Пример #1
0
 def _render(self):
     State._render(self) 
     #background
     self.screen.fill(Consts.BLACK_COLOR)
     self.screen.blit(self.background, self.background.get_rect())
     
     #buttons
     if(self.is_in_resolution):
         self.continue_button._render(self.screen)
         if(self.fight_ended):
             self.font_object = pygame.font.Font('freesansbold.ttf', 30)
             if(self.character.isDead()):
                 self.screen.blit(self.font_object.render("YOU LOST...", False, Consts.RED_COLOR), (270,520))
             else:
                 self.screen.blit(self.font_object.render("YOU WON!!!!!", False, Consts.GOLD_COLOR), (270,520))
         else:
             message = "You"+self.text_character_attack
             self.screen.blit(self.font_object.render(message, False, Consts.WHITE_COLOR), (50,510))
             message = "Dragon"+self.text_dragon_attack
             self.screen.blit(self.font_object.render(message, False, Consts.WHITE_COLOR), (50,550))
     else:
         self.attack_button._render(self.screen)
         self.defense_button._render(self.screen)
         self.spell_button._render(self.screen)
         self.charge_button._render(self.screen)
     
     self.run_button._render(self.screen)
     #characters
     self.dragon.render(self.screen)
     self.character.render(self.screen)
     
     self.print_level()
    def _render(self):
        State._render(self)

        self.screen.fill(Consts.LIGHT_GOLD_COLOR)
        self.display_welcome_feedback()
        self.display_activity_description()
        self.display_gold_description()
        self.continue_button._render(self.screen)
Пример #3
0
 def _render(self):
     State._render(self)
     
     #Draws the entire menu
     self.draw_items_menu()
     self.print_level()
     
     #render buttons
     self.play_button._render(self.screen)
     
     self.buy_sword_button._render(self.screen)
     self.buy_helmet_button._render(self.screen)
     self.buy_armor_button._render(self.screen)
     self.buy_spell_button._render(self.screen)