Пример #1
0
 def __init__(self, size, opponent = None, **args):        
     EpisodicTask.__init__(self, GomokuGame((size, size)))
     self.setArgs(**args)
     if opponent == None:
         opponent = RandomGomokuPlayer(self.env)
     elif isclass(opponent):
         # assume the agent can be initialized without arguments then.
         opponent = opponent(self.env)
     if not self.opponentStart:
         opponent.color = GomokuGame.WHITE
     self.opponent = opponent
     self.minmoves = 9
     self.maxmoves = self.env.size[0] * self.env.size[1]
     self.reset()
Пример #2
0
 def __init__(self, size, opponent=None, **args):
     EpisodicTask.__init__(self, GomokuGame((size, size)))
     self.setArgs(**args)
     if opponent == None:
         opponent = RandomGomokuPlayer(self.env)
     elif isclass(opponent):
         # assume the agent can be initialized without arguments then.
         opponent = opponent(self.env)
     if not self.opponentStart:
         opponent.color = GomokuGame.WHITE
     self.opponent = opponent
     self.minmoves = 9
     self.maxmoves = self.env.size[0] * self.env.size[1]
     self.reset()
Пример #3
0
 def __init__(self, size, opponent=None, **args):
     EpisodicTask.__init__(self, CaptureGame(size))
     self.setArgs(**args)
     if opponent == None:
         opponent = RandomCapturePlayer(self.env)
     elif isclass(opponent):
         # assume the agent can be initialized without arguments then.
         opponent = opponent(self.env)
     else:
         opponent.game = self.env
     if not self.opponentStart:
         opponent.color = CaptureGame.WHITE
     self.opponent = opponent
     self.maxmoves = self.env.size * self.env.size
     self.minmoves = 3
     self.reset()
Пример #4
0
 def __init__(self, size, opponent=None, **args):
     EpisodicTask.__init__(self, CaptureGame(size))
     self.setArgs(**args)
     if opponent == None:
         opponent = RandomCapturePlayer(self.env)
     elif isclass(opponent):
         # assume the agent can be initialized without arguments then.
         opponent = opponent(self.env)
     else:
         opponent.game = self.env
     if not self.opponentStart:
         opponent.color = CaptureGame.WHITE
     self.opponent = opponent
     self.maxmoves = self.env.size * self.env.size
     self.minmoves = 3
     self.reset()