Пример #1
0
 def test_each_player_is_positioned_on_a_different_block(self):
     scene = Scene(self.get_surface())
     # Add as many player as the number of blocks scene has
     for player in [Player() for _ in range(scene.block_count)]:
         scene.add_player(player)
     self.assertEqual(len(scene.player_positions), scene.block_count)
     self.assertEqual(len(set(scene.player_positions)), scene.block_count)
Пример #2
0
 def setup_scene(self):
     scene = Scene(self.window)
     scene.add_player(self.player1)
     scene.add_player(self.player2)
     return scene