def _reset_scene(self, scale_factor=1.0): """Resets the scene. Parameters ---------- scale_factor : float optional scale factor to apply to the image dimensions """ # delete scene if self._scene is not None: self._scene.clear() del self._scene # create scene scene = Scene() # setup camera camera = IntrinsicsCamera( self.camera.intrinsics.fx, self.camera.intrinsics.fy, self.camera.intrinsics.cx, self.camera.intrinsics.cy, ) pose_m = self.camera.pose.matrix.copy() pose_m[:, 1:3] *= -1.0 scene.add(camera, pose=pose_m, name=self.camera.frame) scene.main_camera_node = next( iter(scene.get_nodes(name=self.camera.frame)) ) material = MetallicRoughnessMaterial( baseColorFactor=np.array([1, 1, 1, 1.0]), metallicFactor=0.2, roughnessFactor=0.8, ) # add workspace objects for obj_key in self.state.workspace_keys: obj_state = self.state[obj_key] obj_mesh = Mesh.from_trimesh(obj_state.mesh, material=material) T_obj_world = obj_state.pose.matrix scene.add(obj_mesh, pose=T_obj_world, name=obj_key) # add scene objects for obj_key in self.state.obj_keys: obj_state = self.state[obj_key] obj_mesh = Mesh.from_trimesh(obj_state.mesh, material=material) T_obj_world = obj_state.pose.matrix scene.add(obj_mesh, pose=T_obj_world, name=obj_key) # add light (for color rendering) light = DirectionalLight(color=np.ones(3), intensity=1.0) scene.add(light, pose=np.eye(4)) ray_light_nodes = self._create_raymond_lights() [scene.add_node(rln) for rln in ray_light_nodes] self._scene = scene
def _reset_scene(self, scale_factor=1.0): """ Resets the scene. Parameters ---------- scale_factor : float optional scale factor to apply to the image dimensions """ # delete scene if self._scene is not None: self._scene.clear() del self._scene # create scene scene = Scene() # setup camera camera = IntrinsicsCamera(self.camera.intrinsics.fx, self.camera.intrinsics.fy, self.camera.intrinsics.cx, self.camera.intrinsics.cy) pose_m = self.camera.pose.matrix.copy() pose_m[:,1:3] *= -1.0 scene.add(camera, pose=pose_m, name=self.camera.frame) scene.main_camera_node = next(iter(scene.get_nodes(name=self.camera.frame))) # add workspace objects for obj_key in self.state.workspace_keys: obj_state = self.state[obj_key] obj_mesh = Mesh.from_trimesh(obj_state.mesh) T_obj_world = obj_state.pose.matrix scene.add(obj_mesh, pose=T_obj_world, name=obj_key) # add scene objects for obj_key in self.state.obj_keys: obj_state = self.state[obj_key] obj_mesh = Mesh.from_trimesh(obj_state.mesh) T_obj_world = obj_state.pose.matrix scene.add(obj_mesh, pose=T_obj_world, name=obj_key) self._scene = scene
def test_scenes(): # Basics s = Scene() assert np.allclose(s.bg_color, np.ones(4)) assert np.allclose(s.ambient_light, np.zeros(3)) assert len(s.nodes) == 0 assert s.name is None s.name = 'asdf' s.bg_color = None s.ambient_light = None assert np.allclose(s.bg_color, np.ones(4)) assert np.allclose(s.ambient_light, np.zeros(3)) assert s.nodes == set() assert s.cameras == set() assert s.lights == set() assert s.point_lights == set() assert s.spot_lights == set() assert s.directional_lights == set() assert s.meshes == set() assert s.camera_nodes == set() assert s.light_nodes == set() assert s.point_light_nodes == set() assert s.spot_light_nodes == set() assert s.directional_light_nodes == set() assert s.mesh_nodes == set() assert s.main_camera_node is None assert np.all(s.bounds == 0) assert np.all(s.centroid == 0) assert np.all(s.extents == 0) assert np.all(s.scale == 0) # From trimesh scene tms = trimesh.load('tests/data/WaterBottle.glb') s = Scene.from_trimesh_scene(tms) assert len(s.meshes) == 1 assert len(s.mesh_nodes) == 1 # Test bg color formatting s = Scene(bg_color=[0, 1.0, 0]) assert np.allclose(s.bg_color, np.array([0.0, 1.0, 0.0, 1.0])) # Test constructor for nodes n1 = Node() n2 = Node() n3 = Node() nodes = [n1, n2, n3] s = Scene(nodes=nodes) n1.children.append(n2) s = Scene(nodes=nodes) n3.children.append(n2) with pytest.raises(ValueError): s = Scene(nodes=nodes) n3.children = [] n2.children.append(n3) n3.children.append(n2) with pytest.raises(ValueError): s = Scene(nodes=nodes) # Test node accessors n1 = Node() n2 = Node() n3 = Node() nodes = [n1, n2] s = Scene(nodes=nodes) assert s.has_node(n1) assert s.has_node(n2) assert not s.has_node(n3) # Test node poses for n in nodes: assert np.allclose(s.get_pose(n), np.eye(4)) with pytest.raises(ValueError): s.get_pose(n3) with pytest.raises(ValueError): s.set_pose(n3, np.eye(4)) tf = np.eye(4) tf[:3, 3] = np.ones(3) s.set_pose(n1, tf) assert np.allclose(s.get_pose(n1), tf) assert np.allclose(s.get_pose(n2), np.eye(4)) nodes = [n1, n2, n3] tf2 = np.eye(4) tf2[:3, :3] = np.diag([-1, -1, 1]) n1.children.append(n2) n1.matrix = tf n2.matrix = tf2 s = Scene(nodes=nodes) assert np.allclose(s.get_pose(n1), tf) assert np.allclose(s.get_pose(n2), tf.dot(tf2)) assert np.allclose(s.get_pose(n3), np.eye(4)) n1 = Node() n2 = Node() n3 = Node() n1.children.append(n2) s = Scene() s.add_node(n1) with pytest.raises(ValueError): s.add_node(n2) s.set_pose(n1, tf) assert np.allclose(s.get_pose(n1), tf) assert np.allclose(s.get_pose(n2), tf) s.set_pose(n2, tf2) assert np.allclose(s.get_pose(n2), tf.dot(tf2)) # Test node removal n1 = Node() n2 = Node() n3 = Node() n1.children.append(n2) n2.children.append(n3) s = Scene(nodes=[n1, n2, n3]) s.remove_node(n2) assert len(s.nodes) == 1 assert n1 in s.nodes assert len(n1.children) == 0 assert len(n2.children) == 1 s.add_node(n2, parent_node=n1) assert len(n1.children) == 1 n1.matrix = tf n3.matrix = tf2 assert np.allclose(s.get_pose(n3), tf.dot(tf2)) # Now test ADD function s = Scene() m = Mesh([], name='m') cp = PerspectiveCamera(yfov=2.0) co = OrthographicCamera(xmag=1.0, ymag=1.0) dl = DirectionalLight() pl = PointLight() sl = SpotLight() n1 = s.add(m, name='mn') assert n1.mesh == m assert len(s.nodes) == 1 assert len(s.mesh_nodes) == 1 assert n1 in s.mesh_nodes assert len(s.meshes) == 1 assert m in s.meshes assert len(s.get_nodes(node=n2)) == 0 n2 = s.add(m, pose=tf) assert len(s.nodes) == len(s.mesh_nodes) == 2 assert len(s.meshes) == 1 assert len(s.get_nodes(node=n1)) == 1 assert len(s.get_nodes(node=n1, name='mn')) == 1 assert len(s.get_nodes(name='mn')) == 1 assert len(s.get_nodes(obj=m)) == 2 assert len(s.get_nodes(obj=m, obj_name='m')) == 2 assert len(s.get_nodes(obj=co)) == 0 nsl = s.add(sl, name='sln') npl = s.add(pl, parent_name='sln') assert nsl.children[0] == npl ndl = s.add(dl, parent_node=npl) assert npl.children[0] == ndl nco = s.add(co) ncp = s.add(cp) assert len(s.light_nodes) == len(s.lights) == 3 assert len(s.point_light_nodes) == len(s.point_lights) == 1 assert npl in s.point_light_nodes assert len(s.spot_light_nodes) == len(s.spot_lights) == 1 assert nsl in s.spot_light_nodes assert len(s.directional_light_nodes) == len(s.directional_lights) == 1 assert ndl in s.directional_light_nodes assert len(s.cameras) == len(s.camera_nodes) == 2 assert s.main_camera_node == nco s.main_camera_node = ncp s.remove_node(ncp) assert len(s.cameras) == len(s.camera_nodes) == 1 assert s.main_camera_node == nco s.remove_node(n2) assert len(s.meshes) == 1 s.remove_node(n1) assert len(s.meshes) == 0 s.remove_node(nsl) assert len(s.lights) == 0 s.remove_node(nco) assert s.main_camera_node is None s.add_node(n1) s.clear() assert len(s.nodes) == 0 # Trigger final errors with pytest.raises(ValueError): s.main_camera_node = None with pytest.raises(ValueError): s.main_camera_node = ncp with pytest.raises(ValueError): s.add(m, parent_node=n1) with pytest.raises(ValueError): s.add(m, name='asdf') s.add(m, name='asdf') s.add(m, parent_name='asdf') with pytest.raises(ValueError): s.add(m, parent_name='asfd') with pytest.raises(TypeError): s.add(None) s.clear() # Test bounds m1 = Mesh.from_trimesh(trimesh.creation.box()) m2 = Mesh.from_trimesh(trimesh.creation.box()) m3 = Mesh.from_trimesh(trimesh.creation.box()) n1 = Node(mesh=m1) n2 = Node(mesh=m2, translation=[1.0, 0.0, 0.0]) n3 = Node(mesh=m3, translation=[0.5, 0.0, 1.0]) s.add_node(n1) s.add_node(n2) s.add_node(n3) assert np.allclose(s.bounds, [[-0.5, -0.5, -0.5], [1.5, 0.5, 1.5]]) s.clear() s.add_node(n1) s.add_node(n2, parent_node=n1) s.add_node(n3, parent_node=n2) assert np.allclose(s.bounds, [[-0.5, -0.5, -0.5], [2.0, 0.5, 1.5]]) tf = np.eye(4) tf[:3, 3] = np.ones(3) s.set_pose(n3, tf) assert np.allclose(s.bounds, [[-0.5, -0.5, -0.5], [2.5, 1.5, 1.5]]) s.remove_node(n2) assert np.allclose(s.bounds, [[-0.5, -0.5, -0.5], [0.5, 0.5, 0.5]]) s.clear() assert np.allclose(s.bounds, 0.0)
class PybulletPhysicsEngine(PhysicsEngine): """Wrapper for pybullet physics engine that is tied to a single ID""" def __init__(self, urdf_cache_dir, debug=False): PhysicsEngine.__init__(self) self._physics_client = None self._debug = debug self._urdf_cache_dir = urdf_cache_dir if not os.path.isabs(self._urdf_cache_dir): self._urdf_cache_dir = os.path.join( os.getcwd(), self._urdf_cache_dir ) if not os.path.exists(os.path.join(self._urdf_cache_dir, "plane")): os.makedirs(os.path.join(self._urdf_cache_dir, "plane")) shutil.copy( pkg_resources.resource_filename( "sd_maskrcnn", "data/plane/plane.urdf" ), os.path.join(self._urdf_cache_dir, "plane", "plane.urdf"), ) shutil.copy( pkg_resources.resource_filename( "sd_maskrcnn", "data/plane/plane_convex_piece_0.obj" ), os.path.join( self._urdf_cache_dir, "plane", "plane_convex_piece_0.obj" ), ) def add(self, obj, static=False): # create URDF urdf_filename = os.path.join( self._urdf_cache_dir, KEY_SEP_TOKEN.join(obj.key.split(KEY_SEP_TOKEN)[:-1]), "{}.urdf".format( KEY_SEP_TOKEN.join(obj.key.split(KEY_SEP_TOKEN)[:-1]) ), ) urdf_dir = os.path.dirname(urdf_filename) if not os.path.exists(urdf_filename): try: os.makedirs(urdf_dir) except: self._logger.warning( "Failed to create dir %s. The object may have been created simultaneously by another process" % (urdf_dir) ) self._logger.info( "Exporting URDF for object {}".format( KEY_SEP_TOKEN.join(obj.key.split(KEY_SEP_TOKEN)[:-1]) ) ) # Fix center of mass (for rendering) and density and export geometry = obj.mesh.copy() geometry.apply_translation(-obj.mesh.center_mass) trimesh.exchange.export.export_urdf(geometry, urdf_dir) com = obj.mesh.center_mass pose = self._convert_pose(obj.pose, com) obj_t = pose.translation obj_q_wxyz = pose.quaternion obj_q_xyzw = np.roll(obj_q_wxyz, -1) try: obj_id = pybullet.loadURDF( urdf_filename, obj_t, obj_q_xyzw, useFixedBase=static, physicsClientId=self._physics_client, ) except: raise Exception("Failed to load %s" % (urdf_filename)) if self._debug: self._add_to_scene(obj) self._key_to_id[obj.key] = obj_id self._key_to_com[obj.key] = com def get_velocity(self, key): obj_id = self._key_to_id[key] return pybullet.getBaseVelocity( obj_id, physicsClientId=self._physics_client ) def get_pose(self, key): obj_id = self._key_to_id[key] obj_t, obj_q_xyzw = pybullet.getBasePositionAndOrientation( obj_id, physicsClientId=self._physics_client ) obj_q_wxyz = np.roll(obj_q_xyzw, 1) pose = RigidTransform( rotation=obj_q_wxyz, translation=obj_t, from_frame="obj", to_frame="world", ) pose = self._deconvert_pose(pose, self._key_to_com[key]) return pose def remove(self, key): obj_id = self._key_to_id[key] pybullet.removeBody(obj_id, physicsClientId=self._physics_client) self._key_to_id.pop(key) self._key_to_com.pop(key) if self._debug: self._remove_from_scene(key) def step(self): pybullet.stepSimulation(physicsClientId=self._physics_client) if self._debug: time.sleep(0.04) self._update_scene() def reset(self): if self._physics_client is not None: self.stop() self.start() def start(self): if self._physics_client is None: self._physics_client = pybullet.connect(pybullet.DIRECT) pybullet.setGravity( 0, 0, -GRAVITY_ACCEL, physicsClientId=self._physics_client ) self._key_to_id = {} self._key_to_com = {} if self._debug: self._create_scene() self._viewer = Viewer( self._scene, use_raymond_lighting=True, run_in_thread=True ) def stop(self): if self._physics_client is not None: pybullet.disconnect(self._physics_client) self._physics_client = None if self._debug: self._scene = None self._viewer.close_external() while self._viewer.is_active: pass def __del__(self): self.stop() del self def _convert_pose(self, pose, com): new_pose = pose.copy() new_pose.translation = pose.rotation.dot(com) + pose.translation return new_pose def _deconvert_pose(self, pose, com): new_pose = pose.copy() new_pose.translation = pose.rotation.dot(-com) + pose.translation return new_pose def _create_scene(self): self._scene = Scene() camera = PerspectiveCamera( yfov=0.833, znear=0.05, zfar=3.0, aspectRatio=1.0 ) cn = Node() cn.camera = camera pose_m = np.array( [ [0.0, 1.0, 0.0, 0.0], [1.0, 0.0, 0.0, 0.0], [0.0, 0.0, -1.0, 0.88], [0.0, 0.0, 0.0, 1.0], ] ) pose_m[:, 1:3] *= -1.0 cn.matrix = pose_m self._scene.add_node(cn) self._scene.main_camera_node = cn def _add_to_scene(self, obj): self._viewer.render_lock.acquire() n = Node( mesh=Mesh.from_trimesh(obj.mesh), matrix=obj.pose.matrix, name=obj.key, ) self._scene.add_node(n) self._viewer.render_lock.release() def _remove_from_scene(self, key): self._viewer.render_lock.acquire() if self._scene.get_nodes(name=key): self._scene.remove_node( next(iter(self._scene.get_nodes(name=key))) ) self._viewer.render_lock.release() def _update_scene(self): self._viewer.render_lock.acquire() for key in self._key_to_id.keys(): obj_pose = self.get_pose(key).matrix if self._scene.get_nodes(name=key): next(iter(self._scene.get_nodes(name=key))).matrix = obj_pose self._viewer.render_lock.release()