def __call__(self, x): """ If a module is given, wrap it into a ModuleDecidingAgent before evaluating it. Also, if applicable, average the result over multiple games. """ if isinstance(x, Module): agent = ModuleDecidingPlayer(x, self.env, greedySelection = True) elif isinstance(x, GomokuPlayer): agent = x else: raise NotImplementedError('Missing implementation for '+x.__class__.__name__+' evaluation') res = 0 agent.game = self.env self.opponent.game = self.env for dummy in range(self.averageOverGames): agent.color = -self.opponent.color res += EpisodicTask.__call__(self, agent) return res / float(self.averageOverGames)
def __call__(self, x): """ If a module is given, wrap it into a ModuleDecidingAgent before evaluating it. Also, if applicable, average the result over multiple games. """ if isinstance(x, Module): agent = ModuleDecidingPlayer(x, self.env, greedySelection=True) elif isinstance(x, GomokuPlayer): agent = x else: raise NotImplementedError('Missing implementation for ' + x.__class__.__name__ + ' evaluation') res = 0 agent.game = self.env self.opponent.game = self.env for dummy in range(self.averageOverGames): agent.color = -self.opponent.color res += EpisodicTask.__call__(self, agent) return res / float(self.averageOverGames)