def multi(request, db): gs = dbselectors.get('game', db) gs.flags_none() gs.weakflags(["server"], True) games = gs.multi() pager = web.Pager(request, onpagecount, reversed(list(games.keys()))) table = web.Table( ["ID", "Mode", "Mutators", "Server", "Map", "Duration", "Played"]) for gid in pager.list(): game = games[gid] with table.tr as tr: tr(web.link('/game/', gid, "Game #%d" % gid)) tr(web.link('/mode/', game["mode"], redeclipse(game).modeimg(game["mode"]))) tr(redeclipse(game).mutslist(game, True) or '-') row = db.execute( "SELECT version FROM game_servers WHERE game = %d" % gid ).fetchone() version = row[0] tr("%s [%s]" % ( web.link('/server/', game["server"], game["server"]), version)) tr(web.link('/map/', game["map"], game["map"], True)) tr(timeutils.durstr(round(game["timeplayed"]))) tr(timeutils.agohtml(game["time"])) ret = """ <div class="center display-table"> <h2>Games</h2> <h3>{gamenum} Recorded</h3> {table} {pages} </div> """.format(table=table.html(), pages=pager.html(), gamenum=len(games)) return web.page(ret, title="Games")
def scorestr(game, score): """Display score as a str, as time or points depending on the game.""" import timeutils if game["mode"] == modes["race"] and game["mutators"] & mutators["timed"]: if score == 0: return '-' return timeutils.durstr(score / 1000, dec=True, full=True) return str(score)
def map(sel): ret = "" gs = dbselectors.MapSelector() gs.copyfrom(sel) gamemap = gs.single(sel.pathid) if gamemap is None: ret = "<div class='center'><h2>No such Map.</h2></div>" else: recentgames = "" for gid, game in list(reversed(list(gamemap["recentgames"].items())))[:10]: recentgames += "<tr>" recentgames += tdlink("game", gid, "#%d" % gid) recentgames += tdlink("mode", game["mode"], dbselectors.modestr[game["mode"]]) recentgames += "<td>%s</td>" % timeutils.durstr(round(game["timeplayed"])) recentgames += "<td>%s</td>" % timeutils.agohtml(game["time"]) recentgames += "</tr>" toprace = "" if gamemap["toprace"]["time"]: toprace = """<h3>%s by %s (%s)</h3>""" % ( timeutils.durstr(gamemap["toprace"]["time"] / 1000, dec=True), alinkp("player", gamemap["toprace"]["gameplayer"]["handle"], gamemap["toprace"]["gameplayer"]["name"]), alink("game", gamemap["toprace"]["game"]["id"], "Game #%d" % gamemap["toprace"]["game"]["id"]), ) ret += """ <div class="center"> <h2>{map[name]}</h2> {toprace} <div class='display-table'> <h3>Recent Games</h3> <table> <tr> <th>ID</th> <th>Mode</th> <th>Duration</th> <th>Played</th> </tr> {recentgames} </table> </div> </div> """.format( map=gamemap, recentgames=recentgames, toprace=toprace ) return base.page(sel, ret, title="Game %s" % sel.pathid)
def multi(request, db): mapselector = dbselectors.get('map', db) mapselector.flags_none() mapselector.weakflags(["race"], True) gameselector = dbselectors.get('game', db) gameselector.flags_none() maps = mapselector.multi() pager = web.Pager(request, onpagecount, sorted(maps, key=lambda x: -maps[x]["games"][-1])) maptable = web.Table(["Name", "Games", "First Game", "Latest Game", '<a href="/racemaps">Best Race Time</a>']) for mapname in pager.list(): gmap = maps[mapname] firstgame = gameselector.single(gmap["games"][0]) latestgame = gameselector.single(gmap["games"][-1]) with maptable.tr as tr: tr(web.link('/map/', gmap["name"], gmap["name"], True)) tr(len(gmap["games"])) tr("%s: %s" % ( web.link('/game/', firstgame['id'], "#%d" % firstgame["id"]), timeutils.agohtml(firstgame["time"]) )) tr("%s: %s" % ( web.link('/game/', latestgame['id'], "#%d" % latestgame["id"]), timeutils.agohtml(latestgame["time"]) )) if gmap["toprace"]["time"]: tr("%s by %s" % (timeutils.durstr( gmap["toprace"]["time"] / 1000, dec=True, full=True), web.linkif("/player/", gmap["toprace"]["gameplayer"]["handle"], gmap["toprace"]["gameplayer"]["handle"] or gmap["toprace"]["gameplayer"]["name"]) ) ) else: tr() ret = """ <div class="center"> <h2>Maps</h2> <div class='display-table'> {maptable} {pages} </div> </div> """.format(maptable=maptable.html(), pages=pager.html()) return web.page(ret, title="Maps")
def single(request, db, specific): ret = "" serverselector = dbselectors.get('server', db) serverselector.flags_none() serverselector.weakflags(["games"], True) server = serverselector.single(specific) if utils.sok(server): # Game List pager = web.Pager(request, onpagecount, reversed(server["games"])) recentgames = web.Table( ["ID", "Mode", "Mutators", "Map", "Duration", "Played"]) gs = dbselectors.get('game', db) gs.flags_none() firstgame = gs.single(server["games"][0]) for gid in pager.list(): game = gs.single(gid) with recentgames.tr as tr: tr(web.link("/game/", gid, "Game #%d" % gid)) tr(web.link("/mode/", game["mode"], redeclipse(game).modeimg(game["mode"]))) tr(redeclipse(game).mutslist(game, True) or '-') tr(web.link("/map/", game["map"], game["map"], True)) tr(timeutils.durstr(round(game["timeplayed"]))) tr(timeutils.agohtml(game["time"])) ret += """ <div class="center"> <h2>{server[desc]}</h2> <h3>{server[handle]} <i>[{server[authflags]}]</i>: Version {server[version]}</h3> <a href="redeclipse://{server[host]}:{server[port]}"> {server[host]}:{server[port]}</a><br> {servergames} games recorded.<br> First Recorded: {fgtime} with <a href="/game/{fgid}">Game #{fgid}</a>.<br> <div class='display-table'> <h3>Recent Games</h3> {recentgames} {pages} </div> </div> """.format(server=server, recentgames=recentgames.html(), servergames=len(server["games"]), fgtime=timeutils.agohtml(firstgame["time"]), fgid=firstgame["id"], pages=pager.html()) else: ret = "<div class='center'><h2>No such server.</h2></div>" return web.page(ret, title="Server %s" % specific)
def server(sel): ret = "" ss = dbselectors.ServerSelector() ss.copyfrom(sel) server = ss.single(sel.pathid) if server is None: ret = "<div class='center'><h2>No such server.</h2></div>" else: recentgames = "" for gid, game in list(reversed(list(server["recentgames"].items())))[:10]: recentgames += "<tr>" recentgames += tdlink("game", gid, "#%d" % gid) recentgames += tdlink("mode", game["mode"], dbselectors.modestr[game["mode"]]) recentgames += tdlink("map", game["map"], game["map"]) recentgames += "<td>%s</td>" % timeutils.durstr(round(game["timeplayed"])) recentgames += "<td>%s</td>" % timeutils.agohtml(game["time"]) recentgames += "</tr>" server["desc"] = cgi.escape(server["desc"]) ret += """ <div class="center"> <h2>{server[desc]}</h2> <h4>{server[handle]} [{server[flags]}]: Version {server[version]}</h4> <a href="redeclipse://{server[host]}:{server[port]}"> {server[host]}:{server[port]}</a><br> <div class='display-table'> <h3>Recent Games</h3> <table> <tr> <th>ID</th> <th>Mode</th> <th>Map</th> <th>Duration</th> <th>Played</th> </tr> {recentgames} </table> </div> </div> """.format( server=server, recentgames=recentgames ) return base.page(sel, ret, title="Server %s" % sel.pathid)
def page(sel): recentgames = "" gs = dbselectors.GameSelector() gs.copyfrom(sel) gs.qopt = api.Qopt({ "recent": [True], }) games = gs.getdict() for gid, game in list(reversed(list(games.items())))[:10]: recentgames += '<tr>' recentgames += tdlink("game", gid, "#%d" % gid) recentgames += tdlink("mode", game["mode"], dbselectors.modestr[game["mode"]]) ss = dbselectors.ServerSelector() ss.copyfrom(sel) desc = ss.single(game["server"])["desc"] recentgames += tdlink('server', game["server"], desc) recentgames += tdlink('map', game["map"], game["map"]) recentgames += '<td>%s</td>' % timeutils.durstr(round( game["timeplayed"])) recentgames += '<td>%s</td>' % timeutils.agohtml(game["time"]) recentgames += '</tr>' ret = """ <h2 class='center'>Red Eclipse Statistics</h2> <div class='display-table'> <h3>Recent Games</h3> <table> <tr> <th>ID</th> <th>Mode</th> <th>Server</th> <th>Map</th> <th>Duration</th> <th>Played</th> </tr> {recentgames} </table> </div> """.format(recentgames=recentgames) return base.page(sel, ret, title="Overview")
def single(request, db, specific): ret = "" mutselector = dbselectors.get('mut', db) mutselector.flags_none() mut = mutselector.single(specific) if utils.sok(mut): # Game List pager = web.Pager(request, onpagecount, reversed(mut["games"])) recentgames = web.Table( ["ID", "Mode", "Mutators", "Map", "Duration", "Played"]) gs = dbselectors.get('game', db) gs.flags_none() for gid in pager.list(): game = gs.single(gid) with recentgames.tr as tr: tr(web.link("/game/", gid, "Game #%d" % gid)) tr(web.link("/mode/", game["mode"], redeclipse(game).modeimg(game["mode"]))) tr(redeclipse(game).mutslist(game, True) or '-') tr(web.link("/map/", game["map"], game["map"], True)) tr(timeutils.durstr(round(game["timeplayed"]))) tr(timeutils.agohtml(game["time"])) ret += """ <div class="center"> <h2>{mut[id]}</h2> <div class='display-table'> <h3>Recent Games</h3> {recentgames} {pages} </div> </div> """.format(mut=mut, recentgames=recentgames.html(), pages=pager.html()) else: ret = "<div class='center'><h2>No such mutator.</h2></div>" return web.page(ret, title="Mutator %s" % specific)
def mode(sel): ret = "" gs = dbselectors.ModeSelector() gs.copyfrom(sel) mode = gs.single(sel.pathid) if mode is None: ret = "<div class='center'><h2>No such Mode.</h2></div>" else: recentgames = "" for gid, game in list(reversed(list(mode["recentgames"].items())))[:10]: recentgames += "<tr>" recentgames += tdlink("game", gid, "#%d" % gid) recentgames += tdlink("map", game["map"], game["map"]) recentgames += "<td>%s</td>" % timeutils.durstr(round(game["timeplayed"])) recentgames += "<td>%s</td>" % timeutils.agohtml(game["time"]) recentgames += "</tr>" ret += """ <div class="center"> <h2>{mode[name]}</h2> <div class='display-table'> <h3>Recent Games</h3> <table> <tr> <th>ID</th> <th>Map</th> <th>Duration</th> <th>Played</th> </tr> {recentgames} </table> </div> </div> """.format( mode=mode, recentgames=recentgames ) return base.page(sel, ret, title="Game %s" % sel.pathid)
def game(sel): ret = "" gs = dbselectors.GameSelector() gs.copyfrom(sel) game = gs.single(sel.pathid) if game is None: ret = "<div class='center'><h2>No such game.</h2></div>" else: game["map"] = cgi.escape(game["map"]) ss = dbselectors.ServerSelector() ss.copyfrom(sel) server = ss.single(game["server"]) server["desc"] = cgi.escape(server["desc"]) teamsstr = "" for team in game["teams"]: team = game["teams"][team] teamsstr += "<tr>" teamsstr += "<td>%s</td>" % cgi.escape(team["name"]) teamsstr += "<td>%s</td>" % (dbselectors.scorestr(game, team["score"])) teamsstr += "</tr>" playersstr = "" for player in game["players"]: playersstr += "<tr>" playersstr += tdlinkp("player", player["handle"], player["name"]) playersstr += "<td>%s</td>" % (dbselectors.scorestr(game, player["score"])) playersstr += tdlinkp("player", player["handle"], player["handle"]) playersstr += "<td>%s</td>" % (timeutils.durstr(player["timealive"])) playersstr += "<td>%d</td>" % player["frags"] playersstr += "<td>%d</td>" % player["deaths"] playersstr += "</tr>" ret += """ <div class="center"> <h2>Game #{game[id]}: {modestr} on {mapstr}</h2> Duration: {duration}<br> Played: {agohtml}<br> Server: <a href="/display/server/{server[handle]}">{server[desc]}</a><br> <div class='display-table'> <h3>Teams</h3> <table> <tr> <th>Name</th> <th>Score</th> </tr> {teams} </table> </div> <div class='display-table'> <h3>Players</h3> <table> <tr> <th>Name</th> <th>Score</th> <th>Handle</th> <th>Alive</th> <th>Frags</th> <th>Deaths</th> </tr> {players} </table> </div> </div> """.format( modestr=alink("mode", game["mode"], dbselectors.modestr[game["mode"]]), mapstr=alink("map", game["map"], game["map"]), agohtml=timeutils.agohtml(game["time"]), duration=timeutils.durstr(game["timeplayed"]), game=game, server=server, teams=teamsstr, players=playersstr, ) return base.page(sel, ret, title="Game %s" % sel.pathid)
def multi(request, db): gs = dbselectors.get('games', db) gs.flags_none() gs.weakflags(['server'], True) #Top Weapons ws = dbselectors.get('weapons', db, {'recentsums': [5000]}) weapons = {} for name in redeclipse().loadoutweaponlist: weapon = ws.single(name) weapons[name] = weapon topweapons = { 'wield': (redeclipse().weaponlist[0], 0), 'dpm': (redeclipse().weaponlist[0], 0), 'totalwielded': 0, } if weapons: best = sorted(list(weapons.items()), key=lambda weapon: -( weapon[1]["damage1"] / (max(weapon[1]["timewielded"], 1) / 60) + weapon[1]["damage2"] / (max(weapon[1]["timewielded"], 1) / 60)))[0] topweapons['dpm'] = (best[0], (best[1]["damage1"] / (max(best[1]["timewielded"], 1) / 60) + best[1]["damage2"] / (max(best[1]["timewielded"], 1) / 60))) topweapons['totalwielded'] = sum([w['timewielded'] for w in list(weapons.values())]) best = sorted(list(weapons.items()), key=lambda weapon: -( max(weapon[1]["timewielded"], 1)))[0] topweapons['wield'] = (best[0], best[1]["timewielded"]) # Recent Games gamestable = web.Table( ["ID", "Mode", "Mutators", "Server", "Map", "Duration", "Played"]) games = gs.multi() for gid in sorted(list(games.keys()), reverse=True)[:10]: game = games[gid] with gamestable.tr as tr: tr(web.link('/game/', gid, "Game #%d" % gid)) tr(web.link('/mode/', game["mode"], redeclipse(game).modeimg(game["mode"]))) tr(redeclipse(game).mutslist(game, True) or '-') tr("%s [%s]" % ( web.link('/server/', game["server"], game["server"]), game["version"])) tr(web.link('/map/', game["map"], game["map"], True)) tr(timeutils.durstr(round(game["timeplayed"]))) tr(timeutils.agohtml(game["time"])) ranks = { "spf": rankselectors.get('spf', db, 7).table().html(), "captures": rankselectors.get('captures', db, 7).table().html(), "bombings": rankselectors.get('bombings', db, 7).table().html(), "affmvp": rankselectors.get('mvp', db, 7, "affmvp").table().html(), "dmmvp": rankselectors.get('mvp', db, 7, "dmmvp").table().html(), "sword": rankselectors.get('weapon', db, 7, {"weapon": ('sword', 0)}).best(), "sniper": rankselectors.get('weapon', db, 7, {"weapon": ('rifle', 2)}).best(), "spm": rankselectors.get('spm', db, 30).table().html(), "dpm": rankselectors.get('dpm', db, 30).table().html(), "fpm": rankselectors.get('fpm', db, 30).table().html(), "games": rankselectors.get('games', db, 30).table().html(), "maps": rankselectors.get('maps', db, 90).table().html(), "servers": rankselectors.get('servers', db, 90).table().html(), "ffa": rankselectors.get( 'winners', db, 90, 'ffa').table().html(), "ffasurv": rankselectors.get( 'winners', db, 90, 'ffasurv').table().html(), } ret = """ <h2>Recent Overview</h2> <h5><a href="/players">Players</a></h5> <h3>Last 7 Days</h3> <div class='display-table float-table'> <h5>Score/Frags</h5> {ranks[spf]} </div> <div class='display-table float-table'> <h5> <span class="explain" title="Most Flag Captures">Captures</span></h5> {ranks[captures]} </div> <div class='display-table float-table'> <h5> <span class="explain" title="Most Base Bombings">Bombings</span></h5> {ranks[bombings]} </div> <div class='display-table float-table'> <h5><span class="explain" title="Scores from CTF and BB">CTF/BB Team Scores</span></h5> {ranks[affmvp]} </div> <div class='display-table float-table'> <h5><span class="explain" title="Scores from DM">DM Team Scores</span></h5> {ranks[dmmvp]} </div> <div class='display-table float-table'> <h5>Best</h5> <table> <tr> <td><span class="explain" title="Best Damage and Frags with the Sword">Knight</span></td> <td>{ranks[sword]}</td> </tr> <tr> <td><span class="explain" title="Best Damage and Frags with the Rifle Secondary"> Sniper</span></td> <td>{ranks[sniper]}</td> </tr> </table> </div> <div style="clear: both;"></div> <h3>Last 30 Days</h3> <div class='display-table float-table'> <h5><a href="/ranks/spm/180" class="explain" title="Score per Minute">SPM</a></h5> {ranks[spm]} </div> <div class='display-table float-table'> <h5><a href="/ranks/dpm/180" class="explain" title="Damage per Minute">DPM</a></h5> {ranks[dpm]} </div> <div class='display-table float-table'> <h5><a href="/ranks/fpm/180" class="explain" title="Frags per Minute">FPM</a></h5> {ranks[fpm]} </div> <div class='display-table float-table'> <h5><a href="/ranks/games/365">Games</a></h5> {ranks[games]} </div> <div style="clear: both;"></div> <h3>Last 90 Days</h3> <div class='display-table float-table'> <h5><a href="/maps">Maps</a></h5> {ranks[maps]} </div> <div class='display-table float-table'> <h5><a href="/servers">Servers</a></h5> {ranks[servers]} </div> <div class='display-table float-table'> <h5><a href="/weapons">Weapons</a></h5> <table> <tr> <td>Best DPM</td> <td>{weapdpm}</td> </tr> <tr> <td>Most Wielded</td> <td>{weapwield}</td> </tr> </table> </div> <div class='display-table float-table'> <h5><a href="/ranks/winners/180?opts=ffa"> FFA Win Ratio</a></h5> {ranks[ffa]} </div> <div class='display-table float-table'> <h5><a href="/ranks/winners/180?&opts=ffasurv"> FFA Survivor Win Ratio</a></h5> {ranks[ffasurv]} </div> <div style="clear: both;"></div> <div class='display-table'> <h5><a href="/games">Latest Games</a></h5> {games} </div> <div style="clear: both;"></div> """.format( weapdpm="%s %s [%d DPM]" % ( redeclipse().weaponimg(topweapons['dpm'][0]), web.link('/weapon/', topweapons['dpm'][0], topweapons['dpm'][0]), topweapons['dpm'][1]), weapwield="%s %s [%d%%]" % ( redeclipse().weaponimg(topweapons['wield'][0]), web.link('/weapon/', topweapons['wield'][0], topweapons['wield'][0]), topweapons['wield'][1] / max(topweapons['totalwielded'], 1) * 100), games=gamestable.html(), ranks=ranks, ) return web.page(ret, title="Overview")
def single(request, db, specific): playerselector = dbselectors.get('player', db, {'recentsums': [-1]}) playerselector.flags_none() playerselector.weakflags( ['games', 'damage', 'recentgames', 'recentsums', 'weapons'], True) recentplayerselector = dbselectors.get('player', db, {'recentsums': [recentlimit]}) recentplayerselector.flags_none() recentplayerselector.weakflags( ['games', 'damage', 'recentsums', 'weapons'], True) gameselector = dbselectors.get('game', db) gameselector.flags_none() player = playerselector.single(specific) recentplayer = recentplayerselector.single(specific) if utils.sok(player) and utils.sok(recentplayer): #Top map topmap = "-" maps = {} for row in db.execute('''SELECT map FROM games WHERE id IN (SELECT game FROM game_players WHERE handle = ? ORDER by ROWID DESC LIMIT %d)''' % recentlimit, (player["handle"],)): if row[0] not in maps: maps[row[0]] = 0 maps[row[0]] += 1 if maps: t = sorted(maps, key=lambda x: -maps[x])[0] topmap = web.link('/map/', t, t) # Play time timeplayed = timeutils.durstr(player["recent"]["timeactive"], skip="s", skiplow=False, full=True) #DPM try: dpm = "%d" % (round(player["recent"]["damage"] / (player["recent"]["timealive"] / 60))) except TypeError: dpm = "-" #Frag ratio try: fratio = "%.2f [%d / %d]" % ((player["recent"]["frags"] / max(1, player["recent"]["deaths"])), player["recent"]["frags"], player["recent"]["deaths"]) except TypeError: fratio = "-" #Recent Games gamestable = web.Table(["Game", "Mode", "Mutators", "Map", "Time", "Played As", "Score", "Frags", "Deaths"]) for gid in sorted( list(player["recentgames"].keys()), reverse=True)[:5]: game = player["recentgames"][gid] entry = game["player"] with gamestable.tr as tr: tr(web.link('/game/', gid, "Game #%d" % gid)) tr(web.link('/mode/', game["mode"], redeclipse(game).modeimg(game["mode"]))) tr(redeclipse(game).mutslist(game, True) or '-') tr(web.link("/map/", game["map"], game["map"], True)) tr(timeutils.agohtml(game["time"])) tr(cgi.escape(entry["name"])) tr(redeclipse(game).scorestr(game, entry["score"])) tr(entry["frags"]) tr(entry["deaths"]) #Weapons totalwielded = sum([w['timewielded'] for w in list(recentplayer['recent']['weapons'].values()) if w['timewielded'] is not None]) weaponstable = web.displays.weaponstable( recentplayer['recent']['weapons'], totalwielded, redeclipse().weaponlist) ret = """ <div class="center"> <h2>{player[name]}</h2> <h3>{player[handle]}</h3> <div class="colcontainer"> <div class="leftcol"> First appeared: {firstago}<br> Last appeared: {lastago}<br> </div> <div class="rightcol"> Most played map: {topmap}<br> Playing time: {timeplayed}<br> </div> </div> <div style="clear: both;"></div> <h3>Last {recentnum} Games</h3> Frag Ratio: {fratio}<br> DPM: {dpm}<br> <div class='display-table'> {games} <h5 style="text-align: left;"> <a href="/playergames/{player[handle]}"> All Games...</a></h5> </div> <div class='display-table small-table'> <h3>Weapon Statistics</h3> {weapons} </div> </div> """.format( player=player, firstago=web.link("/game/", player["games"][0], timeutils.agohtml( gameselector.single(player["games"][0])["time"])), lastago=web.link("/game/", player["games"][-1], timeutils.agohtml( gameselector.single(player["games"][-1])["time"])), topmap=topmap, timeplayed=timeplayed, dpm=dpm, fratio=fratio, games=gamestable.html(), weapons=weaponstable.html(), recentnum=recentlimit, ) else: ret = "<div class='center'><h2>No such player.</h2></div>" return web.page(ret, title="Player %s" % specific)
def single(request, db, specific): ret = "" mapselector = dbselectors.get('map', db) mapselector.flags_none() mapselector.weakflags(["race"], True) gmap = mapselector.single(specific) if utils.sok(gmap): # Game List pager = web.Pager(request, onpagecount, reversed(gmap["games"])) recentgames = web.Table( ["ID", "Mode", "Mutators", "Duration", "Played"]) gs = dbselectors.get('game', db) gs.flags_none() for gid in pager.list(): game = gs.single(gid) with recentgames.tr as tr: tr(web.link("/game/", gid, "Game #%d" % gid)) tr(web.link("/mode/", game["mode"], redeclipse(game).modeimg(game["mode"]))) tr(redeclipse(game).mutslist(game, True) or '-') tr(timeutils.durstr(round(game["timeplayed"]))) tr(timeutils.agohtml(game["time"])) # Race Times racetable = web.Table(["Time", "Player", "Handle", "Game", "When"]) for race in gmap["topraces"][:3]: with racetable.tr as tr: tr(timeutils.durstr(race["time"] / 1000, dec=True, full=True)) tr(web.linkif('/player/', race["gameplayer"]["handle"], race["gameplayer"]["name"])) tr(web.linkif('/player/', race["gameplayer"]["handle"], race["gameplayer"]["handle"] or '-')) tr(web.link('/game/', race["game"]["id"], "Game #%d" % race["game"]["id"])) tr(timeutils.agohtml(race["game"]["time"])) racetimes = """ <div class='display-table small-table'> <h3>Top Race Times</h3> %s </div> """ % racetable.html() eracetable = web.Table(["Time", "Player", "Handle", "Game", "When"]) for race in gmap["toperaces"][:3]: with eracetable.tr as tr: tr(timeutils.durstr(race["time"] / 1000, dec=True, full=True)) tr(web.linkif('/player/', race["gameplayer"]["handle"], race["gameplayer"]["name"])) tr(web.linkif('/player/', race["gameplayer"]["handle"], race["gameplayer"]["handle"] or '-')) tr(web.link('/game/', race["game"]["id"], "Game #%d" % race["game"]["id"])) tr(timeutils.agohtml(race["game"]["time"])) eracetimes = """ <div class='display-table small-table'> <h3>Top Endurance Race Times</h3> %s </div> """ % eracetable.html() ret += """ <div class="center"> <h2>{map[name]}</h2> {racetimes} {eracetimes} <div class='display-table'> <h3>Recent Games</h3> {recentgames} {pages} </div> </div> """.format(map=gmap, recentgames=recentgames.html(), racetimes=racetimes if gmap["toprace"]["time"] else '', eracetimes=eracetimes if gmap["toperace"]["time"] else '', pages=pager.html()) else: ret = "<div class='center'><h2>No such map.</h2></div>" return web.page(ret, title="Map %s" % specific)
def page(sel): recentgames = "" gs = dbselectors.GameSelector() gs.copyfrom(sel) gs.pathid = None gs.qopt = api.Qopt({ "recent": [True], }) games = gs.getdict(last=10) for gid, game in sorted(list(games.items()), key=lambda x: -x[0]): recentgames += '<tr>' recentgames += tdlink("game", gid, "Game #%d" % gid) recentgames += tdlink("mode", game["mode"], redeclipse(game).modeimg(game["mode"]), e=False) recentgames += "<td>%s</td>" % ( redeclipse(game).mutslist(game, True) or '-') ss = dbselectors.ServerSelector() ss.copyfrom(sel) desc = ss.single(game["server"])["desc"] recentgames += tdlink('server', game["server"], desc) recentgames += tdlink('map', game["map"], game["map"]) recentgames += '<td>%s</td>' % timeutils.durstr(round( game["timeplayed"])) recentgames += '<td>%s</td>' % timeutils.agohtml(game["time"]) recentgames += '</tr>' ws = dbselectors.WeaponSelector() ws.copyfrom(sel) ws.pathid = None weapons = {} for name in redeclipse().loadoutweaponlist: if sel.server.dbexists: weapon = ws.single(name)["recent"] weapons[name] = weapon topweapons = { 'wield': ('melee', 0), 'dpm': ('melee', 0), 'totalwielded': 0, } if weapons: best = sorted(list(weapons.items()), key=lambda weapon: -( weapon[1]["damage1"] / (max(weapon[1]["timewielded"], 1) / 60) + weapon[1]["damage2"] / (max(weapon[1]["timewielded"], 1) / 60)))[0] topweapons['dpm'] = (best[0], (best[1]["damage1"] / (max(best[1]["timewielded"], 1) / 60) + best[1]["damage2"] / (max(best[1]["timewielded"], 1) / 60))) topweapons['totalwielded'] = sum([w['timewielded'] for w in list(weapons.values())]) best = sorted(list(weapons.items()), key=lambda weapon: -( max(weapon[1]["timewielded"], 1)))[0] topweapons['wield'] = (best[0], best[1]["timewielded"]) def makeweapbest(e): if not e: return "" return alink("player", e[0][0], e[0][0]) ptcounters = { "captures": pt.gamelist(caches.caches["plsingle"].get( "captures", 7), num=5), "bombings": pt.gamelist(caches.caches["plsingle"].get( "bombings", 7), num=5), "spf": pt.gamelist(caches.caches["spm"].get("spf", 7), num=5), "affmvp": pt.gamelist(caches.caches["mvp"].get( "affmvp", 7), num=5), "dmmvp": pt.gamelist(caches.caches["mvp"].get( "dmmvp", 7), num=5), "games": pt.gamelist(caches.caches["plsingle"].get( "games", 30), num=5), "dpm": pt.gamelist(caches.caches["spm"].get("dpm", 30), num=5), "spm": pt.gamelist(caches.caches["spm"].get("spm", 30), num=5), "fpm": pt.gamelist(caches.caches["spm"].get("fpm", 30), num=5), "maps": pt.mapnum(sel, 90), "servers": pt.servernum(sel, 90), "ffa": pt.gamedivlist(caches.caches["plwinner"].get( "ffa", 90), num=5), "ffasurv": pt.gamedivlist(caches.caches["plwinner"].get( "ffasurv", 90), num=5), "sword": makeweapbest( caches.caches['plweapon'].get(('sword', 0), 7)), "sniper": makeweapbest( caches.caches['plweapon'].get(('rifle', 2), 7)) } ret = """ <h2>Recent Overview</h2> <h5><a href="/players">Players</a></h5> <h3>Last 7 Days</h3> <div class='display-table float-table'> <h5>Score/Frags</h5> <table> <tr> <th>Name</th> <th>S/F Ratio</th> </tr> {ptcounters[spf]} </table> </div> <div class='display-table float-table'> <h5> <span class="explain" title="Most Flag Captures">Captures</span></h5> <table> <tr> <th>Name</th> <th>Captures</th> </tr> {ptcounters[captures]} </table> </div> <div class='display-table float-table'> <h5> <span class="explain" title="Most Base Bombings">Bombings</span></h5> <table> <tr> <th>Name</th> <th>Bombings</th> </tr> {ptcounters[bombings]} </table> </div> <div class='display-table float-table'> <h5><span class="explain" title="Scores from CTF and BB">CTF/BB Team Scores</span></h5> <table> <tr> <th>Name</th> <th>Score</th> </tr> {ptcounters[affmvp]} </table> </div> <div class='display-table float-table'> <h5><span class="explain" title="Scores from DM">DM Team Scores</span></h5> <table> <tr> <th>Name</th> <th>Score</th> </tr> {ptcounters[dmmvp]} </table> </div> <div class='display-table float-table'> <h5>Best</h5> <table> <tr> <td><span class="explain" title="Best Damage and Frags with the Sword per minute">Knight</span></td> <td>{ptcounters[sword]}</td> </tr> <tr> <td><span class="explain" title="Best Damage and Frags with the Rifle Secondary per minute"> Sniper</span></td> <td>{ptcounters[sniper]}</td> </tr> </table> </div> <div style="clear: both;"></div> <h3>Last 30 Days</h3> <div class='display-table float-table'> <h5><a href="/ranks/spm" class="explain" title="Score Per Minute">SPM</a></h5> <table> <tr> <th>Name</th> <th>SPM</th> </tr> {ptcounters[spm]} </table> </div> <div class='display-table float-table'> <h5><a href="/ranks/dpm" class="explain" title="Damage Per Minute">DPM</a></h5> <table> <tr> <th>Name</th> <th>DPM</th> </tr> {ptcounters[dpm]} </table> </div> <div class='display-table float-table'> <h5><a class="explain" href="/ranks/fpm" title="Frags Per Minute">FPM</a></h5> <table> <tr> <th>Name</th> <th>FPM</th> </tr> {ptcounters[fpm]} </table> </div> <div class='display-table float-table'> <h5><a href="/ranks/games">Games</a></h5> <table> <tr> <th>Name</th> <th>Games</th> </tr> {ptcounters[games]} </table> </div> <div style="clear: both;"></div> <h3>Last 90 Days</h3> <div class='display-table float-table'> <h5><a href="/maps">Maps</a></h5> <table> <tr> <th>Name</th> <th>Games</th> </tr> {ptcounters[maps]} </table> </div> <div class='display-table float-table'> <h5><a href="/servers">Servers</a></h5> <table> <tr> <th>Name</th> <th>Games</th> </tr> {ptcounters[servers]} </table> </div> <div class='display-table float-table'> <h5><a href="/weapons">Weapons</a></h5> <table> <tr> <td>Best DPM</td> <td>{weapdpm}</td> </tr> <tr> <td>Most Wielded</td> <td>{weapwield}</td> </tr> </table> </div> <div class='display-table float-table'> <h5><a href="/ranks/ffa">FFA Win Ratio</a></h5> <table> <tr> <th>Name</th> <th>Games</th> </tr> {ptcounters[ffa]} </table> </div> <div class='display-table float-table'> <h5><a href="/ranks/ffasurv">FFA Survivor Win Ratio</a></h5> <table> <tr> <th>Name</th> <th>Games</th> </tr> {ptcounters[ffasurv]} </table> </div> <div style="clear: both;"></div> <div class='display-table'> <h5><a href="/games">Latest Games</a></h5> <table> <tr> <th>ID</th> <th>Mode</th> <th>Mutators</th> <th>Server</th> <th>Map</th> <th>Duration</th> <th>Played</th> </tr> {recentgames} </table> </div> <div style="clear: both;"></div> """.format(recentgames=recentgames, ptcounters=ptcounters, topweapon="\n".join(topweapons), weapdpm="%s %s [%d DPM]" % ( redeclipse().weaponimg(topweapons['dpm'][0]), alink('weapon', topweapons['dpm'][0], topweapons['dpm'][0]), topweapons['dpm'][1]), weapwield="%s %s [%d%%]" % ( redeclipse().weaponimg(topweapons['wield'][0]), alink('weapon', topweapons['wield'][0], topweapons['wield'][0]), topweapons['wield'][1] / max(topweapons['totalwielded'], 1) * 100)) return base.page(sel, ret, title="Overview")
def scorestr(game, score): import timeutils if game["mode"] == 6 and game["mutators"] & 32768: return timeutils.durstr(score / 1000, dec=True) return str(score)
def single(request, db, specific): gs = dbselectors.get('game', db) gs.flags_none() gs.weakflags(["server", "teams", "affinities", "rounds", "players", "playerdamage", "weapons"], True) ss = dbselectors.get('server', db) ss.flags_none() game = gs.single(specific) ret = "" if utils.sok(game): server = ss.single(game["server"]) # Display the server's desc & version from this game. serverrow = db.execute( """SELECT version,desc,host,port FROM game_servers WHERE game = %d""" % game["id"] ).fetchone() server["version"] = serverrow[0] server["desc"] = cgi.escape(serverrow[1]) or cgi.escape( "%s:%d" % (serverrow[2], serverrow[3])) playerstable = web.Table( ["Name", "Score", "Handle", "Alive", "Frags", "Deaths"], "Players", "display-table") for player in sorted( list(game["players"].values()), key=lambda x: ( redeclipse(game).scorenum(game, x["score"]))): with playerstable.tr as tr: tr(web.linkif('/player/', player["handle"], player["name"])) tr(redeclipse(game).scorestr(game, player["score"])) tr(web.linkif('/player/', player["handle"], player["handle"])) tr(timeutils.durstr(player["timealive"])) tr(player["frags"]) tr(player["deaths"]) teamstable = None teamlist = {} if len(game["teams"]) > 1: teamstable = web.Table( ["Name", "Score"], "Teams", "display-table small-table") # Sort depending on score, counting race times for team in sorted(sorted(game["teams"], key=lambda x: game["teams"][x]["score"] * ( 1 if game["mode"] == redeclipse(game).modes["race"] and (game["mutators"] & redeclipse(game).mutators["timed"]) else -1 )), key=lambda x: game["teams"][x]["score"] == 0): team = game["teams"][team] teamlist[team["team"]] = team with teamstable.tr as tr: tr("%s %s" % ( redeclipse(game).teamimg(team["team"]), cgi.escape(team["name"]) )) tr(redeclipse(game).scorestr(game, team["score"])) ffarounds = web.Table(["Round", "Winner", "Versus"], "Rounds", "display-table small-table") if "ffarounds" in game: donerounds = [] for ffaround in sorted(game["ffarounds"], key=lambda x: x["round"]): if ffaround["round"] in donerounds: continue haswinner = False for ffaround_s in game["ffarounds"]: if (ffaround_s["round"] == ffaround["round"] and ffaround_s["winner"]): haswinner = True break versuslist = [] for ffaround_s in game["ffarounds"]: if (ffaround_s["round"] == ffaround["round"] and not ffaround_s["winner"]): versuslist.append(web.linkif( "/player/", ffaround_s["playerhandle"], game["players"][ffaround_s["player"]]["name"])) with ffarounds.tr as tr: if haswinner and ffaround["winner"]: tr(ffaround["round"]) tr(web.linkif( "/player/", ffaround["playerhandle"], game["players"][ffaround["player"]]["name"])) if versuslist: tr(", ".join(versuslist)) else: tr("<i>AI</i>") elif not haswinner: donerounds.append(ffaround["round"]) if len(versuslist) == 1: tr(ffaround["round"]) tr('<i>AI</i>') tr(", ".join(versuslist)) else: tr(ffaround["round"]) tr('<i>Epic fail!</i>') tr(", ".join(versuslist)) affinitiestable = None if "captures" in game: affinitiestable = web.Table( ["Player", "Capturing Team", "Captured Flag"], "Flag Captures", "display-table" ) for capture in game["captures"]: with affinitiestable.tr as tr: tr(web.linkif('/player/', capture["playerhandle"], game["players"][capture["player"]]["name"])) tr(cgi.escape(teamlist[capture["capturing"]]["name"])) tr(cgi.escape(teamlist[capture["captured"]]["name"])) elif "bombings" in game: affinitiestable = web.Table( ["Player", "Bombing Team", "Bombed Base"], "Base Bombings", "display-table" ) for bombing in game["bombings"]: with affinitiestable.tr as tr: tr(web.linkif('/player/', bombing["playerhandle"], game["players"][bombing["player"]]["name"])) tr(cgi.escape(teamlist[bombing["bombing"]]["name"])) tr(cgi.escape(teamlist[bombing["bombed"]]["name"])) totalwielded = sum([w['timewielded'] for w in list(game['weapons'].values()) if w['timewielded'] is not None]) weaponstable = web.displays.weaponstable(game['weapons'], totalwielded, redeclipse(game).weaponlist, version=game) if game["mode"] == redeclipse(game).modes['race']: weaponstable = None ret = """ <div class="center"> <h2>Game #{game[id]}: {modestr} on {mapstr}</h2> {mutsstr} Duration: {duration}<br> Played: {agohtml}<br> Server: <a href="/server/{server[handle]}">{server[desc]} [{server[version]}] [{server[handle]}]</a> {teams} {players} {affinities} {ffarounds} {weapons} </div> """.format( game=game, modestr=web.link('/mode/', game["mode"], redeclipse(game).modeimg(game["mode"], 32)), mutsstr=("Mutators: %s<br>" % redeclipse(game).mutslist( game, True, True)) if game['mutators'] else '', mapstr=web.link('/map/', game["map"], game["map"]), server=server, agohtml=timeutils.agohtml(game["time"]), duration=timeutils.durstr(game["timeplayed"]), players=playerstable.html(True), teams=teamstable.html(True) if teamstable is not None else "", affinities=affinitiestable.html(True) if affinitiestable is not None else "", ffarounds=ffarounds.html(True) if "ffarounds" in game else "", weapons=weaponstable.html(True) if weaponstable is not None else "", ) else: ret = "<div class='center'><h2>No such game.</h2></div>" return web.page(ret, title="Game %s" % specific)