dininghall.link_room(ballroom, "west") ballroom.link_room(dininghall, "east") #dininghall.get_details() #kitchen.get_details() #ballroom.get_details() #initializing enemy sid = Enemy('sid', 'demon from hell') sid.describe() sid.set_conversation("I lurk in the darkness") #sid.talk() sid.set_weakness('light') sid.get_weakness() #dont add quote dininghall.set_character(sid) current_room = kitchen #current_item = forks while True: print("\n") current_room.get_details() #current_item.get_idetails() inhabitant = current_room.get_character() if inhabitant is not None: inhabitant.talk() inhabitant.describe() x = input("your weapon of choice : ") inhabitant.fight(x) if (inhabitant.fight(x) != "I'M BATMAN you are NOOB"): break