICSCALE) != 0, C1a, C2a) # Add the check for sig12 since zero length geodesics might yield m12 < # 0. Test case was # # echo 20.001 0 20.001 0 | Geod -i # # In fact, we will have sig12 > pi/2 for meridional geodesic which is # not a shortest path. if sig12 < 1 or m12x >= 0: m12x *= self._a s12x *= self._b a12 = sig12 / Math.degree else: # m12 < 0, i.e., prolate and too close to anti-podal meridian = False # end if meridian: #real omg12 if (not meridian and sbet1 == 0 and # and sbet2 == 0 # Mimic the way Lambda12 works with calp1 = 0 (self._f <= 0 or lam12 <= math.pi - self._f * math.pi)): # Geodesic runs along equator calp1 = calp2 = 0; salp1 = salp2 = 1 s12x = self._a * lam12 m12x = self._b * math.sin(lam12 / self._f1) if outmask & Geodesic.GEODESICSCALE: M12 = M21 = math.cos(lam12 / self._f1) a12 = lon12 / self._f1 sig12 = omg12 = lam12 / self._f1 elif not meridian: # Now point1 and point2 belong within a hemisphere bounded by a # meridian and geodesic is neither meridional or equatorial. # Figure a starting point for Newton's method sig12, salp1, calp1, salp2, calp2 = self.InverseStart( sbet1, cbet1, sbet2, cbet2, lam12, C1a, C2a) if sig12 >= 0: # Short lines (InverseStart sets salp2, calp2) w1 = math.sqrt(1 - self._e2 * Math.sq(cbet1)) s12x = sig12 * self._a * w1 m12x = (Math.sq(w1) * self._a / self._f1 * math.sin(sig12 * self._f1 / w1)) if outmask & Geodesic.GEODESICSCALE: M12 = M21 = math.cos(sig12 * self._f1 / w1) a12 = sig12 / Math.degree omg12 = lam12 / w1 else: # Newton's method # real ssig1, csig1, ssig2, csig2, eps ov = numit = trip = 0 while numit < Geodesic.maxit_: (nlam12, salp2, calp2, sig12, ssig1, csig1, ssig2, csig2, eps, omg12, dv) = self.Lambda12( sbet1, cbet1, sbet2, cbet2, salp1, calp1, trip < 1, C1a, C2a, C3a) v = nlam12 - lam12 if not(abs(v) > Geodesic.tiny_) or not(trip < 1): if not(abs(v) <= max(Geodesic.tol1_, ov)): numit = Geodesic.maxit_ break dalp1 = -v/dv sdalp1 = math.sin(dalp1); cdalp1 = math.cos(dalp1) nsalp1 = salp1 * cdalp1 + calp1 * sdalp1 calp1 = calp1 * cdalp1 - salp1 * sdalp1 salp1 = max(0.0, nsalp1) salp1, calp1 = Geodesic.SinCosNorm(salp1, calp1) # In some regimes we don't get quadratic convergence because slope # -> 0. So use convergence conditions based on epsilon instead of # sqrt(epsilon). The first criterion is a test on abs(v) against # 100 * epsilon. The second takes credit for an anticipated # reduction in abs(v) by v/ov (due to the latest update in alp1) and # checks this against epsilon. if not(abs(v) >= Geodesic.tol1_ and Math.sq(v) >= ov * Geodesic.tol0_): trip += 1 ov = abs(v) numit += 1 if numit >= Geodesic.maxit_: # Signal failure. return a12, s12, azi1, azi2, m12, M12, M21, S12 s12x, m12x, dummy, M12, M21 = self.Lengths( eps, sig12, ssig1, csig1, ssig2, csig2, cbet1, cbet2, (outmask & Geodesic.GEODESICSCALE) != 0, C1a, C2a) m12x *= self._a s12x *= self._b a12 = sig12 / Math.degree omg12 = lam12 - omg12 # end elif not meridian if outmask & Geodesic.DISTANCE: s12 = 0 + s12x # Convert -0 to 0 if outmask & Geodesic.REDUCEDLENGTH: m12 = 0 + m12x # Convert -0 to 0 if outmask & Geodesic.AREA: # From Lambda12: sin(alp1) * cos(bet1) = sin(alp0) salp0 = salp1 * cbet1 calp0 = math.hypot(calp1, salp1 * sbet1) # calp0 > 0 # real alp12 if calp0 != 0 and salp0 != 0: # From Lambda12: tan(bet) = tan(sig) * cos(alp) ssig1 = sbet1; csig1 = calp1 * cbet1 ssig2 = sbet2; csig2 = calp2 * cbet2 k2 = Math.sq(calp0) * self._ep2 # Multiplier = a^2 * e^2 * cos(alpha0) * sin(alpha0). A4 = Math.sq(self._a) * calp0 * salp0 * self._e2 ssig1, csig1 = Geodesic.SinCosNorm(ssig1, csig1) ssig2, csig2 = Geodesic.SinCosNorm(ssig2, csig2) C4a = list(range(Geodesic.nC4_)) self.C4f(k2, C4a) B41 = Geodesic.SinCosSeries(False, ssig1, csig1, C4a, Geodesic.nC4_) B42 = Geodesic.SinCosSeries(False, ssig2, csig2, C4a, Geodesic.nC4_) S12 = A4 * (B42 - B41) else: # Avoid problems with indeterminate sig1, sig2 on equator S12 = 0 if (not meridian and omg12 < 0.75 * math.pi and # Long difference too big sbet2 - sbet1 < 1.75): # Lat difference too big # Use tan(Gamma/2) = tan(omg12/2) # * (tan(bet1/2)+tan(bet2/2))/(1+tan(bet1/2)*tan(bet2/2)) # with tan(x/2) = sin(x)/(1+cos(x)) somg12 = math.sin(omg12); domg12 = 1 + math.cos(omg12) dbet1 = 1 + cbet1; dbet2 = 1 + cbet2 alp12 = 2 * math.atan2( somg12 * ( sbet1 * dbet2 + sbet2 * dbet1 ), domg12 * ( sbet1 * sbet2 + dbet1 * dbet2 ) ) else: # alp12 = alp2 - alp1, used in atan2 so no need to normalize salp12 = salp2 * calp1 - calp2 * salp1 calp12 = calp2 * calp1 + salp2 * salp1 # The right thing appears to happen if alp1 = +/-180 and alp2 = 0, viz # salp12 = -0 and alp12 = -180. However this depends on the sign # being attached to 0 correctly. The following ensures the correct # behavior. if salp12 == 0 and calp12 < 0: salp12 = Geodesic.tiny_ * calp1 calp12 = -1 alp12 = math.atan2(salp12, calp12) S12 += self._c2 * alp12 S12 *= swapp * lonsign * latsign # Convert -0 to 0 S12 += 0 # Convert calp, salp to azimuth accounting for lonsign, swapp, latsign. if swapp < 0: salp2, salp1 = salp1, salp2 calp2, calp1 = calp1, calp2 if outmask & Geodesic.GEODESICSCALE: M21, M12 = M12, M21 salp1 *= swapp * lonsign; calp1 *= swapp * latsign salp2 *= swapp * lonsign; calp2 *= swapp * latsign if outmask & Geodesic.AZIMUTH: # minus signs give range [-180, 180). 0- converts -0 to +0. azi1 = 0 - math.atan2(-salp1, calp1) / Math.degree azi2 = 0 - math.atan2(-salp2, calp2) / Math.degree # Returned value in [0, 180] return a12, s12, azi1, azi2, m12, M12, M21, S12
def Lambda12(self, sbet1, cbet1, sbet2, cbet2, salp1, calp1, diffp, # Scratch areas of the right size C1a, C2a, C3a): if sbet1 == 0 and calp1 == 0: # Break degeneracy of equatorial line. This case has already been # handled. calp1 = -Geodesic.tiny_ # sin(alp1) * cos(bet1) = sin(alp0) salp0 = salp1 * cbet1 calp0 = math.hypot(calp1, salp1 * sbet1) # calp0 > 0 # real somg1, comg1, somg2, comg2, omg12, lam12 # tan(bet1) = tan(sig1) * cos(alp1) # tan(omg1) = sin(alp0) * tan(sig1) = tan(omg1)=tan(alp1)*sin(bet1) ssig1 = sbet1; somg1 = salp0 * sbet1 csig1 = comg1 = calp1 * cbet1 ssig1, csig1 = Geodesic.SinCosNorm(ssig1, csig1) # SinCosNorm(somg1, comg1); -- don't need to normalize! # Enforce symmetries in the case abs(bet2) = -bet1. Need to be careful # about this case, since this can yield singularities in the Newton # iteration. # sin(alp2) * cos(bet2) = sin(alp0) if cbet2 != cbet1: salp2 = salp0 / cbet2 else: salp2 = salp1 # calp2 = sqrt(1 - sq(salp2)) # = sqrt(sq(calp0) - sq(sbet2)) / cbet2 # and subst for calp0 and rearrange to give (choose positive sqrt # to give alp2 in [0, pi/2]). if cbet2 != cbet1 or abs(sbet2) != -sbet1: if cbet1 < -sbet1: calp2 = math.sqrt(Math.sq(calp1 * cbet1) + (cbet2 - cbet1) * (cbet1 + cbet2)) / cbet2 else: calp2 = math.sqrt(Math.sq(calp1 * cbet1) + (sbet1 - sbet2) * (sbet1 + sbet2)) / cbet2 else: calp2 = abs(calp1) # tan(bet2) = tan(sig2) * cos(alp2) # tan(omg2) = sin(alp0) * tan(sig2). ssig2 = sbet2; somg2 = salp0 * sbet2 csig2 = comg2 = calp2 * cbet2 ssig2, csig2 = Geodesic.SinCosNorm(ssig2, csig2) # SinCosNorm(somg2, comg2); -- don't need to normalize! # sig12 = sig2 - sig1, limit to [0, pi] sig12 = math.atan2(max(csig1 * ssig2 - ssig1 * csig2, 0.0), csig1 * csig2 + ssig1 * ssig2) # omg12 = omg2 - omg1, limit to [0, pi] omg12 = math.atan2(max(comg1 * somg2 - somg1 * comg2, 0.0), comg1 * comg2 + somg1 * somg2) # real B312, h0 k2 = Math.sq(calp0) * self._ep2 eps = k2 / (2 * (1 + math.sqrt(1 + k2)) + k2) self.C3f(eps, C3a) B312 = (Geodesic.SinCosSeries(True, ssig2, csig2, C3a, Geodesic.nC3_-1) - Geodesic.SinCosSeries(True, ssig1, csig1, C3a, Geodesic.nC3_-1)) h0 = -self._f * self.A3f(eps) domg12 = salp0 * h0 * (sig12 + B312) lam12 = omg12 + domg12 if diffp: if calp2 == 0: dlam12 = - 2 * math.sqrt(1 - self._e2 * Math.sq(cbet1)) / sbet1 else: dummy, dlam12, dummy, dummy, dummy = self.Lengths( eps, sig12, ssig1, csig1, ssig2, csig2, cbet1, cbet2, False, C1a, C2a) dlam12 /= calp2 * cbet2 else: dlam12 = Math.nan return (lam12, salp2, calp2, sig12, ssig1, csig1, ssig2, csig2, eps, domg12, dlam12)
def InverseStart(self, sbet1, cbet1, sbet2, cbet2, lam12, # Scratch areas of the right size C1a, C2a): # Return a starting point for Newton's method in salp1 and calp1 (function # value is -1). If Newton's method doesn't need to be used, return also # salp2 and calp2 and function value is sig12. sig12 = -1; salp2 = calp2 = Math.nan # Return values # bet12 = bet2 - bet1 in [0, pi); bet12a = bet2 + bet1 in (-pi, 0] sbet12 = sbet2 * cbet1 - cbet2 * sbet1 cbet12 = cbet2 * cbet1 + sbet2 * sbet1 # Volatile declaration needed to fix inverse cases # 88.202499451857 0 -88.202499451857 179.981022032992859592 # 89.262080389218 0 -89.262080389218 179.992207982775375662 # 89.333123580033 0 -89.333123580032997687 179.99295812360148422 # which otherwise fail with g++ 4.4.4 x86 -O3 sbet12a = sbet2 * cbet1 sbet12a += cbet2 * sbet1 shortline = cbet12 >= 0 and sbet12 < 0.5 and lam12 <= math.pi / 6 if shortline: omg12 = lam12 / math.sqrt(1 - self._e2 * Math.sq(cbet1)) else: omg12 = lam12 somg12 = math.sin(omg12); comg12 = math.cos(omg12) salp1 = cbet2 * somg12 if comg12 >= 0: calp1 = sbet12 + cbet2 * sbet1 * Math.sq(somg12) / (1 + comg12) else: calp1 = sbet12a - cbet2 * sbet1 * Math.sq(somg12) / (1 - comg12) ssig12 = math.hypot(salp1, calp1) csig12 = sbet1 * sbet2 + cbet1 * cbet2 * comg12 if shortline and ssig12 < self._etol2: # really short lines salp2 = cbet1 * somg12 calp2 = sbet12 - cbet1 * sbet2 * Math.sq(somg12) / (1 + comg12) salp2, calp2 = Geodesic.SinCosNorm(salp2, calp2) # Set return value sig12 = math.atan2(ssig12, csig12) elif csig12 >= 0 or ssig12 >= 3 * abs(self._f) * math.pi * Math.sq(cbet1): # Nothing to do, zeroth order spherical approximation is OK pass else: # Scale lam12 and bet2 to x, y coordinate system where antipodal point # is at origin and singular point is at y = 0, x = -1. # real y, lamscale, betscale # Volatile declaration needed to fix inverse case # 56.320923501171 0 -56.320923501171 179.664747671772880215 # which otherwise fails with g++ 4.4.4 x86 -O3 # volatile real x if self._f >= 0: # In fact f == 0 does not get here # x = dlong, y = dlat k2 = Math.sq(sbet1) * self._ep2 eps = k2 / (2 * (1 + math.sqrt(1 + k2)) + k2) lamscale = self._f * cbet1 * self.A3f(eps) * math.pi betscale = lamscale * cbet1 x = (lam12 - math.pi) / lamscale y = sbet12a / betscale else: # _f < 0 # x = dlat, y = dlong cbet12a = cbet2 * cbet1 - sbet2 * sbet1 bet12a = math.atan2(sbet12a, cbet12a) # real m12a, m0, dummy # In the case of lon12 = 180, this repeats a calculation made in # Inverse. dummy, m12a, m0, dummy, dummy = self.Lengths( self._n, math.pi + bet12a, sbet1, -cbet1, sbet2, cbet2, cbet1, cbet2, dummy, False, C1a, C2a) x = -1 + m12a/(self._f1 * cbet1 * cbet2 * m0 * math.pi) if x < -real(0.01): betscale = sbet12a / x else: betscale = -self._f * Math.sq(cbet1) * math.pi lamscale = betscale / cbet1 y = (lam12 - math.pi) / lamscale if y > -Geodesic.tol1_ and x > -1 - Geodesic.xthresh_: # strip near cut if self._f >= 0: salp1 = min(1.0, -x); calp1 = - math.sqrt(1 - Math.sq(salp1)) else: if x > -Geodesic.tol1_: calp1 = max(0.0, x) else: calp1 = max(-1.0, x) salp1 = math.sqrt(1 - Math.sq(calp1)) else: # Estimate alp1, by solving the astroid problem. # # Could estimate alpha1 = theta + pi/2, directly, i.e., # calp1 = y/k; salp1 = -x/(1+k); for _f >= 0 # calp1 = x/(1+k); salp1 = -y/k; for _f < 0 (need to check) # # However, it's better to estimate omg12 from astroid and use # spherical formula to compute alp1. This reduces the mean number of # Newton iterations for astroid cases from 2.24 (min 0, max 6) to 2.12 # (min 0 max 5). The changes in the number of iterations are as # follows: # # change percent # 1 5 # 0 78 # -1 16 # -2 0.6 # -3 0.04 # -4 0.002 # # The histogram of iterations is (m = number of iterations estimating # alp1 directly, n = number of iterations estimating via omg12, total # number of trials = 148605): # # iter m n # 0 148 186 # 1 13046 13845 # 2 93315 102225 # 3 36189 32341 # 4 5396 7 # 5 455 1 # 6 56 0 # # Because omg12 is near pi, estimate work with omg12a = pi - omg12 k = Geodesic.Astroid(x, y) if self._f >= 0: omg12a = lamscale * -x * k/(1 + k) else: omg12a = lamscale * -y * (1 + k)/k somg12 = math.sin(omg12a); comg12 = -math.cos(omg12a) # Update spherical estimate of alp1 using omg12 instead of lam12 salp1 = cbet2 * somg12 calp1 = sbet12a - cbet2 * sbet1 * Math.sq(somg12) / (1 - comg12) salp1, calp1 = Geodesic.SinCosNorm(salp1, calp1) return sig12, salp1, calp1, salp2, calp2
def A2m1f(eps): eps2 = Math.sq(eps) t = eps2*(eps2*(25*eps2+36)+64)/256 return t * (1 - eps) - eps
def A1m1f(eps): eps2 = Math.sq(eps) t = eps2*(eps2*(eps2+4)+64)/256 return (t + eps) / (1 - eps)