Пример #1
0
def playchords(imu):
    
    key = Note('E3')
    scale = Scale(key, 'harmonic minor')
    progression = Chord.progression(scale, base_octave=key.octave)
    time = 0.0
    timeline = Timeline()    
    chord = progression[0]
    
    d = 3.0 #length of time (seconds)
    chords = [Hit(chord.notes[0], d), Hit(chord.notes[1], d), Hit(chord.notes[2], d), Hit(chord.notes[0], d)]
        
    amp = 0.25 #Amplitude
    thrd = None
    
    while True: 
        timeline = Timeline()
        acc = imu.getacc()
        #print "acc is {}".format(acc)
        
        ax, ay, az = acc
        if ax > 1.5:
            timeline.add(0.0, chords[0])
        elif ax < -1.5:
            timeline.add(0.0, chords[1])
        if ay > 1.5:
            timeline.add(0.0, chords[2])
        elif ay < -1.5:
            timeline.add(0.0, chords[3])
    
        data = timeline.render() * amp
        
        if thrd == None or not thrd.isAlive():
            thrd = threading.Thread(target=play, args=(data,))
            thrd.start()
Пример #2
0
def singlebeat(beat, *args, **kwargs):
    beat_timeline = Timeline()
    time = 0.0
    beat_timeline.add(time+0.0, beat)

    print "Rendering beat audio..."
    beat_data = beat_timeline.render()

    return beat_data
Пример #3
0
def singlenote(note_number, *args, **kwargs):
    singlenote_timeline = Timeline()
    time = 0.0 # Keep track of currect note placement time in seconds

    # Strum out root chord to finish
    chord = kwargs['progression'][0]
    singlenote_timeline.add(time + 0.0, Hit(chord.notes[note_number], 3.0))

    print "Rendering singlenote audio..."
    singlenote_data = singlenote_timeline.render()

    return singlenote_data
Пример #4
0
def strum(*args, **kwargs):
    strum_timeline = Timeline()
    time = 0.0 # Keep track of currect note placement time in seconds

    # Strum out root chord to finish
    chord = kwargs['progression'][0]
    strum_timeline.add(time + 0.0, Hit(chord.notes[0], 4.0))
    strum_timeline.add(time + 0.1, Hit(chord.notes[1], 4.0))
    strum_timeline.add(time + 0.2, Hit(chord.notes[2], 4.0))
    strum_timeline.add(time + 0.3, Hit(chord.notes[1].transpose(12), 4.0))
    strum_timeline.add(time + 0.4, Hit(chord.notes[2].transpose(12), 4.0))
    strum_timeline.add(time + 0.5, Hit(chord.notes[0].transpose(12), 4.0))

    print "Rendering strum audio..."
    strum_data = strum_timeline.render()

    return strum_data
Пример #5
0
def arpeggio(*args, **kwargs):

    arpeggio_timeline = Timeline()
    time = 0.0 # Keep track of currect note placement time in seconds

    # Add progression to timeline by arpeggiating chords from the progression
    for index in [0, 1]:
      chord = kwargs['progression'][index]
      root, third, fifth = chord.notes
      arpeggio = [root, third, fifth, third, root, third, fifth, third]
      for i, interval in enumerate(arpeggio):
        ts = float(i * 2) / len(arpeggio)
        arpeggio_timeline.add(time + ts, Hit(interval, 1.0))
      time += 2.0

    print "Rendering arpeggio audio..."
    arpeggio_data = arpeggio_timeline.render()

    return arpeggio_data
Пример #6
0
        note = scale.get(random.randrange(4) * 2)
        note = note.at_octave(key.octave)
    else:
        # Transpose the note by some small random interval
        note = scale.transpose(note, random.choice((-2, -1, 1, 2)))
    length = random.choice((0.125, 0.125, 0.25))
    timeline.add(time, Hit(note, length + 0.125))
    time += length

# Resolve
note = scale.transpose(key, random.choice((-1, 1, 4)))
timeline.add(time, Hit(note, 0.75))  # Tension
timeline.add(time + 0.5, Hit(key, 4.0))  # Resolution

print("Rendering audio...")

data = timeline.render()

print("Applying chorus effect...")

data = effect.chorus(data, freq=3.14159)

# Reduce volume to 50%
data = data * 0.5

print("Playing audio...")

playback.play(data)

print("Done!")
Пример #7
0
for index in [0, 2, 3, 1,    0, 2, 3, 4,    5, 4, 0]:
  chord = progression[index]
  root, third, fifth = chord.notes
  arpeggio = [root, third, fifth, third, root, third, fifth, third]
  for i, interval in enumerate(arpeggio):
    ts = float(i * 2) / len(arpeggio)
    timeline.add(time + ts, Hit(interval, 1.0))
  time += 2.0

# Strum out root chord to finish
chord = progression[0]
timeline.add(time + 0.0, Hit(chord.notes[0], 4.0))
timeline.add(time + 0.1, Hit(chord.notes[1], 4.0))
timeline.add(time + 0.2, Hit(chord.notes[2], 4.0))
timeline.add(time + 0.3, Hit(chord.notes[1].transpose(12), 4.0))
timeline.add(time + 0.4, Hit(chord.notes[2].transpose(12), 4.0))
timeline.add(time + 0.5, Hit(chord.notes[0].transpose(12), 4.0))

print "Rendering audio..."

data = timeline.render()

# Reduce volume to 25%
data = data * 0.25

print "Playing audio..."

playback.play(data)

print "Done!"
Пример #8
0
def main(argv):
  try:
    opts, args = getopt.getopt(argv, "hdsm", ['help', 'debug', 'startup', 'morning'])
  except getopt.GetoptError:
    usage()
    sys.exit(2)

  global _debug
  _debug = 0

  morning = False 

  for opt, arg in opts:
    if opt in ("-h", "--help"):
      usage()
      sys.exit()

    if opt in ("-m", "--morning"):
      morning = True
      _debug = 1

    if opt == '-d':
      _debug = 1

    if opt in ("-s", "--startup"):
      import time
      time.sleep(90)
      #os.system("/usr/bin/tvservice -o")


  # Increase chance of singing at sunrise/sunset
  import ephem

  birdcage = ephem.Observer()
  birdcage.lat = '51.497517'
  birdcage.lon = '0.080380'
  birdcage.date = str(datetime.datetime.now())
  birdcage.elevation = 5

  sun = ephem.Sun()

  next_sunrise = birdcage.next_rising(sun)
  early_next_sunrise = ephem.Date(next_sunrise - 15 * ephem.minute) 
  late_next_sunrise = ephem.Date(next_sunrise + 15 * ephem.minute) 

  next_sunset = birdcage.next_setting(sun)
  early_next_sunset = ephem.Date(next_sunset - 15 * ephem.minute) 
  late_next_sunset = ephem.Date(next_sunset + 15 * ephem.minute) 

  sunrise = False;
  sunset = False;
  if (birdcage.date > early_next_sunrise and birdcage.date < late_next_sunrise):
    #print 'Sunrise roll'
    sunrise = true;
    dice_roll = random.choice([1,2,3,4,5,6,7,8])
  elif (birdcage.date > early_next_sunset and birdcage.date < late_next_sunset):
    #print 'Sunset roll'
    sunset = true;
    dice_roll = random.choice([1,2,3,4,5,6,7,8])
  else:
    dice_roll = random.choice([1,2,3,4,5,6])

  if (dice_roll < 5 and _debug <> 1):
    #print "Going back to sleep"
    sys.exit()

  # We're alive, import what else we need now
  sys.path.append(os.path.join(os.path.dirname(__file__), 'python-musical'))

  from musical.theory import Note, Scale, Chord
  from musical.audio import effect, playback

  from timeline import Hit, Timeline

  # Define key and scale
  key = Note((random.choice(Note.NOTES), random.choice([2,3,3])))

  scales = ['major', 'minor', 'melodicminor', 'harmonicminor', 'pentatonicmajor', 'bluesmajor', 'pentatonicminor', 'bluesminor', 'augmented', 'diminished', 'wholehalf', 'halfwhole', 'augmentedfifth', 'japanese', 'oriental', 'ionian', 'phrygian', 'lydian', 'mixolydian', 'aeolian', 'locrian']
  random.shuffle(scales)
  scale = Scale(key, random.choice(scales))

  #print key
  #print scale

  # Grab progression chords from scale starting at the octave of our key
  progression = Chord.progression(scale, base_octave=key.octave)

  time = 0.0 # Keep track of correct note placement time in seconds

  timeline = Timeline()

  # Pick a notes from a chord randomly chosen from a list of notes in this progression
  chord = progression[ random.choice(range(len(progression)-1)) ]
  notes = chord.notes

  melodies = [ 
    [0.8, 0.2],
    [0.4, 0.2],
    [0.2, 0.8],
    [0.2, 0.4],
    [0.6, 0.2],
    [0.4, 0.4, 0.2],
    [0.6, 0.1, 0.1],
    [0.8, 0.1, 0.2],
    [0.2, 0.2, 0.2],
    [0.2, 0.4, 0.2],
    [1.0, 0.1, 0.2, 0.1, 0.2, 0.10, 0.1],
    [0.8, 0.4, 0.1, 0.2, 0.4, 0.1, 0.2],
    [0.8, 0.4, 0.4, 0.2, 0.2, 0.1, 0.1],
    [0.4, 0.0, 0.1, 0.1, 0.2, 0, 0.1, 0.4],
    [0.1, 0.1, 0.1, 0.0, 0.2, 0.0, 0.1, 0.2, 0.4],
    [0.8, 0.4, 0.1, 0.4, 0.2, 0.2, 0.1, 0.2, 0.8, 0.1, 0.4, 0.1],
    [0.2, 0.2, 0.4, 0.2, 0.1, 0.1, 0.0, 0.2],
    [1.0, 0.1, 0.2, 0.1, 0.2, 0.2],
    [0.2, 0.1, 0.2, 0.4, 0.1, 0.2, 0.4],
    [0.4, 0.1, 0.4, 0.2, 0.4, 0.1, 0.4, 0.2],
    [0.1, 0.1, 0.1, 0.2, 0.1, 0.1, 0.2],
    [0.1, 0.1, 0.1, 0.2, 0.1, 0.1, 0.1, 0.2, 0.0],
    [0.1, 0.0, 0.1, 0.0, 0.1, 0.0, 0.2, 0.0, 0.2, 0.0, 0.1, 0.1, 0.3],
  ]

  if sunrise or sunset:
    random_melody = random.choice(melodies[0:12])
  else:
    random_melody = random.choice(melodies)

  # Testing a new melody-generation idea - duncan 11/4/20
  # - needs more work, disabling for now - 12/4/20
  #random_melody = []
  #melody_length = random.randrange(1, 12)
  #
  #for i in range(0, melody_length):
  #  random_melody.append( round(random.uniform(0.1, 0.6), 1) )
  # test end

  if morning:
    random_melody = melodies[-1]

  print random_melody

  last_interval = 0.0
  last_transpose = 0

  for i, interval in enumerate(random_melody):
    random_note = random.choice(notes)

    # the first note should be high
    # identical intervals should often hold the same pitch
    # otherwise, pick a random pitch
    if i == 0:
      random_transpose = random.choice([8, 12])
    elif (last_interval == interval):
      if random.choice([0,1,2]) == 2:
        random_transpose = last_transpose
      else:
        random_transpose = 0
    else:
      random_transpose = random.choice([0,2,4,6,8,10,12])

    last_interval = interval
    last_transpose = random_transpose

    note = random_note.transpose(random_transpose)
    #print note

    # favour queued notes, but occasionally overlap them too
    if (random.choice([1,2,3,4,5,6]) > 2):
      time = time + interval
      timeline.add(time, Hit(note, interval))
    else:
      timeline.add(time, Hit(note, interval))
      time = time + interval

  #print "Rendering audio..."
  data = timeline.render()

  # Reduce volume to 50%
  data = data * 0.5

  print "Playing audio..."
  if morning:
    for i in range(2):
      playback.play(data)
  else:
    for i in range(random.choice([1,2])):
      playback.play(data)
Пример #9
0
def make_sound(type):
  mytimeline = Timeline()
  mytimeline.add(0, Hit(type, 1, sound_string[type]))
  data = mytimeline.render()
  playback.play(data)
Пример #10
0
def main(argv):
  try:
    opts, args = getopt.getopt(argv, "hds", ['help', 'debug', 'startup'])
  except getopt.GetoptError:
    usage()
    sys.exit(2)

  global _debug
  _debug = 0
  for opt, arg in opts:
    if opt in ("-h", "--help"):
      usage()
      sys.exit()
    elif opt == '-d':
      _debug = 1
    elif opt in ("-s", "--startup"):
      import time
      time.sleep(90)
      os.system("/usr/bin/tvservice -o")
      _debug = 1
      

  # Increase chance of singing at sunrise/sunset
  import ephem

  birdcage = ephem.Observer()
  birdcage.lat = '51.5034070'
  birdcage.lon = '-0.1275920'
  birdcage.elevation = 19

  sun = ephem.Sun()

  next_sunrise = birdcage.next_rising(sun)
  early_next_sunrise = ephem.Date(next_sunrise - 15 * ephem.minute) 
  late_next_sunrise = ephem.Date(next_sunrise + 15 * ephem.minute) 

  next_sunset = birdcage.next_setting(sun)
  early_next_sunset = ephem.Date(next_sunset - 15 * ephem.minute) 
  late_next_sunset = ephem.Date(next_sunset + 15 * ephem.minute) 

  if (birdcage.date > early_next_sunrise and birdcage.date < late_next_sunrise):
    print 'Sunrise roll'
    dice_roll = random.choice([1,2,3,4,5])
  elif (birdcage.date > early_next_sunset and birdcage.date < late_next_sunset):
    print 'Sunset roll'
    dice_roll = random.choice([1,2,3,4,5])
  else:
    dice_roll = random.choice([1,2,3,4,5,6])

  if (dice_roll < 5 and _debug <> 1):
    print "Going back to sleep"
    sys.exit()

  # We're alive, import what else we need now
  sys.path.append(os.path.join(os.path.dirname(__file__), 'python-musical'))

  from musical.theory import Note, Scale, Chord
  from musical.audio import effect, playback

  from timeline import Hit, Timeline

  # Define key and scale
  key = Note((random.choice(Note.NOTES), random.choice([2,3,3])))

  scales = ['major', 'minor', 'melodicminor', 'harmonicminor', 'pentatonicmajor', 'bluesmajor', 'pentatonicminor', 'bluesminor', 'augmented', 'diminished', 'wholehalf', 'halfwhole', 'augmentedfifth', 'japanese', 'oriental', 'ionian', 'phrygian', 'lydian', 'mixolydian', 'aeolian', 'locrian']
  scale = Scale(key, random.choice(scales))

  print key
  print scale

  # Grab progression chords from scale starting at the octave of our key
  progression = Chord.progression(scale, base_octave=key.octave)

  time = 0.0 # Keep track of currect note placement time in seconds

  timeline = Timeline()

  # Pick a notes from a chord randomly chosen from a list of notes in this progression
  chord = progression[ random.choice(range(len(progression)-1)) ]
  notes = chord.notes

  melodies = [
    [1.0, 0.1, 0.2, 0.1, 0.2, 0.10, 0.1],
    [0.8, 0.1, 0.1, 0.2],
    [0.8, 0.4, 0.1, 0.2, 0.4, 0.1, 0.2],
    [0.8, 0.4, 0.4, 0.2, 0.2, 0.1, 0.1],
    [0.4, 0.0, 0.1, 0.1, 0.2, 0, 0.1, 0.4],
    [0.1, 0.1, 0.1, 0.0, 0.2, 0.0, 0.1, 0.2, 0.4],
    [0.8, 0.4, 0.1, 0.4, 0.2, 0.2, 0.1, 0.2, 0.8, 0.1, 0.4, 0.1],
    [0.2, 0.2, 0.4, 0.2, 0.1, 0.1, 0.0, 0.2],
    [1.0, 0.1, 0.2, 0.1, 0.2, 0.2],
    [0.2, 0.1, 0.2, 0.4, 0.1, 0.2, 0.4],
    [0.4, 0.1, 0.4, 0.2, 0.4, 0.1, 0.4, 0.2],
    [0.1, 0.1, 0.1, 0.2, 0.1, 0.1, 0.2],
    [0.1, 0.1, 0.1, 0.2, 0.1, 0.1, 0.1, 0.2, 0.0],
    [0.1, 0.0, 0.1, 0.0, 0.1, 0.0, 0.2, 0.0, 0.2, 0.0, 0.1, 0.1, 0.3],
  ]

  random_melody = random.choice(melodies)
  print random_melody

  last_interval = 0.0
  last_transpose = 0

  for i, interval in enumerate(random_melody):
    random_note = random.choice(notes)

    # the first note should be high
    # identical intervals should often hold the same pitch
    # otherwise, pick a random pitch
    if i == 0:
      random_transpose = random.choice([8, 12])
    elif (last_interval == interval):
      if random.choice([0,1,2]) == 2:
        random_transpose = last_transpose
      else:
        random_transpose = 0
    else:
      random_transpose = random.choice([0, 2,4,6,8,10,12])

    last_interval = interval
    last_transpose = random_transpose

    note = random_note.transpose(random_transpose)
    #print note

    # favour queued notes, but occasionally overlap them too
    if (random.choice([1,2,3,4,5,6]) > 2):
      time = time + interval
      timeline.add(time, Hit(note, interval))
    else:
      timeline.add(time, Hit(note, interval))
      time = time + interval

  print "Rendering audio..."
  data = timeline.render()

  # Reduce volume to 95%
  data = data * 0.95

  print "Playing audio..."
  for i in range(random.choice([1,2])):
    playback.play(data)

  print "Done!"