Пример #1
0
 def _update(self):
     State._update(self)
     
     if(not self.fight_ended and (self.character.isDead() or self.dragon.isDead()) ):
         self.fight_ended = True
         self.enterResolutionMode()
         if(not self.character.isDead()):
             self.character.level += 1
             Consts.MONEY += 150
     
     #buttons
     if(self.is_in_resolution):
         self.continue_button._update()
     else:
         self.attack_button._update()
         self.defense_button._update()
         self.spell_button._update()
         self.charge_button._update()
     
     self.run_button._update()
     #characters
     self.character.update()
     self.dragon.update()
     
     return self.next_state
Пример #2
0
 def _update(self):
     State._update(self)
     #update buttons
     self.play_button._update()
     
     self.buy_sword_button._update()
     self.buy_helmet_button._update()
     self.buy_armor_button._update()
     self.buy_spell_button._update()
     
     return self.next_state
    def _update(self):
        State._update(self)

        self.continue_button._update()
        return self.next_state