Пример #1
0
def get_introduction_gist(life, life_id):
    _alignment = stats.get_goal_alignment_for_target(life, life_id)

    if _alignment == 'hostile':
        return 'hostile_response'

    if _alignment == 'feign_trust':
        return 'feign_trust_failed'

    return 'potential_trust'
Пример #2
0
def get_introduction_gist(life, life_id):
	_alignment = stats.get_goal_alignment_for_target(life, life_id)
	
	if _alignment == 'hostile':
		return 'hostile_response'
	
	if _alignment == 'feign_trust':
		return 'feign_trust_failed'
	
	return 'potential_trust'
Пример #3
0
def get_introduction_message(life, life_id):
    _target = brain.knows_alife_by_id(life, life_id)

    if _target['alignment'] == 'hostile':
        return ['Enemy spotted!']

    _alignment = stats.get_goal_alignment_for_target(life, life_id)

    if _alignment == 'feign_trust':
        return 'Let\'s have a chat.'

    if _alignment == 'hostile':
        return 'Die!'

    if _alignment == 'trust':
        return ['Hello traveler.', 'Greetings.']
Пример #4
0
def get_introduction_message(life, life_id):
	_target = brain.knows_alife_by_id(life, life_id)
	
	if _target['alignment'] == 'hostile':
		return ['Enemy spotted!']
	
	_alignment = stats.get_goal_alignment_for_target(life, life_id)
	
	if _alignment == 'feign_trust':
		return 'Let\'s have a chat.'
	
	if _alignment == 'hostile':
		return 'Die!'
	
	if _alignment == 'trust':
		return ['Hello traveler.', 'Greetings.']